Professions & Proficiencies
Artisan's Tools
| Artisan's Tools/Utensils | Cost | Weight |
|---|---|---|
| Alchemist's Tools | 50 Gp | 8 Lbs |
| Arcanist's Tool | 50 Gp | 6 Lbs |
| Armorer's Tools | 35 Gp | 6 Lbs |
| Brewer's Tools | 20 Gp | 6 Lbs |
| Carpenter's Tools | 20 Gp | 5 Lbs |
| Cobbler's Tools | 15 Gp | 2 Lbs |
| Cook's Utensils | 15 Gp | 5 Lbs |
| Glassworker's Tools | 35 Gp | 8 Lbs |
| Healer's Tools | 25 Gp | 2 Lbs |
| Leatherworker's Tools | 15 Gp | 3 Lbs |
| Mason's Tools | 20 Gp | 5 Lbs |
| Navigator's Tools | 25 Gp | 2 Lbs |
| Poisoner's Tools | 50 Gp | 6 Lbs |
| Potter's Tools | 20 Gp | 5 Lbs |
| Runesmith's Tools | 25 Gp | 5 Lbs |
| Smith's Tools | 50 Gp | 6 Lbs |
| Snaresmith's Tools | 25 Gp | 2 Lbs |
| Thieves'/Locksmith's Tools | 25 Gp | 2 Lbs |
| Tinker's Tools | 25 Gp | 6 Lbs |
| Woodcarver's Tools | 15 Gp | 3 Lbs |
Drafter's Supplies
| Drafter's Supplies | Cost | Weight |
|---|---|---|
| Calligrapher's Supplies | 15 Gp | 2 Lbs |
| Cartographer's Supplies | 20 Gp | 3 Lbs |
| Chandler's Supplies | 15 Gp | 2 Lbs |
| Forger's/Diplomat's Supplies | 15 Gp | 2 Lbs |
| Jeweler's Supplies | 35 Gp | 2 Lbs |
| Painter's Supplies | 20 Gp | 3 Lbs |
| Scrollscribe's Supplies | 20 Gp | 3 Lbs |
| Sculptor's Supplies | 20 Gp | 3 Lbs |
| Tattooist's Supplies | 15 Gp | 3 Lbs |
| Weaver's Tools | 15 Gp | 3 Lbs |
Gathering Kits
| Gathering Kits | Cost | Weight |
|---|---|---|
| Botany Kit | 35 Gp | 8 Lbs |
| Cultivation Kit | 15 Gp | 3 Lbs |
| Harvesting Kit | 35 Gp | 6 Lbs |
| Mining Kit | 25 Gp | 5 Lbs |
| Quarrying Kit | 35 Gp | 8 Lbs |
| Salvaging Kit | 15 Gp | 3 Lbs |
| Woodcutting Kit | 25 Gp | 5 Lbs |
Journey Gear
| Journey Gear | Cost | Weight |
|---|---|---|
| Airborne Gear | 50 Gp | 15 Lbs |
| Climbing Gear | 25 Gp | 12 Lbs |
| Swimming Gear | 15 Gp | 10 Lbs |
| Vehicles: | ||
| • Air | — | — |
| • Land | — | — |
| • Water | — | — |
Talent Sets
| Talent Sets | Cost | Weight |
|---|---|---|
| Actor's Set | 20 Gp | 5 Lbs |
| Balladeer's Set | 15 Gp | 2 Lbs |
| Dancer's Set | 15 Gp | 2 Lbs |
| Disguise Set | 25 Gp | 3 Lbs |
| Orator's Set | 20 Gp | 2 Lbs |
| Tumbler's Set | 20 Gp | 3 Lbs |
| Gaming Set (Board): | — | 1 Lb |
| • Artist's-Figure Set | 3 Gp | — |
| • Board Game Set | 1 Gp | — |
| • Seven Selves Set | 5 Gp | — |
| • Scholars and Hermits Set | 2 Gp | — |
| • Tides Set | 2 Gp | — |
| • Vendors Set | 5 Gp | — |
| Talent Sets (Cont.) | Cost | Weight |
|---|---|---|
| Gaming Set (Cards): | — | 0.1 Lb |
| • Invocation-Acquisition Set | 1 Gp | — |
| • Playing Card Set | 5 Sp | — |
| • Prophet's Gambit Set | 8 Sp | — |
| • Shifter's Set | 6 Sp | — |
| • Tyrant's Scales Set | 6 Sp | — |
| • Three-Dragon Ante Set | 1 Gp | — |
| Gaming Set (Dice): | — | 0.05 Lbs |
| • Dice Game Set | 1 Sp | — |
| • Damnations & Destinies Set | 5 Sp | — |
| • Espers Set | 3 Sp | — |
| • King's Dawn Set | 2 Sp | — |
| • Orreries Set | 5 Sp | — |
| • Marblesur Set | 2 Sp | — |
| Gaming Set (Knack): | — | 2 Lbs |
| • Centaur's Toss Set | 8 Sp | — |
| • Knack Game Set | 5 Sp | — |
| • Pubs-Dart Set | 1 Gp | — |
| • Ruins Set | 8 Sp | — |
| • Seven's Throw Set | 1 Gp | — |
| • Toad's Copper Set | 6 Sp | — |
| Gaming Set (Tactical): | — | 0.5 Lb |
| • Dragonchess Set | 1 Gp | — |
| • Last Lantern Set | 5 Gp | — |
| • Milling Set | 2 Gp | — |
| • Tactical Game Set | 5 Sp | — |
| • Three Wit's Set | 3 Gp | — |
| • Towers & Knights Set | 5 Gp | — |
| Talent Sets (Cont.) | Cost | Weight |
|---|---|---|
| Instrument (Brass): | — | — |
| • Buisine | 20 Gp | 2 Lbs |
| • Clarion | 15 Gp | 1 Lbs |
| • Cornum | 25 Gp | 3 Lbs |
| • Horn | 10 Gp | 1 Lbs |
| • Saxophone | 35 Gp | 5 Lbs |
| • Trombone | 25 Gp | 3 Lbs |
| Instrument (Keyed): | — | — |
| • Accordion | 20 Gp | 3 Lbs |
| • Calliope | 35 Gp | 8 Lbs |
| • Dolceola | 25 Gp | 5 Lbs |
| • Piano | 60 Gp | 10 Lbs |
| • Organ | 50 Gp | 8 Lbs |
| • Orphica | 15 Gp | 3 Lbs |
| Instrument (Percussion): | — | — |
| • Handdrum | 20 Gp | 2 Lbs |
| • Drums | 25 Gp | 3 Lbs |
| • Tambourine | 15 Gp | 1 Lbs |
| • Wargong | 30 Gp | 5 Lbs |
| • Sistrum | 10 Gp | 1 Lbs |
| • Marimba | 35 Gp | 5 Lbs |
| Instrument (String): | — | — |
| • Dulcimer | 50 Gp | 8 Lbs |
| • Hurdy-gurdy | 35 Gp | 5 Lbs |
| • Lyre | 25 Gp | 2 Lbs |
| • Lute | 20 Gp | 2 Lbs |
| • Nun's Fiddle | 30 Gp | 5 Lbs |
| • Viol | 10 Gp | 1 Lbs |
| Instrument (Woodwind): | — | — |
| • Flute | 10 Gp | 1 Lbs |
| • Bagpipe | 35 Gp | 5 Lbs |
| • Harmonica | 15 Gp | 1 Lbs |
| • Ocarina | 12 Gp | 1 Lbs |
| • Panflute | 25 Gp | 2 Lbs |
| • Shawm | 20 Gp | 2 Lbs |
Artisan's Tools
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Prof- iciency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
Alchemist's Tools. Alchemist's Tools enable a character to produce coating, concoctions, oils, and potions, such as alchemist's fire, potions of healing, or oils of sharpness.
Arcanist's Tool. Knowledge of Arcanist's Tools extends to knowledge concerning magical aura's, and the various types of enchantment magic. It also enables a character to enchant magical objects and trinkets.
Armorer's Tools. As strong as a sentinel are those proficient with Armorer's Tools. These utensils allow a character to craft and enhance armor, barding, and shields. Knowledge of armorer's tools allows one to fix metal parts from vehicles and bastions.
Brewer's Tools. From teas to juices, to alcoholic beverages, brewing is the art of crafting drinks both delicious and enhancing. While this process may take only a few hours of work, most drinks require time to ferment; a perfect moment to plan out how you'd like to serve your creation.
Carpenter's Tools. Carpentry skills enable a character to construct wooden structures, from artillery engines to furniture, bastion rooms, vehicles, and even buildings. A carpenter can build any large structure from wood and resin.
Cobbler's Tools. Although the cobbler's trade might seem too humble for an adventurer, a good pair of boots will see a character across rugged wilderness and through deadly dungeons. Cobblers are masters of shoe-making for any occasion. Some even try their hand at hatting.
Cook's Utensils. Adventuring is a hard life. With a cook along on the journey, your meals will be much better than the typical mix of hardtack and dried fruit. Their knowledge of the culinary is often used to create hearty meals that stave off injury and exhaustion alike!
Glassworker's Tools. Someone proficient with glassblower's tools has not only the ability to shape glass, but also specialized knowledge of the methods used to produce glass and crystalline objects, such as lenses, vials, and windows. Any glass decoration starts with you!
Healer's Tools. Proficiency with healer's tools allows you to care for your companions in time of need. Crafting non-magical medicine from herbs, patching up your companion's wounds, or providing battlefield surgeries, healers do it all!
Leatherworker's Tools. Knowledge of leatherworking extends to lore concerning animal hides, their properties, and how to prepare them. It also confers knowledge of leather armor and similar goods.
Mason's Tools. Mason's tools allow you to craft stone
structures, including walls and buildings crafted from brick. From architecturally designing your new bastion, to demolishing stone with ease, you are the master of creation.
Navigator's Tools. Travel is a dangerous affair, but you make it seem easy with proficiency in navigator's tools. Observing the stars and sky, you are capable of navigating the waves, telling time by the celestial bodies or nautical charts, and predicting the weather.
Poisoner's Tools. A poisoner's kit is a favored resource for thieves, assassins, and others who engage in skulduggery. It allows you to apply poisons and create them from various materials. Your knowledge of poisons also helps you treat them and can be helpful to the lawful too; every city needs an exterminator once in a while.
Potter's Tools. Potter's tools are used to create a variety of ceramic objects, most typically pots and similar vessels. Clay creations are yours at heart; from simple cups to deliberate artworks. Proficiency in potter's tools helps you recognize the ancient in all level of debris and integrate the fragments of the archaic in your work.
Runesmith's Tools. Proficiency with runesmith's tools allows you to etch magical runes and sigils into precious stones and identify aspects of their lore when encountered in the world. Runesmiths bring enhanced magical blessings to your doorstep and your arms and armor.
Smith's Tools. Smith's tools allow you to work metal in any matter, beating it to alter its shape, repair damage, or work raw ingots into useful items. From weapons of your own design to forging durable tools and equipment, the smith kindles the fire to any creation.
Snaresmith's Tools. From hunters to inventors, proficiency with snaresmith's tools allows you to dismantle and craft deadly traps and quick snares that disable your foes. These traps allow you to control the battlefield, setting them up in the perfect spot to cripple your enemies.
Thieves' Tools. Perhaps the most common tools used by adventurers, thieves' tools are designed for picking locks. Better known as locksmith's tools, these items can be used by more than only the larcenous thief. Proficiency with these tools also grants you general knowledge of traps and locks and the ability to craft your own security measures.
Tinker's Tools. A set of tinker's tools is designed to enable you to repair many mundane objects. These tools are also the strongest attribute of watchmakers, inventors, and gadgeteers. Proficiency with these tools allows you to craft mechanical objects, toys, puzzles, and tools with ease from the thinnest scrap and wire.
Woodcarver's Tools. Woodcarver's tools allow you to craft intricate objects from wood, carving anything from deadly ranged weapons and their ammunition to intricate wands for the aspiring mage or pieces of art meant to impress any who come by them. Proficiency with these tools allows you a keen knowledge of timber and how to work it into gorgeous carvings and statues.
Drafter's Supplies
Supplies of this category include the required necessities to produce items of both art and trade. While many drafter's supplies can produce enough coin to live off, most drafters see their work as a form of art and hone it to create the most beautiful pieces you have ever seen. Proficiency with a set of drafter's supplies lets you add your proficiency bonus to any ability checks you make using the supplies in your craft. Each type of drafter's supplies requires a separate proficiency.
Calligrapher's Supplies. Calligraphy treats writing and the pages they come in as delicate, beautiful art. Calligraphers produce text that is pleasing to the eye, using a style that is difficult to forge or craft an original book with incredible precision. Their supplies also give some ability to examine scripts and determine if they are legitimate since a calligrapher's training involves long hours of studying writing and attempting to replicate its style and design.
Cartographer's Supplies. Using cartographer's tools, you can create accurate and beautiful maps to make travel easier for yourself and those who come after you. These maps can range from large-scale depictions of mountain ranges to diagrams that show the layout of a dungeon level. With proficiency in these tools, you will never get lost again and are capable of telling time-based on your surroundings, planning out intrepid journeys, and predicting the weather.
Chandler's Supplies. Typically a servant of a noble household, a chandler is tasked with the production of candles for that household. Candlemaking is usually a private endeavor, but proficiency with these supplies allows you to kindle even the smallest flames. From magical lights that instill one with bravery, to artful wax works and bee-autiful ceremonies of hearth and home.
Forger's Supplies. Forger's supplies are made to duplicate documents and to make it easier to copy a person's seal or signature. Usually called diplomat's supplies, these items can be used to craft legally binding documents, forms of law, binding contracts, mint currency, or reproduce trinkets of wealth. This craft requires an eye for detail, a penchant for precise scribing, and an agile touch.
Jeweler's Supplies. Training with jeweler's tools includes the basic techniques needed to beautify gems and fine smith in any manner it befits. From an expertise in identifying precious stones and how to cut them, to the ability to craft beautiful jewelry that captures the mind, jewelers know how to facet and drape anything from chain to beads for beauty.
Painter's Supplies. Proficiency with painter's supplies represents your ability to paint and draw and allows you the capability to dye clothing and armor. You also acquire an understanding of art history, which can aid you in examining works of art and allow you to capture your imagination on canvas in beautiful strokes of color.
Scrollscribe's Supplies. Using magical inks, these scribes imbue pages with magical energies, creating magical scrolls and studying the art of the arcane. Proficiency with these tools allows one expert knowledge of glyphs, magical books and tablets, and scriptures of magical heritage.
Sculptor's Supplies. Sculptor's tools are used by those who wish to make pieces of fine art on stone and marble, creating ornate busts and figures. Used for any matter of fine craft with stone, proficiency with these tools allows you to create statues, delicate items of rock, and chisel engravings of your choice into any talus surface.
Tattooist's Supplies. Proficiency with tattooist's supplies allows one a keen knowledge that beauty is sometimes indeed skin deep. These supplies allow for the diligent creation of tattoos and body art anywhere, both magical and non-magical. Artists of this caliber are capable of infusing magical inks into the body to produce magical effects at one's fingertips (and other body parts).
Weaver's Supplies. Weaver's tools allow you to tailor beautiful articles of clothing for any occasion, dashing disguises to fool guards, or simply repair broken seams on equipment. As a master of textiles, proficiency with these tools allows you a keen knowledge of fabric, fiber, and fashion, crafting patterns as you stitch. When it comes to weaving, both as an art form and in its practical appliances; you are the one to unravel all its mysteries.
Gathering Kits
Obtaining raw materials is a difficult job, but these special kits include the items necessary to grow, extract, and forage materials that can be used in the artisanal creation process. Proficiency with a gathering kit lets you add your proficiency bonus to any ability checks you make using the kit to gather, create, or refine. Each type of gathering kit requires a separate proficiency.
Botany Kit. You are responsible for the layout, maintenance, and care of a section of ground dedicated to growing magical plants and living flora. Botanists are foragers at heart but can be dedicated gardeners to magical flora, or kindhearted swarmkeepers to bugs and small critters. They specialize in the living arts of the ecologist and the homesteader's goods; gathering knowledge from their surroundings out of nature and refining their magical aura into products.
Botanists grow alongside the trees and flowers. They are often practical people, with a curiosity that can only be quelled by their scholastic nature. Not through young nor old do botanists lose that spark that keeps them digging for a new solution.
Cultivation Kit. Whether it's caring for crops or flocks of sheep, cultivators are masters of farmland. Beekeepers, farmers, fishers, homemakers and ranchers, cultivators have the capability to fill any rural
occupation. Whether its caring for a piece of
ground or the animals that dwell there,
proficiency with the cultivation kit allows you a keen knowledge of the common trades. These folk specialize in the mercer's textiles, the rancher's bandry, and the homesteader's goods.
Cultivators are hardworking laborers with simple aspirations, and the means to make any of them come true. Their care for animals is practical and empathetic, and the warmth they give their friends comes from the very hearth they warm their home with. These folk find strength in the earth they tend to. Some cultivators have even grown bonds between them and the very spirits, powers, and magic that tend to their fields, performing natural rituals to bring out their blessing in everyday life.
Harvesting Kit. Where the dangerous meets the civil world, harvesters walk the boundary between warrior and countryman, skinning their kills to produce monstrous tissues to use in all sorts of products. Specializing in a little of everything, harvesters gain their materials mainly from the living arts of the ecologist, the rancher's bandry, and the scholar's cores; gathering and skinning parts of monsters for magical glands, enchanting hides, and dangerous fangs.
As the most tempestuous kit, those with proficiency with the harvesting kit tend to be passionate thrill seekers, always looking for a new experience or a wild beast to study. Their craft is in a constant motion of living, breathing, dying, and decaying, and harvesters observe its movement with courage and delight. With everything in constant motion, so should they be, and these determined folk never pass up the opportunity for a new adventure.
Mining Kit. In the darkness of the underground, besides the abundance of the hillside, and in the stoic reaches
of the grandest mountains, those with proficiency
with the miner's kit practice
their formidable craft.
Gathering tough stones and gleaming ores, the miner knows how to refine even the roughest surface to a beautiful marble. Masters of the forge, these practitioners make use of the excavator's nodes and the deposits of the prospector.
Forged in fire, miners are unafraid of a challenge. These skilled folk are as shrewd at business and stoic in mannerism but always have a heart of gold. Passionate and cheerful under the surface, miners know where their pride lays; with their craft and the valuable bonds they make. Hotheaded, these folks are brimming with energy.
Quarrying Kit. From the kiln to the quarry, proficiency with the quarrying allows one to take full advantage of mineral abundance. Whether gathering soil to terraform gardens, collecting salt, or heating it into beautiful sculptures of glass and ceramic, the quarrier knows how to do it. Those with a keen eye are even capable of spotting hidden treasures in the dust and dirt; from geodes containing opulent gems or shards of forgotten history, the quarrier is capable of unearthing incredible mysteries. Quarriers make full use of the prospector's deposits and the scholar's cores.
Masters of strength in delicate matters, quarriers respect resilience in their crafting materials, and patience in their peers. The fine details of their craft require a steady hand and a keen eye, particularly because their materials tend to be rare and expensive. Careful and boldly honest, these loyal companions are ambitious and appreciative but sometimes need a polish to show their true colors.
Salvaging Kit. Where something was crafted, so too can it be taken apart. Salvagers are hunters for any level of curios and gadgets. Old mechanics don't hold secrets from those proficient with the salvaging kit, and their materials are quick to be pilfered by these skillful folk, to be put to use in new inventions or be restored to their ancient glory. Salvagers are scholars of the archaic, technological, and magical and hold the capability to take even magical items apart to exploit the powers within or attach their gadgets and parts to other items. Salvagers make use of the ecologist's living arts and the scholar's cores.
Curious folk with a strong scholastic knowledge, these people are focused and fervent, never letting a mystery lie. And, if one discovery may lead to more, they are happy to walk the path of the scholar to learn more about their new adoration. Most salvagers are no warriors themselves, however, and have had more than one anxious encounter during their dungeon delving that has left them alert.
Woodcutting Kit. Deep within the forest lay secrets untold. From the trees that watch every movement to the creatures within that make for incredible chases, the woodcutter knows how to live within the wilds. Proficiency with the woodcutting kit allows one expertise in the fields of timber, trappings, and travel. Crafting totems from bark and birch, these crafters imbue themselves with the very nature they hail from, using forester's weald and rancher's bandry.
Wood is a tender but flexible material, and its workers often share its temperament. Respectful of their materials, these folk have the patience and appreciation to watch a tree grow and the compassion to translate its living essence into things they create. This patience often comes in handy during the darker evenings in the forest, as they keep a keen eye on the path and target they are hunting. Precision is a must and quiet a virtue. No matter where they go, woodcutters leave a trace of their passing in the totems they craft.
Journey Gear
Travel is essential for most adventurers. Whether by boat, cart, or walk, these sets of gear include all items necessary for the easier travel of great distances. Proficiency with a set of journey gear lets you add your proficiency bonus to any ability checks you make using the gear to travel. Each type of journey gear requires a separate proficiency.
Airborne Gear. From flight to fall, the ability to maneuver through the sky with ease is one any adventurer traversing great heights or floating islands might want to make use of. Airborne gear includes a parachute, wingsuit, and other gadgets necessary for travel through the air, to break one's fall, or heighten one's jumps.
Climbing Gear. From climbing dangerous cliffsides, to scaling ice-covered peaks, or even sneaking in over castle walls, the climber's kit assists with vertical travel in any manner. Climbers gear includes 10 special pitons, boot tips and gloves, a climbing harness, and a coil of climbing rope.
Swimming Gear. From the ocean tides to the swift waves of a running river, swimming gear assists in traveling through bodies of liquid. Swimming gear includes webbed gloves, a thin wetsuit to protect against small stings and rocks, a snorkel, and a set of swimming goggles.
Vehicles. Traveling anywhere can be aided by vehicles. Whether to serve as a base of operations and a workbench on the road, a vessel to roam the endless world with, or a simple location to store your cargo, proficiency with a type of vehicle allows one to easily pilot the vehicle and keep its mount (if any) in check. Each type of vehicle (air, land, or water) requires a separate proficiency.
Talent Sets
Where there are people, there is art and entertainment. Practitioners of these talents bring joy and beauty to any place they visit, sharing their stories with all who wish to hear. These special sets do not produce products, like most artisan's tools or drafter's supplies, but instead craft concepts, entertainment, or shows.
Proficiency with a talent set lets you add your proficiency bonus to any ability checks you make using the set in a work. Each talent set requires a separate proficiency.
Actor's Set. With tragedy and comedy comes art. Whether as an actor on the big stage, performing theatrical pieces, or as magician with a cunning sleight of hand, proficiency with the actor's set is enough to create a show. Writing or identifying theatrical pieces, performing a visual art, or impressing the audience with your cunning, the actor can do it all.
Balladeer's Set. Some artists need no instrument to perform, instead performing a vocal concert of harmonies and dynamics. Whether it's a mournful dirge, a romantic ballad, or a beautiful opera, proficiency with a balladeer's set allows you to reproduce familiar tunes and identify their origin, project your voice, and stir hearts.
Dancer's Set. The dancer's instrument is their body, and their coordinated movements are their harmonies. Proficiency with this set allows your routines to captivate attention, convey emotion, delight, surprise, and even astonish, on your own or with a partner. Whether it's free-styled art or the careful moves of a waltz, you are prepared with knowledge and skill to identify its moves and impress with your style.
Disguise Set. There is an art in beauty, and you recognize its presence. From creating fashionable styles, to putting together beautiful cosmetics, personal grooming, or putting together a cunning disguise to deceive and surprise, proficiency with the disguise set allows one to take full advantage of its makeup, wigs, and props.
Orator's Set. Some artists seek not to charm but to spread the stories and persuasive speeches of the mind. Your words are your art form with proficiency in the orator's set. From tall tales, to epic poems and stirring spee- ches, you can identify recitals and tales, and share their beauty.
Tumbler's Set. Your art lies in comedy and acrobacy acts. You delight in entertaining an audience with quips and jests, or physical shows of agility and gymnastics. Proficiency with the tumbler's set allows you to function as an acrobat, jester, clown, comedian, trapeze artist, and much more. Where there are people, you delight and excite.
Gaming Sets
Gaming sets encompass a wide range of game pieces, including dice and decks of cards. Common categories appear below (board games, card games, dice games, knack games, and tactical games) alongside their common gaming sets, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.
Proficiency with a full category of gaming set allows you to roll an additional proficiency die and add the number rolled to any tool check made with tools of that category.
Gaming Sets (Board). Consisting of a playing board and any variety of playing pieces, these games are often somewhat more expensive, and the height of game entertainment. Fun for the whole party, board game sets have predetermined playing fields and any variety of dice, cards, and tokens. The following board games are common:
- Artist's-Figure Set. Consisting of a board with four quarters and pieces, a set of dice, and a set of cards containing prompts, this gaming set tests one's guessing and creative skills. Drawing prompted images and acting out stories, this cooperative game requires one to five teams of any number of players.
- Board Game Set. While usually played with four, this simple board game can include as many players as wanted. Its board shows a single pathway, with each space holding a different effect or safe space. The players maneuver their token several spaces, as rolled on a die, hoping to be the first to make it to the finish.
- Seven Selves Set. Playing as an otherworldly creature on the outer planes, this game uses movable tiles, figurines of monsters, and a variety of cards and coins. The goal of the game is to be the first to collect all seven pieces of an all-powerful crown. Every player starts with a randomized character with special abilities, collecting coins and cards along the way to salvation.
- Scholar's and Hermits Set. Making use of a board with predetermined spaces, each with their own symbol this game requires the matching and discarding of cards in the correct order. While playable with friends, it is often played alone, as a tactical thinking game.
- Tides Set. Based completely on chance, this board game imitates life and its many choices faced along the way. A turning disk is provided, together with several pieces and dice. Spinning the wheel advances your piece and the first to the finish with the most experiences, wins.
- Vendors Set. What is a game without political and economic intrigue? In this game, you take the personage of a vendor in the age of discovery, crafting a kingdom of your own and collecting money from travelers and fellow players. But be careful, should the dice or pieces fall badly, anything from bandits, to crimes, and simple chance can lead you to torment.
Gaming Sets (Cards). These squares of very thick paper are each painted with a letter, symbol, or numerical marker on one side. The back sides of all the cards are identical, whether blank or patterned. The following card games are common:
- Invocation-Acquisition Set. These cards each have original faces, showing an image and the rules of the individual cards below. Utilizing a combat and building system, one can choose what cards fit their playstyle to create their own game. Classically, the winner may choose one card of the losers to keep and add to their own deck.
- Playing Card Set. Showing four simple types of cards and a number of jokers, these playing cards are the simplest of their type. Luckily, that means most people you come across can play any variety of games with you.
- Prophet's Gambit Set. Also known as Tarokka, these special cards are commonly used for fortunetelling, containing four suits and a set of major cards, each with its own image and meaning. It can also be used to play a collection strategy game.
- Shifter's Set. A game of traitors and suspicion, a deck of Shifter's contains cards with roles on them. Each role has an ability, and players attempt to uncover their fellow player's role before all players can be killed by the shifters that hide within the group.
- Tyrant's Scales Set. These numbered chromatic cards depict numbers and is known as Irin by dragonborn. It functions as a discarding game and the player who can put down all his cards first wins.
- Three-Dragon Ante Set. This betting game shows draconic cards, each with their own levels and abilities. Randomly dealt, this game is perfect for those with a penchant for strategy and gambit.
Gaming Sets (Dice). These polyhedral objects are commonly found in cube form, carved from wood or bone. The various faces are marked with numbers or other symbols depending on the type of game. The following dice games are common:
- Dice Set. This set includes multiple simple, six-faced dice, often used in a variety of point-based games. Although the simplest of all dice sets, it is the most versatile, and most know how to play dice.
- Damnations & Destinies. Although not very popular, this game uses multiple dice of different shapes to play a story-based dungeon-crawl game with pen and paper. While most games require a lot of time and math, shorter games can be played at a bar with simplified rules.
- Espers Set. Popular amongst scholars and nobles, espers is a game with multiple dice, each showing a different letter on its surface. The goal of this game is to craft more words with the thrown dice than your opponents, the longer the word, the more points are gained.
- King's Dawn. This gambling game incorporates dice that depict symbols on each side. Tokens are placed to bet on certain combinations of symbols, and money is gained when predictions come true.
- Orreries Set. These dice show different major astrological symbols on each of their sides. While commonly used by oracles to foresee people's futures, they can also be used to play a cooperative guessing and story-telling game.
- Marblesur Set. Typically played alongside a board or chalk-drawn field, marblesur uses a number of tokens with several faces and a set of special dice. The goal of this chance-based, tactical game is to transfer all tokens to the end field before your opponent can.
Gaming Sets (Knack). While most knack games have no set type of pieces, they are all the same at their core: testing one's physical abilities and agility. Commonly played in bars and inns, these games don't need a lot to figure out their rules. The following knack games are common:
- Centaur's Toss Set. Containing throwable objects and portable poles and boards, this game requires aim and skill. The goal is simple: toss the objects as noted.
- Knack Game Set. The pinnacle of agility and footwork, this game comes with a mat of colored spaces, rotating disks, and challenge cards. The goal of the game is simple, be the last person standing, quite literally.
- Pubs-Dart Set. A favorite amongst adventurers trained in ranged warfare, this simple dart-throwing game utilizes a numbered board and a number of game darts. Skill is necessary to score as many points as possible.
- Ruins Set. Building bricks are stacked carefully before a number of happenings, and botched tests of carefulness can cause it to topple dangerously. Build to the heavens, but be careful to not cause the tower's ruin.
- Seven's Throw Set. These seven balls are used to play a game of careful precision and throwing strength. A goal is predetermined, and afterward, all players attempt to roll the remaining balls as close to the target as possible. Sometimes, wooden gates and hammers are provided to play the game in a more elevated manner.
- Toad's Copper Set. Containing multiple copper toads, coins, and knucklebones, this game requires luck and precision. The goal is simple, land the toads in the right holes on the table, balance them in certain manners, or flip them to their correct positions.
Gaming Sets (Tactical). Tactical games require deduction, patience, and intellect. They are favored amongst scholars and nobles, and commonly require a board and multiple pieces to be played. Succeeding at a tactical game requires the knowledge and skill of the most elevated players. The following tactical games are common:
- Dragonchess Set. Coming with a variety of boards, chess is loved by many. Dragonchess contains multiple fields and special pieces, while lanceboard has an elevated field.
- Last Lantern Set. In this story based game, you find the killer of a celebration's host by cleverly taking apart clues and deducting the murder's location, while escaping aberrant and undead horrors hiding amongst the fog.
- Milling Set. By making cunning lineups and moving around the black and white pieces on this wheel-shaped board, you seek to rid your opponent of their own pieces.
- Tactical Game Set. Recreating the thrill of battle, this classic game requires guessing work and strategy to guide fictional forces to victory, and secure a flag token.
- Three Wit's Set. Containing cards with questions, each player does their best to achieve victory in a variety of quizzes. May the smartest player get their token to the sphinxes' tomb first.
- Towers & Knights Set. This tactical game of cat and mouse is played with coins, cards, and a board set up like a citadel. With forces of your own, you seek to escape your castle from the other player's troopes. Be careful not to be captured, for your downside may be that of your kingdom as well.
Backgrounds
Acolyte
The background grants the following proficiencies:
Skills. Religion, Medicine (or one of your choice).
Gathering Kits. Botany kit, and one of your choice.
Tools. A set of artisan's tools, and your choice of either: drafter's supplies, artisan's tools, or a talent set.
Languages. Any one language.
Aristocrat
The background grants the following proficiencies:
Skills. Persuasion, and one of your choice.
Gathering Kits. One of your choice.
Tools. One set of drafter's supplies, one talent set, and your choice of either: artisan's tools or a talent set.
Languages. Any two languages.
Commoner
The background grants the following proficiencies:
Skills. Insight, Nature (or one of your choice).
Gathering Kits. Cultivator's kit, and one of your choice.
Tools. One set of artisan's tools, and one tool of your choice.
Languages. Any one language.
Craftsman
The background grants the following proficiencies:
Skills. Investigation, and one of your choice.
Gathering Kits. One of your choice.
Gear & Talents. Two sets of artisan tools, a set of drafter's supplies.
Languages. Any two languages.
Criminal
The background grants the following proficiencies:
Skills. Deception, and one of your choice.
Gathering Kits. One of your choice.
Tools. One talent set, and one tool of your choice.
Languages. Any one language.
Eccentric
The background grants the following proficiencies:
Skills. Endurance, and one of your choice.
Gathering Kits. One of your choice.
Tools. Two talent sets, and your choice of either: artisan's tools or drafter's supplies.
Languages. Any two languages.
Laborer
The background grants the following proficiencies:
Skills. Perception, and one of your choice.
Gathering Kits. One from your Custom, and two of your choice.
Tools. One of your choice: artisan's tools, journey gear, or a talent set.
Languages. Any one language.
Outsider
The background grants the following proficiencies:
Skills. Stealth, Sleight of Hand (or one of your choice).
Gathering Kits. Quarrying kit, and one of your choice.
Tools. One talent set, and your choice of either: artisan's tools, drafter's tools or a talent set.
Languages. Any one language.
Performer
The background grants the following proficiencies:
Skills. Performance, Acrobatics (or one of your choice).
Gathering Kits. Woodcutting kit, and one of your choice.
Tools. Two talent sets, and your choice of either: drafter's tools or journey gear.
Languages. Any one language.
Scholar
The background grants the following proficiencies:
Skills. History, Arcana (or one of your choice).
Gathering Kits. Salvager's kit, and one of your choice.
Tools. One set of drafter's supplies, and your choice of either: artisan's tools or drafter's supplies.
Languages. Any two languages.
Traveler
The background grants the following proficiencies:
Skills. Survival, Animal Handling (or one of your choice).
Gathering Kits. One from your Custom, and two of your choice.
Tools. One set of journey gear, and one talent set.
Languages. Any one language.
Warrior
The background grants the following proficiencies:
Skills. Athletics, Intimidation (or one of your choice).
Gathering Kits. Miners kit, and one of your choice.
Tools. One set of journey gear, and your choice of either: artisan's tools, journey gear, or a talent set.
Languages. Any one language.
Assorted Rules
Exploits & Pursuits
Devious Exploits. All prerequisites requiring proficiency with tinker's or thieves' tools have been replaced with the following: "proficiency with thieves' tools, or a set of salvaging tools, supplies, or kit."
Scholarly Pursuit: Navigation. Instead of proficiency in vehicles (water), you instead gain the following proficiency: "a set of journey gear of your choice."
Artificer
- Tools: Tinker's tools, and any three artisan's tools or drafter's supplies of your choice. Alternatively, you may replace any proficiency with a gathering kit you have with another kit of your choice.
All sections that note the use of thieves' tools or artisan's tools, have been replaced by the following: "artisan's tools, drafter's tools, or a gathering kit you are proficient with".
Armorer
Tools of the Trade. Instead of gaining proficiency with smith's tools, you gain proficiency with armorer's tools. Alternatively, you may replace a proficiency with a gathering kit you have with the mining or quarrying kit.
All sections that note the use of smith's tools, have been replaced by the following: "armorer's tools".
Barbarian
- Tools: Choose either one talent set, or one of: armorer's tools, brewer's tools, carpenter's tools, leatherworker's tools, mason's tools, smith's tools, or woodcarver's tools. Alternatively, you may replace a proficiency with a gathering kit you have with the miners or quarrying kit.
Bard
- Tools: A musical instrument, and three drafter's supplies or talent sets of your choice. Alternatively, you may replace a proficiency with a gathering kit you have with another kit of your choice.
Cleric
- Tools: Choose one of: brewer's tools, healer's tools, chandler's tools, painter's supplies, or weaver's tools. Alternatively, you may replace a proficiency with a gathering kit you have with the botany or cultivation kit.
Forge Cleric
Bonus Proficiencies. Instead of proficiency with smith's tools, you gain the following: "proficiency with heavy armor, the miner's kit, and one mining tool or supply of your choice."
Druid
- Tools: Choose one of: cook's tools, leatherworker's tools, navigator's tools, poisoner's tools, or woodcarver's tools. Additionally, choose one gathering kit or set of journey gear of your choice. Alternatively, you may replace a proficiency with a gathering kit you have with another kit or set of journey gear of your choice.
Fighter
- Tools: Choose either one talent set, or one of: armorer's tools, carpenter's tools, diplomat's supplies, leatherworker's tools, runesmith's tools, smith's tools, or scrollscribe's supplies. Alternatively, you may replace a proficiency with a gathering kit you have with the miners or woodcutting kit.
Rune Knight
Bonus Proficiencies. Instead of proficiency with smith's tools, you gain the following: "proficiency with the quarrying kit and runesmith's tools,"
Battle Master
Student of War. Instead of proficiency with one type of artisan's tools, you gain the following: "proficiency with one set of tools of your choice."
Alternate: Guardian
Warrior Smith. Instead of proficiency in leatherworker's and smith's tools, you gain the following: "proficiency with leatherworker's and armorer's tools."
Alternate: Runecarver
Rune Carving. Instead of proficiency with calligrapher's supplies, you gain the following: "proficiency with the quarrying kit and runesmith's tools,"
Alternate: Tinker Knight
Analytical Mind. Instead of proficiency with tinker's tools and smith's tools, you gain the following: "proficiency with the salvaging kit and tinker's tools,"
All sections that note the use of tinker's tools or smith's tools, have been replaced by the following: "salvaging kit or tinker's tools".
Monk
- Tools: Choose either one talent set, or one of: brewer's tools, calligrapher's tools, cobbler's tools, chandler's supplies, painter's supplies, potter's tools, or sculptor's supplies. Alternatively, you may replace a proficiency with a gathering kit you have with the cultivation or woodcutting kit.
Way of the Kensei
Way of the Brush. Instead of proficiency with either calligrapher's supplies or painter's supplies, you gain the following: "proficiency with a set of drafter's supplies of your choice,"
Way of the Mercy
Implements of Mercy. Instead of proficiency with the herbalism kit, you gain the following: "proficiency with the cultivator's kit and healer's tools,"
Paladin
- Tools: Choose either one talent set, or one of: armorer's tools, calligrapher's supplies, diplomat's supplies, glassworker's tools, healer's kit, leatherworker's tools, smith's tools.
Alternatively, you may replace a proficiency with a gathering kit you have with the cultivation or mining kit.
Ranger
- Tools: Choose either one talent set, or one of: alchemist's tools, cook's tools, cartographer's supplies, navigator's tools, poisoner's tools, snaresmith's tools, or woodcarver's tools. Alternatively, you may replace a proficiency with a gathering kit you have with another kit or set of journey gear of your choice.
Deft Explorer
Roving. The following is added: "Additionally, you become proficient in one set of journey gear of your choice. Your proficiency bonus is doubled for any ability check you make using the chosen gear.
Rogue
- Tools: Thieves' tools, and one tool of your choice. Alternatively, you may replace a proficiency with a gathering kit you have with the quarrying or salvager kit.
Survivalist
Survivalist. The following is added: "Additionally, choose one set of journey gear, or one of: botany kit, cartographer's supplies, navigator's tools, snaresmith's tools, woodcarver's tools, woodcutter's supplies. You have proficiency with this tool."
Sorcerer
- Tools: Choose either one talent set, or one of: alchemist's tools, arcanist's tools, glassworker's tools, jeweler's supplies, painter's supplies, scrollscribe's supplies, or tattooist's supplies. Alternatively, you may replace a proficiency with a gathering kit you have with the botany or salvaging kit.
Warlock
- Tools: Choose either one talent set, or one set of artisan's tools, set of drafter's supplies, or kit from the botanist, quarrier or salvager lists. Alternatively, you may replace a proficiency with a gathering kit you have with the botany or quarrying kit.
Wizard
- Tools: Choose one of: alchemist's tools, arcanist's tools, calligrapher's supplies, jeweler's supplies runesmith's tools, scrollscribe's supplies or tattooist's supplies. Alternatively, you may replace a proficiency with a gathering kit you have with the botany or salvaging kit.
Bladesinging
Wizarldy Quill. The following addition is made: "Additionally, you gain proficiency with a talent set of your choice."
Order of Scribes
Wizarldy Quill. The following addition is made: " • The quill can serve as a set of calligrapher's or scrollscribe's supplies, with which you are proficient."
Savant
- Tools: Choose two sets of tools of your choice. Alternatively, you may replace any proficiency with a gathering kit you have with another kit of your choice.
Explorer
Student of the Journey. Instead of proficiency in navigator's tools, and water vehicle, you instead gain the following: "proficiency with your choice of cartographer's supplies or navigator's tools, and a set of journey gear of your choosing."
All sections that note the use of navigator's tools, have been replaced by the following: "navigator's tools or cartographer's supplies".
Physician
Student of Medicine. Instead of proficiency in the herbalism kit, you instead gain the following: "proficiency with healer's tools."
All sections that note the use of the herbalism kit, have been replaced by the following: "healer's tools".
Rune Scribe
Student of Runes. Instead of proficiency in calligrapher's supplies, you instead gain the following: "proficiency with runesmith's tools."
All sections that note the use of calligrapher's supplies, have been replaced by the following: "runesmith's tools".
Tinker
Student of the Innovation. Instead of proficiency in tinker's tools, you instead gain the following: "proficiency with the salvaging kit, and tinker's tools."
All sections that note the use of tinker's tools, have been replaced by the following: "tinker's tools or salvaging kit".
Mental Scores (Optional)
Those with higher mental statistics (Intelligence, Wisdom, and Charisma) are more likely to accumulate proficiencies with tools throughout their life. To increase the number of tool proficiencies present in your game, and encourage the increasing of mental stats to all characters, including martials, to any levels, including odd, you can choose to include the following optional rule in your game.
When a character's ability score reaches a given level, they gain an additional proficiency of their choice, as seen below.
| Score | Intelligence | Wisdom | Charisma |
|---|---|---|---|
| 11 | Artisan's Tools or Drafting Supplies | — | Gaming Set or Instrument |
| 13 | Artisan's Tools or Drafting Supplies | — | Gaming Set or Instrument |
| 15 | Gathering Kit | Journey Gear | Talent Set |
| 17 | Artisan's Tools or Drafting Supplies | — | Gaming Set or Instrument |
| 19 | Artisan's Tools or Drafting Supplies | — | Gaming Set or Instrument |
| 20 | Gathering Kit | Journey Gear | Talent Set |
Should a character gain proficiency with a gathering kit, talent set, or set of journey gear this way while they are already proficient with all kits, sets, or gear, they can instead choose an additional set of artisan's tools or drafting supplies (in the case of gathering kits), a gathering kit (in the case of journey gear), or a gaming set, instrument, or set of drafter's supplies (in the case of talent sets).
