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Player's Handbook
D&D 5e Unchained
\pagebreakNum - {E} Enhanced Attack - {D1} Bludgeoning - {D2} Piercing - {D3} Slashing - {M} Movement - {TP} Tool Passive - {BA} Bonus Action - {RA} Reaction - {P} Passive Action - {A} Basic Action - {MA} Movement Action - {FA} Free Interaction - {MG} Magic - {WP} Weapon Properties - {HD} Stealth or Hide or Concealed
- {affixed} - {awkward} - - Balanced: Reroll 1's, and 2's if used Two-Handed. - Barbed: When entangled deal dmg dice if grapple ends. - Brace: ({BA}) Trgt all w/in 20ft, proc AoO if trgt moves w/in range, atk adv, on-hit crit and trgt spd drops to 0 - Clockwork !May use Int!: Repair/SR or accrue -1/day - Conceal: ({HD}) unequipped, SoH vs PP, gain adv on atk. - Deflect: ({RA}) abate dmg by 1d+mod(x2 if 2H); 1/wpn. - Disarm: ({E}) Mod dmg, str/dex save, Disarm Item. - Double-Ended: +1 attack, dont add modifier to extra. - Entangle: ({E}) Mod dmg, str/dex save, Grapple, your atks auto hit on trgt (melee), mod dmg, save to break free. - Finesse: !May Use Dex! - Firearm: Has Firearm properties, no atk underwater. - Missfire: - Ammo: - Automatic: - Burst-Fire: - Single-Fire: - Scatter: - Loud: - Explosive: - Storm Charged: - Heavy: - Hipshot: - Keen:
\columnbreak
- Knockback: - Light: - Lunge: - Melee: - Natural: - Nimble: - One-Handed: - Punch: - Puncture: - Ranged: - Reach: - Reload: - Riposte: - Sighted: - Slip: - Stagger: - Steady: - Sunder: - Thrown: - Traip: - Two-Handed: - Versatile: - Wound:
\pagebreakNum #### Diskarmor
UNCOMMON
***+2 AC, 8 lb, 5 gp*** An esoteric weapon of gnomish invention, a diskarmor is a round shield attached to a chain mechanism that retracts quickly after the chain reaches its length to make essentially a shield yo-yo. The user can toss it out to wield it like a large flail, then retract it to be used as a shield again. Diskarmor is a shield which has the following properties: | | | |:--:|:--:| | **One-Handed, Reach, Melee d6 {D1}, Clockwork, Entangle, Trip** |**A *Diskarmor* is not considered a weapon.** | | | |:--:|:--:| | **Basic** | You can replace any of your attacks with an attack using the **Diskarmor**. This attack does not benefit from your ability modifier to damage unless you have the **Two-Weapon Fighting Style**. | | | | | **Master** | When an ally within 10ft of you is hit by an attack, you can use your **reaction** {F} toss the shield to provide disadvantage on the attack, possibly negating an attack. | | | | |:--:|:--:|
- Clockwork {TP} : Int atk, Repair/SR or -1/LR *Cumulative* - Entangle {E} : Mod only, Str/Dex Save or *Grappled* - Trip {E} : Mod only, Str/Dex Save or knocked *Prone*
#### Spell Title
SPELL 1
UNCOMMON
RARE
UNIQUE
KEYWORD
10 gp
{2A} somatic, verbal
Needed for reaction spells.<
touch
any number of creatures
20-foot burst
Fortitude, Reflex or Will
Add the spell effect here. You can copy result effects (r1 to r4 styles) from the above examples. Remember, you can't bold or italic using Markdown in
rule
fields.
The spell has improved effect.
Check the CSS for all heightened options.
\columnbreak #### Creature Name
CREATURE 1
UNCOMMON
RARE
UNIQUE
LE
MEDIUM
KEYWORD
+5; darkvision
common
Acrobatics +12, Diplomacy +15, Intimidating +12, Performance +17, Religion +14
+1
+2
+3
+0
-5
+2
19 (14 when broken)
+3
+6
+3
48
8
bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
cold 10
fire 5
30 feet
{1A} stone fist +19 (magical)
2d12+6 bludgeoning plus Grab
{1A} flaming coal +12 (finesse, fire, magical, range increment 80 feet)
2d6+6 bludgeoning and 2d8 fire
Arcane
23
+14
dispel magic, invisibility, resist energy
ray of enfeeblement, true strike (×2);
detect magic, ghost sound, mage hand, ray of frost, read aura
Ability Name
{2A} Describe your ability here and set the proper action icon. You can copy paragraphs like this one in any section above to explain an innate ability or reaction of the creature.
## Example Item #### Item Name
ITEM 1
UNCOMMON
RARE
UNIQUE
KEYWORD
10 gp
held with 2 hands
L
{2A} interact
4
16
8
Description of the item. If it is a poison, apply the block below. Remove it the item is not a poison.
DC 40 Fortitude
30 minutes
1 day
1d6 poison damage and enfeebled 1 (10 minutes)
2d6 poison damage and enfeebled 1 (10 minutes)
2d6 poison damage and enfeebled 1 (10 minutes)
2d6 poison damage and enfeebled 1 (10 minutes)
2d6 poison damage and enfeebled 1 (10 minutes)
2d6 poison damage and enfeebled 1 (10 minutes)
lesser
1
10 gp
This item has +1 item bonus.
greater
6
160 gp
This item has +2 item bonus.
major
12
960 gp
This item has +3 item bonus.
\pagebreakNum \pagebreakNum ####
Spell Name
{L} | | |:-:| **type - school** ***[tags/tags/tags]***
Base Mana Cost: {Ma} [ 1 ] Mana
Casting Time: {A} [ 1 ] Action
Range: {MS} [ 120 ] Feet
Components: -[ V ]-, -[ S ]-, -[ M ]-
Duration: Instantaneous #### ||| |:-:|:-:|
*"Flavor"*
Description | Aptitude | Spell Augmentation | Mana Cost | |:-:|:-:|:-:| | Basic | Add + 1d8 to damage of spell | + 1 {Ma} | | Adept | Add + 1d8 to damage of spell | + 1 {Ma} | | Intermediate | Add + 1d8 to damage of spell | + 1 {Ma} | | Advanced | Add + 1d8 to damage of spell | + 1 {Ma} |
\pagebreakNum
Choose a car:
Volvo
Saab
Mercedes
Audi
###### TEST **Cantrip - Evocation** ***[Fire/Elemental/Arcane]*** ####
*Fire Blast*
{L} | | |:-:|
Maker
Mundane
Magick
Martial
Manipulate
Base Mana Cost: {Ma} [ 0 ] Mana
Casting Time: {A} [ 2 ] Action Point
Range: {MS} [ 120 ] Feet or [ 24 ] spaces
Components: -[ V ]-, -[ S ]-
Duration: Instantaneous #### ||| |:-:|:-:|
*"Raising their hand a mote of fire erupts from the casters palm and burst on impact with the target, embers swirling."*
You hurl a mote of fire at a {MS} 5 ft. space within range. All targets make a saving throw taking
(Pro. Mod) d4's
in
Fire Damage
on a failed save or half as much on a successful save. *A flammable object hit by this spell ignites if it isn't being worn or carried.* | Spell Augmentation | Mana Cost | |:-:|:-:| |
Enhance
: **Damage Dice become d6's when
{Ma} mana is spent to augment spell.** | -- | |
Barrage
: **Produce extra motes equal to the
amount of {Ma} Mana spent on Cast.** | + 1 {Ma} | |
Burst (Shape)
: **Now affects spaces within a
Cone (5 ft. x Pro Mod) using targeted
space as the starting point.** | + 1 {Ma} | |
Beam (Shape)
: **Now affects spaces within a
Line (10 ft. x Pro Mod) using targeted space
as the starting point** | +2 {Ma} | |
Explode (Shape)
: **Now affects spaces within a
Sphere (5 ft. x Pro Mod) using targeted space
as the starting point.** | + 2 {Ma} | || |:-:| ####
####
***Fire Bolt***
{L} | | |:-:| **Cantrip - Evocation** ***[Fire/Elemental/Arcane]***
Base Mana Cost: {Ma} [ 0 ] Mana
Casting Time: {A} [ 1 ] Action
Range: {MS} [ 120 ] Feet
Components: -[ V ]-, -[ S ]-, -[ M ]-
Duration: Instantaneous #### ||| |:-:|:-:|
*"Raising their hand a mote of fire erupts from the casters palm and burst on impact with the target, embers swirling."*
You hurl a mote of fire at a creature or object within range. Make a Ranged Spell Attack, on a hit target takes
1d10
in
Fire Damage
. *A flammable object hit by this spell ignites if it isn't being worn or carried.* || |:-:| | Level 5: **On a hit target takes
2d10
in
Fire Damage
**| | Level 11: **On a hit target takes
3d10
in
Fire Damage
**| | Level 17: **On a hit target takes
4d10
in
Fire Damage
**| \pagebreakNum
#### Flame Elementalism
Basic
Fire
Elemenetalism
Magick
Attack
Manipulate
1 Soul Point
{A} somatic
15 ft x Proficiency in Skill
1 Space (5ft cube)
Through shear force, finesse or will you command fire as an extension of yourself allowing you to manipulate nearby fires, create flames from thin air and shape them with swift precision.
The spell has improved effect.
Check the CSS for all heightened options.
#### Traits - **Attack |C|**: martial - **Damage |F|**: damage - **Manipulate |E|**: control - **Range |C|**: range - **Augment |C|**: attack #### Cane Sword
Ambush Weapon
Bludgeons
Combat Blades
Dueling Blades
1,050 Sol
L3
1d6
Blunt {D1}| Slash {D3}| Pierce {D2}
Awkward, Conceal, Entangle, Finesse, 1-Handed, Trip
Melee
MGT
[ D ]
, DEX
[ E ]
Ambush
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
\pagebreakNum
# Martial ##### Weapon Properties
# -
#### Affixed
Weapon Property
This item is worn like clothing and can not be the subject of the
Disarm
Property. While not equipped this weapon is still attached to the body leaving that hand open.
Affixed
weapons can be dual wielded without having the
Light
property.
#### Awkward
Weapon Property
A creature can not use this weapons
Grade Modifier
unless they have proficiency in at least one other category involving this item or this item has multiple proficiencies required to wield.
#### Balanced
Weapon Property
When this weapon rolls a 1 on any of its damage dice, you may reroll that dice but must use the new result. If this weapon has the
Two Handed
property or is using its
Versatile
property you may reroll and 1's or 2's for damage daice.
#### Barbed
Weapon Property
When this weapon is subjecting a target to the
Entangle
property the target will take this weapons damage dice, no modifiers, every time they make an escape attempt from the weapons grapple or restrain condition.
#### Brace
Weapon Property
On your turn, you can use an action, with this weapon, to enter a
Braced
state against any and all targets you can see. If any of those targets enter your weapons reach before your next turn you can make an attack against them with
Advantage
as a reaction. If the attack hits, it is treated as a
Critical
hit and the creature's speed is reduced to 0 until the start of its next turn. You lose the the
Braced
state after making this attack, when you are prevented from using reactions or move from the position where you began bracing.
#### Clockwork
Weapon Property
This weapon has complex mechanical parts and requires a
Weapon Upkeep
rest action at least once per day that it is used or it gains the
Damaged
property and will gain the
Jammed
condition after each use while it has the
Damaged
property. This weapon may use
Mind
in place of one of it's
Weapon Grades
.
\columnbreak
#### Conceal
Weapon Property
This weapon is considered
Hidden
unless equipped or out in the open. If this weapon is
Hidden
you may attempt to attack someone while maintaining the
Hidden
condition. When you make this
Hidden
attack, make a
Sleight of Hand
skill test vs. the targets
Passive Perception
. If you succeed this attack gains advantage and the target counts as
Suprised
. You must take the
Hide
action before you can use this weapons
Conceal
property again against any creature who witnessed you use the weapon. A creature can roll a
Discernment
skill test against your
Passive Slieght of Hand
and on a success
#### Deflect
Weapon Property
When you are struck by a
Melee
weapon you can use your reaction to roll your weapons
Defelct
dice and reduce the damage taken by that amount plus your
Grade
modifier. If you are wielding a weapon with the
Two Handed
property or using the
Versatile
property of a weapon you may add double your
Grade
modifier. If you are wielding 2 separate weapons with the
Deflect
property, you may roll both and choose the highest roll. You do not add your
Grade
modifier to your off-hand attack unless you could normally add it to attack. This does not interact with other weapon properties that could affect dice rolls.
#### Disarm
Weapon Property
This weapon can replace its regular attack with a Disarm attack applying only their
Grade
modifier as damage. The creature that was hit must make a
Sleight of Hand
or
Athletics
test vs your weapon test. On a failure they drop one held object of your choice, landing within 1 {MS} space of them in a direction of your choosing. If you have a free hand, you can come into possession of the disarmed object. If your target is one category size larger than you or using a two-handed weapon, it gains advantage on this save, while enemies two size categories larger than you are immune to this attack from you. If it is smaller than you, it suffers disadvantage.
#### Double Ended
Weapon Property
When you attack with a double ended weapon, you can also make an off hand attack using the double ended damage and add your modifier to damage. Target must be within 1 {MS} space of you.
\pagebreakNum #### Entangle
Weapon Property
This weapon can replace its regular attack with an Entangle attack applying only their
Grade
modifier as damage.
#### Finesse
Weapon Property
When making an attack with a
Finesse
weapon, you can use your
Dexterity
modifier in place of one of your other
Grade
stats for attack and damage rolls.
#### Firearm
Weapon Property
On an attack roll, rolling on or below this weapons Firearm number causes the weapon to gain the
Jam
condition. As an action you can remove the
Jam
condition, otherwise you can not make a ranged attack until the weapon loses the
Jam
condition. Firearm weapon can't make ranged attacks underwater, and if they are subjected to water such as from rain or a spell with the water tag the Firearm number doubles until you have used the
Weapon Upkeep
rest action. All firearm weapons create a sound which can be heared hundreds of feet away when an attack is made with them.
#### Heavy
Weapon Property
When making an attack with a
Heavy
weapon, you have disadvantage if you dont at least have a 15
Might
and 15
Dexterity
if is a Ranged Weapon.
#### Hipshot
Weapon Property
When making an attack with a
Hipshot
weapon, you ignore the disadvantage from a hostile creature within
Melee
range of you.
#### Keen
Weapon Property
When you score a
Critical Hit
or a
Powerful Blow
add an additional damage die which is not doubled by a
Critical Hit
.
#### Knockback
Weapon Property
When making an attack with a
Knockback
weapon, you can choose to deal only your grade modifier in damage and your target needs to make an
Athletics
challenge against your weapon roll. If the target loses they are knocked back 1 space in a direction of your choice. If the target is one size larger than you they have advantage on their roll. If the target is 2 sizes larger than you then they are immune to this propety.
#### Light
Weapon Property
In order to duel wield you must have weapons with the
Light
property equipt. When you make an attack with your main hand you may make an off hand attack as part of the same action but you do not add your Grade modifier to your off hand attack.
#### Lunge
Weapon Property
When making an attack with a
Lunge
weapon, if you have taken the move action before this attack you can increase your range by 1 space. If you move at least 4 spaces in a straight line before attacking you can make an attack, with this weapon, as part of your move action.
\columnbreak #### Melee
Weapon Property
When making an attack with a
Melee
weapon, your attack has a normal range of 1 {MS} space.
#### Natural
Weapon Property
A Natural weapon is a part of a creatures body and can not be disarmed, removed or broken and count as being always equipped. Damage die for natural weapons are unique to the creature and are also affected by the size of the creature.
#### Nimble
Weapon Property
When wielding a nimble weapon you gain advantage, instead of disavantage, while making attacks in the following conditions: Grappled, Restrained, Prone or Squeezed.
#### One-Handed
Weapon Property
This weapon requires only one hand to wield properly. It cannot be wielded with two hands unless stated otherwise.
#### Penetrate
Weapon Property
This weapon is designed to penetrate through armor and when making an attack you can forgo your proficiency bonus to hit and add double your proficiency bonus to damage.
#### Puncture
Weapon Property
This weapon is designed to deal the most damage to vital points. When you roll max on any of the die for this weapon you may roll that die again and add it to the total damage. This can keep happening as many times as you roll maximum values on the damage diece, even on the new rolls. New dice generated by the puncture property are not affected by any other property.
#### Ranged
Weapon Property
Ranges weapons make a ranged weapon attack. It must be loaded with ammunition to make an attack. The ranged numbers list the normal and long distance respectively. Attacks made past the normal range but in the long range has disadvantage to hit. You also have disadvantage on attacks if you are within a weapons reach of a hostile creature. A ranged weapon can not target a creature outside its long range.
#### Reach
Weapon Property
This weapons weapon attack have its reach extended by the number listed next to the reach property.
\pagebreakNum #### Reload
Weapon Property
Some ranged weapons require extra time to reload and prime for another attack. From fastest to slowest, these are; Free Action, Swift Action, Object Interaction, Reaction, Basic Action, Complex Action, Full Round Action. - Reload weapons require two hands to Reload unless otherwise stated. - Reload as a Free Action means it reloads as part of the attack like a bow. - Reload weapons must be reloaded before you can make another attack with that weapon. - Reload weapons can be reloaded using any action that is slower than the speed of the action needed to Reload.
#### Riposte
Weapon Property
If an hostile creature misses you with an attack or you reduce the damage of that attack to 0 by any means, your next weapon attack gains advantage that target.
#### Sighted
Weapon Property
You can spend a Basic Action to gain the Sighted condition on your weapon allowing you to reroll all weapon damage dice, taking the highest result, on all attacks made with this weapon until the beginning of your next turn. You can not enter the Sighted condition if you used a move action on the same round. Moving also removes the Sighted Condition.
#### Slip
Weapon Property
This weapon is designed to slip into gaps of armor or natural protection such as bones or scales. When you have advantage, this weapon gains an additional damage die.
#### Stagger
Weapon Property
The weight of your weapon can stagger the enemy's defense, knocking them off balance. Everytime you hit a target with this weapon you may force them to make an athletics check vs your weapon roll, gaining the Stagger condition on failure and flat footed as well if they critically fail. You can also choose to only deal your weapons Grade modifier in damage to automatically apply the stagger property to the target. Stagger condition makes it so the next attack against the creature is at advantage. You can not stagger an enemy two sizes larger than you and critical hits always stagger the target automatically.
#### Steady
Weapon Property
This weapons is designed to allow is wielder to shoot on the move. Once per round when you use the the move action you may take the Attack Action as a Free Action using only weapons with the Steady property.
\columnbreak #### Sunder
Weapon Property
You may make a Sunder Attack, dealing only your grade modifier in damage to the target. You then select a piece of armor, shield, equipment or weapon that they have equipped and make a weapon roll vs their armor, shield, equipment or weapon roll, giving that item the damaged condition if you win or the broken condition if you critically win or win by 5 or more. If you use a sunder attack and target an item with that already has the damaged condition the item automatically gains the broken condition.
#### Thrown
Weapon Property
This weapon can make a ranged weapon attack by throwing it at the enemy, dealing their melee damage unless a different damage value is listed after the Thrown weapon property. You can draw and throw a weapon as part of the attack.
#### Trip
Weapon Property
When you hit with a Trip attack, you deal only your Grade modifier in damage on hit, minimum of 1, and your enemy must succeed on its choice of a athletics or acrobatics roll vs your weapon roll, being knocked prone on failure. Enemies one size category larger than you gain advantage on this roll. Enemies two size categories larger than you are immune.
#### Two-Handed
Weapon Property
This weapon requires two hands to use when you attack with it. While wielding a two-handed melee weapon, you add half of your Grade modifier to the damage roll in addition to the normal Grade modifier for that weapon.
#### Versatile
Weapon Property
This weapon can be used with one or two hands and you can switch between them at any time. While wielding a two-handed melee weapon, you add half of your Grade modifier to the damage roll in addition to the normal Grade modifier for that weapon.
#### Wound
Weapon Property
This weapon is particularly vicious or wounding. When you score a mighty blow (10 or more above AC), the target creature gains a wound. At the start of that creature's turn, it loses hit points equal to the roll of one of your weapon's damage dice. At the end of each of its turns, the creature makes a Constitution saving throw, losing the wound on a success. A creature also loses this wound if it regains any hit points or if a creature uses a healer's kit to succeed on a Medicine check equal to your weapon roll.
\pagebreakNum \pagebreakNum
# Martial ##### Ambush
# -
##### The Weapons of an Assassin These weapons are not designed for battle, rather for close quarters or surprise attacks. They are easily hidden or disguised, and in the right hands can end a fight before it's even started. Ambush masters have learned to strike more critically, taking full advantage of a surprise attack, and can strike fast enough to turn an enemy's miss into an opening. | Proficiency | Features | |:---:|:-----------:| |
[ C ]
| Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. | |
[ A ]
| A successful surprise hit is a critical hit. May use a reaction to counterattack a creature. | |
[ S ]
| - | |
[ E ]
| - | ---- #### | | | |:--:|:--:|
#### Cane Sword
Ambush
Combat Blades
Dueling Blades
Bludgeons
1d6
Blunt {D1}| Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Awkward, Conceal, Entangle, Finesse, Light, Melee, One Handed, Trip
L|3
1,050 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Compass Blade
Ambush
Throwing
Dueling Blades
Combat Blades
2d4
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Awkward, Clockwork, Double Ended 2d4, Finesse, Keen, Melee, Nimble, One Handed, Throwing (40/60), Wound
L|3
3,000 Sol
"A large wheel blade held by the center, that when a trigger is pressed, four blades deploy in a cross shape."
When the blades are deployed lose the
Nimble
property and gain the
Deflect
2d4 property and your
Double Ended
attack on your turn gains advantage.
---- #### | | | |:--:|:--:| \columnbreak -- #### Guantlet, Weaponized
Ambush
Shields
Medium Armor
Heavy Armor
1d4
Blunt {D1}v Slash {D3}v Pierce {D2}
MGT
|D|
+ DEX
|E|
Affixed, Conceal, Deflect, Disarm, Melee, Nimble, One Handed, Riposte, Stagger
M|2
90 Sol
"Rather than used solely for protection, a weaponized gauntlet is reinforced for punching attacks, and may feature small barbs, blades or spikes on the knuckles or along the wrist. Suits of armor often incorporate one or two gauntlets like these."
When you are hit with a
Melee
attack, as a
Reaction
before the damage, you can attempt a
Disarm
attack. If you disarm the enemy, you take no damage and come into possession of the weapon, in the case of spells you have until the end of your next round to use it replacing any attack, before the spell is dispelled.
Weaponized Guantlet
can not be used while wielding another weapon or equipment in the same hand.
---- #### | | | |:--:|:--:|
#### Hidden Blade
Ambush
Launch Weapons
1d4
Pierce {D2}
MGT
|D|
+ SEN
|E|
Affixed, Awkward, Clockwork, Conceal, Finesse, Melee, Nimble, One Handed, Slip
M|2
2,250 Sol
"A mechanical means to deploy a piercing dagger from under the wrist built into a bracer. The master takes full advantage of a suprise attack, ending a life in an instant."
Suprised
creatures take maximum damage from this weapon and any attachers.
---- #### | | | |:--:|:--:|
#### Interceptor
Ambush
Unarmored Armor
Light Armor
Shield
1d3
Blunt {D1}
MGT
|D|
+ SEN
|E|
Affixed, Awkward, Conceal, Deflect, Entangle, Finesse, Melee, One Handed, Trip
M|2
90 Sol
+1 AC
1d8
"A thick wool cloak, silk scarf, wide brimmed hat, or any thick clothing modified to be used as an interceptor."
Deflect
can be used against ranged weapon attacks. When a creature you can see attacks a target within 1 space of you, you can use your
Reaction
to impose disadvantage.
---- #### | | | |:--:|:--:| \pagebreakNum #### Katar
Ambush
Combat Blades
Dueling Blades
Bludgeons
1d4
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Finesse, Light, Conceal, Keen, Nimble
L|3
150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Knuckle Axe
Ambush
Combat Blades
Dueling Blades
Bludgeons
1d6
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Finesse, Light, Deflect, Keen
L|3
300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Punch Dagger
Ambush
Combat Blades
Dueling Blades
Bludgeons
1d4
Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Finesse, Light, Conceal, Nimble, Penetrate
L|3
30 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak #### Side Baton
Ambush
Combat Blades
Dueling Blades
Bludgeons
1d6
Blunt {D1}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Light, Deflect
L|3
150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### War Fan
Ambush
Combat Blades
Dueling Blades
Bludgeons
1d4
Blunt {D1}| Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Finesse, Light, Conceal, Keen, Wound
L|3
300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum
# Martial ##### Axes
# -
##### They can do more then cut lumber Axes easily chop through targets using weight instead of a honed edge and an axe beard in the hands of a trained combatant can be used to trip and bind, even disarm. Axe masters carry the weight of the head through soft targets and into others and can fell even the stoutest foes with a woodcutter's swing. | Proficiency | Features | |:---:|:-----------:| |
[ C ]
| Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. | |
[ A ]
| - | |
[ S ]
| - | |
[ E ]
| - | ---- #### | | | |:--:|:--:|
#### Battle Axe
Axe
Combat Blades
Dueling Blades
Bludgeons
1d8
Slash {D3}
MGT
|D|
+ SEN
|E|
Melee, Versatile (1d10), One-Handed, Trip
L|3
300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Broad Axe
Axe
Combat Blades
Dueling Blades
Bludgeons
1d12
Slash {D3}
MGT
|D|
+ SEN
|E|
Melee, Two-Handed, Heavy, Disarm, Trip
L|3
300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
.
---- #### | | | |:--:|:--:|
\columnbreak
#### Great Axe
Axe
Combat Blades
Dueling Blades
Bludgeons
1d12
Slash {D3}
MGT
|D|
+ SEN
|E|
Melee, Two-Handed, Heavy, Disarm, Trip
L|3
300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
.
---- #### | | | |:--:|:--:|
#### Halberd
Axe
Combat Blades
Dueling Blades
Bludgeons
2d6
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Reach, Two-Handed, Heavy, Brace, Trip
L|3
1,050 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Handaxe
Axe
Combat Blades
Dueling Blades
Bludgeons
1d6
Slash {D3}
MGT
|D|
+ SEN
|E|
Melee, Thrown (20/60), One-Handed, Light, Trip
L|3
150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum #### Hook Sword
Axe
Combat Blades
Dueling Blades
Bludgeons
1d6
Slash {D3}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Finesse, Light, Disarm, Trip, Wound
L|3
1,800 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Kama
Axe
Combat Blades
Dueling Blades
Bludgeons
1d4
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Thrown (20/60), One-Handed, Finesse, Light, Keen, Nimble
L|3
60 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Palm Axe
Axe
Combat Blades
Dueling Blades
Bludgeons
2d6
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Reach, Two-Handed, Heavy, Brace, Keen, Puncture, Trip
L|3
1,350 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak #### Poleaxe
Axe
Combat Blades
Dueling Blades
Bludgeons
1d10
Blunt {D1}| Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Two-Handed, Heavy, Brace, Deflect, Penetrate, Puncture, Stagger, Trip
L|3
1,200 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Tomahawk
Axe
Combat Blades
Dueling Blades
Bludgeons
1d4
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Thrown (40/120), One-Handed, Finesse, Light
L|3
30 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum
# Martial ##### Bludgeons
# -
##### For when a stick isn't enough Bludgeons are simple weapons that rely on pure weight over control. However, they have additional uses in stunning, disabling and fatiguing the enemy with repeated and precise blows to the head or body. A master with these brutish weapons more deftly causes stuns and exhaustion. | Proficiency | Features | |:---:|:-----------:| |
[ C ]
| Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. | |
[ A ]
| - | |
[ S ]
| - | |
[ E ]
| - | ---- #### | | | |:--:|:--:|
#### Bar Mace
Bludgeon
Combat Blades
Dueling Blades
Bludgeons
1d8
Blunt {D1}| Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Disarm
L|3
90 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Bo Staff
Bludgeon
Combat Blades
Dueling Blades
Bludgeons
1d6
Blunt {D1}
MGT
|D|
+ SEN
|E|
Melee, Double Ended (1d4), Two-Handed, Finesse, Trip
L|3
9 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak
#### Flanged Mace
Bludgeon
Combat Blades
Dueling Blades
Bludgeons
1d6
Blunt {D1}| Slash {D3}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Penetrate, Sunder
L|3
150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
.
---- #### | | | |:--:|:--:|
#### Greatclub
Bludgeon
Combat Blades
Dueling Blades
Bludgeons
1d8
Blunt {D1}
MGT
|D|
+ SEN
|E|
Melee, Two-Handed, Heavy, Disarm, Penetrate, Stagger
L|3
6 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
.
---- #### | | | |:--:|:--:|
#### Heavy Club
Bludgeon
Combat Blades
Dueling Blades
Bludgeons
1d6
Blunt {D1}
MGT
|D|
+ SEN
|E|
Melee, Versatile (2d4), Thrown (20/40), One-Handed
L|3
3 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum #### Light Club
Bludgeon
Combat Blades
Dueling Blades
Bludgeons
1d4
Blunt {D1}
MGT
|D|
+ SEN
|E|
Melee, Thrown (40/80), One-Handed, Finesse, Light, Conceal
L|3
3 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Mallet
Bludgeon
Combat Blades
Dueling Blades
Bludgeons
1d4
Blunt {D1}
MGT
|D|
+ SEN
|E|
Melee, Thrown (20/60), One-Handed, Disarm, Light
L|3
9 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Morningstar
Bludgeon
Combat Blades
Dueling Blades
Bludgeons
1d10
Blunt {D1}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Reach, Two-Handed, Brace, Penetrate, Sunder, Wound
L|3
450 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak #### Quarterstaff
Bludgeon
Combat Blades
Dueling Blades
Bludgeons
1d8
Blunt {D1}
MGT
|D|
+ SEN
|E|
Melee, Double Ended (1d6), Two-Handed, Trip
L|3
15 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Spiked Mace
Bludgeon
Combat Blades
Dueling Blades
Bludgeons
1d6
Blunt {D1}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Light, Penetrate, Wound
L|3
90 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum
# Martial ##### Bows
# -
##### An Archers weapon of choice The bow is as ancient as civilization itself, the tool of the hunter, sniper, assassin and soldier alike. Bows require more training than crossbows, but reload faster, making them still hold relevance in the age of mechanical winding and gunpowder. A master archer places arrows as effortlessly as a master swordsman places their blade, can take advantage of distracted foes, and can even shoot other missiles out of the air. | Proficiency | Features | |:---:|:-----------:| |
[ C ]
| Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. | |
[ A ]
| - | |
[ S ]
| - | |
[ E ]
| - | ---- #### | | | |:--:|:--:|
#### Bladed Bow
Bow
Combat Blades
Dueling Blades
Bludgeons
1d8
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (120/600), Melee (1d6), Two-Handed, Finesse, Heavy
L|3
3,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak
#### Bone Bow
Bow
Combat Blades
Dueling Blades
Bludgeons
1d10
Blunt {D1}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (60/240), Melee (1d8), Two-Handed, Heavy, Knockback, Stagger
L|3
450 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Collapsible Bow
Bow
Combat Blades
Dueling Blades
Bludgeons
1d4
Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (60/240), Two-Handed, Clockwork, Conceal, Hipshot
L|3
4,500 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum #### Compound Bow
Bow
Combat Blades
Dueling Blades
Bludgeons
1d10
Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (200/800), Two-Handed, Reload object interaction, Clockwork, Puncture
L|3
15,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Greatbow
Bow
Combat Blades
Dueling Blades
Bludgeons
1d10
Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (200/800), Two-Handed, Heavy, Penetrate, Trip
L|3
2,250 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Longbow
Bow
Combat Blades
Dueling Blades
Bludgeons
1d8
Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (120/600), Two-Handed, Heavy
L|3
1,500 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak #### Recurve
Bow
Combat Blades
Dueling Blades
Bludgeons
1d8
Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (100/400), Two-Handed
L|3
2,250 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Shortbow
Bow
Combat Blades
Dueling Blades
Bludgeons
1d6
Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (80/320), Two-Handed, Hipshot
L|3
750 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Yumi
Bow
Combat Blades
Dueling Blades
Bludgeons
1d8
Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (100/400), Two-Handed
L|3
1,950 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum
# Martial ##### Combat Blades
# -
##### A warriors' most Versitile Weapon Combat Blades are military weapons designed for soldiers at war. These weapons are long, powerful swords used for maximum reach and damage. A master with combat blades takes full advantage of the guard, and takes the best advantage of the opportunity to rout an enemy. Few weapons are as damaging or devoted to battle as Combat Blades. | Proficiency | Features | |:---:|:-----------:| |
[ C ]
| Gain the Parry Stance, Readied Stance and advantage on oppurtunity attacks. | |
[ A ]
| - | |
[ S ]
| - | |
[ E ]
| - | ---- #### | | | |:--:|:--:|
#### Broadsword
Combat
Combat Blades
Axes
2d4
Slash {D3}| Pierce {D2}
MGT
|D|
+ FRT
|E|
Melee, One-Handed, Keen, Penetrate
L|3
600 Sol
"True broadswords have a wider blade to add power to the cut, and often perform more like an axe in the strike. Examples include the messer, cleaver sword, or chinese dadao. A master strikes through soft targets, driving their momentum to other targets."
When you score a critical hit, kill a target, knock an enemy unconcious or reduce a target to 0 stamina, you can make another attack to another target within 1 space, as part of the same action. This effect can happen multiple times as long as the criteria are met.
---- #### | | | |:--:|:--:|
#### Falchion
Combat
Combat Blades
Axes
1d10
Slash {D3}| Pierce {D2}
MGT
|D|
+ FRT
|E|
Melee, One-Handed, Versitile 1d12, Disarm, Keen, Penetrate
L|3
750 Sol
"Descended from the broadsword, the cusped tip and straight blade was a later period design but iconic in appearance, and this two-handed version represents the pinnacle of its design. A master maximizes the falchion's cutting power, striking soft targets with critical accuracy"
Your Powerful blows (10 above targets AC) count as critical hits.
---- #### | | | |:--:|:--:|
\columnbreak
#### Greatsword
Combat
Combat Blades
2d8
Slash {D3}| Pierce {D2}
MGT
|D|
+ FRT
|E|
Melee, Two-Handed, Heavy, Keen, Knockback, Stagger
L|3
1,500 Sol
"Often as tall as a its wielder, spanning in the 5ft-6ft range with a 2ft handle and a lengthy, wide blade. The long blade, lengthy handle and added weight make the greatsword the weapon of choice when dealing with larger enemies."
Against a category size of Large or Larger targets, your damage dice becomes 2d12.
---- #### | | | |:--:|:--:|
#### Ikakalaka
Combat
Combat Blades
Dueling Blades
1d10
Slash {D3}| Pierce {D2}
MGT
|D|
+ DEX
|E|
Melee, One-Handed, Heavy, Deflect, Keen, Knockback, Penetrate, Trip
L|3
900 Sol
"A wide bladed shortsword that ends in a dovetailed fan shape, instead of a point. The master uses the doetail to trip and bully foes, while using it defensively against arrows."
Your Deflect can be used against ranged weapon attacks. Your Knockback and Trip attacks benefit from Keen.
---- #### | | | |:--:|:--:|
#### Katana
Combat
Combat Blades
Dueling Blades
1d6
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Awkward, Melee, Versatile 1d8, One-Handed, Finesse, Light, Deflect, Keen
M|2
450 Sol
"A single edged blade, slightly curved with a minimal guard and a long handle. The longer handle and curved edge provide greater leverage for more effective deflections and control."
While wielding a katana with one hand, you can add your proficiency bonus to Deflect Rolls. While wielding with two hands, your Deflect becomes 2d10.
---- #### | | | |:--:|:--:|
\pagebreakNum #### Khopesh
Combat
Combat Blades
Axes
2d4
Slash {D3}| Pierce {D2}
MGT
|D|
+ FRT
|E|
Melee, One-Handed, Light, Disarm, Keen, Stagger, Trip
M|2
300 Sol
"This hybrid axe sword made famous by ancienct Egyptions is a short, crescent shaped sword with a hooked tip. A Master has learned to use the hooked point to hamstring enemies."
If you hit with a Trip attack, your enemy's speed is reduced by 10ft until the end of your next turn. While they have this penalty, they suffer disadvantage to Athletics checks and challenges.
---- #### | | | |:--:|:--:|
#### Longsword
Combat
Combat Blades
1d8
Slash {D3}| Pierce {D2}
MGT
|D|
+ DEX
|E|
Melee, Versatile (1d10), One-Handed, Balanced, Disarm, Lunge
M|2
450 Sol
"Generally a hand and a half handle, this sword is favored by spellblades for its ease of use in one hand or two. Masters become devastatingly accurate, standing up to even master duelists."
Your critical hit range is 19-20 and while wielding with two hands your critical hit range is 18-20.
---- #### | | | |:--:|:--:|
#### Montante
Combat
Combat Blades
Polearms
2d6
Slash {D3}| Pierce {D2}
MGT
|D|
+ FRT
|E|
Melee, Reach, Two-Handed, Heavy, Balanced
L|3
2,250 Sol
"A long greatsword made famous by western Europeans, similar to a polearm in reach and technique thanks to a handle above the guard called a ricasso. The Master has learned the famous protection technique, keeping an ally safe with expert application of refined angles and parries."
On your turn, you can use your reaction to enter a protective stance. Until the start of your next turn, all attacks against allies within your range suffer disadvantage.
---- #### | | | |:--:|:--:|
#### Odachi
Combat
Combat Blades
Dueling Blades
2d8
Slash {D3}| Pierce {D2}
MGT
|D|
+ FRT
|E|
Awkward, Melee, Two-Handed, Heavy, Deflect, Keen, Sunder
L|3
1,500 Sol
"The famous horse killer blade from late period Japan, this greatsword has a curved edge and a huge handle to give the master a perfect balance of defense and offense"
You deal one additional damage die to your target if you attack a different target than your previous attack.
---- #### | | | |:--:|:--:|
\columnbreak #### Scimitar
Combat
Combat Blades
Dueling Blades
1d6
Slash {D3}
MGT
|D|
+ FRT
|E|
Melee, One-Handed, Finesse, Light, Deflect, Riposte, Keen
L|3
750 Sol
"A single-handed curved sword, with generally more weight in the blade than the pommel. The added agility and pommel weight give the master a sweeping, mobile fighting style that benefits from flowing movements over rigid stance."
If you travel at least 4 spaces on foot or while mounted your next attack deals and addtion damage die.
---- #### | | | |:--:|:--:|
#### Short Glaive
Combat
Combat Blades
Polearm
3d4
Slash {D3}| Pierce {D2}
MGT
|D|
+ FRT
|E|
Melee, Two-Handed, Finesse, Balanced, Brace, Lunge, Puncture
L|3
750 Sol
"A glaive weapon with a shorter handle, usually in the range of length of a greatsword, but much lighter as the metal blade is smaller and more than half of the weapons wooden haft. A short glaive is favored among elven armies as an effective long weapon that is both heavy hitting and light enough to use with finesse. Masters move with the swift, dangerous grave of the elven masters of this weapon."
When you take a second move action you do not provoke oppurtunity attacks during that movement, and when you end your movement you can make an attack as part of the same action.
---- #### | | | |:--:|:--:|
#### War Sword
Combat
Combat Blades
1d10
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Heavy, Stagger, Versatile 2d6
L|3
900 Sol
"Child of the Longsword and Greatsword, this sword's length lies between the two, combining both styles. A master cuts through larger targets like a Greatsword, with deft precision of the tip like a longsword."
Your critical hit range is 19-20 while wielding one handed, and 18-20 if wielding two handed. Against size Large and Larger enemies, your damage is 2d8.
---- #### | | | |:--:|:--:|
\pagebreakNum
# Martial ##### Crossbows
# -
##### Engineered for power and range Crossbows require less training to operate than a bow and are often more powerful, but their Reload time keeps them from making the former obsolete, while their ease of use prevents them from being made obsolete by firearms. Unlike a bow, crossbows require time to Reload, shown in their description. They pack a harder punch to make up for slower attacks, but bolts are small and usually metal, making them punch much harder on a critical hit. Masters of the crossbow shoot in combat without distraction, and dodge and weave with their smaller ranged weapon when in melee. Unlike a bow or launch weapon, a crossbow can be stored loaded, and primed to shoot. Crossbows also have a special Reload rule; If you do not move on your turn, you Reload your crossbow for free at the end of your turn. | Proficiency | Features | |:---:|:-----------:| |
[ C ]
| Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. | |
[ A ]
| - | |
[ S ]
| - | |
[ E ]
| - | ---- #### | | | |:--:|:--:|
\columnbreak
#### Grapple Crossbow
Crossbow
Combat Blades
Dueling Blades
Bludgeons
1d6+4
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (80/320), Two-Handed, Reload bonus, Heavy, Clockwork, Entangle, Keen, Penetrate, Trip
L|3
5,250 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Hand Crossbow
Crossbow
Combat Blades
Dueling Blades
Bludgeons
1d6+2
Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (30/120), One-Handed, Reload free, Light, Hipshot, Keen
L|3
2,250 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
.
---- #### | | | |:--:|:--:|
#### Heavy Crossbow
Crossbow
Combat Blades
Dueling Blades
Bludgeons
1d10+4
Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (100/400), Two-Handed, Reload bonus, Heavy, Keen, Penetrate, Puncture, Trip
L|3
1,500 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
.
---- #### | | | |:--:|:--:|
\pagebreakNum #### Hidden Crossbow
Crossbow
Combat Blades
Dueling Blades
Bludgeons
1d4+1
Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (20/60), One-Handed, Affixed, Reload object interaction, Clockwork, Conceal, Hipshot, Keen
L|3
4,500 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Light Crossbow
Crossbow
Combat Blades
Dueling Blades
Bludgeons
1d8+3
Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (80/320), Two-Handed, Reload reaction, Keen, Penetrate
L|3
750 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Mauler
Crossbow
Combat Blades
Dueling Blades
Bludgeons
3d4+3
Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (20/80), Two-Handed, Reload bonus, Hipshot, Keen, Puncture
L|3
3,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak #### Portable Ballista
Crossbow
Combat Blades
Dueling Blades
Bludgeons
2d6+5
Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (150/600), Two-Handed, Reload attack, Heavy, Entangle, Keen, Knockback, Penetrate, Puncture, Trip
L|3
15,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Repeating Crossbow
Crossbow
Combat Blades
Dueling Blades
Bludgeons
1d6
Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (80/320), Two-Handed, Reload free, Keen
L|3
9,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Spinner
Crossbow
Combat Blades
Dueling Blades
Bludgeons
2d4
Slash {D3}
MGT
|D|
+ SEN
|E|
Ranged (30/120), Two-Handed, Reload free, Clockwork, Disarm, Keen
L|3
3,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum
# Martial ##### Dueling Blades
# -
##### A true duelist commands control Dueling blades are smaller, lighter weapons designed for civilian defense or judicial duels. These weapons deal less damage but have more specialized uses, often used with finesse. A dueling blade master uses the weapon speed to take advantage of a distraction and the dueling nature to deflect countless blows while dueling a single enemy. | Proficiency | Features | |:---:|:-----------:| |
[ C ]
| Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. | |
[ A ]
| - | |
[ S ]
| - | |
[ E ]
| - | ---- #### | | | |:--:|:--:|
#### Cutlass
Dueling
Combat Blades
Dueling Blades
Bludgeons
1d6
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Finesse, Deflect, Penetrate
L|3
300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
.
---- #### | | | |:--:|:--:|
#### Dagger
Dueling
Combat Blades
Dueling Blades
Bludgeons
1d4
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Thrown (20/60), One-Handed, Finesse, Light, Balanced, Conceal
L|3
60 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
.
---- #### | | | |:--:|:--:|
\columnbreak
#### Estoc
Dueling
Combat Blades
Dueling Blades
Bludgeons
1d8
Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Two-Handed, Finesse, Brace, Penetrate, Wound
L|3
750 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
.
---- #### | | | |:--:|:--:|
#### Kukri
Dueling
Combat Blades
Dueling Blades
Bludgeons
1d6
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Thrown (40/80), One-Handed, Finesse, Light, Keen, Trip
L|3
90 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
.
---- #### | | | |:--:|:--:|
#### Rapier
Dueling
Combat Blades
Dueling Blades
Bludgeons
1d8
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Finesse, Puncture
L|3
750 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
.
---- #### | | | |:--:|:--:|
#### Saber
Dueling
Combat Blades
Dueling Blades
Bludgeons
1d8
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Finesse, Deflect, Keen
L|3
1,050 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
.
---- #### | | | |:--:|:--:|
\pagebreakNum #### Sai
Dueling
Combat Blades
Dueling Blades
Bludgeons
1d4
Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Finesse, Light, Conceal, Deflect, Nimble
L|3
150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Shortsword
Dueling
Combat Blades
Dueling Blades
Bludgeons
1d6
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Finesse, Light, Balanced
L|3
300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Sickle
Dueling
Combat Blades
Dueling Blades
Bludgeons
1d4
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Finesse, Light, Entangle, Keen, Puncture, Trip
L|3
30 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak #### Smallsword
Dueling
Combat Blades
Dueling Blades
Bludgeons
1d6
Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Finesse, Light, Penetrate, Wound
L|3
900 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Sword Breaker
Dueling
Combat Blades
Dueling Blades
Bludgeons
1d4
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Finesse, Light, Disarm, Deflect
L|3
1,500 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Wakizashi
Dueling
Combat Blades
Dueling Blades
Bludgeons
1d4
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Versatile (1d6), One-Handed, Finesse, Light, Keen
L|3
150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum
# Martial ##### Firearms
# -
##### Black Powder, flint, and steel These are late medieval to early renaissance period firearms which either strike flint or touch a lit wick to a flash pan, igniting gunpowder and propelling a projectile in most cases. They are prone to jamming, require specialized training, and create loud sound and smoke which can be to the detriment of the user. However, even combat blades struggle to have as much stopping power as even the smallest firearm. Master musketeers can quickly clear a jam, fire more accurately, and reload with lightning speed. | Proficiency | Features | |:---:|:-----------:| |
[ C ]
| All attacks crit on 19-20. If both dice would hit at advantage the attack is also a crit. | |
[ A ]
| - | |
[ S ]
| - | |
[ E ]
| - | ---- #### | | | |:--:|:--:|
#### Arquebus
Firearm
Combat Blades
Dueling Blades
Bludgeons
2d10+5
Pierce {D2}
DEX
|D|
+ SEN
|E|
Ranged 300/900, Two-Handed, Reload Basic Action, Heavy, Firearm, Penetrate, Puncture, Sighted
L|3
15,000 Sol
"A muzzle loaded long gun that fires lead balls."
1d12
Pierce {D2}
MGT
|D|
+ SEN
|E|
As an actionYou can arm the bayonet with an Action and the arquebus gains Brace, Double Ended d6, Finesse, Reach. You have disadvantage with ranged attacks while the bayonet is out.
---- #### | | | |:--:|:--:|
#### Blunderbuss
Firearm
Combat Blades
Dueling Blades
Bludgeons
2d8+5
Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (40/60), Two-Handed, Reload attack, Firearm, Knockback, Hipshot, Trip, Wound
L|3
9,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
.
---- #### | | | |:--:|:--:|
\columnbreak
#### Fire Knuckle
Firearm
Combat Blades
Dueling Blades
Bludgeons
1d4+5
Blunt {D1}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (10/20), Melee (1d6), Affixed, One-Handed, Reload action, Clockwork, Firearm, Hipshot, Wound
L|3
36,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Firelance
Firearm
Combat Blades
Dueling Blades
Bludgeons
1d10
Fire| Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (15ft Cone), Melee (1d12), Two-Handed, Reload bonus, Firearm, Hipshot
L|3
6,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
.
---- #### | | | |:--:|:--:|
\pagebreakNum #### Gunblade
Firearm
Combat Blades
Dueling Blades
Bludgeons
2d6+5
Slash {D3}| Pierce {D2}
SEN
|D|
+ REF
|E|
Ranged 40/160, Melee (1d8), One-Handed, Reload Attack, Finesse, Firearm, Hipshot, Steady
M|3
10,500 Sol
"A single edged sword with a barrel built into the spine. It has a pistol grip handle and a trigger hidden in the guard. A master can seamlessly blend a melee and ranged attack."
When you take the Attack action on your turn, you can make one additional attack as part of your Attack action. If you made a ranged attack with this weapon, then this additional attack must be a melee attack. If you made a melee attack with this weapon, then this additional attack must be a ranged attack.
---- #### | | | |:--:|:--:|
#### Hand Cannon
Firearm
Combat Blades
Dueling Blades
Bludgeons
2d6+5
Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (80/320), One-Handed, Reload attack, Firearm, Hipshot, Puncture
L|3
7,500 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Pepperbox
Firearm
Combat Blades
Dueling Blades
Bludgeons
1d4+5
Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (30/120), One-Handed, Reload action, Light, Firearm, Conceal, Hipshot
L|3
45,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak #### Portable Cannon
Firearm
Combat Blades
Dueling Blades
Bludgeons
3d10+5
Blunt {D1}
MGT
|D|
+ SEN
|E|
Ranged (200/800), Two-Handed, Reload action, Heavy, Firearm, Knockback, Stagger, Sunder
L|3
30,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Wrist Rocket
Firearm
Combat Blades
Dueling Blades
Bludgeons
2d4
Fire
MGT
|D|
+ SEN
|E|
Ranged, Affixed, One-Handed, Reload attack, Clockwork, Firearm, Conceal, Hipshot, Nimble
L|3
4,500 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum
# Martial ##### Flails
# -
##### A fusion of brutality & flexibility These are weapons of misdirection and circular momentum. While the weapon design can not always be optimal, the reach and flexibility gives additional options in battle. Masters with the flail can swing around shields, and use the binding property of their weapon to trip foes unready for the attack. | Proficiency | Features | |:---:|:-----------:| |
[ C ]
| Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. | |
[ A ]
| - | |
[ S ]
| - | |
[ E ]
| - | ---- #### | | | |:--:|:--:|
#### Double Flail
Flail
Combat Blades
Dueling Blades
Bludgeons
2d4
Blunt {D1}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Versatile (2d6), One-Handed, Heavy, Trip, Wound
L|3
600 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Heavy Flail
Flail
Combat Blades
Dueling Blades
Bludgeons
1d8
Blunt {D1}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Versatile (1d10), One-Handed, Heavy, Entangle, Penetrate, Trip, Wound
L|3
300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak
#### Light Flail
Flail
Combat Blades
Dueling Blades
Bludgeons
1d6
Blunt {D1}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Light, Disarm, Trip
L|3
240 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Nunchaku
Flail
Combat Blades
Dueling Blades
Bludgeons
1d4
Blunt {D1}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Finesse, Light, Conceal, Entangle, Trip
L|3
30 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum #### Pole Flail
Flail
Combat Blades
Dueling Blades
Bludgeons
1d10
Blunt {D1}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Reach, Two-Handed, Heavy, Entangle, Knockback, Trip, Wound
L|3
750 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Rope Hammer
Flail
Combat Blades
Dueling Blades
Bludgeons
1d6
Blunt {D1}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Finesse, Light, Entangle, Trip
L|3
30 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak #### Spring Mace
Flail
Combat Blades
Dueling Blades
Bludgeons
1d8
Blunt {D1}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Reach, One-Handed, Clockwork, Knockback, Stagger, Trip
L|3
2,250 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Trisectional Staff
Flail
Combat Blades
Dueling Blades
Bludgeons
1d6
Blunt {D1}
MGT
|D|
+ SEN
|E|
Melee, Double Ended (1d4), Reach, Two-Handed, Finesse, Entangle, Trip
L|3
300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum
# Martial ##### Hammers & Picks
# -
##### An armors worst knightmare Designed in the late middle ages as primarily anti-armor, these weapons differ from bludgeons in that they require control of a concentrated point or face to be of any use. However, even a proficient warrior can injure the most well protected knight with a well placed hammer or pick. Masters knock foes to the ground and can even pierce or bludgeon a target through the armor that stops a hit. | Proficiency | Features | |:---:|:-----------:| |
[ C ]
| Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. | |
[ A ]
| - | |
[ S ]
| - | |
[ E ]
| - | ---- #### | | | |:--:|:--:|
#### Great Pick
Hammer & Pick
Combat Blades
Dueling Blades
Bludgeons
2d6
Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Two-Handed, Heavy, Barbed, Entangle, Puncture, Penetrate, Wound
L|3
750 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
---- #### | | | |:--:|:--:|
#### Light Hammer
Hammer & Pick
Combat Blades
Dueling Blades
Bludgeons
1d6
Blunt {D1}
MGT
|D|
+ SEN
|E|
Melee, Thrown (20/60), One-Handed, Light, Penetrate
L|3
60 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak
#### Light Pick
Hammer & Pick
Combat Blades
Dueling Blades
Bludgeons
1d4
Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Thrown (20/60), One-Handed, Finesse, Light, Penetrate, Puncture, Trip
L|3
60 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
---- #### | | | |:--:|:--:|
#### Lucerne
Hammer & Pick
Combat Blades
Dueling Blades
Bludgeons
2d6
Blunt {D1}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Reach, Two-Handed, Heavy, Brace, Penetrate, Puncture, Sunder, Trip
L|3
750 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Maul
Hammer & Pick
Combat Blades
Dueling Blades
Bludgeons
2d6
Blunt {D1}
MGT
|D|
+ SEN
|E|
Melee, Two-Handed, Heavy, Knockback, Penetrate, Stagger, Trip
L|3
300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum #### Stiletto
Hammer & Pick
Combat Blades
Dueling Blades
Bludgeons
1d4
Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Finesse, Light, Conceal, Penetrate, Puncture
L|3
150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Wall Pick
Hammer & Pick
Combat Blades
Dueling Blades
Bludgeons
1d4
Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Thrown (20/60), One-Handed, Light, Barbed, Entangle, Penetrate, Trip, Wound
L|3
90 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### War Hammer
Hammer & Pick
Combat Blades
Dueling Blades
Bludgeons
1d8
Blunt {D1}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Versatile (1d10), One-Handed, Penetrate, Stagger, Sunder
L|3
450 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak #### War Mallet
Hammer & Pick
Combat Blades
Dueling Blades
Bludgeons
1d10
Blunt {D1}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Heavy, Knockback, Stagger
L|3
600 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### War Pick
Hammer & Pick
Combat Blades
Dueling Blades
Bludgeons
1d8
Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Penetrate, Puncture, Sunder, Trip, Wound
L|3
450 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum
# Martial ##### Launch Weapons
# -
##### An armors worst knightmare Designed in the late middle ages as primarily anti-armor, these weapons differ from bludgeons in that they require control of a concentrated point or face to be of any use. However, even a proficient warrior can injure the most well protected knight with a well placed hammer or pick. Masters knock foes to the ground and can even pierce or bludgeon a target through the armor that stops a hit. | Proficiency | Features | |:---:|:-----------:| |
[ C ]
| Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. | |
[ A ]
| - | |
[ S ]
| - | |
[ E ]
| - | ---- #### | | | |:--:|:--:|
#### Atlatl
Launch
Combat Blades
Dueling Blades
Bludgeons
1d8
Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (100/300), One-Handed, Reload object interaction, Penetrate
L|3
30 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak
#### Blowgun
Launch
Combat Blades
Dueling Blades
Bludgeons
1d4
Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (25/100), One-Handed, Reload free, Light, Conceal, Hipshot
L|3
30 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Portable Catapult
Launch
Combat Blades
Dueling Blades
Bludgeons
2d8
Blunt {D1}
MGT
|D|
+ SEN
|E|
Ranged (150/600), Two-Handed, Reload attack, Affixed, Heavy, Knockback, Penetrate, Stagger, Trip
L|3
5,250 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum #### Rope Dart
Launch
Combat Blades
Dueling Blades
Bludgeons
1d4
Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (20/50), Two-Handed, Brace, Conceal, Entangle, Hipshot, Puncture
L|3
300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Sling
Launch
Combat Blades
Dueling Blades
Bludgeons
1d6
Blunt {D1}
MGT
|D|
+ SEN
|E|
Melee (1d4), Ranged (150/600), One-Handed, Reload free, Finesse, Light, Conceal, Disarm
L|3
3 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Sling Staff
Launch
Combat Blades
Dueling Blades
Bludgeons
1d6
Blunt {D1}
MGT
|D|
+ SEN
|E|
Melee, Ranged (150/600), Double Ended (1d8), Two-Handed, Reload free, Entangle
L|3
60 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak #### Sling Tube
Launch
Combat Blades
Dueling Blades
Bludgeons
1d6
Blunt {D1}| Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Ranged (60/180), Two-Handed, Reload object interaction, Conceal, Hipshot
L|3
300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Wrist Shot
Launch
Combat Blades
Dueling Blades
Bludgeons
1d4
Blunt {D1}
MGT
|D|
+ SEN
|E|
Ranged (40/160), Two-Handed, Conceal, Disarm, Hipshot
L|3
150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum
# Martial ##### Natural Weapons
# -
##### An armors worst knightmare Designed in the late middle ages as primarily anti-armor, these weapons differ from bludgeons in that they require control of a concentrated point or face to be of any use. However, even a proficient warrior can injure the most well protected knight with a well placed hammer or pick. Masters knock foes to the ground and can even pierce or bludgeon a target through the armor that stops a hit. | Proficiency | Features | |:---:|:-----------:| |
[ C ]
| Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. | |
[ A ]
| - | |
[ S ]
| - | |
[ E ]
| - | ---- #### | | | |:--:|:--:|
#### Bite
Natural
Combat Blades
Dueling Blades
Bludgeons
0d0
Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Natural, Finesse, Entangle, Nimble, Wound
L|3
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak
#### Claw
Natural
Combat Blades
Dueling Blades
Bludgeons
0d0
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Natural, Finesse, Keen, Nimble, Wound
L|3
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Horns
Natural
Combat Blades
Dueling Blades
Bludgeons
0d0
Blunt {D1}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Natural, Brace, Penetrate, Puncture, Sunder
L|3
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum #### Slam
Natural
Combat Blades
Dueling Blades
Bludgeons
0d0
Blunt {D1}
MGT
|D|
+ SEN
|E|
Melee, Natural, Heavy, Brace, Disarm, Stagger
L|3
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Tail
Natural
Combat Blades
Dueling Blades
Bludgeons
0d0
Blunt {D1}
MGT
|D|
+ SEN
|E|
Melee, Double Ended (one dice size smaller), Reach, Natural, Knockback, Trip
L|3
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak #### Tentacle
Natural
Combat Blades
Dueling Blades
Bludgeons
0d0
Blunt {D1}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Natural, Finesse, Light, Entangle, Trip
L|3
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Wings
Natural
Combat Blades
Dueling Blades
Bludgeons
0d0
Blunt {D1}
MGT
|D|
+ SEN
|E|
Melee, Natural, Deflect (1d6), Finesse, Knockback, Trip
L|3
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum
# Martial ##### Polearms
# -
##### An armors worst knightmare Designed in the late middle ages as primarily anti-armor, these weapons differ from bludgeons in that they require control of a concentrated point or face to be of any use. However, even a proficient warrior can injure the most well protected knight with a well placed hammer or pick. Masters knock foes to the ground and can even pierce or bludgeon a target through the armor that stops a hit. | Proficiency | Features | |:---:|:-----------:| |
[ C ]
| Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. | |
[ A ]
| - | |
[ S ]
| - | |
[ E ]
| - | ---- #### | | | |:--:|:--:|
#### Bladed Staff
Polearm
Combat Blades
Dueling Blades
Bludgeons
2d4
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Double Ended (1d4), Reach, Two-Handed, Finesse, Balanced
L|3
3,000 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:| \columnbreak
#### Glaive
Polearm
Combat Blades
Dueling Blades
Bludgeons
2d6
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Reach, Two-Handed, Finesse, Heavy, Balanced, Brace
L|3
600 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Guisarme
Polearm
Combat Blades
Dueling Blades
Bludgeons
1d12
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Reach, Two-Handed, Heavy, Brace, Entangle, Trip
L|3
600 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum #### Lajatang
Polearm
Combat Blades
Dueling Blades
Bludgeons
1d10
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Reach, Double Ended (1d10), Two-Handed, Finesse, Heavy, Brace
L|3
2,250 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Naginata
Polearm
Combat Blades
Dueling Blades
Bludgeons
2d6
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Reach, Two-Handed, Finesse, Balanced, Keen
L|3
750 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:| \columnbreak
#### Partisan
Polearm
Combat Blades
Dueling Blades
Bludgeons
2d6
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Reach, Two-Handed, Heavy, Brace, Deflect
L|3
750 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### War Scythe
Polearm
Combat Blades
Dueling Blades
Bludgeons
2d4
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Reach, Two-Handed, Heavy, Entangle, Keen, Puncture, Trip
L|3
150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum
# Martial ##### Spears
# -
##### The oldest weapon in history A feature in every military in history, spears have an efficiency unmatched in terms of production, training, and application. It's hard to compete with the simple design, extended reach, and stopping power of a spear. Masters have acquired the lunge, and can trade accuracy for a flurry of shots. | Proficiency | Features | |:---:|:-----------:| |
[ C ]
| All Spears gain the Lunge property, and you can Lunge without using your movement. | |
[ A ]
| - | |
[ S ]
| - | |
[ E ]
| - | ---- #### | | | |:--:|:--:|
#### Godendag
Spear
Spears
Polearms
Bludgeons
1d6
Blunt {D1}| Pierce {D2}
MGT
|D|
+ DEX
|E|
Melee, Thrown 20/60, Two-Handed, Disarm, Penetrate, Puncture, Stagger, Trip
L|3
360 Sol
"A short spear with a heavy ball or weight to hold the spear point, making use of sweeping bludgeons and weighted piercing attacks. The master makes full use of the added weight for powerful blows that set their enemy off balance"
If you score a mighty blow (5 above AC), the next attack against this target gains advantage.
---- #### | | | |:--:|:--:|
#### Harpoon
Spear
Combat Blades
Dueling Blades
Bludgeons
1d6
Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Thrown (20/60), One-Handed, Barbed, Puncture, Wound
L|3
330 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak
#### Hand Spear
Spear
Combat Blades
Dueling Blades
Bludgeons
1d4
Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Thrown (20/40), One-Handed, Finesse, Light, Balanced, Puncture
L|3
60 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Javelin
Spear
Combat Blades
Dueling Blades
Bludgeons
1d6
Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Thrown (30/120), One-Handed, Finesse, Light, Penetrate
L|3
30 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Lance
Spear
Combat Blades
Dueling Blades
Bludgeons
1d12
Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Reach, Two-Handed, Brace
L|3
300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum #### Pike
Spear
Combat Blades
Dueling Blades
Bludgeons
1d12
Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Reach, Two-Handed, Heavy, Brace, Lunge, Puncture
L|3
150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Ravenbeak
Spear
Combat Blades
Dueling Blades
Bludgeons
1d10
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Reach, Two-Handed, Heavy, Brace, Entangle, Lunge, Trip
L|3
450 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Trident
Spear
Combat Blades
Dueling Blades
Bludgeons
1d8
Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Versatile (2d4), Thrown (20/60), One-Handed, Disarm, Wound
L|3
300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak #### War Spear
Spear
Combat Blades
Dueling Blades
Bludgeons
1d8
Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Versatile 1d10, Thrown 30/120, Double Ended 1d4, One-Handed, Penetrate, Puncture
L|3
750 Sol
"A short, throw-balanced, banded spear with a hefty counterweight for one-handed control or a two-handed bludgeon. A master is a true war fighter, using spear techniques as ancient as the armies that employed them."
If you use this weapon one-handed, you can use Double Ended as if you were using it with two. In two hands, you deal an extra d4 weapon damage each time you hit with the main melee attack.
---- #### | | | |:--:|:--:|
#### Winged Spear
Spear
Combat Blades
Dueling Blades
Bludgeons
1d6
Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Versatile (1d8), Thrown (30/120), One-Handed, Finesse, Disarm, Penetrate
L|3
750 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum
# Martial ##### Throwing Weapons
# -
##### An armors worst knightmare Designed in the late middle ages as primarily anti-armor, these weapons differ from bludgeons in that they require control of a concentrated point or face to be of any use. However, even a proficient warrior can injure the most well protected knight with a well placed hammer or pick. Masters knock foes to the ground and can even pierce or bludgeon a target through the armor that stops a hit. | Proficiency | Features | |:---:|:-----------:| |
[ C ]
| Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. | |
[ A ]
| - | |
[ S ]
| - | |
[ E ]
| - | ---- #### | | | |:--:|:--:|
#### Bolas
Thrown
Combat Blades
Dueling Blades
Bludgeons
1d4
Blunt {D1}
MGT
|D|
+ SEN
|E|
Thrown (20/30), One-Handed, Entangle
L|3
30 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Boomerang
Thrown
Combat Blades
Dueling Blades
Bludgeons
1d6
Blunt {D1}| Slash {D3}
MGT
|D|
+ SEN
|E|
Melee, Thrown (40/120), One-Handed, Finesse, Light, Disarm
L|3
90 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:| \columnbreak
#### Chakram
Thrown
Combat Blades
Dueling Blades
Bludgeons
1d6
Slash {D3}
MGT
|D|
+ SEN
|E|
Melee, Thrown (40/120), One-Handed, Finesse, Light, Keen
L|3
3 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Dart
Thrown
Combat Blades
Dueling Blades
Bludgeons
1d4
Pierce {D2}
MGT
|D|
+ SEN
|E|
Thrown (30/60), One-Handed, Finesse, Light, Penetrate, Puncture
L|3
3 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
---- #### | | | |:--:|:--:|
#### Kunai
Thrown
Combat Blades
Dueling Blades
Bludgeons
1d4
Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Thrown (20/60), One-Handed, Finesse, Light, Conceal, Deflect
L|3
3 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum #### Mambele
Thrown
Combat Blades
Dueling Blades
Bludgeons
1d6
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Thrown (40/120), One-Handed, Finesse, Light, Deflect
L|3
60 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Net
Thrown
Combat Blades
Dueling Blades
Bludgeons
No Damage
MGT
|D|
+ SEN
|E|
Thrown (10/20), Two-Handed, Entangle
L|3
30 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Throwing Knife
Thrown
Combat Blades
Dueling Blades
Bludgeons
1d4
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Thrown (30/90), One-Handed, Finesse, Light, Conceal
L|3
8 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak #### Throwing Shot
Thrown
Combat Blades
Dueling Blades
Bludgeons
1d10
Blunt {D1}
MGT
|D|
+ SEN
|E|
Thrown (20/60), One-Handed, Knockback, Penetrate, Stagger, Trip
L|3
15 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Throwing Star
Thrown
Combat Blades
Dueling Blades
Bludgeons
1d4
Pierce {D2}
MGT
|D|
+ SEN
|E|
Thrown (20/60), One-Handed, Finesse, Light, Conceal, Nimble
L|3
3 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum
# Martial ##### Whips
# -
##### An armors worst knightmare Designed in the late middle ages as primarily anti-armor, these weapons differ from bludgeons in that they require control of a concentrated point or face to be of any use. However, even a proficient warrior can injure the most well protected knight with a well placed hammer or pick. Masters knock foes to the ground and can even pierce or bludgeon a target through the armor that stops a hit. | Proficiency | Features | |:---:|:-----------:| |
[ C ]
| Add proficiency die to initiative when ambush equip. Gain +1/ Stamina and 1 Maneuver. | |
[ A ]
| - | |
[ S ]
| - | |
[ E ]
| - | ---- #### | | | |:--:|:--:|
#### Kusarigama
Whip
Combat Blades
Dueling Blades
Bludgeons
1d6
Blunt {D1}| Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Reach, Double Ended (1d6), Two-Handed, Finesse, Entangle, Stagger, Trip
L|3
900 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
---- #### | | | |:--:|:--:|
#### Meteor Hammer
Whip
Combat Blades
Dueling Blades
Bludgeons
1d4
Blunt {D1}
MGT
|D|
+ SEN
|E|
Melee, Reach, Two-Handed, Finesse, Conceal, Entangle, Lunge, Trip
L|3
150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
---- #### | | | |:--:|:--:|
\columnbreak
#### Scorpion Whip
Whip
Combat Blades
Dueling Blades
Bludgeons
1d6
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Reach, One-Handed, Finesse, Entangle, Keen, Trip
L|3
150 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Scourge
Whip
Combat Blades
Dueling Blades
Bludgeons
1d6
Slash {D3}
MGT
|D|
+ SEN
|E|
Melee, One-Handed, Disarm, Trip, Wound
L|3
90 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\pagebreakNum #### Spiked Chain
Whip
Combat Blades
Dueling Blades
Bludgeons
1d6
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Reach, One-Handed, Disarm, Entangle, Sunder, Trip
L|3
300 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### War Poi
Whip
Combat Blades
Dueling Blades
Bludgeons
1d6
Blunt {D1}| Fire
MGT
|D|
+ SEN
|E|
Melee, Reach, Fire (1d4), Two-Handed, Finesse, Clockwork, Disarm, Entangle, Knockback, Trip
L|3
450 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
#### Whip
Whip
Combat Blades
Dueling Blades
Bludgeons
1d4
Slash {D3}
MGT
|D|
+ SEN
|E|
Melee, Reach (15ft), One-Handed, Finesse, Disarm, Entangle, Trip
L|3
60 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|
\columnbreak #### Whip Dagger
Whips
Combat Blades
Dueling Blades
Bludgeons
1d4
Slash {D3}| Pierce {D2}
MGT
|D|
+ SEN
|E|
Melee, Two-Handed, Finesse, Reach, Conceal, Entangle
L|3
450 Sol
"A blade hidden within a walking aid. It can be used both within its sheath, or drawn to dual wield the sheath with the blade."
While sheathed, you can use
Deception
instead of
Sleight of Hand
for
Conceal
. While Dual Wielding the
Cane
and
Sword
, the
Cane
becomes a
Light Club
& gains
Deflect d8
, and if you hit with an attack with the
Cane
you can deal only your weapon modifier in damage, minimum 1, and give yourself
Advantage
on your next attack against them.
---- #### | | | |:--:|:--:|