Sorcerer: Serpentine Bloodline

by Cheesie

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Sorcerer: Serpenitine Bloodline

Some believe that sorcerers of the serpentine bloodline have a deep seeded connection to the World serpent and its deadly venom. Where ever their magic originates, its best to take precaution around them.

Venom Ducts

Starting at 1st level, you gain a natural bite attack that deals 1d4 + DEX piercing damage and poison damage equal to your sorcerer level. A creature hit by this attack must make a Constitution saving throw against your spell save DC or be poisoned until the end of your next turn. You can use Dexterity as your attack modifier.

Additionally, when you cast a spell, you can use your bonus action move up to half your speed to make a Bite attack against a creature.

Slithering Body

At 6th level, you can change your body to a more suitable form. As an action you can spend 2 sorcery points to change your bottom half into a snake body. When you do so you gain the following benefits:

  • Your walking speed increases by 15 ft.
  • You have an AC of 8 + Dexterity modifier + Charisma modifier
  • Poison damage you deal ignores resistances.

You stay in this form for up to an hour, until you are knocked unconscious, or you use a bonus action to end it early.

Exhalted Venom

Starting at 14th level, when you poison a creature with your bite attack their speed is lowered by 15 feet and they can only make a single attack on their turn.

Perfected Veins

Starting at 18th level you gain immunity to poison damage and against being poisoned.

Additionally, when you enter Slithering Body the bonus speed increases to 30 ft and your poison damage ignores immunity.

Created by : Grey Paradiso
Version: 1.0
Last Updated: 1/30/2024
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