Spear Bearer

by Gamarinsho

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Spear Bearer Position
Spear Bearer
Level Proficiency Bonus Features
1st +2 Favored Foe, Spear Bearer's training
2nd +2 Spear Bearer Bonus
3rd +2 Spear Bearer Fighting Style, Primeval Awareness
4th +2 Ability Score Improvement
5th +3 Extra Attack
6th +3 Ability Score Improvement
7th +3 Spear Bearer Fighting Style Feature
8th +3 Ability Score Improvement
9th +4 Swipe/Whirlwind
10th +4 Spear Bearer Fighting Style Feature
11th +4 Slamdown/Jumping Shot
12th +4 Ability Score Improvement
13th +5 Interception
14th +5 Ability Score Improvement
15th +5 Spear Bearer Fighting Style Feature
16th +5 Ability Score Improvement
17th +6 Callback
18th +6 Spear Bearer Fighting Style Feature
19th +6 Ability Score Improvement
20th +6 Hunters Eye

The archer of your group. Your goal is to snipe your enemies from a far range with your spears or other varients of it

Hit Points

As a Spear Bearer you gain the following features.

Hit Dice: 1d6 per Spear Bearer level

Hit Points at 1st Level: 8 + Constitution modifier

Hit Points at Higher Levels: 1d6 + your Constitution modifier per Spear Bearer level after 1st

Proficiencies

  • Armor: Light Armor
  • Weapons: Simple Weapons and Spears
  • Tools: Holster
  • Saving Throws: Strength and Dex
  • Skills: Choose three of any skill

Equipment

You start with the following equipment:

  • Any simple or martial weapon
  • (a) Leather armor
  • (a) a dungeoneer's pack or (b) an explorer's pack



Favored Foe

When you hit a creature with an attack roll, you can mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d4. You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level

Spear Bearer's Training

Because of your intense training in weaponry you have gained proficiency in all spear typed weapons and dexterity saves

Spear Bearer Bonus

At 2nd level, you adopt a bonus style as your specialty. Choose one of the following options. You can't take a bonus option more than once, even if you later get to choose again

  • Archery. You gain a +2 bonus to attack rolls you make with ranged weapons
  • Blind Fighting. You have blind sight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you
  • Defense. While you are wearing armor, you gain a +1 bonus to AC.
  • Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon
  • Thrown Weapon Fighting. You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll
  • Close Quarters Shooter (UA). When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. You have a +1 bonus to attack rolls on ranged attacks
  • Tunnel Fighter (UA). As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach

Primeval Awareness

Beginning at 3rd level, you can use your action and focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether any type of creatures are present within 1 mile of you. This feature doesn’t reveal the creatures’ location or number.

Terrain Movement

At Level 4 the Spear Bearer becomes an expert at utilizing and manipulating the battlefield. They gain advantage on saving throws against difficult terrain and can ignore difficult terrain when moving

Swipe/Whirlwind

If used within 5 feet of opponent uses Swipe dealing 1d6 slash damage and forces opponent to use a dexterity save throw. If the opponent fails the dexterity throw they get knocked back 15 feet. If used outside 5 feet of opponent uses Whirlwind dealing 1d8 piercing damage and may cause bleeding for 3 turns. Each version usable twice per short rest








Slamdown/Jumping Shot

If used within 5 feet of opponent uses Slamdown dealing 1d8 blunt damage and forces opponent to use a acrobatics save throw. If opponent fails the throw they got proned for 1 turn. If used outside 5 feet or your above opponent uses Jumping Shot causing the user to jump into the air and throw their spear down at the enemy dealing 1d4 damage and causes both prone and vulnerability to all sources of damage. each version usable once per short rest

Interception

When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage)

Callback

Using shinsu you can call back 3 thrown spears within 30 feet, allowing you to throw them once again. Usable three times per long rest

Hunters Eye

You use shinsu to enhance your eyesight and arms. On your next turn you Ignore AC for your first attack roll against the target and roll on advantage for your first damage roll, provided that this spell hasn't ended

Spear Bearer Fighting Styles

Melee type

You give up range attacks in return for better physical prowess


Level 7 Spear Bearer Fighting Style Feature

Enhanced Swipe/Slamdown - In return for losing both whirlwind and jumping shot your swipe and slamdown abilities both increase to 1d10 + strenth modifier and they both can be used three times per long rest; Slamdown status effect gets increased to 5 turns.

Level 10 Spear Bearer Fighting Style Feature

Spearmasters Domain - Gets rid of Interception. When an enemy enters or exits your spears range you get an attack of opportunity. Your attack of opportunity no longer takes a reaction

Level 15 Spear Bearer Fighting Style Feature

Shinsu Enhancement - Gets rid of callback. You enhance your body to the utmost limit with your shinsu allows you to use one extra melee attack and adds 1d6 to all basic melee attacks

Level 18 Spear Bearer Fighting Style Feature

Feral Body(Passive) - Gets rid of Hunters body. Increases your movement from 30 feet to 60 feet and increased both climbing and swimming movement from 15 feet to 30 feet.



Ranged Type

You give up your melee attacks in return for stronger ranged attacks.


Level 7 Spear Bearer Fighting Style Feature

Enhanced Whirlwind/Jumping Shot - In return for losing both swipe and slamdown your whirlwind and jumping shot abilities both increase to 1d10 + dex modifier and they can both be used three times per long rest; their status effect both get increased to 3 turns each.

Level 10 Spear Bearer Fighting Style Feature

Enhanced Interception - Your interceptions range is increased to 15 feet and no longer takes a reaction

Level 15 Spear Bearer Fighting style Feature

Enhanced Callback - Your callback range is now 60 feet and you can grab back an infinite amount of spears. Usable once per short rest


Level 18 Spear Bearer Fighting Style Feature

Apex Eyes(Passive) - Your eyes have strengthened to their peak. You always roll advantage on attack rolls and damage rolls



Sniper Type

Abandon your spear in return for other ranged options


Level 7 Spear Bearer Fighting Style Feature

Pure sniper - Loses proficiency in everything but ranged weaponry

Level 10 Spear Bearer Fighting Style Feature

More Oppurtunities - When a teamate gets an attack of oppertunity you can use a reaction to also get an attack of oppertunity on the same monster.

Level 15 Spear Bearer Fighting Style Feature

Triple Shot - Allows you to shoot 3 shots up to 60 feet away

Level 18 Sear Bearer Fighting Style Feature

Enhanced Shots(Passive) - All shots from weapon now do bleed damage and can inflict vulnerability against all sources of damage.

 

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