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#### **Dune Strider** *Weapon (scimitar), rare (requires attunement)* ###### You gain a +1 bonus to attack and damage rolls made with this magic weapon. This scimitar has has 10 charges for the following properties. It regains 1d6 + 4 expended charges at dawn (save DC 15). ##### **Spells** - *Blur* (2 charges) - *Earth Tremor*^XGE^, 2nd level (2 charges) - *Mislead* (5 charges) - *Wall of Sand*^XGE^ (5 charges) - *Zephyr Strike*^XGE^ (1 charge) ###### **Oasis.** You can use an action to touch the blade onto the ground and expend 2 charges to transform the ground into a an oasis. The oasis covers a 20 foot cube and remains in that area for 1 hour. The oasis glows with a faint transmutation magic if targeted by detect magic. *The Sandstriders always appear to dance across the dunes. Their every step is as beautiful as it is deadly.* \columnbreak
> Dune Strider by [u/ArgenisDBarrios](https://www.reddit.com/user/ArgenisDBarrios/) > ##### Artist Credit > > > [Jubeel, Spellbane by Andy Aslamov](https://www.artstation.com/artwork/B3dk06) > >###### Like what you see? > >###### More ArgenisDBarrios content can be found in my [Patreon](https://www.patreon.com/ArgenisBarrios "title")! Including my Blood Doctor class available to all tiers, and free subclasses, magic items, and more character options. >###### Thank you for any support!