Love and Valor Magic Items

by kelph1

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Magic Items

Bands of Heartfelt Bonds

Ring, rare⠀(requires attunement)

These rings must be attuned by two creatures. While attuned and within 100 feet of each other, they gain a +1 bonus to AC and saving throws. Additionally, once per day, one wearer can transfer up to half of their hit points to the other wearer as an action.

Eternal Rose of Vitality

Wondrous item, uncommon

This enchanted rose never wilts and emits a soft, comforting glow. The wielder can use it to cast Cure Wounds at 2nd level once per day. Additionally, once per long rest, the rose can be used to inspire courage, granting up to three creatures within 30 feet temporary hit points equal to 1d8 + the wielder's Charisma modifier.

Locket of Memories

Wondrous item, very rare

This locket can store a single memory of up to 10 minutes in length. As an action, placing this locket to your head, you pull a memory from your mind and transform it into a visual image. The memory can be replayed by the holder at will.

Additionally, by expending a spell slot of 5th level or higher, a holder can alter details of the stored memory. The changes can be as minor or major as the holder desires, but cannot alter the viewing perspective of the memory.

While within a Zone of Truth, the locket shows the true memory. A remove curse or greater restoration spell cast on the locket restores the true memory.

Bracelet of Unyielding Devotion:

Wonderous item, rare⠀(requires attunement)

When you attune to this bracelet, you must declare one creature as your devoted. This bracelet grants the wearer advantage on saving throws against being charmed. Additionally, if the wearer is targeted by a spell or effect that would cause them to harm the creature they have declared as their devoted, they can use their reaction to end the effect.

Cupid's Bow:

Weapon (shortbow or longbow), rare⠀(requires attunement)

This elegantly crafted bow is adorned with motifs of hearts and wings, and feels surprisingly light. When you attune to this bow, you gain a +1 to attack and damage rolls made with it.

This bow has 3 charges. When you make an attack with Cupid's Bow, you can expend a charge, declaring it as a Heartseeker shot before rolling the attack. You have advantage on this attack roll, and if it hits, the target takes an additional 2d8 psychic damage as it feels an overwhelming sense of emotion. This bow regains all charges daily at dawn.

Additionally, while attuned it the bow, you gain proficiency in the Persuasion skill. If you are already proficiency in Persuasion, you double your proficiency bonus for checks made with it.

Eros' Arrows of Allure/Aversion:

Ammunition (arrow), rare

When you a hit creature with this arrow, the target must succeed on a DC 15 Wisdom saving throw or become charmed or frightened by you for 1 minute. While charmed in this way, the creature regards you as a trusted friend and ally. The effect ends early if you or you companions do anything hostile to the charmed creature. While frightened in this way, the creature must spend its turn moving as far away from you as possible.

ART CREDIT: CHAT GPT
 

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