Cyberpunk Red Appendix

by JCPennypacker

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Better Index

Combat Adjacent

  • Basic Actions (table) --------------------------------------- pg 127
  • Detailed Actions (table) ---------------------------------- pg 168 Move/Prone/Jumping/Swimming/Climbing -------- pg 169 Drawing/Dropping/Stowing ----------------------------- pg 170
  • Cover HP ----------------------------------------------------- pg 183
  • Aimed Shots (table) --------------------------------------- pg 170
  • Taking Damage/Armor Ablation ----------------------- pg 186
  • Ranged Combat -------------------------------------------- pg 172 Single Shot DVs (table) ------------------------------------ pg 173 Alt Fire Modes (descrptions) ------------------------ pg 173-174 Autofire DVs (table) ---------------------------------------- pg 173
  • Melee Combat ---------------------------------------------- pg 176 Brawling Dmg (table) ------------------------------------- pg 176 Grabs/Chokes/Throws ------------------------------------- pg 177 Human Shield ---------------------------------------------- pg 184
  • Martial Arts Combat --------------------------------------- pg 178
  • Vehicle Combat ---------------------------------------- pg 189-191
  • Reputation Combat ------------------------------------------------ Facedowns -------------------------------------------------- pg 194 Reputation Levels (table) --------------------------------- pg 193
  • NET Combat ------------------------------------------------- pg 201 Encountering the Enemy ------------------------------- pg 205 Programs (table) ------------------------------------- pg 203-204 Black Ice (table) -------------------------------------- pg 206-207 Meat Defenses/Traps --------------------------------- pg 213-216
  • Stabilizing --------------------------------------------------- pg 222

Health Adjacent

  • Pharmaceuticals ------------------------------------------- pg 150
  • Getting Hurt----------------------------------------------------------- Wound States (table) ------------------------------------- pg 220 Critical Injuries (table) ------------------------------- pg 220-222 Mortally Wounded ---------------------------------------- pg 222 Death Saves ------------------------------------------------- pg 222
  • Healing----------------------------------------------------------------- Stabilizing --------------------------------------------------- pg 222 Recovery (see "I'm Stabalized. Now What?") -------- pg 222 Going to the Hospital ------------------------------------- pg 225
  • Environmental Dmg ----------------------------------------------- Exposure ------------------------------------------------------ pg 181 Fire/Drowning/Electrocution --------------------------- pg 180 Falling --------------------------------------------------------- pg 181 Poison and Drugs (table)---------------------------------- pg 181 Radiation ----------------------------------------------------- pg 181 Traps ------------------------------------------------------ pg 215-216
  • Addiction -------------------------------------------------------------- Therapy ------------------------------------------------- pg 229-230
  • Cyberpsychosis --------------------------------------- pg 230-232 Effects -------------------------------------------------------- pg 232 Therapy ------------------------------------------------- pg 229-230
  • Mental Trauma ---------------------------------------------- pg 231
  • Lifestyle ---------------------------------------------------------------- Food (descrip., table) -------------------------------------- pg 377 Housing (descrip., table) --------------------------- pg 377-380 Hustles (tables) --------------------------------------- pg 382-385

Netrunning Adjacent

  • Building a NET Architecture ----------------------- pg 209-210
  • NET DVs (table) --------------------------------------------- pg 210
  • Meat Actions vs. NET Actions --------------------------- pg 197
  • NET Actions (descrip., list) -------------------------------- pg 198
  • Jacking In/Out ---------------------------------------------- pg 198
  • NET Combat ------------------------------------------------- pg 201
  • Demons ------------------------------------------------------ pg 212
  • Meat Defenses/Traps --------------------------------- pg 213-216
  • Gear and Upgrades --------------------------------------- pg 208

Services

  • Home Architecture ------------------------ pg 217-218, 372-373
  • Bodega Clientel (table) ----------------------------------- pg 332
  • Vendit (table) ------------------------------------------------ pg 331
  • Services and Entertainment ---------------------------- pg 376
  • Category to Market Price (table) ----------------------- pg 385
  • Trauma Team ----------------------------------------------- pg 223
  • Going to the Hospital ----------------------------------------------- Treatment --------------------------------------------------- pg 225 Bodysculpting --------------------------------------------- pg 226 Therapy ------------------------------------------------------ pg 229

Weapons

  • Weapon Quality -------------------------------------------- pg 342
  • Exotic Weapons (descrip.) ------------------------- pg 347-349
  • Ranged Weapons (descrip., table) ---------------------- pg 171 Brands -------------------------------------------------------- pg 342 Clip Sizes (table) ------------------------------------------- pg 344 Ammunition (descrip.) ----------------------------- pg 344-347
  • Weapon Attachments ----------------------------------- pg 343
  • Melee Weapons (descrip., table) ------------------------ pg 175

Armor

  • Armor (descrip., table) ------------------------------------ pg 350
  • Armor Ablation (see "Taking Damage") -------------- pg 186
  • Using Shields (descrip.) ----------------------------------- pg 183

Gear

  • Master Gear Table (descrip., cost) ---------------------- pg 351
  • Fashion Table (descrip., cost) ---------------------------- pg 102
  • Item Repair (sidebar) ------------------------------------- pg 140
  • Drugs ---------------------------------------------------- pg 357-358
  • Drones -------------------------------------------------------- pg 373

Cyberware

  • Master Cyberware List ------------------------------------ pg 359
  • Critical Injuries ---------------------------------------------- pg 223
  • Harvesting Cyberware (see "Found Cyberware") -- pg 226

Vehicle Adjacent

  • General Information --------------------------------- pg 322-325
  • Vehicle Combat ---------------------------------------- pg 189-191
  • Vehicle Upgrades List ------------------------------------- pg 163
  • Vehicle Repair (sidebar) ---------------------------------- pg 140

Vehicle Adjacent (CONT)

  • Vehicle Actions ------------------------------------------------------- Starting Vehicle --------------------------------------------- pg 191 Basic Driving Checks -------------------------------------- pg 192 Maneuvers DV (table) ------------------------------------- pg 192

Misc.

  • Cyberpunk TTRPG Lingo (sidebars) ---------------- pg 22-23
  • Streetslang ----------------------------------------------- pg 24-25
  • Nightmarket Generator (tables) ------------------ pg 338-339
  • Screamsheet Generator (table) ------------------------ pg 326
  • DV Chart ------------------------------------------------------ pg 129
  • Negative Modifiers ----------------------------------------- pg 130
  • Skill Descriptions (detailed) ------------------------------ pg 131
  • Upgrade/Fabricate/Invent DV/Time Table ----------- pg 149
  • Reputation Levels (table) --------------------------------- pg 193
  • Job Pricing (table) ------------------------------------------ pg 381
  • Improvement Points -------------------------------- pg 409-411
  • Mook Stat Blocks ------------------------------------- pg 412-416
  • Random Encounters -------------------------------- pg 417-425
 

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