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## Otherwordly Patron: Astral Archon ##### Astral Archon Features |Warlock Level | Feature| |:---:|:-----------:| | 1st | Expanded Spell List, Knowledge of Cosmos, Archon’s Gaze| | 6th | Planar Shift | | 10th | Cosmic Protection, War Magic | | 14th | Archon Soul| #### Expanded Spell list The Archon lets you choose from an expanded list of spells when you learn a warlock spell. At each indicated warlock level, you add the listed spells to your spells known. **Astral Archon Expanded Spells** | Character Level | Spell Level | Spells | |:---:|:---:|:-----------:| | 1st | 1st | Command, Shield | | 3rd | 2nd | Tasha's Mind Whip, Vortex Warp | | 5th | 3rd | Aura of Vitality, Blink | | 7th | 4th | Greater Invisibility, Freedom of Movement | | 9th | 5th | Steel Wind Strike, Temporal Shunt | #### Knowledge of Cosmos At 1st level, you acquire the knowledge necessary to effectively arm yourself for battle. You gain proficiency with shields, and medium armor. You learn one of the Green-Flame Blade, Booming Blade, or Eldritch Blade Cantrips, and can change it to one of the others when you take a long rest. Also while you are not wearing any armor, or only wearing light armor your Armor Class equals **10** + your **Dexterity** modifier + your **Charisma** modifier. If you are wearing light armor, you do not gain the base armor bonus of the light armor but you gain the magical effects. You can use a shield and still gain this benefit. #### Archon’s Gaze Starting at **1st level**, you gain the ability mark an enemy with your infinite gaze. As a bonus action, choose one creature you can see within 30 feet of you. The target is marked for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits: - You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus. - Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20. - If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (min 1 hit point). You can use this feature once per short rest. At **level 10** when the creature cursed by your Archon’s gaze dies, you can immediately apply the curse to a different creature you can see within 30 feet of you, provided you aren't incapacitated. #### Planar Shift At **6th level**, you learn to slip through minor planar rifts you create with your cosmic energy. As a bonus action you can teleport a distance in any direction up to twice your movement speed as long as the location is visible. You have advantage on your next attack after using this ability. You can use this feature number of times equal to your proficiency bonus and regain all charges when you finish a short or long rest. #### Cosmic Protection Starting at **10th level** you are bestowed the protection of the Archon to shield you. When a target hits you with an attack roll, as a reaction you activate the cosmic protection. When you do so, roll a d6. On a 4 or higher, the attack instead misses you. the charge is only lost if this ability causes an attack to miss you. If the attacker was marked with your Archon's Gaze, you can activate this ability without expending your reaction but not more than once per triggering attack. You can use this feature number of times equal to your proficiency bonus and regain all charges when you finish a short or long rest. #### War Magic Beginning at **10th level**, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action. Starting from **14th level**, when you use your action to cast a spell. you can make one weapon attack as a bonus action as well. #### Archon Soul At **14th level**, you complete your transformation into a mighty Astral Archon. As a bonus action you can transform into a Lesser Archon for 1 minute. During this period, you have resistance against all damage except necrotic and advantage on all saving throws against magical effects. Once during each transformation, as an action, select number of enemies up to your Charisma modifier (minimum of 1) you can see within 120ft. Each target makes a Charisma saving throw against your warlock spell save DC. On a failed save, the target is temporarily banished to a harmless demiplane until the end of your next turn. Once you use this feature, you can’t use it again until you finish a long rest.
\pagebreak #### Eldritch Blade *Cantrip Evocation* ___ - **Casting Time:** 1 Action - **Range:** Special (equal to weapon's reach) - **Components:** M (a weapon which the attack is made with) - **Duration:** Instantaneous ___ You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects. Additionally the target takes 1d10 force damage and it suffers any additional affects that you normally apply with eldritch blast spell. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10) and 17th level (4d10). #### Eldritch Blade (v2, nerfed) *Cantrip Evocation* ___ - **Casting Time:** 1 Action - **Range:** Special (equal to weapon's reach) - **Components:** M (a weapon which the attack is made with) - **Duration:** Instantaneous ___ You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects, and it suffers any additional affects that you normally apply with eldritch blast spell. This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d10 force damage to the target on a hit. The damage increases by 1d10 when you reach 11th level (2d10) and 17th level (3d10). #### Thirsting Blade (Alternate) **Prerequisites:** 5th level, Pact of the Blade You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks. When you reach level 11 in this class, this Extra Attack confers two extra attacks rather than one. #### Point Blank Blast Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.