Field And Ranch Magic-ifier (FARMER)
A DnD 5E Class
by Aile the Alien
Overview
You've spent your life toiling in the fields. Sweating, dirty, surrounded by filthy animals. Now you've set out for adventure - to learn how to more efficiently harvest crops! Seriously, why isn't anyone outside your village using magic for its obvious purpose, to make farming easy?
- Hit Dice: D12
- Spell-Casting: Strength
- Proficiencies:
- simple weapons, farm-like weapons
- three from carpenter's, cobbler's, leatherworker's, potter's, smith's and woodcarver's tools
- strength and constitution saving throws
- Starting Skills: two from athletics, animal handling, intimidation, medicine, nature, perception and survival
- Starting Equipment:
- a quarterstaff or handaxe
- a boomerang or sling
- an explorer's pack
(PB is proficiency bonus. +SoF is a level where you may increase an ability score or take a feat. KC is the number of known cantrips, KS is the number of known spells, and S-numbers are the number of spell-slots at that level.)
| Level | PB | Features | KC | KS | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 2 | - | - | - | - | - | - | |
| 2 | 2 | 2 | 1 | 2 | - | - | - | - | |
| 3 | 2 | 2 | 2 | 3 | - | - | - | - | |
| 4 | 2 | +SoF | 2 | 2 | 3 | - | - | - | - |
| 5 | 3 | 2 | 3 | 4 | 2 | - | - | - | |
| 6 | 3 | 3 | 3 | 4 | 2 | - | - | - | |
| 7 | 3 | 3 | 3 | 4 | 3 | - | - | - | |
| 8 | 3 | +SoF | 3 | 4 | 4 | 3 | - | - | - |
| 9 | 4 | 3 | 4 | 4 | 3 | 2 | - | - | |
| 10 | 4 | 3 | 4 | 4 | 3 | 2 | - | - | |
| 11 | 4 | 4 | 4 | 4 | 3 | 3 | - | - | |
| 12 | 4 | +SoF | 4 | 5 | 4 | 3 | 3 | - | - |
| 13 | 5 | 4 | 5 | 4 | 3 | 3 | 1 | - | |
| 14 | 5 | 4 | 5 | 4 | 3 | 3 | 1 | - | |
| 15 | 5 | 4 | 5 | 4 | 3 | 3 | 2 | - | |
| 16 | 5 | +SoF | 5 | 5 | 4 | 3 | 3 | 2 | - |
| 17 | 6 | 5 | 6 | 4 | 3 | 3 | 3 | 1 | |
| 18 | 6 | 5 | 6 | 4 | 3 | 3 | 3 | 1 | |
| 19 | 6 | +SoF | 5 | 6 | 4 | 3 | 3 | 3 | 2 |
| 20 | 6 | 5 | 6 | 4 | 3 | 3 | 3 | 2 |
Features
Shirtless Security
While not wearing any armor, your AC is 10 + STR + CON. You may hold a shield and benefit from this effect.
That's Not a Blank - This Is a Blank! (Level 3)
When attacking with a boomerang or sling, you add half your proficiency bonus to its damage, and hunt animals twice as fast!
Rise and Shine (Level 6)
At the start of your turn when at 0 HP, you regain PBd6 HP and 1/2 of your spell slots at each level. (Rounded down, minimum of 1 each.) You may only benefit from this once per long rest.
When The Going Gets Tough (Level 9)
You only need to eat and drink half as much, and travel one and a half the normal distance before suffering ill effects. (A normal human travels up to 8 hours and each additional hour may cause exhaustion - for you it is 12 and 1.5 hours.)
The Tough Get Going (Level 12)
You only eat one quarter as much, and travel one and three quarters the normal distance (14 h, +1.75h increments). Additionally, you may benefit from Rise and Shine three times per long rest.
Grim Determination (Level 15)
You gain resistance to two damage types while you are not incapacitated, for example by being stunned or asleep. After each long rest you may change the resistances.
Thousand-Yard Stare (Level 18)
Your hardships have granted you innate magical abilities, needing only the free use of your eyes! Thrice per long rest as a full-round action, you may teleport yourself and your possessions to a location you can see within 1000 yards. (Rise and Shine can recharge this.) Alternately, you may target a creature within range that sees you and has at least 4 intelligence. They take 8d6 psychic damage, with a dexterity save.
Spell-Casting
You learn spells from the following lists:
Cantrips (Level 0)
- druidcraft
- light
- mending
- shillelagh
- spare the dying
Level 1
- alarm
- animal friendship
- create or destroy water
- cure wounds
- detect poison and disease
- goodberry
- grease
- heroism
- hunter's mark
- longstrider
- purify food and drink
- speak with animals
Level 2
- aid
- animal messenger
- arcane lock
- barkskin
- darkvision
- heat metal
- locate animal or plants
- lesser restoration
Level 3
- create food and water
- daylight
- dispel magic
- mass healing word
- phantom steed
- plant growth
- speak with plants
- tiny hut
- water walk
Level 4
- control water
- dominate beast
- fabricate
- faithful hound
- locate creature
- stone shape
- stoneskin
Level 5
- animate objects
- awaken
- commune with nature
- hold monster
- mass cure wounds
- telekinesis
- tree stride