Ice Paraelemental cr 10

by LegendarySenna

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Ice Paraelemental (CR 10)

Large elemental, neutral


  • Armor Class 16 (natural armor)
  • Hit Points 136 (16d8 + 64)
  • Speed 30 ft.

STR 20 (+5) | DEX 10 (+0) | CON 18 (+4) | INT 6 (-2) | WIS 12 (+1) | CHA 10 (+0)

Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Cold, Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 ft., passive Perception 11
Languages: Aquan but can't speak

Freezing Aura (Recharge 5-6). Creatures within 15 feet of the ice paraelemental take 14 (4d6) cold damage at the start of their turn.

Healing Frost. While in contact with natural ice, snow, or sleet, the ice paraelemental regains 15 hit points at the start of its turn, up to its normal maximum.

Vulnerability to Fire. The ice paraelemental takes double damage from fire-based attacks.

Actions

  • Freezing Touch. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (4d8 + 5) cold damage.
 

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