Warlock: Succubus Patron

by ScarH87

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Warlock: Seducer Patron

Your Otherworldly Patron is a Succubus or Incubus, beings of the lower planes who are masters of deception and charm, luring their enemies into a false sense of kindness before revealing a wild display of pain and suffering. The most notable of such beings is the Succubus Queen Malcanthet.

Expanded Spell list

At 1st Level, Your Seducer Patron lets you choose from an expanded spell list. The following spells have been added to the Warlock spell list for you.

Spell Level
1st Command, Disguise Self
2nd Warding Bond, Tasha's Mind Whip
3rd Vampiric Touch, Bestow Curse
4th Dominate Beast, Phantasmal Killer
5th Dominate Person, Geas

Bonus Proficiencies

When you take this Pact at 1st Level, you gain proficiency with Whips, a weapon symbolic of the sadism and cruelty of your Patron.

Additionally, you gain proficiency in the Persuasion and Deception skills if you do not already, and your proficiency bonus doubled on checks you make with them.

Infernal Chains

Starting at 1st level, you learn the basics on how to bind your foes in the manner like that a temptor. As a bonus action, you call forth binding ropes or chains from below to ensnare a creature within 15 feet of you. That creature makes a Strength saving throw. On a failure, they take bludgeoning damage equal to your Charisma modifier and are restrained until the end of their next turn.

You can use this feature an amount of times equal to your proficiency bonus, and you regain all uses upon finishing a long rest.

Additionally, while you are wielding a whip, you gain a bonus to damage rolls with that weapon equal to your Charisma modifier.

Cruel Embrace

At 6th Level, your power to manipulate and allure others into your grasp has increased, and you gain the following benefits.

  • You have advantage on attack rolls against creatures charmed or frightened by you.
  • While you are wearing Leather Armor or Studded Leather Armor, you gain a +1 Bonus to your AC.
  • The first time a creature makes a saving throw to end an effect of being Charmed or Frightened on itself by you, that creature has disadvantage on the saving throw.

Masochism

At 10th level, you gain an affinity for having pain inflicted on you, and can use it against your enemies. Whenever you take damage from a melee weapon attack, the enemy that damaged you takes psychic damage equal to your Warlock level.

Carnal Frenzy

At 14th Level, you're able to channel your sadistic desires into a surge of frenzy. As an action, you awaken your full power, and gain the following benefits for 1 minute.

  • You have resistance to bludgeoning, piercing, and slashing damage.
  • You gain temporary hit points equal to twice your level plus your Charisma modifier.
  • You are immune to being charmed or frightened.
  • You gain an additional +2 AC.
  • When a creature attacks you, you can make a melee weapon attack as a reaction.

Once you use this feature, you cannot use it again until you finish a long rest.

 

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