-
Enhanced Attack -
Bludgeoning -
Piercing -
Slashing -
Movement -
Tool Passive -
Bonus Action -
Reaction -
Passive Action -
Basic Action -
Movement Action -
Free Interaction -
Magic -
Weapon Properties -
Stealth or Hide or Concealed
- Affixed: Worn even when unequipped, DW w/o light.
- Awkward: Can not add proficiency unless proficient.
- Balanced: Reroll 1's, and 2's if used Two-Handed.
- Barbed: When entangled deal dmg dice if grapple ends.
- Brace: (
) Trgt all w/in 20ft, proc AoO if trgt moves w/in range, atk adv, on-hit crit and trgt spd drops to 0 - Clockwork !May use Int!: Repair/SR or accrue -1/day
- Conceal: (
) unequipped, SoH vs PP, gain adv on atk. - Deflect: (
) abate dmg by 1d+mod(x2 if 2H); 1/wpn. - Disarm: (
) Mod dmg, str/dex save, Disarm Item. - Double-Ended: +1 attack, dont add modifier to extra.
- Entangle: (
) Mod dmg, str/dex save, Grapple, your atks auto hit on trgt (melee), mod dmg, save to break free. - Finesse: !May Use Dex!
- Firearm: Has Firearm properties, no atk underwater.
- Missfire:
- Ammo:
- Automatic:
- Burst-Fire:
- Single-Fire:
- Scatter:
- Loud:
- Explosive:
- Storm Charged:
- Heavy:
- Hipshot:
- Keen:
- Knockback:
- Light:
- Lunge:
- Melee:
- Natural:
- Nimble:
- One-Handed:
- Punch:
- Puncture:
- Ranged:
- Reach:
- Reload:
- Riposte:
- Sighted:
- Slip:
- Stagger:
- Steady:
- Sunder:
- Thrown:
- Traip:
- Two-Handed:
- Versatile:
- Wound:
Diskarmor
+2 AC, 8 lb, 5 gp
An esoteric weapon of gnomish invention, a diskarmor is a round shield attached to a chain mechanism that retracts quickly after the chain reaches its length to make essentially a shield yo-yo. The user can toss it out to wield it like a large flail, then retract it to be used as a shield again.
Diskarmor is a shield which has the following properties:
| One-Handed, Reach, Melee d6 |
|
| A Diskarmor is not considered a weapon. |
| Basic | You can replace any of your attacks with an attack using the Diskarmor. This attack does not benefit from your ability modifier to damage unless you have the Two-Weapon Fighting Style. |
| Master | When an ally within 10ft of you is hit by an attack, you can use your reaction {F} toss the shield to provide disadvantage on the attack, possibly negating an attack. |
- Clockwork
: Int atk, Repair/SR or -1/LR Cumulative - Entangle
: Mod only, Str/Dex Save or Grappled - Trip
: Mod only, Str/Dex Save or knocked Prone
Spell Title SPELL 1
Creature Name CREATURE 1
Example Item
Item Name ITEM 1
Spell Name 
type - school [tags/tags/tags]
Base Mana Cost:
[ 1 ] Mana
Casting Time:
[ 1 ] Action
Range:
[ 120 ] Feet
Components: -[ V ]-, -[ S ]-, -[ M ]-
Duration: Instantaneous
Description
| Aptitude | Spell Augmentation | Mana Cost |
|---|---|---|
| Basic | Add + 1d8 to damage of spell | + 1 ![]() |
| Adept | Add + 1d8 to damage of spell | + 1 ![]() |
| Intermediate | Add + 1d8 to damage of spell | + 1 ![]() |
| Advanced | Add + 1d8 to damage of spell | + 1 ![]() |
TEST
Cantrip - Evocation [Fire/Elemental/Arcane]
Fire Blast 
[ 0 ] Mana
Casting Time:
[ 2 ] Action Point
Range:
[ 120 ] Feet or [ 24 ] spaces
Components: -[ V ]-, -[ S ]-
Duration: Instantaneous
You hurl a mote of fire at a
5 ft. space within range. All targets make a saving throw taking
| Spell Augmentation | Mana Cost |
|---|---|
Enhance: Damage Dice become d6's when mana is spent to augment spell. |
-- |
| Barrage: Produce extra motes equal to the amount of Mana spent on Cast. |
+ 1 ![]() |
| Burst (Shape): Now affects spaces within a Cone (5 ft. x Pro Mod) using targeted space as the starting point. |
+ 1 ![]() |
| Beam (Shape): Now affects spaces within a Line (10 ft. x Pro Mod) using targeted space as the starting point |
+2 ![]() |
| Explode (Shape): Now affects spaces within a Sphere (5 ft. x Pro Mod) using targeted space as the starting point. |
+ 2 ![]() |
Fire Bolt 
Cantrip - Evocation [Fire/Elemental/Arcane]
Base Mana Cost:
[ 0 ] Mana
Casting Time:
[ 1 ] Action
Range:
[ 120 ] Feet
Components: -[ V ]-, -[ S ]-, -[ M ]-
Duration: Instantaneous
You hurl a mote of fire at a creature or object within range. Make a Ranged Spell Attack, on a hit target takes
| Level 5: On a hit target takes |
| Level 11: On a hit target takes |
| Level 17: On a hit target takes |
Flame Elementalism Basic
somatic
Traits
- Attack |C|: martial
- Damage |F|: damage
- Manipulate |E|: control
- Range |C|: range
- Augment |C|: attack
Cane Sword Ambush Weapon
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Martial
Weapon Properties
-
Affixed Weapon Property
Awkward Weapon Property
Balanced Weapon Property
Barbed Weapon Property
Brace Weapon Property
If the attack hits, it is treated as a Critical hit and the creature's speed is reduced to 0 until the start of its next turn. You lose the the Braced state after making this attack, when you are prevented from using reactions or move from the position where you began bracing.
Clockwork Weapon Property
This weapon may use Mind in place of one of it's Weapon Grades.
Conceal Weapon Property
You must take the Hide action before you can use this weapons Conceal property again against any creature who witnessed you use the weapon. A creature can roll a Discernment skill test against your Passive Slieght of Hand and on a success
Deflect Weapon Property
Disarm Weapon Property
space of them in a direction of your choosing. If you have a free hand, you can come into possession of the disarmed object. If your target is one category size larger than you or using a two-handed weapon, it gains advantage on this save, while enemies two size categories larger than you are immune to this attack from you. If it is smaller than you, it suffers disadvantage.
Double Ended Weapon Property
space of you.Entangle Weapon Property
Finesse Weapon Property
Firearm Weapon Property
Heavy Weapon Property
Hipshot Weapon Property
Keen Weapon Property
Knockback Weapon Property
Light Weapon Property
Lunge Weapon Property
Melee Weapon Property
space.Natural Weapon Property
Nimble Weapon Property
One-Handed Weapon Property
Penetrate Weapon Property
Puncture Weapon Property
Ranged Weapon Property
Reach Weapon Property
Reload Weapon Property
- Reload weapons require two hands to Reload unless otherwise stated.
- Reload as a Free Action means it reloads as part of the attack like a bow.
- Reload weapons must be reloaded before you can make another attack with that weapon.
- Reload weapons can be reloaded using any action that is slower than the speed of the action needed to Reload.
Riposte Weapon Property
Sighted Weapon Property
Slip Weapon Property
Stagger Weapon Property
Steady Weapon Property
Sunder Weapon Property
Thrown Weapon Property
Trip Weapon Property
Two-Handed Weapon Property
Versatile Weapon Property
Wound Weapon Property
Martial
Ambush
-
The Weapons of an Assassin
These weapons are not designed for battle, rather for close quarters or surprise attacks. They are easily hidden or disguised, and in the right hands can end a fight before it's even started. Ambush masters have learned to strike more critically, taking full advantage of a surprise attack, and can strike fast enough to turn an enemy's miss into an opening.
| Proficiency | Features |
|---|---|
| [ C ] | Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. |
| [ A ] | A successful surprise hit is a critical hit. May use a reaction to counterattack a creature. |
| [ S ] | - |
| [ E ] | - |
Cane Sword Ambush
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Compass Blade Ambush
| Pierce --
Guantlet, Weaponized Ambush
v Pierce Weaponized Guantlet can not be used while wielding another weapon or equipment in the same hand.
Katar Ambush
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Knuckle Axe Ambush
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Punch Dagger Ambush
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Side Baton Ambush
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
War Fan Ambush
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Martial
Axes
-
They can do more then cut lumber
Axes easily chop through targets using weight instead of a honed edge and an axe beard in the hands of a trained combatant can be used to trip and bind, even disarm. Axe masters carry the weight of the head through soft targets and into others and can fell even the stoutest foes with a woodcutter's swing.
| Proficiency | Features |
|---|---|
| [ C ] | Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. |
| [ A ] | - |
| [ S ] | - |
| [ E ] | - |
Battle Axe Axe
MGT |D| + SEN |E|
Melee, Versatile (1d10), One-Handed, Trip
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Broad Axe Axe
MGT |D| + SEN |E|
Melee, Two-Handed, Heavy, Disarm, Trip
Great Axe Axe
MGT |D| + SEN |E|
Melee, Two-Handed, Heavy, Disarm, Trip
Halberd Axe
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Handaxe Axe
MGT |D| + SEN |E|
Melee, Thrown (20/60), One-Handed, Light, Trip
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Hook Sword Axe
MGT |D| + SEN |E|
Melee, One-Handed, Finesse, Light, Disarm, Trip, Wound
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Kama Axe
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Palm Axe Axe
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Poleaxe Axe
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Tomahawk Axe
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Martial
Bludgeons
-
For when a stick isn't enough
Bludgeons are simple weapons that rely on pure weight over control. However, they have additional uses in stunning, disabling and fatiguing the enemy with repeated and precise blows to the head or body. A master with these brutish weapons more deftly causes stuns and exhaustion.
| Proficiency | Features |
|---|---|
| [ C ] | Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. |
| [ A ] | - |
| [ S ] | - |
| [ E ] | - |
Bar Mace Bludgeon
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Bo Staff Bludgeon
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Flanged Mace Bludgeon
MGT |D| + SEN |E|
Melee, One-Handed, Penetrate, Sunder
Greatclub Bludgeon
Heavy Club Bludgeon
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Light Club Bludgeon
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Mallet Bludgeon
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Morningstar Bludgeon
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Quarterstaff Bludgeon
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Spiked Mace Bludgeon
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Martial
Bows
-
An Archers weapon of choice
The bow is as ancient as civilization itself, the tool of the hunter, sniper, assassin and soldier alike. Bows require more training than crossbows, but reload faster, making them still hold relevance in the age of mechanical winding and gunpowder. A master archer places arrows as effortlessly as a master swordsman places their blade, can take advantage of distracted foes, and can even shoot other missiles out of the air.
| Proficiency | Features |
|---|---|
| [ C ] | Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. |
| [ A ] | - |
| [ S ] | - |
| [ E ] | - |
Bladed Bow Bow
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Bone Bow Bow
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Collapsible Bow Bow
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Compound Bow Bow
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Greatbow Bow
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Longbow Bow
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Recurve Bow
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Shortbow Bow
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Yumi Bow
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Martial
Combat Blades
-
A warriors' most Versitile Weapon
Combat Blades are military weapons designed for soldiers at war. These weapons are long, powerful swords used for maximum reach and damage. A master with combat blades takes full advantage of the guard, and takes the best advantage of the opportunity to rout an enemy. Few weapons are as damaging or devoted to battle as Combat Blades.
| Proficiency | Features |
|---|---|
| [ C ] | Gain the Parry Stance, Readied Stance and advantage on oppurtunity attacks. |
| [ A ] | - |
| [ S ] | - |
| [ E ] | - |
Broadsword Combat
| Pierce Falchion Combat
| Pierce Greatsword Combat
| Pierce Ikakalaka Combat
| Pierce Katana Combat
| Pierce Khopesh Combat
| Pierce Longsword Combat
| Pierce Montante Combat
| Pierce Odachi Combat
| Pierce Scimitar Combat
MGT |D| + FRT |E|
Melee, One-Handed, Finesse, Light, Deflect, Riposte, Keen
Short Glaive Combat
| Pierce War Sword Combat
| Pierce Martial
Crossbows
-
Engineered for power and range
Crossbows require less training to operate than a bow and are often more powerful, but their Reload time keeps them from making the former obsolete, while their ease of use prevents them from being made obsolete by firearms. Unlike a bow, crossbows require time to Reload, shown in their description. They pack a harder punch to make up for slower attacks, but bolts are small and usually metal, making them punch much harder on a critical hit. Masters of the crossbow shoot in combat without distraction, and dodge and weave with their smaller ranged weapon when in melee.
Unlike a bow or launch weapon, a crossbow can be stored loaded, and primed to shoot. Crossbows also have a special Reload rule; If you do not move on your turn, you Reload your crossbow for free at the end of your turn.
| Proficiency | Features |
|---|---|
| [ C ] | Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. |
| [ A ] | - |
| [ S ] | - |
| [ E ] | - |
Grapple Crossbow Crossbow
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Hand Crossbow Crossbow
Heavy Crossbow Crossbow
Martial
Dueling Blades
-
A true duelist commands control
Dueling blades are smaller, lighter weapons designed for civilian defense or judicial duels. These weapons deal less damage but have more specialized uses, often used with finesse. A dueling blade master uses the weapon speed to take advantage of a distraction and the dueling nature to deflect countless blows while dueling a single enemy.
| Proficiency | Features |
|---|---|
| [ C ] | Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. |
| [ A ] | - |
| [ S ] | - |
| [ E ] | - |
Cutlass Dueling
| Pierce Dagger Dueling
| Pierce Estoc Dueling
Kukri Dueling
| Pierce Rapier Dueling
| Pierce Saber Dueling
| Pierce Sai Dueling
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Shortsword Dueling
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Sickle Dueling
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Smallsword Dueling
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Sword Breaker Dueling
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Wakizashi Dueling
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Martial
Firearms
-
Black Powder, flint, and steel
These are late medieval to early renaissance period firearms which either strike flint or touch a lit wick to a flash pan, igniting gunpowder and propelling a projectile in most cases. They are prone to jamming, require specialized training, and create loud sound and smoke which can be to the detriment of the user. However, even combat blades struggle to have as much stopping power as even the smallest firearm. Master musketeers can quickly clear a jam, fire more accurately, and reload with lightning speed.
| Proficiency | Features |
|---|---|
| [ C ] | All attacks crit on 19-20. If both dice would hit at advantage the attack is also a crit. |
| [ A ] | - |
| [ S ] | - |
| [ E ] | - |
Arquebus Firearm
Blunderbuss Firearm
Fire Knuckle Firearm
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Firelance Firearm
Gunblade Firearm
| Pierce Hand Cannon Firearm
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Pepperbox Firearm
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Portable Cannon Firearm
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Wrist Rocket Firearm
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Martial
Flails
-
A fusion of brutality & flexibility
These are weapons of misdirection and circular momentum. While the weapon design can not always be optimal, the reach and flexibility gives additional options in battle. Masters with the flail can swing around shields, and use the binding property of their weapon to trip foes unready for the attack.
| Proficiency | Features |
|---|---|
| [ C ] | Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. |
| [ A ] | - |
| [ S ] | - |
| [ E ] | - |
Double Flail Flail
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Heavy Flail Flail
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Light Flail Flail
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Nunchaku Flail
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Pole Flail Flail
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Rope Hammer Flail
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Spring Mace Flail
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Trisectional Staff Flail
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Martial
Hammers & Picks
-
An armors worst knightmare
Designed in the late middle ages as primarily anti-armor, these weapons differ from bludgeons in that they require control of a concentrated point or face to be of any use. However, even a proficient warrior can injure the most well protected knight with a well placed hammer or pick. Masters knock foes to the ground and can even pierce or bludgeon a target through the armor that stops a hit.
| Proficiency | Features |
|---|---|
| [ C ] | Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. |
| [ A ] | - |
| [ S ] | - |
| [ E ] | - |
Great Pick Hammer & Pick
Light Hammer Hammer & Pick
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Light Pick Hammer & Pick
Lucerne Hammer & Pick
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Maul Hammer & Pick
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Stiletto Hammer & Pick
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Wall Pick Hammer & Pick
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
War Hammer Hammer & Pick
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
War Mallet Hammer & Pick
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
War Pick Hammer & Pick
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Martial
Launch Weapons
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An armors worst knightmare
Designed in the late middle ages as primarily anti-armor, these weapons differ from bludgeons in that they require control of a concentrated point or face to be of any use. However, even a proficient warrior can injure the most well protected knight with a well placed hammer or pick. Masters knock foes to the ground and can even pierce or bludgeon a target through the armor that stops a hit.
| Proficiency | Features |
|---|---|
| [ C ] | Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. |
| [ A ] | - |
| [ S ] | - |
| [ E ] | - |
Atlatl Launch
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Blowgun Launch
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Portable Catapult Launch
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Rope Dart Launch
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Sling Launch
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Sling Staff Launch
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Sling Tube Launch
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Wrist Shot Launch
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Martial
Natural Weapons
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An armors worst knightmare
Designed in the late middle ages as primarily anti-armor, these weapons differ from bludgeons in that they require control of a concentrated point or face to be of any use. However, even a proficient warrior can injure the most well protected knight with a well placed hammer or pick. Masters knock foes to the ground and can even pierce or bludgeon a target through the armor that stops a hit.
| Proficiency | Features |
|---|---|
| [ C ] | Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. |
| [ A ] | - |
| [ S ] | - |
| [ E ] | - |
Bite Natural
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Claw Natural
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Horns Natural
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Slam Natural
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Tail Natural
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Tentacle Natural
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Wings Natural
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Martial
Polearms
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An armors worst knightmare
Designed in the late middle ages as primarily anti-armor, these weapons differ from bludgeons in that they require control of a concentrated point or face to be of any use. However, even a proficient warrior can injure the most well protected knight with a well placed hammer or pick. Masters knock foes to the ground and can even pierce or bludgeon a target through the armor that stops a hit.
| Proficiency | Features |
|---|---|
| [ C ] | Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. |
| [ A ] | - |
| [ S ] | - |
| [ E ] | - |
Bladed Staff Polearm
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Glaive Polearm
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Guisarme Polearm
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Lajatang Polearm
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Naginata Polearm
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Partisan Polearm
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
War Scythe Polearm
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Martial
Spears
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The oldest weapon in history
A feature in every military in history, spears have an efficiency unmatched in terms of production, training, and application. It's hard to compete with the simple design, extended reach, and stopping power of a spear. Masters have acquired the lunge, and can trade accuracy for a flurry of shots.
| Proficiency | Features |
|---|---|
| [ C ] | All Spears gain the Lunge property, and you can Lunge without using your movement. |
| [ A ] | - |
| [ S ] | - |
| [ E ] | - |
Godendag Spear
Harpoon Spear
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Hand Spear Spear
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Javelin Spear
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Lance Spear
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Pike Spear
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Ravenbeak Spear
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Trident Spear
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
War Spear Spear
Winged Spear Spear
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Martial
Throwing Weapons
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An armors worst knightmare
Designed in the late middle ages as primarily anti-armor, these weapons differ from bludgeons in that they require control of a concentrated point or face to be of any use. However, even a proficient warrior can injure the most well protected knight with a well placed hammer or pick. Masters knock foes to the ground and can even pierce or bludgeon a target through the armor that stops a hit.
| Proficiency | Features |
|---|---|
| [ C ] | Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. |
| [ A ] | - |
| [ S ] | - |
| [ E ] | - |
Bolas Thrown
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Boomerang Thrown
MGT |D| + SEN |E|
Melee, Thrown (40/120), One-Handed, Finesse, Light, Disarm
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Chakram Thrown
MGT |D| + SEN |E|
Melee, Thrown (40/120), One-Handed, Finesse, Light, Keen
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Dart Thrown
Kunai Thrown
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Mambele Thrown
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Net Thrown
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Throwing Knife Thrown
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Throwing Shot Thrown
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Throwing Star Thrown
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Martial
Whips
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An armors worst knightmare
Designed in the late middle ages as primarily anti-armor, these weapons differ from bludgeons in that they require control of a concentrated point or face to be of any use. However, even a proficient warrior can injure the most well protected knight with a well placed hammer or pick. Masters knock foes to the ground and can even pierce or bludgeon a target through the armor that stops a hit.
| Proficiency | Features |
|---|---|
| [ C ] | Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. |
| [ A ] | - |
| [ S ] | - |
| [ E ] | - |
Kusarigama Whip
| Pierce Meteor Hammer Whip
Scorpion Whip Whip
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Scourge Whip
MGT |D| + SEN |E|
Melee, One-Handed, Disarm, Trip, Wound
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Spiked Chain Whip
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
War Poi Whip
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Whip Whip
MGT |D| + SEN |E|
Melee, Reach (15ft), One-Handed, Finesse, Disarm, Entangle, Trip
While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.
Whip Dagger Whips
| Pierce While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.