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# Legends in the Mist Turns and Terms ## The Game Loop * MC Establishes the Scene * MC Establishes Challenges/Threats * MC Gives Spotlight to Player * Player Describes their Action * If Asked to roll Player uses relevant tags * Player Rolls * MC Defines Outcome * MC Delivers necessary consequences * Player Mitigates any resulting statuses * MC reestablishes the scene * MC Spotlights new Player ## Terms ### MC Master of Ceremonies, or Game Master as it were. Directs creatures, NPCS, defines threats and consequences ### Player The person running the character. A best practice with players is to use their character's name when refering to the things the players are doing. ### Tags Tags are words and phrases that give bonuses to die rolls. Each tag invoked by players offers a +1 to the die roll. Invoked tags can be used on the players next turn. Invoked tags CANNOT be used to mitigate on a turn. Tags can be burnt for a +3 bonus. ### Mitigate A player gets an opportunity to stop a status effect by using further tags that were not invoked in the action roll. ### Burning Tags An action players can take offering a +3 Bonus to a roll. Burnt tags can no longer be used until Downtime allows them to refresh. ### Backpack A special tag that holds equipment. Players have access to all the items, but only 3 pre chosen backpack tags can be invoked until there is opportunity to repack ### Themes Themes are categories for tags. There are 6 tags per theme INCLUDING the Theme itself. New Characters can only access the first 3 tags until they meet experience requirement. Themes also include a weakness tag. \columnbreak ### Quick Outcomes Rolls that require no tracking. Tags are used and the dice rules remain the same but the thing just happens. ### Status Status are generally problems that come from the MC as a consequence for an unfulfilled threat or as part of the challenge. Players can also give statuses to creatures and NPCs as well as positive statuses to each other. ### Limits Limits are the goals of a challenge, or creature. Limits are never higher than 6. The limit is reached when the players or Creatures/NPC/Challenges meet the limit number. ### Power The number added to a roll or subtracted from a roll due to a status. You're resulting power is be used to add or subtract statuses. Statuses stack and are added up over time. Regardless of the Power you add to the roll a success means you have at least +1 power to spend. Players can push rolls some rolls for an additional +1. ### Downtime A period of rest that allows Players to do activities that restore burnt tags or further mitigate statuses. ### The Rolls and Rules of the Dice Legends in the Mist is a 2d6 system * 2-6 is No success and the player suffers consequences * 7-9 is Success and consequences * 10+ Success No Consequences Remember to add those tags and bonuses ### Pushing the roll A Player may push a roll if they so choose. This means even on a 10 with no consequences they can choose to take a consequence and add +1 to their power. ### Weakness Tags and Experience MC's and players can invoke a Player's weakness. The player takes a -1 power AND adds an experience mark to that theme. After 3 experience player can add a tag to that theme or add a personalized improvement ### Decay Ignoring or acting against a tag or a theme can add decay to the theme. Once the theme decays players choose a new theme more relevant to their characters Growth