> ##### Spike armor changes
> Spiked armor now mimics the stats of breatplate. Granting 14 AC + Dex(Maximum of 2) and granting no disadvatgae to stealth. However, they require special procifiency that only battlerager grant.
| D8 |
|
Effect |
| 1 |
|
Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d12 necrotic damage. You also gain 1d12 temporary hit points. |
| 2 |
|
You teleport up to 30 feet to an unoccupied space you can see. Until your rage ends, you can use this effect again on each of your turns as a bonus action. |
| 3 |
|
An intangible spirit, which looks like a flumph or a pixie (your choice), appears within 5 feet of one creature of your choice that you can see within 30 feet of you. At the end of the current turn, the spirit explodes, and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 1d6 force damage. Until your rage ends, you can use this effect again, summoning another spirit, on each of your turns as a bonus action. |
| 4 |
|
Magic infuses one weapon of your choice that you are holding. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. If the weapon leaves your hand, the weapon reappears in your hand at the end of the current turn. |
| 5 |
|
Whenever a creature hits you with an attack roll before your rage ends, that creature takes 1d6 force damage, as magic lashes out in retribution. |
| 6 |
|
Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus. |
| 7 |
|
Flowers and vines temporarily grow around you; until your rage ends, the ground within 15 feet of you is difficult terrain for your enemies. |
| 8 |
|
A bolt of light shoots from your chest. Another creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d6 radiant damage and be blinded until the start of your next turn. Until your rage ends, you can use this effect again on each of your turns as a bonus action. |
\columnbreak
## Magic Awareness
Also at 3rd level, as an action, you can open your awareness to the presence of concentrated magic. Until the end of your next turn, you know the location of any spell or magic item within 60 feet of you that isn’t behind total cover. When you sense a spell, you learn which school of magic it belongs to.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
> ##### Surge Table Scaling
> The effects on the table get an improvement at lvl 6 and later at lvl 14.
\pagebreak
| D8 |
|
Effect |
| 1 |
|
Both effects' die increase by 1d12 and the range becomes 60 feet |
| 2 |
|
The distance covered increases to 60 feet |
| 3 |
|
The damage die of the spirirt increases by 1d6 and the explosion radius increases to 15 feet. |
| 4 |
|
The weapon deals an additional 1d8 force damage |
| 5 |
|
The damage increases to 1d10 |
| 6 |
|
The effects range increases to 30 feet and the bonus AC to +2 |
| 7 |
|
Enemies take 2d4 piercing damage for every 5 feet traveled within the area. The area's effect increases to 30 feet. |
| 8 |
|
The damage increases by 1d6 and the range increases to 60 feet |
\pagebreak
> ##### New Subclasses
> * Savage Heart
> * Chieftain
> * Death Slinger
> * Raveger
The arts used in this document were found randomely on the net and I have not found their original artist. If you own one of the arts used in this document rest assured this document won't be used to gain profit. This is a free document, created for fun for my own games and perhaps sharing with those who would like to check my revisions as well.
Cover Art: [Skiorh](https://skiorh.deviantart.com/art/Old-wizard-475018762)