Fighter - Archetype Template

by somanyrobots

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Fighter Archetype

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2 paragraphs flavor

placeholder Features

Fighter Level Features
3rd Bonus Profs or Ribbon, Defining Feature
7th Utility Feature (Preferred)
10th Tier 3 Power Boost
15th Build on earlier features
18th Pseudocapstone

Bonus Profs or Ribbon

When you adopt this archetype at 3rd level,

Defining Feature

Additionally at 3rd level,

Utility Feature

Also at 7th level,

Tier 3 Power Boost

At 10th level, you can use your Second Wind ability and your Beast Shape with the same bonus action, and when you use your Second Wind, you regain a use of your Beast Shape if you have no uses left.

Build on Earlier Fetaures

At 15th level, you learn the spell polymorph. You can only target yourself, but it does not require concentration, and cannot be ended by dispel magic. Wisdom is your casting ability for it.

Once you have cast the spell once in this way, you cannot cast it again until you complete a long rest.

Pseudocapstone

At 18th level, your ability to control your transformation reaches its peak. When you use your Beast Shape, you gain the benefits of all three of your known forms simultaneously.

Wildshifter quirks

The following are some optional quirks for a player of this Domain to choose from.

d6 Quirk
1 You
2 You
3 You
4 You
5 You
6 You

Change Log

v0.1

  • Initial Draft!
Credits & References:

Spells

  • spell list

Art

  • Belenon War Anthem, by Antonio José Manzanedo

Background Image Stains


Fan Content Policy
  • This work is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

5E SRD Content
  • This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC, available here.

  • The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available here.

 

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