Marice

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Marice

a lost culture of the sands. The Marice have dark grainy skin like the sands. their hair takes on a blond tinge. Thanks to the efforts of Ltilia the necromaintick civilization is making a return! they follow an Idea that the sand is more powerful than anything and one day it would rebel they use their affinity with necomancey to make behemoths to combat the sands up rising.

Speed

your walking speed is 30ft 35ft while walking in sand and you have a burrow speed of 15ft in sand

Creature Type

you are a humanoid

Size

you are medium

Control over sand

your people have an amazing affinity with the sands. you can control all sand in a five foot cube the sand cant do damage if you put someone inside the cube they must make a dc 12 wisdom check if they fail they are blinded until they move out of the cube

Tremorsense

you can detect and precisely locate vibrations, including those of other creatures. Creatures with tremorsense had to be in contact with the source of the vibrations, that is, via the ground, thus it couldn't be used to detect flying or incorporeal creatures.

Necromantic Nature

your people have a strong connection with necomancy at 5th level you can cast animate dead once per long rest a level 10 you can cast animate dead on large beasts at level 20 you can cast it on gaugantan beats humanoids dragons and monstrosaties.

Subraces

Marice Wisperer

You severed your connection to sand in place of that ability you gain

Undead Wispering you can speak to any undead as if the toungs spell was cast

Marice Sand Stormer

You are a high rank in the marice army fighting along side undead krakens. you are a commander if not leader a rare few are born with this trait one out of every 500 Marice has necrotic bones you have necrotic bones and wind control. Replacing your tremorsense and Ncromantic nature with Sand Storm

Sand Storm you can make fly as an every creature within 200 feet must decrease perception by five while using this trait and roll a wisdom saving throw or be blinded. To decide the DC every morning roll 2d20 record the result and pick one that is the DC

Blessed By the swallowing dunes

you were blessed by the sands able to make almost any marice trust you as the marks of black lines go around your body Mixing with your grainy skin. but the god sent to destroy you and all marice smiles apon you seeing if the marice should be arratcated. replacing tromoersense. you get healed by sand

Blessed By The Sands for every minute you spend in the sand you heal one hit die you can use this trait once per long rest

 

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