Oath of Majesty
In the cutthroat royal courts of the feywild and shadowfell, it pays to be noticed. For paladins sworn to the Oath of Majesty, the dance floor is a battlefield, and the center of attention is the victor. These paladins live to be seen, and will do anything to climb to the top of the social ladder.
Glamour
Always uphold the banner of beauty, you never know who might be looking.
Visibility
Don't seek to hide yourself from the masses who adore you.
Luxury
Only the finest materials and craftsmanship are fit for someone like you.
| Paladin Level | Feature |
|---|---|
| 3rd | Life of the Party, Oath Spells, Channel Divinity |
| 7th | Captive Audience |
| 15th | Court of the Highest |
| 20th | Radiant Icon |
Majesty Spells
| Paladin Level | Spells |
|---|---|
| 3rd | armor of agathys, color spray |
| 5th | crown of madness, mirror image |
| 9th | hypnotic pattern, spirit guardians |
| 13th | compulsion, confusion |
| 17th | dominate person, seeming |
Life of the Party
You are able to keep the party going at all costs. When you use Lay on Hands on yourself, you also gain Temporary Hit Points equal to the amount healed. You can have both Temporary Hit Points from this feature and another source at the same time, with these ones depleting first.
Channel Divinity - All Eyes on Me
As an action, you present your holy symbol and seize the spotlight. Each hostile creature within 30 feet of you must make a Wisdom Saving throw. Each creature that fails must use its reaction to make an attack against you or move a distance equal to its speed towards you by the shortest route. This movement provokes attacks of opportunity.
Captive Audience
Starting at 7th level, you are even harder to look away from. Whenever a hostile creature within 10 feet of you tries to move to a space more than 10 feet away from you, it must make a Wisdom Saving throw against your paladin Spell Save DC. On a failure, it doesn't move to that space and can't move for the rest of its turn.
Court of the Highest
At 15th level, you lose all respect for those of low social standings. The damage dealt by your Divine Smite increases by 1d8 if the target has a Charisma Score of 12 or less.
Radiant Icon
At 20th level, you are a true champion of the people. As a bonus action, for the next minute, whenever a hostile creature within 60 feet of you attacks or casts a spell, it must make a Wisdom Saving throw against your paladin Spell Save DC if that attack or spell doesn't target you. On a failure, the creature loses the attack or spell.
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a spell slot to use it again. If you use a spell slot, the radius of this effect is equal to 10 x the expended spell slot's level.