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# Wild Talents
All ancestries on Athas are born with innate access to the will and the way. You gain the wild talent trait, in addition to the traits from your ancestry. You can choose from wild talent feats and feats from your ancestry whenever you gain an ancestry feat.

## Wild Talent Ancestry Feats
At 1st level, you gain one bonus wild talent ancestry feat as well as your usual ancestry feat. You can choose from wild talent feats and feats from your ancestry whenever you gain an ancestry feat.
###### 1st Level
#### Awakened Mind
FEAT 1
Intelligence +2, or Charisma +2
You've learned to split your focus between your classes and your psionic abilities with ease. You gain the Psychic Dedication feat.
#### Community Knowledge {R}
FEAT 1
CONCENTRATE
OCCULT
WILD TALENT
once per hour
You attempt a skill check requiring 3 actions or fewer.
You commune with the psychic echoes of your ancestors and community, channeling their experiences into yourself. You gain a +2 status bonus on the triggering skill check.
#### Emotional Partitions
FEAT 1
You have created strong mental partitions in your mind to filter out negative emotional influences. You gain a +1 circumstance bonus on saving throws against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.
#### Open Mind
FEAT 1
You have inherent psychic abilities that allow you to tap into the power of your mind. Choose one cantrip from the occult spell list. You can cast this spell as an occult innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up.
###### 5th Level
#### Empathic Calm
FEAT 5
Once per day, you can cast either calm or sanctuary as an innate occult spell, heightened to half your level rounded up.
#### Unlock Secret
FEAT 5
Awakended Mind or Open Mind
You delve deeper into your psychic potential. Choose a 1st-rank occult spell, either a common spell or another to which you have access. You can cast that spell once per day as an innate occult spell.
#### Well of Potential {1A}
FEAT 5
once per day
focus pool, at least one innate spell from a wild talent ancestry or psychic dedication feat that shares a tradition with at least one of your focus spells
Your mind is a deep well of psychic potential. You regain 1 Focus Point, up to your usual maximum.
#### Fortified Mind
FEAT 5
Your mind is unusually resilient and resistant to influence. When you would gain the fascinated or stupefied condition, you can attempt a DC 17 flat check. On a success, you don't gain the fascinated or stupefied condition.
###### 9th Level
#### Mental Sustenance
FEAT 9
You can sustain yourself with the power of your mind. You need only a single serving of food and water each week to avoid starvation or dehydration. You can hold your breath for an additional 5 rounds before running out of air.
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#### Telekinetic Slip {R}
FEAT 9
once per day
Your turn begins, and you're grabbed or restrained.
A thin shell of telekinetic energy pushes from your skin, widening your enemy's grasp enough for you to slip free. You gain a +2 status bonus to checks to Escape from whatever has you grabbed or restrained. This bonus lasts until either you're no longer grabbed or restrained, or you fall unconscious.
#### Transcendent Realization
FEAT 9
You've unleashed even more of your mind's limitless potential. Choose a 3rd-rank occult spell, either a common spell or another to which you have access, including a lower-rank spell heightened to 3rd-rank if you wish. You can cast that spell once per day as an innate occult spell.
###### 13th Level
#### Psychic Revivification
FEAT 13
once per day
You have the dying condition and are about to attempt a recovery check. You can use Psychic Revivification even if you're otherwise unable to act.
The well of psychic energy held within your mind can exceed the limitations of your physical body. You're restored to 1 Hit Point, lose the dying and unconscious conditions, and can act normally on this turn. You gain or increase the wounded condition as normal for losing the dying condition.
#### Reimagine
FEAT 13
You can cast dreaming potential as an innate occult spell. You can cast this spell targeting yourself as your last activity before falling asleep to receive its normal benefits and effects.
###### 17th Level
#### Bend Space
FEAT 17
Not even space itself is a match for the unleashed power of your mind. You can cast teleport as an innate occult spell. You don't need to touch creatures to target them with this innate spell as long as they're in range of your empathic sense.