Wild Talents
All ancestries on Athas are born with innate access to the will and the way. You gain the wild talent trait, in addition to the traits from your ancestry. You can choose from wild talent feats and feats from your ancestry whenever you gain an ancestry feat.
Wild Talent Ancestry Feats
At 1st level, you gain one bonus wild talent ancestry feat as well as your usual ancestry feat. You can choose from wild talent feats and feats from your ancestry whenever you gain an ancestry feat.
1st Level
Awakened MindFEAT 1
WILD TALENT
Intelligence +2, or Charisma +2
You've learned to split your focus between your classes and your psionic abilities with ease. You gain the Psychic Dedication feat.
Community Knowledge
FEAT 1
CONCENTRATE
OCCULT
WILD TALENT
once per hour
You attempt a skill check requiring 3 actions or fewer.
You commune with the psychic echoes of your ancestors and community, channeling their experiences into yourself. You gain a +2 status bonus on the triggering skill check.
Emotional PartitionsFEAT 1
WILD TALENT
You have created strong mental partitions in your mind to filter out negative emotional influences. You gain a +1 circumstance bonus on saving throws against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.
Open MindFEAT 1
WILD TALENT
You have inherent psychic abilities that allow you to tap into the power of your mind. Choose one cantrip from the occult spell list. You can cast this spell as an occult innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up.
5th Level
Empathic CalmFEAT 5
WILD TALENT
Once per day, you can cast either calm or sanctuary as an innate occult spell, heightened to half your level rounded up.
Unlock SecretFEAT 5
WILD TALENT
Awakended Mind or Open Mind
You delve deeper into your psychic potential. Choose a 1st-rank occult spell, either a common spell or another to which you have access. You can cast that spell once per day as an innate occult spell.
Well of Potential
FEAT 5
WILD TALENT
once per day
focus pool, at least one innate spell from a wild talent ancestry or psychic dedication feat that shares a tradition with at least one of your focus spells
Your mind is a deep well of psychic potential. You regain 1 Focus Point, up to your usual maximum.
Fortified MindFEAT 5
WILD TALENT
Your mind is unusually resilient and resistant to influence. When you would gain the fascinated or stupefied condition, you can attempt a DC 17 flat check. On a success, you don't gain the fascinated or stupefied condition.
9th Level
Mental SustenanceFEAT 9
WILD TALENT
You can sustain yourself with the power of your mind. You need only a single serving of food and water each week to avoid starvation or dehydration. You can hold your breath for an additional 5 rounds before running out of air.
Telekinetic Slip
FEAT 9
WILD TALENT
once per day
Your turn begins, and you're grabbed or restrained.
A thin shell of telekinetic energy pushes from your skin, widening your enemy's grasp enough for you to slip free. You gain a +2 status bonus to checks to Escape from whatever has you grabbed or restrained. This bonus lasts until either you're no longer grabbed or restrained, or you fall unconscious.
Transcendent RealizationFEAT 9
WILD TALENT
Unlock Secret
You've unleashed even more of your mind's limitless potential. Choose a 3rd-rank occult spell, either a common spell or another to which you have access, including a lower-rank spell heightened to 3rd-rank if you wish. You can cast that spell once per day as an innate occult spell.
13th Level
Psychic RevivificationFEAT 13
WILD TALENT
once per day
You have the dying condition and are about to attempt a recovery check. You can use Psychic Revivification even if you're otherwise unable to act.
The well of psychic energy held within your mind can exceed the limitations of your physical body. You're restored to 1 Hit Point, lose the dying and unconscious conditions, and can act normally on this turn. You gain or increase the wounded condition as normal for losing the dying condition.
ReimagineFEAT 13
WILD TALENT
Transcendent Realization
You can cast dreaming potential as an innate occult spell. You can cast this spell targeting yourself as your last activity before falling asleep to receive its normal benefits and effects.
17th Level
Bend SpaceFEAT 17
WILD TALENT
Transcendent Realization
Not even space itself is a match for the unleashed power of your mind. You can cast teleport as an innate occult spell. You don't need to touch creatures to target them with this innate spell as long as they're in range of your empathic sense.