Magic In Astaris - 5e Unchained

by mechanaght

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Player's Handbook
D&D 5e Unchained
  • Enhanced Attack

  • Bludgeoning

  • Piercing

  • Slashing

  • Movement

  • Tool Passive

  • Bonus Action

  • Reaction

  • Passive Action

  • Basic Action

  • Movement Action

  • Free Interaction

  • Magic

  • Weapon Properties

  • Stealth or Hide or Concealed

  • Affixed: Worn even when unequipped, DW w/o light.
  • Awkward: Can not add proficiency unless proficient.
  • Balanced: Reroll 1's, and 2's if used Two-Handed.
  • Barbed: When entangled deal dmg dice if grapple ends.
  • Brace: () Trgt all w/in 20ft, proc AoO if trgt moves w/in range, atk adv, on-hit crit and trgt spd drops to 0
  • Clockwork !May use Int!: Repair/SR or accrue -1/day
  • Conceal: () unequipped, SoH vs PP, gain adv on atk.
  • Deflect: () abate dmg by 1d+mod(x2 if 2H); 1/wpn.
  • Disarm: () Mod dmg, str/dex save, Disarm Item.
  • Double-Ended: +1 attack, dont add modifier to extra.
  • Entangle: () Mod dmg, str/dex save, Grapple, your atks auto hit on trgt (melee), mod dmg, save to break free.
  • Finesse: !May Use Dex!
  • Firearm: Has Firearm properties, no atk underwater.
  • Missfire:
  • Ammo:
  • Automatic:
  • Burst-Fire:
  • Single-Fire:
  • Scatter:
  • Loud:
  • Explosive:
  • Storm Charged:
  • Heavy:
  • Hipshot:
  • Keen:
  • Knockback:
  • Light:
  • Lunge:
  • Melee:
  • Natural:
  • Nimble:
  • One-Handed:
  • Punch:
  • Puncture:
  • Ranged:
  • Reach:
  • Reload:
  • Riposte:
  • Sighted:
  • Slip:
  • Stagger:
  • Steady:
  • Sunder:
  • Thrown:
  • Traip:
  • Two-Handed:
  • Versatile:
  • Wound:

Diskarmor

UNCOMMON

+2 AC, 8 lb, 5 gp

An esoteric weapon of gnomish invention, a diskarmor is a round shield attached to a chain mechanism that retracts quickly after the chain reaches its length to make essentially a shield yo-yo. The user can toss it out to wield it like a large flail, then retract it to be used as a shield again.

Diskarmor is a shield which has the following properties:

One-Handed, Reach, Melee d6 , Clockwork, Entangle, Trip
A Diskarmor is not considered a weapon.
Basic You can replace any of your attacks with an attack using the Diskarmor. This attack does not benefit from your ability modifier to damage unless you have the Two-Weapon Fighting Style.
Master When an ally within 10ft of you is hit by an attack, you can use your reaction {F} toss the shield to provide disadvantage on the attack, possibly negating an attack.
  • Clockwork : Int atk, Repair/SR or -1/LR Cumulative
  • Entangle : Mod only, Str/Dex Save or Grappled
  • Trip : Mod only, Str/Dex Save or knocked Prone

Spell Title
SPELL 1

UNCOMMON
RARE
UNIQUE
KEYWORD
10 gp
{2A} somatic, verbal
Needed for reaction spells.<
touchany number of creatures
20-foot burst
Fortitude, Reflex or Will
Add the spell effect here. You can copy result effects (r1 to r4 styles) from the above examples. Remember, you can't bold or italic using Markdown in rule fields.
The spell has improved effect.
Check the CSS for all heightened options.

Creature Name
CREATURE 1

UNCOMMON
RARE
UNIQUE
LE
MEDIUM
KEYWORD
+5; darkvision
common
Acrobatics +12, Diplomacy +15, Intimidating +12, Performance +17, Religion +14
+1 +2 +3 +0 -5 +2
19 (14 when broken) +3 +6 +3
48 8 bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious cold 10 fire 5
30 feet
{1A} stone fist +19 (magical) 2d12+6 bludgeoning plus Grab
{1A} flaming coal +12 (finesse, fire, magical, range increment 80 feet) 2d6+6 bludgeoning and 2d8 fire
Arcane 23 +14 dispel magic, invisibility, resist energy ray of enfeeblement, true strike (×2); detect magic, ghost sound, mage hand, ray of frost, read aura
Ability Name {2A} Describe your ability here and set the proper action icon. You can copy paragraphs like this one in any section above to explain an innate ability or reaction of the creature.

Example Item

Item Name
ITEM 1

UNCOMMON
RARE
UNIQUE
KEYWORD
10 gp
held with 2 hands L
{2A} interact
4 16 8
Description of the item. If it is a poison, apply the block below. Remove it the item is not a poison.
DC 40 Fortitude 30 minutes 1 day 1d6 poison damage and enfeebled 1 (10 minutes) 2d6 poison damage and enfeebled 1 (10 minutes) 2d6 poison damage and enfeebled 1 (10 minutes) 2d6 poison damage and enfeebled 1 (10 minutes) 2d6 poison damage and enfeebled 1 (10 minutes) 2d6 poison damage and enfeebled 1 (10 minutes)
lesser 1 10 gp
This item has +1 item bonus.
greater 6 160 gp
This item has +2 item bonus.
major 12 960 gp
This item has +3 item bonus.

Spell Name

type - school [tags/tags/tags]
Base Mana Cost: [ 1 ] Mana
Casting Time: [ 1 ] Action
Range: [ 120 ] Feet
Components: -[ V ]-, -[ S ]-, -[ M ]-
Duration: Instantaneous

"Flavor"

Description

Aptitude Spell Augmentation Mana Cost
Basic Add + 1d8 to damage of spell + 1
Adept Add + 1d8 to damage of spell + 1
Intermediate Add + 1d8 to damage of spell + 1
Advanced Add + 1d8 to damage of spell + 1

TEST

Cantrip - Evocation [Fire/Elemental/Arcane]

Fire Blast

Maker
Mundane
Magick
Martial
Manipulate
Base Mana Cost: [ 0 ] Mana
Casting Time: [ 2 ] Action Point
Range: [ 120 ] Feet or [ 24 ] spaces
Components: -[ V ]-, -[ S ]-
Duration: Instantaneous

"Raising their hand a mote of fire erupts from the casters palm and burst on impact with the target, embers swirling."

You hurl a mote of fire at a 5 ft. space within range. All targets make a saving throw taking (Pro. Mod) d4's in Fire Damage on a failed save or half as much on a successful save. A flammable object hit by this spell ignites if it isn't being worn or carried.

Spell Augmentation Mana Cost
Enhance: Damage Dice become d6's when
mana is spent to augment spell.
--
Barrage: Produce extra motes equal to the
amount of Mana spent on Cast.
+ 1
Burst (Shape): Now affects spaces within a
Cone (5 ft. x Pro Mod) using targeted
space as the starting point.
+ 1
Beam (Shape): Now affects spaces within a
Line (10 ft. x Pro Mod) using targeted space
as the starting point
+2
Explode (Shape): Now affects spaces within a
Sphere (5 ft. x Pro Mod) using targeted space
as the starting point.
+ 2


Fire Bolt

Cantrip - Evocation [Fire/Elemental/Arcane]
Base Mana Cost: [ 0 ] Mana
Casting Time: [ 1 ] Action
Range: [ 120 ] Feet
Components: -[ V ]-, -[ S ]-, -[ M ]-
Duration: Instantaneous

"Raising their hand a mote of fire erupts from the casters palm and burst on impact with the target, embers swirling."

You hurl a mote of fire at a creature or object within range. Make a Ranged Spell Attack, on a hit target takes 1d10 in Fire Damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

Level 5: On a hit target takes 2d10 in Fire Damage
Level 11: On a hit target takes 3d10 in Fire Damage
Level 17: On a hit target takes 4d10 in Fire Damage

Flame Elementalism
Basic

Fire
Elemenetalism
Magick
Attack
Manipulate
1 Soul Point
somatic
15 ft x Proficiency in Skill1 Space (5ft cube)
Through shear force, finesse or will you command fire as an extension of yourself allowing you to manipulate nearby fires, create flames from thin air and shape them with swift precision.
The spell has improved effect.
Check the CSS for all heightened options.

Traits

  • Attack |C|: martial
  • Damage |F|: damage
  • Manipulate |E|: control
  • Range |C|: range
  • Augment |C|: attack

Cane Sword
Ambush Weapon

Bludgeons
Combat Blades
Dueling Blades
1,050 Sol L3 1d6 Blunt | Slash | Pierce
Awkward, Conceal, Entangle, Finesse, 1-Handed, Trip
Melee MGT [ D ], DEX [ E ] Ambush
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.

Martial

Weapon Properties

-


Affixed
Weapon Property

This item is worn like clothing and can not be the subject of the Disarm Property. While not equipped this weapon is still attached to the body leaving that hand open. Affixed weapons can be dual wielded without having the Light property.

Awkward
Weapon Property

A creature can not use this weapons Grade Modifier unless they have proficiency in at least one other category involving this item or this item has multiple proficiencies required to wield.

Balanced
Weapon Property

When this weapon rolls a 1 on any of its damage dice, you may reroll that dice but must use the new result. If this weapon has the Two Handed property or is using its Versatile property you may reroll and 1's or 2's for damage daice.

Barbed
Weapon Property

When this weapon is subjecting a target to the Entangle property the target will take this weapons damage dice, no modifiers, every time they make an escape attempt from the weapons grapple or restrain condition.

Brace
Weapon Property

On your turn, you can use an action, with this weapon, to enter a Braced state against any and all targets you can see. If any of those targets enter your weapons reach before your next turn you can make an attack against them with Advantage as a reaction.

If the attack hits, it is treated as a Critical hit and the creature's speed is reduced to 0 until the start of its next turn. You lose the the Braced state after making this attack, when you are prevented from using reactions or move from the position where you began bracing.

Clockwork
Weapon Property

This weapon has complex mechanical parts and requires a Weapon Upkeep rest action at least once per day that it is used or it gains the Damaged property and will gain the Jammed condition after each use while it has the Damaged property.

This weapon may use Mind in place of one of it's Weapon Grades.


Conceal
Weapon Property

This weapon is considered Hidden unless equipped or out in the open. If this weapon is Hidden you may attempt to attack someone while maintaining the Hidden condition. When you make this Hidden attack, make a Sleight of Hand skill test vs. the targets Passive Perception. If you succeed this attack gains advantage and the target counts as Suprised.

You must take the Hide action before you can use this weapons Conceal property again against any creature who witnessed you use the weapon. A creature can roll a Discernment skill test against your Passive Slieght of Hand and on a success

Deflect
Weapon Property

When you are struck by a Melee weapon you can use your reaction to roll your weapons Defelct dice and reduce the damage taken by that amount plus your Grade modifier. If you are wielding a weapon with the Two Handed property or using the Versatile property of a weapon you may add double your Grade modifier. If you are wielding 2 separate weapons with the Deflect property, you may roll both and choose the highest roll. You do not add your Grade modifier to your off-hand attack unless you could normally add it to attack. This does not interact with other weapon properties that could affect dice rolls.

Disarm
Weapon Property

This weapon can replace its regular attack with a Disarm attack applying only their Grade modifier as damage. The creature that was hit must make a Sleight of Hand or Athletics test vs your weapon test. On a failure they drop one held object of your choice, landing within 1 space of them in a direction of your choosing. If you have a free hand, you can come into possession of the disarmed object. If your target is one category size larger than you or using a two-handed weapon, it gains advantage on this save, while enemies two size categories larger than you are immune to this attack from you. If it is smaller than you, it suffers disadvantage.

Double Ended
Weapon Property

When you attack with a double ended weapon, you can also make an off hand attack using the double ended damage and add your modifier to damage. Target must be within 1 space of you.

Entangle
Weapon Property

This weapon can replace its regular attack with an Entangle attack applying only their Grade modifier as damage.

Finesse
Weapon Property

When making an attack with a Finesse weapon, you can use your Dexterity modifier in place of one of your other Grade stats for attack and damage rolls.

Firearm
Weapon Property

On an attack roll, rolling on or below this weapons Firearm number causes the weapon to gain the Jam condition. As an action you can remove the Jam condition, otherwise you can not make a ranged attack until the weapon loses the Jam condition. Firearm weapon can't make ranged attacks underwater, and if they are subjected to water such as from rain or a spell with the water tag the Firearm number doubles until you have used the Weapon Upkeep rest action. All firearm weapons create a sound which can be heared hundreds of feet away when an attack is made with them.

Heavy
Weapon Property

When making an attack with a Heavy weapon, you have disadvantage if you dont at least have a 15 Might and 15 Dexterity if is a Ranged Weapon.

Hipshot
Weapon Property

When making an attack with a Hipshot weapon, you ignore the disadvantage from a hostile creature within Melee range of you.

Keen
Weapon Property

When you score a Critical Hit or a Powerful Blow add an additional damage die which is not doubled by a Critical Hit.

Knockback
Weapon Property

When making an attack with a Knockback weapon, you can choose to deal only your grade modifier in damage and your target needs to make an Athletics challenge against your weapon roll. If the target loses they are knocked back 1 space in a direction of your choice. If the target is one size larger than you they have advantage on their roll. If the target is 2 sizes larger than you then they are immune to this propety.

Light
Weapon Property

In order to duel wield you must have weapons with the Light property equipt. When you make an attack with your main hand you may make an off hand attack as part of the same action but you do not add your Grade modifier to your off hand attack.

Lunge
Weapon Property

When making an attack with a Lunge weapon, if you have taken the move action before this attack you can increase your range by 1 space. If you move at least 4 spaces in a straight line before attacking you can make an attack, with this weapon, as part of your move action.

Melee
Weapon Property

When making an attack with a Melee weapon, your attack has a normal range of 1 space.

Natural
Weapon Property

A Natural weapon is a part of a creatures body and can not be disarmed, removed or broken and count as being always equipped. Damage die for natural weapons are unique to the creature and are also affected by the size of the creature.

Nimble
Weapon Property

When wielding a nimble weapon you gain advantage, instead of disavantage, while making attacks in the following conditions: Grappled, Restrained, Prone or Squeezed.

One-Handed
Weapon Property

This weapon requires only one hand to wield properly. It cannot be wielded with two hands unless stated otherwise.

Penetrate
Weapon Property

This weapon is designed to penetrate through armor and when making an attack you can forgo your proficiency bonus to hit and add double your proficiency bonus to damage.

Puncture
Weapon Property

This weapon is designed to deal the most damage to vital points. When you roll max on any of the die for this weapon you may roll that die again and add it to the total damage. This can keep happening as many times as you roll maximum values on the damage diece, even on the new rolls. New dice generated by the puncture property are not affected by any other property.

Ranged
Weapon Property

Ranges weapons make a ranged weapon attack. It must be loaded with ammunition to make an attack. The ranged numbers list the normal and long distance respectively. Attacks made past the normal range but in the long range has disadvantage to hit. You also have disadvantage on attacks if you are within a weapons reach of a hostile creature. A ranged weapon can not target a creature outside its long range.

Reach
Weapon Property

This weapons weapon attack have its reach extended by the number listed next to the reach property.

Reload
Weapon Property

Some ranged weapons require extra time to reload and prime for another attack. From fastest to slowest, these are; Free Action, Swift Action, Object Interaction, Reaction, Basic Action, Complex Action, Full Round Action.
  • Reload weapons require two hands to Reload unless otherwise stated.
  • Reload as a Free Action means it reloads as part of the attack like a bow.
  • Reload weapons must be reloaded before you can make another attack with that weapon.
  • Reload weapons can be reloaded using any action that is slower than the speed of the action needed to Reload.

Riposte
Weapon Property

If an hostile creature misses you with an attack or you reduce the damage of that attack to 0 by any means, your next weapon attack gains advantage that target.

Sighted
Weapon Property

You can spend a Basic Action to gain the Sighted condition on your weapon allowing you to reroll all weapon damage dice, taking the highest result, on all attacks made with this weapon until the beginning of your next turn. You can not enter the Sighted condition if you used a move action on the same round. Moving also removes the Sighted Condition.

Slip
Weapon Property

This weapon is designed to slip into gaps of armor or natural protection such as bones or scales. When you have advantage, this weapon gains an additional damage die.

Stagger
Weapon Property

The weight of your weapon can stagger the enemy's defense, knocking them off balance. Everytime you hit a target with this weapon you may force them to make an athletics check vs your weapon roll, gaining the Stagger condition on failure and flat footed as well if they critically fail. You can also choose to only deal your weapons Grade modifier in damage to automatically apply the stagger property to the target. Stagger condition makes it so the next attack against the creature is at advantage. You can not stagger an enemy two sizes larger than you and critical hits always stagger the target automatically.

Steady
Weapon Property

This weapons is designed to allow is wielder to shoot on the move. Once per round when you use the the move action you may take the Attack Action as a Free Action using only weapons with the Steady property.

Sunder
Weapon Property

You may make a Sunder Attack, dealing only your grade modifier in damage to the target. You then select a piece of armor, shield, equipment or weapon that they have equipped and make a weapon roll vs their armor, shield, equipment or weapon roll, giving that item the damaged condition if you win or the broken condition if you critically win or win by 5 or more. If you use a sunder attack and target an item with that already has the damaged condition the item automatically gains the broken condition.

Thrown
Weapon Property

This weapon can make a ranged weapon attack by throwing it at the enemy, dealing their melee damage unless a different damage value is listed after the Thrown weapon property. You can draw and throw a weapon as part of the attack.

Trip
Weapon Property

When you hit with a Trip attack, you deal only your Grade modifier in damage on hit, minimum of 1, and your enemy must succeed on its choice of a athletics or acrobatics roll vs your weapon roll, being knocked prone on failure. Enemies one size category larger than you gain advantage on this roll. Enemies two size categories larger than you are immune.

Two-Handed
Weapon Property

This weapon requires two hands to use when you attack with it. While wielding a two-handed melee weapon, you add half of your Grade modifier to the damage roll in addition to the normal Grade modifier for that weapon.

Versatile
Weapon Property

This weapon can be used with one or two hands and you can switch between them at any time. While wielding a two-handed melee weapon, you add half of your Grade modifier to the damage roll in addition to the normal Grade modifier for that weapon.

Wound
Weapon Property

This weapon is particularly vicious or wounding. When you score a mighty blow (10 or more above AC), the target creature gains a wound. At the start of that creature's turn, it loses hit points equal to the roll of one of your weapon's damage dice. At the end of each of its turns, the creature makes a Constitution saving throw, losing the wound on a success. A creature also loses this wound if it regains any hit points or if a creature uses a healer's kit to succeed on a Medicine check equal to your weapon roll.

Martial

Ambush

-

The Weapons of an Assassin

These weapons are not designed for battle, rather for close quarters or surprise attacks. They are easily hidden or disguised, and in the right hands can end a fight before it's even started. Ambush masters have learned to strike more critically, taking full advantage of a surprise attack, and can strike fast enough to turn an enemy's miss into an opening.

Proficiency Features
[ C ] Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver.
[ A ] A successful surprise hit is a critical hit. May use a reaction to counterattack a creature.
[ S ] -
[ E ] -


Cane Sword
Ambush

Combat Blades
Dueling Blades
Bludgeons
1d6 Blunt | Slash | Pierce MGT |D| + SEN |E|
Awkward, Conceal, Entangle, Finesse, Light, Melee, One Handed, Trip
L|3 1,050 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Compass Blade
Ambush

Throwing
Dueling Blades
Combat Blades
2d4 Slash | Pierce MGT |D| + SEN |E|
Awkward, Clockwork, Double Ended 2d4, Finesse, Keen, Melee, Nimble, One Handed, Throwing (40/60), Wound
L|3 3,000 Sol
"A large wheel blade held by the center, that when a trigger is pressed, four blades deploy in a cross shape."
When the blades are deployed lose the Nimble property and gain the Deflect 2d4 property and your Double Ended attack on your turn gains advantage.

--

Guantlet, Weaponized
Ambush

Shields
Medium Armor
Heavy Armor
1d4 Blunt v Slash v Pierce MGT |D| + DEX |E|
Affixed, Conceal, Deflect, Disarm, Melee, Nimble, One Handed, Riposte, Stagger
M|2 90 Sol
"Rather than used solely for protection, a weaponized gauntlet is reinforced for punching attacks, and may feature small barbs, blades or spikes on the knuckles or along the wrist. Suits of armor often incorporate one or two gauntlets like these."
When you are hit with a Melee attack, as a Reaction before the damage, you can attempt a Disarm attack. If you disarm the enemy, you take no damage and come into possession of the weapon, in the case of spells you have until the end of your next round to use it replacing any attack, before the spell is dispelled.

Weaponized Guantlet can not be used while wielding another weapon or equipment in the same hand.



Hidden Blade
Ambush

Launch Weapons
1d4 Pierce MGT |D| + SEN |E|
Affixed, Awkward, Clockwork, Conceal, Finesse, Melee, Nimble, One Handed, Slip
M|2 2,250 Sol
"A mechanical means to deploy a piercing dagger from under the wrist built into a bracer. The master takes full advantage of a suprise attack, ending a life in an instant."
Suprised creatures take maximum damage from this weapon and any attachers.


Interceptor
Ambush

Unarmored Armor
Light Armor
Shield
1d3 Blunt MGT |D| + SEN |E|
Affixed, Awkward, Conceal, Deflect, Entangle, Finesse, Melee, One Handed, Trip
M|2 90 Sol +1 AC 1d8
"A thick wool cloak, silk scarf, wide brimmed hat, or any thick clothing modified to be used as an interceptor."
Deflect can be used against ranged weapon attacks. When a creature you can see attacks a target within 1 space of you, you can use your Reaction to impose disadvantage.

Katar
Ambush

Combat Blades
Dueling Blades
Bludgeons
1d4 Slash | Pierce MGT |D| + SEN |E|
Melee, One-Handed, Finesse, Light, Conceal, Keen, Nimble
L|3 150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Knuckle Axe
Ambush

Combat Blades
Dueling Blades
Bludgeons
1d6 Slash | Pierce MGT |D| + SEN |E|
Melee, One-Handed, Finesse, Light, Deflect, Keen
L|3 300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Punch Dagger
Ambush

Combat Blades
Dueling Blades
Bludgeons
1d4 Pierce MGT |D| + SEN |E|
Melee, One-Handed, Finesse, Light, Conceal, Nimble, Penetrate
L|3 30 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Side Baton
Ambush

Combat Blades
Dueling Blades
Bludgeons
1d6 Blunt MGT |D| + SEN |E|
Melee, One-Handed, Light, Deflect
L|3 150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



War Fan
Ambush

Combat Blades
Dueling Blades
Bludgeons
1d4 Blunt | Slash | Pierce MGT |D| + SEN |E|
Melee, One-Handed, Finesse, Light, Conceal, Keen, Wound
L|3 300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Martial

Axes

-

They can do more then cut lumber

Axes easily chop through targets using weight instead of a honed edge and an axe beard in the hands of a trained combatant can be used to trip and bind, even disarm. Axe masters carry the weight of the head through soft targets and into others and can fell even the stoutest foes with a woodcutter's swing.

Proficiency Features
[ C ] Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver.
[ A ] -
[ S ] -
[ E ] -


Battle Axe
Axe

Combat Blades
Dueling Blades
Bludgeons
1d8 Slash MGT |D| + SEN |E|
Melee, Versatile (1d10), One-Handed, Trip
L|3 300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Broad Axe
Axe

Combat Blades
Dueling Blades
Bludgeons
1d12 Slash MGT |D| + SEN |E|
Melee, Two-Handed, Heavy, Disarm, Trip
L|3 300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.



Great Axe
Axe

Combat Blades
Dueling Blades
Bludgeons
1d12 Slash MGT |D| + SEN |E|
Melee, Two-Handed, Heavy, Disarm, Trip
L|3 300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.


Halberd
Axe

Combat Blades
Dueling Blades
Bludgeons
2d6 Slash | Pierce MGT |D| + SEN |E|
Melee, Reach, Two-Handed, Heavy, Brace, Trip
L|3 1,050 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Handaxe
Axe

Combat Blades
Dueling Blades
Bludgeons
1d6 Slash MGT |D| + SEN |E|
Melee, Thrown (20/60), One-Handed, Light, Trip
L|3 150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Hook Sword
Axe

Combat Blades
Dueling Blades
Bludgeons
1d6 Slash MGT |D| + SEN |E|
Melee, One-Handed, Finesse, Light, Disarm, Trip, Wound
L|3 1,800 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Kama
Axe

Combat Blades
Dueling Blades
Bludgeons
1d4 Slash | Pierce MGT |D| + SEN |E|
Melee, Thrown (20/60), One-Handed, Finesse, Light, Keen, Nimble
L|3 60 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Palm Axe
Axe

Combat Blades
Dueling Blades
Bludgeons
2d6 Slash | Pierce MGT |D| + SEN |E|
Melee, Reach, Two-Handed, Heavy, Brace, Keen, Puncture, Trip
L|3 1,350 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Poleaxe
Axe

Combat Blades
Dueling Blades
Bludgeons
1d10 Blunt | Slash | Pierce MGT |D| + SEN |E|
Melee, Two-Handed, Heavy, Brace, Deflect, Penetrate, Puncture, Stagger, Trip
L|3 1,200 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Tomahawk
Axe

Combat Blades
Dueling Blades
Bludgeons
1d4 Slash | Pierce MGT |D| + SEN |E|
Melee, Thrown (40/120), One-Handed, Finesse, Light
L|3 30 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Martial

Bludgeons

-

For when a stick isn't enough

Bludgeons are simple weapons that rely on pure weight over control. However, they have additional uses in stunning, disabling and fatiguing the enemy with repeated and precise blows to the head or body. A master with these brutish weapons more deftly causes stuns and exhaustion.

Proficiency Features
[ C ] Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver.
[ A ] -
[ S ] -
[ E ] -


Bar Mace
Bludgeon

Combat Blades
Dueling Blades
Bludgeons
1d8 Blunt | Slash | Pierce MGT |D| + SEN |E|
Melee, One-Handed, Disarm
L|3 90 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Bo Staff
Bludgeon

Combat Blades
Dueling Blades
Bludgeons
1d6 Blunt MGT |D| + SEN |E|
Melee, Double Ended (1d4), Two-Handed, Finesse, Trip
L|3 9 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.




Flanged Mace
Bludgeon

Combat Blades
Dueling Blades
Bludgeons
1d6 Blunt | Slash MGT |D| + SEN |E|
Melee, One-Handed, Penetrate, Sunder
L|3 150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.


Greatclub
Bludgeon

Combat Blades
Dueling Blades
Bludgeons
1d8 Blunt MGT |D| + SEN |E|
Melee, Two-Handed, Heavy, Disarm, Penetrate, Stagger
L|3 6 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.


Heavy Club
Bludgeon

Combat Blades
Dueling Blades
Bludgeons
1d6 Blunt MGT |D| + SEN |E|
Melee, Versatile (2d4), Thrown (20/40), One-Handed
L|3 3 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Light Club
Bludgeon

Combat Blades
Dueling Blades
Bludgeons
1d4 Blunt MGT |D| + SEN |E|
Melee, Thrown (40/80), One-Handed, Finesse, Light, Conceal
L|3 3 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Mallet
Bludgeon

Combat Blades
Dueling Blades
Bludgeons
1d4 Blunt MGT |D| + SEN |E|
Melee, Thrown (20/60), One-Handed, Disarm, Light
L|3 9 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Morningstar
Bludgeon

Combat Blades
Dueling Blades
Bludgeons
1d10 Blunt | Pierce MGT |D| + SEN |E|
Melee, Reach, Two-Handed, Brace, Penetrate, Sunder, Wound
L|3 450 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Quarterstaff
Bludgeon

Combat Blades
Dueling Blades
Bludgeons
1d8 Blunt MGT |D| + SEN |E|
Melee, Double Ended (1d6), Two-Handed, Trip
L|3 15 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Spiked Mace
Bludgeon

Combat Blades
Dueling Blades
Bludgeons
1d6 Blunt | Pierce MGT |D| + SEN |E|
Melee, One-Handed, Light, Penetrate, Wound
L|3 90 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Martial

Bows

-

An Archers weapon of choice

The bow is as ancient as civilization itself, the tool of the hunter, sniper, assassin and soldier alike. Bows require more training than crossbows, but reload faster, making them still hold relevance in the age of mechanical winding and gunpowder. A master archer places arrows as effortlessly as a master swordsman places their blade, can take advantage of distracted foes, and can even shoot other missiles out of the air.

Proficiency Features
[ C ] Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver.
[ A ] -
[ S ] -
[ E ] -


Bladed Bow
Bow

Combat Blades
Dueling Blades
Bludgeons
1d8 Slash | Pierce MGT |D| + SEN |E|
Ranged (120/600), Melee (1d6), Two-Handed, Finesse, Heavy
L|3 3,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.




Bone Bow
Bow

Combat Blades
Dueling Blades
Bludgeons
1d10 Blunt | Pierce MGT |D| + SEN |E|
Ranged (60/240), Melee (1d8), Two-Handed, Heavy, Knockback, Stagger
L|3 450 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Collapsible Bow
Bow

Combat Blades
Dueling Blades
Bludgeons
1d4 Pierce MGT |D| + SEN |E|
Ranged (60/240), Two-Handed, Clockwork, Conceal, Hipshot
L|3 4,500 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Compound Bow
Bow

Combat Blades
Dueling Blades
Bludgeons
1d10 Pierce MGT |D| + SEN |E|
Ranged (200/800), Two-Handed, Reload object interaction, Clockwork, Puncture
L|3 15,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Greatbow
Bow

Combat Blades
Dueling Blades
Bludgeons
1d10 Pierce MGT |D| + SEN |E|
Ranged (200/800), Two-Handed, Heavy, Penetrate, Trip
L|3 2,250 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Longbow
Bow

Combat Blades
Dueling Blades
Bludgeons
1d8 Pierce MGT |D| + SEN |E|
Ranged (120/600), Two-Handed, Heavy
L|3 1,500 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Recurve
Bow

Combat Blades
Dueling Blades
Bludgeons
1d8 Pierce MGT |D| + SEN |E|
Ranged (100/400), Two-Handed
L|3 2,250 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Shortbow
Bow

Combat Blades
Dueling Blades
Bludgeons
1d6 Pierce MGT |D| + SEN |E|
Ranged (80/320), Two-Handed, Hipshot
L|3 750 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Yumi
Bow

Combat Blades
Dueling Blades
Bludgeons
1d8 Pierce MGT |D| + SEN |E|
Ranged (100/400), Two-Handed
L|3 1,950 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Martial

Combat Blades

-

A warriors' most Versitile Weapon

Combat Blades are military weapons designed for soldiers at war. These weapons are long, powerful swords used for maximum reach and damage. A master with combat blades takes full advantage of the guard, and takes the best advantage of the opportunity to rout an enemy. Few weapons are as damaging or devoted to battle as Combat Blades.

Proficiency Features
[ C ] Gain the Parry Stance, Readied Stance and advantage on oppurtunity attacks.
[ A ] -
[ S ] -
[ E ] -


Broadsword
Combat

Combat Blades
Axes
2d4 Slash | Pierce MGT |D| + FRT |E|
Melee, One-Handed, Keen, Penetrate
L|3 600 Sol
"True broadswords have a wider blade to add power to the cut, and often perform more like an axe in the strike. Examples include the messer, cleaver sword, or chinese dadao. A master strikes through soft targets, driving their momentum to other targets."
When you score a critical hit, kill a target, knock an enemy unconcious or reduce a target to 0 stamina, you can make another attack to another target within 1 space, as part of the same action. This effect can happen multiple times as long as the criteria are met.


Falchion
Combat

Combat Blades
Axes
1d10 Slash | Pierce MGT |D| + FRT |E|
Melee, One-Handed, Versitile 1d12, Disarm, Keen, Penetrate
L|3 750 Sol
"Descended from the broadsword, the cusped tip and straight blade was a later period design but iconic in appearance, and this two-handed version represents the pinnacle of its design. A master maximizes the falchion's cutting power, striking soft targets with critical accuracy"
Your Powerful blows (10 above targets AC) count as critical hits.



Greatsword
Combat

Combat Blades
2d8 Slash | Pierce MGT |D| + FRT |E|
Melee, Two-Handed, Heavy, Keen, Knockback, Stagger
L|3 1,500 Sol
"Often as tall as a its wielder, spanning in the 5ft-6ft range with a 2ft handle and a lengthy, wide blade. The long blade, lengthy handle and added weight make the greatsword the weapon of choice when dealing with larger enemies."
Against a category size of Large or Larger targets, your damage dice becomes 2d12.


Ikakalaka
Combat

Combat Blades
Dueling Blades
1d10 Slash | Pierce MGT |D| + DEX |E|
Melee, One-Handed, Heavy, Deflect, Keen, Knockback, Penetrate, Trip
L|3 900 Sol
"A wide bladed shortsword that ends in a dovetailed fan shape, instead of a point. The master uses the doetail to trip and bully foes, while using it defensively against arrows."
Your Deflect can be used against ranged weapon attacks. Your Knockback and Trip attacks benefit from Keen.


Katana
Combat

Combat Blades
Dueling Blades
1d6 Slash | Pierce MGT |D| + SEN |E|
Awkward, Melee, Versatile 1d8, One-Handed, Finesse, Light, Deflect, Keen
M|2 450 Sol
"A single edged blade, slightly curved with a minimal guard and a long handle. The longer handle and curved edge provide greater leverage for more effective deflections and control."
While wielding a katana with one hand, you can add your proficiency bonus to Deflect Rolls. While wielding with two hands, your Deflect becomes 2d10.


Khopesh
Combat

Combat Blades
Axes
2d4 Slash | Pierce MGT |D| + FRT |E|
Melee, One-Handed, Light, Disarm, Keen, Stagger, Trip
M|2 300 Sol
"This hybrid axe sword made famous by ancienct Egyptions is a short, crescent shaped sword with a hooked tip. A Master has learned to use the hooked point to hamstring enemies."
If you hit with a Trip attack, your enemy's speed is reduced by 10ft until the end of your next turn. While they have this penalty, they suffer disadvantage to Athletics checks and challenges.


Longsword
Combat

Combat Blades
1d8 Slash | Pierce MGT |D| + DEX |E|
Melee, Versatile (1d10), One-Handed, Balanced, Disarm, Lunge
M|2 450 Sol
"Generally a hand and a half handle, this sword is favored by spellblades for its ease of use in one hand or two. Masters become devastatingly accurate, standing up to even master duelists."
Your critical hit range is 19-20 and while wielding with two hands your critical hit range is 18-20.


Montante
Combat

Combat Blades
Polearms
2d6 Slash | Pierce MGT |D| + FRT |E|
Melee, Reach, Two-Handed, Heavy, Balanced
L|3 2,250 Sol
"A long greatsword made famous by western Europeans, similar to a polearm in reach and technique thanks to a handle above the guard called a ricasso. The Master has learned the famous protection technique, keeping an ally safe with expert application of refined angles and parries."
On your turn, you can use your reaction to enter a protective stance. Until the start of your next turn, all attacks against allies within your range suffer disadvantage.


Odachi
Combat

Combat Blades
Dueling Blades
2d8 Slash | Pierce MGT |D| + FRT |E|
Awkward, Melee, Two-Handed, Heavy, Deflect, Keen, Sunder
L|3 1,500 Sol
"The famous horse killer blade from late period Japan, this greatsword has a curved edge and a huge handle to give the master a perfect balance of defense and offense"
You deal one additional damage die to your target if you attack a different target than your previous attack.


Scimitar
Combat

Combat Blades
Dueling Blades
1d6 Slash MGT |D| + FRT |E|
Melee, One-Handed, Finesse, Light, Deflect, Riposte, Keen
L|3 750 Sol
"A single-handed curved sword, with generally more weight in the blade than the pommel. The added agility and pommel weight give the master a sweeping, mobile fighting style that benefits from flowing movements over rigid stance."
If you travel at least 4 spaces on foot or while mounted your next attack deals and addtion damage die.


Short Glaive
Combat

Combat Blades
Polearm
3d4 Slash | Pierce MGT |D| + FRT |E|
Melee, Two-Handed, Finesse, Balanced, Brace, Lunge, Puncture
L|3 750 Sol
"A glaive weapon with a shorter handle, usually in the range of length of a greatsword, but much lighter as the metal blade is smaller and more than half of the weapons wooden haft. A short glaive is favored among elven armies as an effective long weapon that is both heavy hitting and light enough to use with finesse. Masters move with the swift, dangerous grave of the elven masters of this weapon."
When you take a second move action you do not provoke oppurtunity attacks during that movement, and when you end your movement you can make an attack as part of the same action.


War Sword
Combat

Combat Blades
1d10 Slash | Pierce MGT |D| + SEN |E|
Melee, One-Handed, Heavy, Stagger, Versatile 2d6
L|3 900 Sol
"Child of the Longsword and Greatsword, this sword's length lies between the two, combining both styles. A master cuts through larger targets like a Greatsword, with deft precision of the tip like a longsword."
Your critical hit range is 19-20 while wielding one handed, and 18-20 if wielding two handed. Against size Large and Larger enemies, your damage is 2d8.


Martial

Crossbows

-

Engineered for power and range

Crossbows require less training to operate than a bow and are often more powerful, but their Reload time keeps them from making the former obsolete, while their ease of use prevents them from being made obsolete by firearms. Unlike a bow, crossbows require time to Reload, shown in their description. They pack a harder punch to make up for slower attacks, but bolts are small and usually metal, making them punch much harder on a critical hit. Masters of the crossbow shoot in combat without distraction, and dodge and weave with their smaller ranged weapon when in melee.

Unlike a bow or launch weapon, a crossbow can be stored loaded, and primed to shoot. Crossbows also have a special Reload rule; If you do not move on your turn, you Reload your crossbow for free at the end of your turn.

Proficiency Features
[ C ] Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver.
[ A ] -
[ S ] -
[ E ] -



Grapple Crossbow
Crossbow

Combat Blades
Dueling Blades
Bludgeons
1d6+4 Slash | Pierce MGT |D| + SEN |E|
Ranged (80/320), Two-Handed, Reload bonus, Heavy, Clockwork, Entangle, Keen, Penetrate, Trip
L|3 5,250 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Hand Crossbow
Crossbow

Combat Blades
Dueling Blades
Bludgeons
1d6+2 Pierce MGT |D| + SEN |E|
Ranged (30/120), One-Handed, Reload free, Light, Hipshot, Keen
L|3 2,250 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.


Heavy Crossbow
Crossbow

Combat Blades
Dueling Blades
Bludgeons
1d10+4 Pierce MGT |D| + SEN |E|
Ranged (100/400), Two-Handed, Reload bonus, Heavy, Keen, Penetrate, Puncture, Trip
L|3 1,500 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.


Hidden Crossbow
Crossbow

Combat Blades
Dueling Blades
Bludgeons
1d4+1 Pierce MGT |D| + SEN |E|
Ranged (20/60), One-Handed, Affixed, Reload object interaction, Clockwork, Conceal, Hipshot, Keen
L|3 4,500 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Light Crossbow
Crossbow

Combat Blades
Dueling Blades
Bludgeons
1d8+3 Pierce MGT |D| + SEN |E|
Ranged (80/320), Two-Handed, Reload reaction, Keen, Penetrate
L|3 750 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Mauler
Crossbow

Combat Blades
Dueling Blades
Bludgeons
3d4+3 Pierce MGT |D| + SEN |E|
Ranged (20/80), Two-Handed, Reload bonus, Hipshot, Keen, Puncture
L|3 3,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Portable Ballista
Crossbow

Combat Blades
Dueling Blades
Bludgeons
2d6+5 Pierce MGT |D| + SEN |E|
Ranged (150/600), Two-Handed, Reload attack, Heavy, Entangle, Keen, Knockback, Penetrate, Puncture, Trip
L|3 15,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Repeating Crossbow
Crossbow

Combat Blades
Dueling Blades
Bludgeons
1d6 Pierce MGT |D| + SEN |E|
Ranged (80/320), Two-Handed, Reload free, Keen
L|3 9,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Spinner
Crossbow

Combat Blades
Dueling Blades
Bludgeons
2d4 Slash MGT |D| + SEN |E|
Ranged (30/120), Two-Handed, Reload free, Clockwork, Disarm, Keen
L|3 3,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Martial

Dueling Blades

-

A true duelist commands control

Dueling blades are smaller, lighter weapons designed for civilian defense or judicial duels. These weapons deal less damage but have more specialized uses, often used with finesse. A dueling blade master uses the weapon speed to take advantage of a distraction and the dueling nature to deflect countless blows while dueling a single enemy.

Proficiency Features
[ C ] Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver.
[ A ] -
[ S ] -
[ E ] -


Cutlass
Dueling

Combat Blades
Dueling Blades
Bludgeons
1d6 Slash | Pierce MGT |D| + SEN |E|
Melee, One-Handed, Finesse, Deflect, Penetrate
L|3 300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.


Dagger
Dueling

Combat Blades
Dueling Blades
Bludgeons
1d4 Slash | Pierce MGT |D| + SEN |E|
Melee, Thrown (20/60), One-Handed, Finesse, Light, Balanced, Conceal
L|3 60 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.



Estoc
Dueling

Combat Blades
Dueling Blades
Bludgeons
1d8 Pierce MGT |D| + SEN |E|
Melee, Two-Handed, Finesse, Brace, Penetrate, Wound
L|3 750 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.


Kukri
Dueling

Combat Blades
Dueling Blades
Bludgeons
1d6 Slash | Pierce MGT |D| + SEN |E|
Melee, Thrown (40/80), One-Handed, Finesse, Light, Keen, Trip
L|3 90 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.


Rapier
Dueling

Combat Blades
Dueling Blades
Bludgeons
1d8 Slash | Pierce MGT |D| + SEN |E|
Melee, One-Handed, Finesse, Puncture
L|3 750 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.


Saber
Dueling

Combat Blades
Dueling Blades
Bludgeons
1d8 Slash | Pierce MGT |D| + SEN |E|
Melee, One-Handed, Finesse, Deflect, Keen
L|3 1,050 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.


Sai
Dueling

Combat Blades
Dueling Blades
Bludgeons
1d4 Pierce MGT |D| + SEN |E|
Melee, One-Handed, Finesse, Light, Conceal, Deflect, Nimble
L|3 150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Shortsword
Dueling

Combat Blades
Dueling Blades
Bludgeons
1d6 Slash | Pierce MGT |D| + SEN |E|
Melee, One-Handed, Finesse, Light, Balanced
L|3 300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Sickle
Dueling

Combat Blades
Dueling Blades
Bludgeons
1d4 Slash | Pierce MGT |D| + SEN |E|
Melee, One-Handed, Finesse, Light, Entangle, Keen, Puncture, Trip
L|3 30 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Smallsword
Dueling

Combat Blades
Dueling Blades
Bludgeons
1d6 Pierce MGT |D| + SEN |E|
Melee, One-Handed, Finesse, Light, Penetrate, Wound
L|3 900 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Sword Breaker
Dueling

Combat Blades
Dueling Blades
Bludgeons
1d4 Slash | Pierce MGT |D| + SEN |E|
Melee, One-Handed, Finesse, Light, Disarm, Deflect
L|3 1,500 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Wakizashi
Dueling

Combat Blades
Dueling Blades
Bludgeons
1d4 Slash | Pierce MGT |D| + SEN |E|
Melee, Versatile (1d6), One-Handed, Finesse, Light, Keen
L|3 150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Martial

Firearms

-

Black Powder, flint, and steel

These are late medieval to early renaissance period firearms which either strike flint or touch a lit wick to a flash pan, igniting gunpowder and propelling a projectile in most cases. They are prone to jamming, require specialized training, and create loud sound and smoke which can be to the detriment of the user. However, even combat blades struggle to have as much stopping power as even the smallest firearm. Master musketeers can quickly clear a jam, fire more accurately, and reload with lightning speed.

Proficiency Features
[ C ] All attacks crit on 19-20. If both dice would hit at advantage the attack is also a crit.
[ A ] -
[ S ] -
[ E ] -


Arquebus
Firearm

Combat Blades
Dueling Blades
Bludgeons
2d10+5 Pierce DEX |D| + SEN |E|
Ranged 300/900, Two-Handed, Reload Basic Action, Heavy, Firearm, Penetrate, Puncture, Sighted
L|3 15,000 Sol
"A muzzle loaded long gun that fires lead balls."
1d12 Pierce MGT |D| + SEN |E|
As an actionYou can arm the bayonet with an Action and the arquebus gains Brace, Double Ended d6, Finesse, Reach. You have disadvantage with ranged attacks while the bayonet is out.


Blunderbuss
Firearm

Combat Blades
Dueling Blades
Bludgeons
2d8+5 Pierce MGT |D| + SEN |E|
Ranged (40/60), Two-Handed, Reload attack, Firearm, Knockback, Hipshot, Trip, Wound
L|3 9,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.



Fire Knuckle
Firearm

Combat Blades
Dueling Blades
Bludgeons
1d4+5 Blunt | Pierce MGT |D| + SEN |E|
Ranged (10/20), Melee (1d6), Affixed, One-Handed, Reload action, Clockwork, Firearm, Hipshot, Wound
L|3 36,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Firelance
Firearm

Combat Blades
Dueling Blades
Bludgeons
1d10 Fire| Pierce MGT |D| + SEN |E|
Ranged (15ft Cone), Melee (1d12), Two-Handed, Reload bonus, Firearm, Hipshot
L|3 6,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.


Gunblade
Firearm

Combat Blades
Dueling Blades
Bludgeons
2d6+5 Slash | Pierce SEN |D| + REF |E|
Ranged 40/160, Melee (1d8), One-Handed, Reload Attack, Finesse, Firearm, Hipshot, Steady
M|3 10,500 Sol
"A single edged sword with a barrel built into the spine. It has a pistol grip handle and a trigger hidden in the guard. A master can seamlessly blend a melee and ranged attack."
When you take the Attack action on your turn, you can make one additional attack as part of your Attack action. If you made a ranged attack with this weapon, then this additional attack must be a melee attack. If you made a melee attack with this weapon, then this additional attack must be a ranged attack.


Hand Cannon
Firearm

Combat Blades
Dueling Blades
Bludgeons
2d6+5 Pierce MGT |D| + SEN |E|
Ranged (80/320), One-Handed, Reload attack, Firearm, Hipshot, Puncture
L|3 7,500 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Pepperbox
Firearm

Combat Blades
Dueling Blades
Bludgeons
1d4+5 Pierce MGT |D| + SEN |E|
Ranged (30/120), One-Handed, Reload action, Light, Firearm, Conceal, Hipshot
L|3 45,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Portable Cannon
Firearm

Combat Blades
Dueling Blades
Bludgeons
3d10+5 Blunt MGT |D| + SEN |E|
Ranged (200/800), Two-Handed, Reload action, Heavy, Firearm, Knockback, Stagger, Sunder
L|3 30,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Wrist Rocket
Firearm

Combat Blades
Dueling Blades
Bludgeons
2d4 Fire MGT |D| + SEN |E|
Ranged, Affixed, One-Handed, Reload attack, Clockwork, Firearm, Conceal, Hipshot, Nimble
L|3 4,500 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Martial

Flails

-

A fusion of brutality & flexibility

These are weapons of misdirection and circular momentum. While the weapon design can not always be optimal, the reach and flexibility gives additional options in battle. Masters with the flail can swing around shields, and use the binding property of their weapon to trip foes unready for the attack.

Proficiency Features
[ C ] Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver.
[ A ] -
[ S ] -
[ E ] -


Double Flail
Flail

Combat Blades
Dueling Blades
Bludgeons
2d4 Blunt | Pierce MGT |D| + SEN |E|
Melee, Versatile (2d6), One-Handed, Heavy, Trip, Wound
L|3 600 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Heavy Flail
Flail

Combat Blades
Dueling Blades
Bludgeons
1d8 Blunt | Pierce MGT |D| + SEN |E|
Melee, Versatile (1d10), One-Handed, Heavy, Entangle, Penetrate, Trip, Wound
L|3 300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.




Light Flail
Flail

Combat Blades
Dueling Blades
Bludgeons
1d6 Blunt | Pierce MGT |D| + SEN |E|
Melee, One-Handed, Light, Disarm, Trip
L|3 240 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Nunchaku
Flail

Combat Blades
Dueling Blades
Bludgeons
1d4 Blunt MGT |D| + SEN |E|
Melee, One-Handed, Finesse, Light, Conceal, Entangle, Trip
L|3 30 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Pole Flail
Flail

Combat Blades
Dueling Blades
Bludgeons
1d10 Blunt | Pierce MGT |D| + SEN |E|
Melee, Reach, Two-Handed, Heavy, Entangle, Knockback, Trip, Wound
L|3 750 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Rope Hammer
Flail

Combat Blades
Dueling Blades
Bludgeons
1d6 Blunt MGT |D| + SEN |E|
Melee, One-Handed, Finesse, Light, Entangle, Trip
L|3 30 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Spring Mace
Flail

Combat Blades
Dueling Blades
Bludgeons
1d8 Blunt | Pierce MGT |D| + SEN |E|
Melee, Reach, One-Handed, Clockwork, Knockback, Stagger, Trip
L|3 2,250 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Trisectional Staff
Flail

Combat Blades
Dueling Blades
Bludgeons
1d6 Blunt MGT |D| + SEN |E|
Melee, Double Ended (1d4), Reach, Two-Handed, Finesse, Entangle, Trip
L|3 300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Martial

Hammers & Picks

-

An armors worst knightmare

Designed in the late middle ages as primarily anti-armor, these weapons differ from bludgeons in that they require control of a concentrated point or face to be of any use. However, even a proficient warrior can injure the most well protected knight with a well placed hammer or pick. Masters knock foes to the ground and can even pierce or bludgeon a target through the armor that stops a hit.

Proficiency Features
[ C ] Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver.
[ A ] -
[ S ] -
[ E ] -


Great Pick
Hammer & Pick

Combat Blades
Dueling Blades
Bludgeons
2d6 Pierce MGT |D| + SEN |E|
Melee, Two-Handed, Heavy, Barbed, Entangle, Puncture, Penetrate, Wound
L|3 750 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."


Light Hammer
Hammer & Pick

Combat Blades
Dueling Blades
Bludgeons
1d6 Blunt MGT |D| + SEN |E|
Melee, Thrown (20/60), One-Handed, Light, Penetrate
L|3 60 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.




Light Pick
Hammer & Pick

Combat Blades
Dueling Blades
Bludgeons
1d4 Pierce MGT |D| + SEN |E|
Melee, Thrown (20/60), One-Handed, Finesse, Light, Penetrate, Puncture, Trip
L|3 60 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."


Lucerne
Hammer & Pick

Combat Blades
Dueling Blades
Bludgeons
2d6 Blunt | Pierce MGT |D| + SEN |E|
Melee, Reach, Two-Handed, Heavy, Brace, Penetrate, Puncture, Sunder, Trip
L|3 750 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Maul
Hammer & Pick

Combat Blades
Dueling Blades
Bludgeons
2d6 Blunt MGT |D| + SEN |E|
Melee, Two-Handed, Heavy, Knockback, Penetrate, Stagger, Trip
L|3 300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Stiletto
Hammer & Pick

Combat Blades
Dueling Blades
Bludgeons
1d4 Pierce MGT |D| + SEN |E|
Melee, One-Handed, Finesse, Light, Conceal, Penetrate, Puncture
L|3 150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Wall Pick
Hammer & Pick

Combat Blades
Dueling Blades
Bludgeons
1d4 Pierce MGT |D| + SEN |E|
Melee, Thrown (20/60), One-Handed, Light, Barbed, Entangle, Penetrate, Trip, Wound
L|3 90 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



War Hammer
Hammer & Pick

Combat Blades
Dueling Blades
Bludgeons
1d8 Blunt | Pierce MGT |D| + SEN |E|
Melee, Versatile (1d10), One-Handed, Penetrate, Stagger, Sunder
L|3 450 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



War Mallet
Hammer & Pick

Combat Blades
Dueling Blades
Bludgeons
1d10 Blunt MGT |D| + SEN |E|
Melee, One-Handed, Heavy, Knockback, Stagger
L|3 600 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



War Pick
Hammer & Pick

Combat Blades
Dueling Blades
Bludgeons
1d8 Pierce MGT |D| + SEN |E|
Melee, One-Handed, Penetrate, Puncture, Sunder, Trip, Wound
L|3 450 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Martial

Launch Weapons

-

An armors worst knightmare

Designed in the late middle ages as primarily anti-armor, these weapons differ from bludgeons in that they require control of a concentrated point or face to be of any use. However, even a proficient warrior can injure the most well protected knight with a well placed hammer or pick. Masters knock foes to the ground and can even pierce or bludgeon a target through the armor that stops a hit.

Proficiency Features
[ C ] Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver.
[ A ] -
[ S ] -
[ E ] -


Atlatl
Launch

Combat Blades
Dueling Blades
Bludgeons
1d8 Pierce MGT |D| + SEN |E|
Ranged (100/300), One-Handed, Reload object interaction, Penetrate
L|3 30 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.




Blowgun
Launch

Combat Blades
Dueling Blades
Bludgeons
1d4 Pierce MGT |D| + SEN |E|
Ranged (25/100), One-Handed, Reload free, Light, Conceal, Hipshot
L|3 30 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Portable Catapult
Launch

Combat Blades
Dueling Blades
Bludgeons
2d8 Blunt MGT |D| + SEN |E|
Ranged (150/600), Two-Handed, Reload attack, Affixed, Heavy, Knockback, Penetrate, Stagger, Trip
L|3 5,250 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Rope Dart
Launch

Combat Blades
Dueling Blades
Bludgeons
1d4 Pierce MGT |D| + SEN |E|
Ranged (20/50), Two-Handed, Brace, Conceal, Entangle, Hipshot, Puncture
L|3 300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Sling
Launch

Combat Blades
Dueling Blades
Bludgeons
1d6 Blunt MGT |D| + SEN |E|
Melee (1d4), Ranged (150/600), One-Handed, Reload free, Finesse, Light, Conceal, Disarm
L|3 3 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Sling Staff
Launch

Combat Blades
Dueling Blades
Bludgeons
1d6 Blunt MGT |D| + SEN |E|
Melee, Ranged (150/600), Double Ended (1d8), Two-Handed, Reload free, Entangle
L|3 60 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Sling Tube
Launch

Combat Blades
Dueling Blades
Bludgeons
1d6 Blunt | Slash | Pierce MGT |D| + SEN |E|
Ranged (60/180), Two-Handed, Reload object interaction, Conceal, Hipshot
L|3 300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Wrist Shot
Launch

Combat Blades
Dueling Blades
Bludgeons
1d4 Blunt MGT |D| + SEN |E|
Ranged (40/160), Two-Handed, Conceal, Disarm, Hipshot
L|3 150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Martial

Natural Weapons

-

An armors worst knightmare

Designed in the late middle ages as primarily anti-armor, these weapons differ from bludgeons in that they require control of a concentrated point or face to be of any use. However, even a proficient warrior can injure the most well protected knight with a well placed hammer or pick. Masters knock foes to the ground and can even pierce or bludgeon a target through the armor that stops a hit.

Proficiency Features
[ C ] Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver.
[ A ] -
[ S ] -
[ E ] -


Bite
Natural

Combat Blades
Dueling Blades
Bludgeons
0d0 Pierce MGT |D| + SEN |E|
Melee, Natural, Finesse, Entangle, Nimble, Wound
L|3
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.




Claw
Natural

Combat Blades
Dueling Blades
Bludgeons
0d0 Slash | Pierce MGT |D| + SEN |E|
Melee, Natural, Finesse, Keen, Nimble, Wound
L|3
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Horns
Natural

Combat Blades
Dueling Blades
Bludgeons
0d0 Blunt | Pierce MGT |D| + SEN |E|
Melee, Natural, Brace, Penetrate, Puncture, Sunder
L|3
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Slam
Natural

Combat Blades
Dueling Blades
Bludgeons
0d0 Blunt MGT |D| + SEN |E|
Melee, Natural, Heavy, Brace, Disarm, Stagger
L|3
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Tail
Natural

Combat Blades
Dueling Blades
Bludgeons
0d0 Blunt MGT |D| + SEN |E|
Melee, Double Ended (one dice size smaller), Reach, Natural, Knockback, Trip
L|3
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Tentacle
Natural

Combat Blades
Dueling Blades
Bludgeons
0d0 Blunt | Pierce MGT |D| + SEN |E|
Melee, Natural, Finesse, Light, Entangle, Trip
L|3
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Wings
Natural

Combat Blades
Dueling Blades
Bludgeons
0d0 Blunt MGT |D| + SEN |E|
Melee, Natural, Deflect (1d6), Finesse, Knockback, Trip
L|3
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Martial

Polearms

-

An armors worst knightmare

Designed in the late middle ages as primarily anti-armor, these weapons differ from bludgeons in that they require control of a concentrated point or face to be of any use. However, even a proficient warrior can injure the most well protected knight with a well placed hammer or pick. Masters knock foes to the ground and can even pierce or bludgeon a target through the armor that stops a hit.

Proficiency Features
[ C ] Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver.
[ A ] -
[ S ] -
[ E ] -


Bladed Staff
Polearm

Combat Blades
Dueling Blades
Bludgeons
2d4 Slash | Pierce MGT |D| + SEN |E|
Melee, Double Ended (1d4), Reach, Two-Handed, Finesse, Balanced
L|3 3,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Glaive
Polearm

Combat Blades
Dueling Blades
Bludgeons
2d6 Slash | Pierce MGT |D| + SEN |E|
Melee, Reach, Two-Handed, Finesse, Heavy, Balanced, Brace
L|3 600 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Guisarme
Polearm

Combat Blades
Dueling Blades
Bludgeons
1d12 Slash | Pierce MGT |D| + SEN |E|
Melee, Reach, Two-Handed, Heavy, Brace, Entangle, Trip
L|3 600 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Lajatang
Polearm

Combat Blades
Dueling Blades
Bludgeons
1d10 Slash | Pierce MGT |D| + SEN |E|
Melee, Reach, Double Ended (1d10), Two-Handed, Finesse, Heavy, Brace
L|3 2,250 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Naginata
Polearm

Combat Blades
Dueling Blades
Bludgeons
2d6 Slash | Pierce MGT |D| + SEN |E|
Melee, Reach, Two-Handed, Finesse, Balanced, Keen
L|3 750 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Partisan
Polearm

Combat Blades
Dueling Blades
Bludgeons
2d6 Slash | Pierce MGT |D| + SEN |E|
Melee, Reach, Two-Handed, Heavy, Brace, Deflect
L|3 750 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



War Scythe
Polearm

Combat Blades
Dueling Blades
Bludgeons
2d4 Slash | Pierce MGT |D| + SEN |E|
Melee, Reach, Two-Handed, Heavy, Entangle, Keen, Puncture, Trip
L|3 150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Martial

Spears

-

The oldest weapon in history

A feature in every military in history, spears have an efficiency unmatched in terms of production, training, and application. It's hard to compete with the simple design, extended reach, and stopping power of a spear. Masters have acquired the lunge, and can trade accuracy for a flurry of shots.

Proficiency Features
[ C ] All Spears gain the Lunge property, and you can Lunge without using your movement.
[ A ] -
[ S ] -
[ E ] -


Godendag
Spear

Spears
Polearms
Bludgeons
1d6 Blunt | Pierce MGT |D| + DEX |E|
Melee, Thrown 20/60, Two-Handed, Disarm, Penetrate, Puncture, Stagger, Trip
L|3 360 Sol
"A short spear with a heavy ball or weight to hold the spear point, making use of sweeping bludgeons and weighted piercing attacks. The master makes full use of the added weight for powerful blows that set their enemy off balance"
If you score a mighty blow (5 above AC), the next attack against this target gains advantage.


Harpoon
Spear

Combat Blades
Dueling Blades
Bludgeons
1d6 Pierce MGT |D| + SEN |E|
Melee, Thrown (20/60), One-Handed, Barbed, Puncture, Wound
L|3 330 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.




Hand Spear
Spear

Combat Blades
Dueling Blades
Bludgeons
1d4 Pierce MGT |D| + SEN |E|
Melee, Thrown (20/40), One-Handed, Finesse, Light, Balanced, Puncture
L|3 60 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Javelin
Spear

Combat Blades
Dueling Blades
Bludgeons
1d6 Pierce MGT |D| + SEN |E|
Melee, Thrown (30/120), One-Handed, Finesse, Light, Penetrate
L|3 30 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Lance
Spear

Combat Blades
Dueling Blades
Bludgeons
1d12 Pierce MGT |D| + SEN |E|
Melee, Reach, Two-Handed, Brace
L|3 300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Pike
Spear

Combat Blades
Dueling Blades
Bludgeons
1d12 Pierce MGT |D| + SEN |E|
Melee, Reach, Two-Handed, Heavy, Brace, Lunge, Puncture
L|3 150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Ravenbeak
Spear

Combat Blades
Dueling Blades
Bludgeons
1d10 Slash | Pierce MGT |D| + SEN |E|
Melee, Reach, Two-Handed, Heavy, Brace, Entangle, Lunge, Trip
L|3 450 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Trident
Spear

Combat Blades
Dueling Blades
Bludgeons
1d8 Pierce MGT |D| + SEN |E|
Melee, Versatile (2d4), Thrown (20/60), One-Handed, Disarm, Wound
L|3 300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



War Spear
Spear

Combat Blades
Dueling Blades
Bludgeons
1d8 Pierce MGT |D| + SEN |E|
Melee, Versatile 1d10, Thrown 30/120, Double Ended 1d4, One-Handed, Penetrate, Puncture
L|3 750 Sol
"A short, throw-balanced, banded spear with a hefty counterweight for one-handed control or a two-handed bludgeon. A master is a true war fighter, using spear techniques as ancient as the armies that employed them."
If you use this weapon one-handed, you can use Double Ended as if you were using it with two. In two hands, you deal an extra d4 weapon damage each time you hit with the main melee attack.


Winged Spear
Spear

Combat Blades
Dueling Blades
Bludgeons
1d6 Pierce MGT |D| + SEN |E|
Melee, Versatile (1d8), Thrown (30/120), One-Handed, Finesse, Disarm, Penetrate
L|3 750 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Martial

Throwing Weapons

-

An armors worst knightmare

Designed in the late middle ages as primarily anti-armor, these weapons differ from bludgeons in that they require control of a concentrated point or face to be of any use. However, even a proficient warrior can injure the most well protected knight with a well placed hammer or pick. Masters knock foes to the ground and can even pierce or bludgeon a target through the armor that stops a hit.

Proficiency Features
[ C ] Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver.
[ A ] -
[ S ] -
[ E ] -


Bolas
Thrown

Combat Blades
Dueling Blades
Bludgeons
1d4 Blunt MGT |D| + SEN |E|
Thrown (20/30), One-Handed, Entangle
L|3 30 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Boomerang
Thrown

Combat Blades
Dueling Blades
Bludgeons
1d6 Blunt | Slash MGT |D| + SEN |E|
Melee, Thrown (40/120), One-Handed, Finesse, Light, Disarm
L|3 90 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Chakram
Thrown

Combat Blades
Dueling Blades
Bludgeons
1d6 Slash MGT |D| + SEN |E|
Melee, Thrown (40/120), One-Handed, Finesse, Light, Keen
L|3 3 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Dart
Thrown

Combat Blades
Dueling Blades
Bludgeons
1d4 Pierce MGT |D| + SEN |E|
Thrown (30/60), One-Handed, Finesse, Light, Penetrate, Puncture
L|3 3 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."


Kunai
Thrown

Combat Blades
Dueling Blades
Bludgeons
1d4 Pierce MGT |D| + SEN |E|
Melee, Thrown (20/60), One-Handed, Finesse, Light, Conceal, Deflect
L|3 3 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Mambele
Thrown

Combat Blades
Dueling Blades
Bludgeons
1d6 Slash | Pierce MGT |D| + SEN |E|
Melee, Thrown (40/120), One-Handed, Finesse, Light, Deflect
L|3 60 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Net
Thrown

Combat Blades
Dueling Blades
Bludgeons
No Damage MGT |D| + SEN |E|
Thrown (10/20), Two-Handed, Entangle
L|3 30 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Throwing Knife
Thrown

Combat Blades
Dueling Blades
Bludgeons
1d4 Slash | Pierce MGT |D| + SEN |E|
Melee, Thrown (30/90), One-Handed, Finesse, Light, Conceal
L|3 8 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Throwing Shot
Thrown

Combat Blades
Dueling Blades
Bludgeons
1d10 Blunt MGT |D| + SEN |E|
Thrown (20/60), One-Handed, Knockback, Penetrate, Stagger, Trip
L|3 15 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Throwing Star
Thrown

Combat Blades
Dueling Blades
Bludgeons
1d4 Pierce MGT |D| + SEN |E|
Thrown (20/60), One-Handed, Finesse, Light, Conceal, Nimble
L|3 3 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Martial

Whips

-

An armors worst knightmare

Designed in the late middle ages as primarily anti-armor, these weapons differ from bludgeons in that they require control of a concentrated point or face to be of any use. However, even a proficient warrior can injure the most well protected knight with a well placed hammer or pick. Masters knock foes to the ground and can even pierce or bludgeon a target through the armor that stops a hit.

Proficiency Features
[ C ] Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver.
[ A ] -
[ S ] -
[ E ] -


Kusarigama
Whip

Combat Blades
Dueling Blades
Bludgeons
1d6 Blunt | Slash | Pierce MGT |D| + SEN |E|
Melee, Reach, Double Ended (1d6), Two-Handed, Finesse, Entangle, Stagger, Trip
L|3 900 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."


Meteor Hammer
Whip

Combat Blades
Dueling Blades
Bludgeons
1d4 Blunt MGT |D| + SEN |E|
Melee, Reach, Two-Handed, Finesse, Conceal, Entangle, Lunge, Trip
L|3 150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."



Scorpion Whip
Whip

Combat Blades
Dueling Blades
Bludgeons
1d6 Slash | Pierce MGT |D| + SEN |E|
Melee, Reach, One-Handed, Finesse, Entangle, Keen, Trip
L|3 150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Scourge
Whip

Combat Blades
Dueling Blades
Bludgeons
1d6 Slash MGT |D| + SEN |E|
Melee, One-Handed, Disarm, Trip, Wound
L|3 90 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Spiked Chain
Whip

Combat Blades
Dueling Blades
Bludgeons
1d6 Slash | Pierce MGT |D| + SEN |E|
Melee, Reach, One-Handed, Disarm, Entangle, Sunder, Trip
L|3 300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



War Poi
Whip

Combat Blades
Dueling Blades
Bludgeons
1d6 Blunt | Fire MGT |D| + SEN |E|
Melee, Reach, Fire (1d4), Two-Handed, Finesse, Clockwork, Disarm, Entangle, Knockback, Trip
L|3 450 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Whip
Whip

Combat Blades
Dueling Blades
Bludgeons
1d4 Slash MGT |D| + SEN |E|
Melee, Reach (15ft), One-Handed, Finesse, Disarm, Entangle, Trip
L|3 60 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



Whip Dagger
Whips

Combat Blades
Dueling Blades
Bludgeons
1d4 Slash | Pierce MGT |D| + SEN |E|
Melee, Two-Handed, Finesse, Reach, Conceal, Entangle
L|3 450 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use Deception instead of Sleight of Hand for Conceal.

While Dual Wielding the Cane and Sword, the Cane becomes a Light Club & gains Deflect d8, and if you hit with an attack with the Cane you can deal only your weapon modifier in damage, minimum 1, and give yourself Advantage on your next attack against them.



 

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