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# Better Index ### Combat Adjacent - Basic Actions (table) --------------------------------------- pg 127 - Detailed Actions (table) ---------------------------------- pg 168 Move/Prone/Jumping/Swimming/Climbing -------- pg 169 Drawing/Dropping/Stowing ----------------------------- pg 170 - Cover HP ----------------------------------------------------- pg 183 - Aimed Shots (table) --------------------------------------- pg 170 - Taking Damage/Armor Ablation ----------------------- pg 186 - Ranged Combat -------------------------------------------- pg 172 Single Shot DVs (table) ------------------------------------ pg 173 Alt Fire Modes (descrptions) ------------------------ pg 173-174 Autofire DVs (table) ---------------------------------------- pg 173 - Melee Combat ---------------------------------------------- pg 176 Brawling Dmg (table) ------------------------------------- pg 176 Grabs/Chokes/Throws ------------------------------------- pg 177 Human Shield ---------------------------------------------- pg 184 - Martial Arts Combat --------------------------------------- pg 178 - Vehicle Combat ---------------------------------------- pg 189-191 - Reputation Combat ------------------------------------------------ Facedowns -------------------------------------------------- pg 194 Reputation Levels (table) --------------------------------- pg 193 - NET Combat ------------------------------------------------- pg 201 Encountering the Enemy ------------------------------- pg 205 Programs (table) ------------------------------------- pg 203-204 Black Ice (table) -------------------------------------- pg 206-207 Meat Defenses/Traps --------------------------------- pg 213-216 - Stabilizing --------------------------------------------------- pg 222 ### Health Adjacent - Pharmaceuticals ------------------------------------------- pg 150 - Getting Hurt----------------------------------------------------------- Wound States (table) ------------------------------------- pg 220 Critical Injuries (table) ------------------------------- pg 220-222 Mortally Wounded ---------------------------------------- pg 222 Death Saves ------------------------------------------------- pg 222 - Healing----------------------------------------------------------------- Stabilizing --------------------------------------------------- pg 222 Recovery (see "I'm Stabalized. Now What?") -------- pg 222 Going to the Hospital ------------------------------------- pg 225 - Environmental Dmg ----------------------------------------------- Exposure ------------------------------------------------------ pg 181 Fire/Drowning/Electrocution --------------------------- pg 180 Falling --------------------------------------------------------- pg 181 Poison and Drugs (table)---------------------------------- pg 181 Radiation ----------------------------------------------------- pg 181 Traps ------------------------------------------------------ pg 215-216 - Addiction -------------------------------------------------------------- Therapy ------------------------------------------------- pg 229-230 - Cyberpsychosis --------------------------------------- pg 230-232 Effects -------------------------------------------------------- pg 232 Therapy ------------------------------------------------- pg 229-230 - Mental Trauma ---------------------------------------------- pg 231 - Lifestyle ---------------------------------------------------------------- Food (descrip., table) -------------------------------------- pg 377 Housing (descrip., table) --------------------------- pg 377-380 Hustles (tables) --------------------------------------- pg 382-385 \columnbreak ### Netrunning Adjacent - Building a NET Architecture ----------------------- pg 209-210 - NET DVs (table) --------------------------------------------- pg 210 - Meat Actions vs. NET Actions --------------------------- pg 197 - NET Actions (descrip., list) -------------------------------- pg 198 - Jacking In/Out ---------------------------------------------- pg 198 - NET Combat ------------------------------------------------- pg 201 - Demons ------------------------------------------------------ pg 212 - Meat Defenses/Traps --------------------------------- pg 213-216 - Gear and Upgrades --------------------------------------- pg 208 ### Services - Home Architecture ------------------------ pg 217-218, 372-373 - Bodega Clientel (table) ----------------------------------- pg 332 - Vendit (table) ------------------------------------------------ pg 331 - Services and Entertainment ---------------------------- pg 376 - Category to Market Price (table) ----------------------- pg 385 - Trauma Team ----------------------------------------------- pg 223 - Going to the Hospital ----------------------------------------------- Treatment --------------------------------------------------- pg 225 Bodysculpting --------------------------------------------- pg 226 Therapy ------------------------------------------------------ pg 229 ### Weapons - Weapon Quality -------------------------------------------- pg 342 - Exotic Weapons (descrip.) ------------------------- pg 347-349 - Ranged Weapons (descrip., table) ---------------------- pg 171 Brands -------------------------------------------------------- pg 342 Clip Sizes (table) ------------------------------------------- pg 344 Ammunition (descrip.) ----------------------------- pg 344-347 - Weapon Attachments ----------------------------------- pg 343 - Melee Weapons (descrip., table) ------------------------ pg 175 ### Armor - Armor (descrip., table) ------------------------------------ pg 350 - Armor Ablation (see "Taking Damage") -------------- pg 186 - Using Shields (descrip.) ----------------------------------- pg 183 ### Gear - Master Gear Table (descrip., cost) ---------------------- pg 351 - Fashion Table (descrip., cost) ---------------------------- pg 102 - Item Repair (sidebar) ------------------------------------- pg 140 - Drugs ---------------------------------------------------- pg 357-358 - Drones -------------------------------------------------------- pg 373 ### Cyberware - Master Cyberware List ------------------------------------ pg 359 - Critical Injuries ---------------------------------------------- pg 223 - Harvesting Cyberware (see "Found Cyberware") -- pg 226 ### Vehicle Adjacent - General Information --------------------------------- pg 322-325 - Vehicle Combat ---------------------------------------- pg 189-191 - Vehicle Upgrades List ------------------------------------- pg 163 - Vehicle Repair (sidebar) ---------------------------------- pg 140 \pagebreak ### Vehicle Adjacent (CONT) - Vehicle Actions ------------------------------------------------------- Starting Vehicle --------------------------------------------- pg 191 Basic Driving Checks -------------------------------------- pg 192 Maneuvers DV (table) ------------------------------------- pg 192 ### Role-related - Charasmatic Impact -------------------------------------- pg 144 - Combat Awareness --------------------------------------- pg 146 - Interface ------------------------------------------------------ pg 147 Interface Abilities (descrip., list) ------------------------- pg 198 - Maker --------------------------------------------------------- pg 148 - Medicine ----------------------------------------------------- pg 149 Harvesting Cyberware (see "Found Cyberware") -- pg 226 - Credibility ----------------------------------------------------- pg 151 - Teamwork ---------------------------------------------------- pg 153 - Backup ------------------------------------------------------- pg 158 - Operator ------------------------------------------------------ pg 159 - Moto ----------------------------------------------------------- pg 161 ### Misc. - Cyberpunk TTRPG Lingo (sidebars) ---------------- pg 22-23 - Streetslang ----------------------------------------------- pg 24-25 - Nightmarket Generator (tables) ------------------ pg 338-339 - Screamsheet Generator (table) ------------------------ pg 326 - DV Chart ------------------------------------------------------ pg 129 - Negative Modifiers ----------------------------------------- pg 130 - Skill Descriptions (detailed) ------------------------------ pg 131 - Upgrade/Fabricate/Invent DV/Time Table ----------- pg 149 - Reputation Levels (table) --------------------------------- pg 193 - Job Pricing (table) ------------------------------------------ pg 381 - Improvement Points -------------------------------- pg 409-411 - Mook Stat Blocks ------------------------------------- pg 412-416 - Random Encounters -------------------------------- pg 417-425