Better Index
Combat Adjacent
- Basic Actions (table) --------------------------------------- pg 127
- Detailed Actions (table) ---------------------------------- pg 168 Move/Prone/Jumping/Swimming/Climbing -------- pg 169 Drawing/Dropping/Stowing ----------------------------- pg 170
- Cover HP ----------------------------------------------------- pg 183
- Aimed Shots (table) --------------------------------------- pg 170
- Taking Damage/Armor Ablation ----------------------- pg 186
- Ranged Combat -------------------------------------------- pg 172 Single Shot DVs (table) ------------------------------------ pg 173 Alt Fire Modes (descrptions) ------------------------ pg 173-174 Autofire DVs (table) ---------------------------------------- pg 173
- Melee Combat ---------------------------------------------- pg 176 Brawling Dmg (table) ------------------------------------- pg 176 Grabs/Chokes/Throws ------------------------------------- pg 177 Human Shield ---------------------------------------------- pg 184
- Martial Arts Combat --------------------------------------- pg 178
- Vehicle Combat ---------------------------------------- pg 189-191
- Reputation Combat ------------------------------------------------ Facedowns -------------------------------------------------- pg 194 Reputation Levels (table) --------------------------------- pg 193
- NET Combat ------------------------------------------------- pg 201 Encountering the Enemy ------------------------------- pg 205 Programs (table) ------------------------------------- pg 203-204 Black Ice (table) -------------------------------------- pg 206-207 Meat Defenses/Traps --------------------------------- pg 213-216
- Stabilizing --------------------------------------------------- pg 222
Health Adjacent
- Pharmaceuticals ------------------------------------------- pg 150
- Getting Hurt----------------------------------------------------------- Wound States (table) ------------------------------------- pg 220 Critical Injuries (table) ------------------------------- pg 220-222 Mortally Wounded ---------------------------------------- pg 222 Death Saves ------------------------------------------------- pg 222
- Healing----------------------------------------------------------------- Stabilizing --------------------------------------------------- pg 222 Recovery (see "I'm Stabalized. Now What?") -------- pg 222 Going to the Hospital ------------------------------------- pg 225
- Environmental Dmg ----------------------------------------------- Exposure ------------------------------------------------------ pg 181 Fire/Drowning/Electrocution --------------------------- pg 180 Falling --------------------------------------------------------- pg 181 Poison and Drugs (table)---------------------------------- pg 181 Radiation ----------------------------------------------------- pg 181 Traps ------------------------------------------------------ pg 215-216
- Addiction -------------------------------------------------------------- Therapy ------------------------------------------------- pg 229-230
- Cyberpsychosis --------------------------------------- pg 230-232 Effects -------------------------------------------------------- pg 232 Therapy ------------------------------------------------- pg 229-230
- Mental Trauma ---------------------------------------------- pg 231
- Lifestyle ---------------------------------------------------------------- Food (descrip., table) -------------------------------------- pg 377 Housing (descrip., table) --------------------------- pg 377-380 Hustles (tables) --------------------------------------- pg 382-385
Netrunning Adjacent
- Building a NET Architecture ----------------------- pg 209-210
- NET DVs (table) --------------------------------------------- pg 210
- Meat Actions vs. NET Actions --------------------------- pg 197
- NET Actions (descrip., list) -------------------------------- pg 198
- Jacking In/Out ---------------------------------------------- pg 198
- NET Combat ------------------------------------------------- pg 201
- Demons ------------------------------------------------------ pg 212
- Meat Defenses/Traps --------------------------------- pg 213-216
- Gear and Upgrades --------------------------------------- pg 208
Services
- Home Architecture ------------------------ pg 217-218, 372-373
- Bodega Clientel (table) ----------------------------------- pg 332
- Vendit (table) ------------------------------------------------ pg 331
- Services and Entertainment ---------------------------- pg 376
- Category to Market Price (table) ----------------------- pg 385
- Trauma Team ----------------------------------------------- pg 223
- Going to the Hospital ----------------------------------------------- Treatment --------------------------------------------------- pg 225 Bodysculpting --------------------------------------------- pg 226 Therapy ------------------------------------------------------ pg 229
Weapons
- Weapon Quality -------------------------------------------- pg 342
- Exotic Weapons (descrip.) ------------------------- pg 347-349
- Ranged Weapons (descrip., table) ---------------------- pg 171 Brands -------------------------------------------------------- pg 342 Clip Sizes (table) ------------------------------------------- pg 344 Ammunition (descrip.) ----------------------------- pg 344-347
- Weapon Attachments ----------------------------------- pg 343
- Melee Weapons (descrip., table) ------------------------ pg 175
Armor
- Armor (descrip., table) ------------------------------------ pg 350
- Armor Ablation (see "Taking Damage") -------------- pg 186
- Using Shields (descrip.) ----------------------------------- pg 183
Gear
- Master Gear Table (descrip., cost) ---------------------- pg 351
- Fashion Table (descrip., cost) ---------------------------- pg 102
- Item Repair (sidebar) ------------------------------------- pg 140
- Drugs ---------------------------------------------------- pg 357-358
- Drones -------------------------------------------------------- pg 373
Cyberware
- Master Cyberware List ------------------------------------ pg 359
- Critical Injuries ---------------------------------------------- pg 223
- Harvesting Cyberware (see "Found Cyberware") -- pg 226
Vehicle Adjacent
- General Information --------------------------------- pg 322-325
- Vehicle Combat ---------------------------------------- pg 189-191
- Vehicle Upgrades List ------------------------------------- pg 163
- Vehicle Repair (sidebar) ---------------------------------- pg 140
Vehicle Adjacent (CONT)
- Vehicle Actions ------------------------------------------------------- Starting Vehicle --------------------------------------------- pg 191 Basic Driving Checks -------------------------------------- pg 192 Maneuvers DV (table) ------------------------------------- pg 192
Misc.
- Cyberpunk TTRPG Lingo (sidebars) ---------------- pg 22-23
- Streetslang ----------------------------------------------- pg 24-25
- Nightmarket Generator (tables) ------------------ pg 338-339
- Screamsheet Generator (table) ------------------------ pg 326
- DV Chart ------------------------------------------------------ pg 129
- Negative Modifiers ----------------------------------------- pg 130
- Skill Descriptions (detailed) ------------------------------ pg 131
- Upgrade/Fabricate/Invent DV/Time Table ----------- pg 149
- Reputation Levels (table) --------------------------------- pg 193
- Job Pricing (table) ------------------------------------------ pg 381
- Improvement Points -------------------------------- pg 409-411
- Mook Stat Blocks ------------------------------------- pg 412-416
- Random Encounters -------------------------------- pg 417-425