Paladin - Oath of Majesty

by Soupangel44

Search GM Binder Visit User Profile

Oath of Majesty

In the cutthroat royal courts of the feywild and shadowfell, it pays to be noticed. For paladins sworn to the Oath of Majesty, the dance floor is a battlefield, and the center of attention is the victor. These paladins live to be seen, and will do anything to climb to the top of the social ladder.

Glamour

Always uphold the banner of beauty, you never know who might be looking.

Visibility

Don't seek to hide yourself from the masses who adore you.

Luxury

Only the finest materials and craftsmanship are fit for someone like you.

Paladin Level Feature
3rd Life of the Party,
Oath Spells, Channel Divinity
7th Captive Audience
15th Court of the Highest
20th Radiant Icon
Majesty Spells
Paladin Level Spells
3rd armor of agathys, color spray
5th crown of madness, mirror image
9th hypnotic pattern, spirit guardians
13th compulsion, confusion
17th dominate person, seeming

Life of the Party

You are able to keep the party going at all costs. When you use Lay on Hands on yourself, you also gain Temporary Hit Points equal to the amount healed. You can have both Temporary Hit Points from this feature and another source at the same time, with these ones depleting first.

Channel Divinity - All Eyes on Me

As an action, you present your holy symbol and seize the spotlight. Each hostile creature within 30 feet of you must make a Wisdom Saving throw. Each creature that fails must use its reaction to make an attack against you or move a distance equal to its speed towards you by the shortest route. This movement provokes attacks of opportunity.

Captive Audience

Starting at 7th level, you are even harder to look away from. Whenever a hostile creature within 10 feet of you tries to move to a space more than 10 feet away from you, it must make a Wisdom Saving throw against your paladin Spell Save DC. On a failure, it doesn't move to that space and can't move for the rest of its turn.














































Court of the Highest

At 15th level, you lose all respect for those of low social standings. The damage dealt by your Divine Smite increases by 1d8 if the target has a Charisma Score of 12 or less.

Radiant Icon

At 20th level, you are a true champion of the people. As a bonus action, for the next minute, whenever a hostile creature within 60 feet of you attacks or casts a spell, it must make a Wisdom Saving throw against your paladin Spell Save DC if that attack or spell doesn't target you. On a failure, the creature loses the attack or spell.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a spell slot to use it again. If you use a spell slot, the radius of this effect is equal to 10 x the expended spell slot's level.

Fleetfoot Dancer - Joshua Raphael
 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.