##### Revised 5.24e Sorcerer Spell Slots per Spell Level
| Level | Proficiency Bonus | Features | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th| 8th | 9th |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 1st | +2 | Innate Sorcery, Spellcasting | 4 | 2 | 2 | — | — | — | — | — | — | — | — |
| 2nd | +2 | Font of Magic, Metamagic | 4 | 4 | 3 | — | — | — | — | — | — | — | — |
| 3rd | +2 | Sorcerer Subclass | 4 | 5 | 4 | 2 | — | — | — | — | — | — | — |
| 4th | +2 | Ability Score Improvement | 5 | 6 | 4 | 3 | — | — | — | — | — | — | — |
| 5th | +3 | Sorcerous Restoration | 5 | 7 | 4 | 3 | 2 | — | — | — | — | — | — |
| 6th | +3 | Subclass Feature | 5 | 8 | 4 | 3 | 3 | — | — | — | — | — | — |
| 7th | +3 | Sorcery Incarnate | 5 | 9 | 4 | 3 | 3 | 1 | — | — | — | — | — |
| 8th | +3 | Ability Score Improvement | 5 | 10 | 4 | 3 | 3 | 2 | — | — | — | — | — |
| 9th | +4 | Magical Guidance | 5 | 10 | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
| 10th | +4 | Subclass Feature | 6 | 11 | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
| 11th | +4 | Metamagic | 6 | 11 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 12th | +4 | Ability Score Improvement | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 13th | +5 | — | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 14th | +5 | Subclass Feature | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 15th | +5 | — | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 16th | +5 | Ability Score Improvement | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 17th | +6 | Metamagic | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18th | +6 | Subclass Feature | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19th | +6 | Ability Score Improvement+ | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20th | +6 | Arcane Apotheosis | 6 | 16 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
##### Original Source: Player's Handbook
## Class Features
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- As a Sorcerer, you gain the following class features.
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#### Hit Points
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- **Hit Dice:** 1d6 per Sorcerer level
- **Hit Points at 1st Level:** 12 + your Constitution modifier
- **Hit Points at Higher Levels:** 1d6 (or 4) + your
- Constitution modifier per Sorcerer level after 1st.
#### Proficiencies
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- **Armor:** None
- **Weapons:** Simple Weapons
- **Tools:** None
- **Saving Throws:** Constitution, Charisma
- **Skills:** Choose two from Arcana, History, Insight,
- Investigation, Medicine, and Religion
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#### Equipment
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- You start with the following equipment, in addition to the
- equipment granted by your background:
Aberrant Origins Table
| d6 |
Origin |
| 1 |
You were exposed to the Far Realm's warping influence. You are convinced that a tentacle is now growing on you, but no one else can see it. |
| 2 |
A psychic wind from the Astral Plane carried psionic energy to you. When you use your powers, faint motes of light sparkle around you. |
| 3 |
You once suffered the dominating powers of an aboleth, leaving a psychic splinter in your mind. |
| 4 |
You were implanted with a mind flayer tadpole, but the ceremorphosis never completed. And now its psionic power is yours. When you use it, your flesh shines with a strange mucus. |
| 5 |
As a child, you had an imaginary friend that looked like a flumph or a strange platypus-like creature. One day, it gifted you with psionic powers, which have ended up being not so imaginary. |
| 6 |
Your nightmares whisper the truth to you: your psionic powers are not your own. You draw them from your parasitic twin! |
##### 3rd level: Aberrant Sorcery Spells
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- You know the Mind Sliver cantrip. and you learn
- additional spells when you reach certain levels in this
- class, as shown on the Aberrant Sorcery Spells table. Each
- of these spells counts as a sorcerer spell for you, but it
- doesn't count against the number of sorcerer spells you
- know.
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- Whenever you gain a sorcerer level, you can replace one
- spell you gained from this feature with another spell of
- the same level. The new spell must be a divination or an
- enchantment spell from the sorcerer, warlock, or wizard
- spell list.
___