Ronin Fighter
Subclass by SumtimesImFunny
Ronin Fighter
The Ronin is a fearsome force of talent and skill. Decimating their enemies with fast strokes of a blade from up close, or with pinpoint accuracy with a bow from afar. The Ronin's indomitable spirit is only matched by their incredible knowledge of the world around them.
Bonus Proficiencies
Starting at 3rd level when you pick this subclass, you gain proficiency with an artisan tool of your choice, as well as one common language of your choice.
Dedicated Weapons
Also at 3rd level, pick one simple or martial melee weapon you are proficient in. This weapon cannot have the Heavy or Special Properties. This weapon is now a Dedicated Weapon of yours. Your Dedicated Weapons gain the Finesse Property. The Longsword and the Longbow are also Dedicated Weapons to you, but do not count towards your total. You gain another Dedicated Weapon at 6th, 10th, and 14th level. You can also switch one of your Dedicated Weapons for another whenever you gain a level in this class.
Fighting Spirit
Also at 3rd level, when you are wielding a Dedicated Weapon and no other weapons or shields, you deal additional damage with your Dedicated Weapon equal to your Proficiency Bonus.
Additionally, you gain an additional charge of Action Surge and Second Wind. These charges become unavailable to you if you wield a weapon that is not your Dedicated Weapon or don Heavy Armor.
Speed, Wit, and Elegance
Starting at 7th level, whenever you make an Athletics (Strength), you gain a bonus to the roll equal to your Dexterity Modifier. Additionally, when making History (Intelligence), Nature (Intelligence), or Persuasion (Charisma) checks, you gain a bonus to the roll equal to your Wisdom Modifier.
Merciful End
Starting at 10th level, when you reduce a creature to 0 Hit Points with a Dedicated Weapon, you gain Temporary Hit Points equal to half your Fighter level + your Wisdom Modifier.
Deadly Strike
Starting at 15th level, when attacking a creature with a Dedicated Weapon, you can forgo your extra attacks to gain Advantage on your next attack roll. On hit, you deal an additional 2d8 Slashing damage. This damage ignores resistances to Slashing damage.
When you gain your Extra Attack (x3), the damage increases to 3d8 and it ignores immunity to Slashing Damage.
No Surrender
Starting at 18th level, when you are reduced to zero Hit Points, you can expend a charge of Action Surge to return to 1 Hit Point instead. When you do, you immediately take an Action, regardless of your Turn Order. If you choose to attack with that Action, you have Advantage on all attack rolls. You can only use this feature once per Short Rest.