##### Revised 5.24e Cleric Spell Slots per Spell Level
| Level | Proficiency Bonus | Features | Channel Divinity | Cantrips Known | Prepared Spells | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th| 8th | 9th |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:| :----|
| 1st | +2 | Divine Order, Spellcasting | — | 3 | 4 | 2 | — | — | — | — | — | — | — | — |
| 2nd | +2 | Channel Divinity | 2 | 3 | 4 | 3 | — | — | — | — | — | — | — | — |
| 3rd | +2 | Cleric Subclass | 2 | 3 | 6 | 4 | 2 | — | — | — | — | — | — | — |
| 4th | +2 | Ability Score Improvement | 2 | 4 | 7 | 4 | 3 | — | — | — | — | — | — | — |
| 5th | +3 | Smite Undead | 2 | 4 | 9 | 4 | 3 | 2 | — | — | — | — | — | — |
| 6th | +3 | Subclass Feature | 3 | 4 | 10 | 4 | 3 | 3 | — | — | — | — | — | — |
| 7th | +3 | Blessed Strikes | 3 | 4 | 11 | 4 | 3 | 3 | 1 | — | — | — | — | — |
| 8th | +3 | Ability Score Improvement | 3 | 4 | 12 | 4 | 3 | 3 | 2 | — | — | — | — | — |
| 9th | +4 | Commune | 3 | 4 | 14 | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
| 10th | +4 | Subclass Feature | 3 | 5 | 15 | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
| 11th | +4 | Divine Intervention | 3 | 5 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 12th | +4 | Ability Score Improvement | 3 | 5 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 13th | +5 | Improved Blessed Strikes | 3 | 5 | 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 14th | +5 | Subclass Feature | 3 | 5 | 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 15th | +5 | Divine Resurgence | 3 | 5 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 16th | +5 | Ability Score Improvement | 3 | 5 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 17th | +6 | — | 4 | 5 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18th | +6 | Subclass Feature | 4 | 5 | 20 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19th | +6 | Ability Score Improvement+ | 4 | 5 | 21 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20th | +6 | Greater Divine Intervention | 4 | 5 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
## Class Features
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- As a Cleric, you gain the following class features.
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#### Hit Points
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- **Hit Dice:** 1d8 per Cleric level
- **Hit Points at 1st Level:** 16 + your Constitution modifier
- **Hit Points at Higher Levels:** 1d8 (or 5) + your
- Constitution modifier per Cleric level after 1st.
#### Proficiencies
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- **Armor:** Light Armor, Medium Armor, Shields
- **Weapons:** Simple Weapons
- **Tools:** None
- **Saving Throws:** Wisdom, Charisma
- **Skills:(choose 2)** History, Insight, Medicine, Persuasion, Religion
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#### Starting Equipment
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- As a 1st-level character, you start with the following
- equipment, or you can forgo it and spend 110 GP on
- equipment of your choice.
Knowledge Domain Spells
| Cleric Level |
Spells |
| 3rd |
Command, Comprehend Languages, Detect Magic, Detect Thoughts, Identify, Mind Spike |
| 5th |
Dispel Magic, Nondetection, Tongues |
| 7th |
Arcane Eye, Banishment, Confusion |
| 9th |
Legend Lore, Scrying, Synaptic Static |
##### 3rd level: Mind Magic
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- As a Magic action, you can expend one use of your
- Channel Divinity to manifest your magical knowledge.
- Choose one spell from the Knowledge Domain Spells
- table that you have prepared. As part of that action, you
- cast that spell without expending a spell slot or needing
- Material components.
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\pagebreak
##### 6th level: Unfettered Mind
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- You gain telepathy out to 60 feet. When you use this
- telepathy, you can simultaneously contact a number of
- creatures equal to your Wisdom modifier (minimum of
- one).
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- Additonally, if your total for an Intelligence check is lower
- than your Wisdom score, you can use that score in place
- of the total.
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##### 10th level: Foregone Conclusion
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- Whenever you Finish a Long Rest, roll 1d20 and save the
- result.
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- As a Reaction to someone succeeding or failing a d20 test
- within 60 feet of you, you may replace the d20 roll with
- your roll instead, potentially changing the outcome of the
- roll, Once you use this feature, you can't do so again until
- you finish a Long Rest, or Spend a Channel Divinity (No
- action required). When you use a Channel Divinity to
- recharge this feature, you keep the same 1d20 result from
- finishing your last Long Rest, you just may impose that
- same result again on another future roll.
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##### 14th level: Forewarn Psychic Connection
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- Your Unfettered Mind feature extends out to 500 feet,
- and each creature you make contact with may
- communicate with any of the other creatures you have
- made contact with as well.
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- In addition, while in contact with those creatures, any
- creature within contact may give up their Reaction to give
- another person within contact to gain 1 more reaction. A
- creature may only gain 1 reaction more per round.
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- The creature that gained the additional Reaction has
- resistance to Psychic damage until the start of
- their end of their next turn. The creature that gave up
- their reaction has vulnerability to Psychic damage until
- the Start of their next turn.
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##### 18th level: Divine Foreknowledge
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- You always have the Foresight spell prepared. When you
- cast Foresight, its casting time become 1 Action or 1
- Bonus action and you may do one of the following:
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