Affliction Domain
Domain Spells
Affliction Domain Spells
| Cleric level | Spells |
|---|---|
| 1st | detect poison and disease, inflict wounds |
| 3rd | blindness/deafness, protection from poison |
| 5th | bestow curse, stinking cloud |
| 7th | blight, confusion |
| 9th | cloudkill, contagion |
Plague Doctor
When you choose this domain at 1st level, you gain proficency with Wisdom(Medicine) ability checks and have advantage when making Medicine checks to diagnose and identify treatments for diseases and poisons.
Spell Plague
Also at 1st level, when you successfully deal damage to a creature using a Cleric spell that creature gains instances of Spell Plague equal to the spells level (cantrips 1). While a creature has 1 or more instances of Spell Plague at the start of their turn they take necrotic damage equal to the number of instances of Spell Plague they have and their instances of Spell Plague are reduced by 1.
Compromise Immune System
At 6th level, a creature that has at least 1 instance of Spell Plague have disadvantage on saving throws against spells and effects that inflict a condition.
Additionally, you have advantage on saving throws saving throws against spells and effects that inflict a condition.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Pandemic
At 17th level, when a creatures instances of Spell Plague exceed its Challenge Rating, any creature within 15 feet of a creature that has at least 1 instance of Spell Plague must make a Constitution saving throw. On a failed save, creatures Gain instances of instances of Spell Plague equal to the Challenge Rating of the original creature.