Warlock Patron: The Devourer
You have made a pact with the worst of the worst: A creature whose goal is to consume all of the planes, and the souls of all who live within them. Or maybe, you are serving a creature who wishes to bring all living beings into the paradise that is contained within it. Whatever the case, the goal your patron gives you is simple: consume. Beings such as this can be anywhere between a sentient black hole, a gigantic worm chewing its way through reality, or a living gate to the celestial planes.
All-Consuming Pact
Your patron grants you the power to consume the essence of others to power yourself. Your pact boon gains the following feature at 1st level:
Pact of the Chain: The familiar you choose to summon with this pact grows more similar to your patron in appearance, and its eyes and mouth appear to be endless black pits. Your familiar gains a new action, Devour. Whenever you would forgo one of your attacks to have your familiar attack, you may instead make it use Devour. This action targets one creature within 5 feet of the familiar which is forced to make a Charisma check equal to your spell save DC. If the targeted fails the save, you gain one warlock spell slot of your current slot level, up to your maximum slots. You may only use this feature once per turn. This feature does not affect creatures without a soul.
Pact of the Blade: Your weapon becomes similar to your patron in appearance, and black veins run along it. Whenever you hit a creature with your pact weapon, it must make a Charisma save equal to your spell save DC. If the creature fails the save, you gain one warlock spell slot of your current slot level, up to your maximum slots. You may only use this feature once per turn, and does not affect creatures without a soul.
Pact of the Tome: Whenever a spell is cast, and you know of its casting, you may use your reaction to make a Charisma check with a DC equal to the caster's spell save DC. If you succeed, the spell continues as normal, but is copied into your tome. You may cast any spell copied in your tome this way once without expending a spell slot or using material components. After a copied spell is cast, it disappears from your tome. You can have an amount of copied spells equal to your maximum spell slots, and you may have more than one of the same spell copied in your tome.
Soul Siphon
At 6th level, whenever you use the feature granted to your pact boon, the targeted creature has a penalty on their next check or attack equal to half your Charisma modifier if they fail the save.
True Consumption
At 10th level, your patron teaches you how to not only devour a creature's soul more effectively, but also devour their existence. As such, the features granted by this patron now work on creatures with no soul, and whenever a creature fails a save for one of those features, it takes extra damage equal to half of your Charisma score.
Devourer's Embrace
Starting at 14th level, you may expend one warlock spell slot to create a devouring aura around you with a radius of 30 feet. You may target any amount of creatures in the radius of your choice. All targeted creatures must make a Charisma save equal to your spell save DC or have disadvantage on their next two rolls. You gain one warlock spell slot for each creature that fails, up to your slot maximum. You may only use this feature again after completing a long rest. The Soul Siphon and True Consumption features apply to this one.
Credits
Made by pixelpwer42
Art made with aig image generator
Made with GMbinder