Ranger: Frostwalker Enclave

by kelph1

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Ranger Subclass - Frostwalker

In the heart of the frozen tundra, where the snow never melts and the cold bites like a thousand needles, the Frostwalker Rangers thrive. Born of ice and snow, these rangers are the masters of the frozen wilderness. They move with the silence of falling snowflakes and strike with the ferocity of a blizzard.

Frostwalker Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Frostwalker Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Ranger Level Spells
3rd Armor of Agathys
5th Hold Person
9th Slow
13th Ice Storm
17th Hold Monster

Frostbite Strike

At 3rd level, your strikes become imbued with numbing frost. Once per turn, when you hit a creature with a weapon attack, you can deal an extra 1d8 cold damage to the target and reduce its speed by a number of feet equal to 5 times your proficiency bonus until the start of your next turn. If this reduces a creatures speed to 0, it must spend 3 feet of movement for every 1 foot it moves during it's next turn, as ice coats its body. When you reach 11th level in this class, the extra damage increases to 2d8.

Arctic Adaptability

At 3rd level, your extended time in frigid conditions has steeled your body to its chilling effects. You gain resistance to cold damage, and are immune to extreme cold conditions (as described in the DMG). Additionally, you gain proficiency in the Survival skill.

Snowbound Strider

At 7th level, you learn to extend your keen sense of footing to your allies. You and allies within 15 feet of you ignore difficult terrain in snowy and icy areas, have advantage on saving throws against effects that would move you on slippery surfaces, and your movement speed cannot be reduced by more than 10 feet. Additionally, you can climb icy surfaces without needing to make an ability check, and your movement speed is not reduced while climbing.

Glacial Guardian

At 11th level, the ice and snow have become a second skin, shielding you from harm and biting back at your attackers. As an action, a protective coating of chilling ice forms across your body. For the next minute, you have advantage on all Constitution saving throws, immunity to cold damage, and any creature that hits you with a melee attack has its speed reduced by 15 feet. Once you use this feature, you can't use it again until you finish a short or long rest.

Absolute Zero

At 15th level, your mastery over cold reaches its zenith, allowing you to completely immobilize your foes. As a reaction when your Frostbite Strike ability reduces a target's speed to 0, you can create an area of intense cold around the target. Until the start of your next turn, creatures of your choice that start their turn within 15 feet of the affected target have their speed reduced by half, as the air itself seems to freeze. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

ART CREDIT: CHAT GPT
 

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