| Climate |
|
Effect |
| Heavy rain |
|
The area is lightly obscured, all creatures within the area have resistance to fire damage and vulnerability to lightning damage. |
| Hurricane |
|
The area is considered difficult terrain for any flying creature and ranged attacks passing through the area are made with disadvantage |
| Storm |
|
You create a storm clouds in the sky within the area. At the end of each round, a bolt of lightning strikes down a random creature within the area. The target and all creatures with 5 feet of the target must make a dexterity saving through and on a failed save take 3d10 lightning damage and half as much on a successful one.
If a Call Lightning spell is casted within the area, you instead take control of the storm and the call lightning spell is upcasted by one spell slot. |
| hail |
|
Any creature who starts their turn in the area takes 1d4 bludgeoning damage. |
| Blizzard |
|
All creatures who start their turn within the area must make a constitution saving throw against your spell save DC. On a fail, they take 1d6 cold damage and their movement is halved until the start of their next turn. |
| Clean |
|
You clear the sky from any effect. |
You use this feature twice, after which you must finish a long rest to use it again.
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