
Roguish Archetype
At 3rd level, a rogue gains the Roguish Archetype feature, which offers you the choice of a subclass. We present here a new option available to you when making that choice.
Shinobi
Whether taken in as an apprentice by a lone master or trained as an agent by a secret organization, you have grown to be an adept of the shinobi arts. The shadows welcome you until it's time to strike; then, the world becomes your playground. Armed with an array of exotic tools and your uncanny agility, you move from wall to wall, striking quick and unseen. Even when your foe finally think they caught up to you, they find nothing but smoke where your figure stood until a moment ago.
Ninja Training
3rd-level Shinobi feature
You are an adept infiltrator, capable of getting through both physical and social barriers. You have a climbing speed equal to your walking speed. You can use your Dexterity instead of Strength to determine your jump distance, and you can always make a Dexterity (Acrobatics) check in place of any other ability check, if it's related to jumping or landing.
Additionally, you gain proficiency with the Disguise Kit.
Shinobi Tricks
3rd-level Shinobi feature
Using combinations of smoke bombs, firecrackers and small throwing weapons, you control the battlefield and navigate it as you please, confounding enemies and undermining them with sudden dashes and surprise attacks. When you use your Cunning Action feature you can use one of the following Shinobi Tricks, depending on the action you take:
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Smoke Bomb (Hide): You quickly throw a smoke bomb on your position. The 5-foot square you occupy when you drop the bomb becomes heavily obscured until the end of your turn. Right after you drop the bomb, you can attempt to hide in it and move up to half your movement speed as part of the same bonus action. Until the end of this movement, creatures you are hidden from can't see you even if you move through unobscured or uncovered spaces. When you end this movement, the normal rules for hiding start applying again. You can't use this shinobi trick if you're inside the reach of a hostile creature's melee attacks.
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Darts (Dash): You shoot a throwing weapon, such as a throwing star, while sprinting. You can make a single attack with a thrown weapon.
- Firecrackers (Disengage): You throw a smattering of firecrackers to blind and confuse your enemies before stepping away. Creatures of your choice within 5 feet of you must make a Constitution saving throw. On a fail, they make all attacks with disadvantage until the end of their next turn.
The DC for saving throws forced by this feature is calculated as follows:
Shinobi Tricks Save DC
You can't use this feature if you don't have thieves tools with you.
Jump Attack
9th-level Shinobi feature
You are a master acrobat, and are able to apply your climbing skills to combat, striking down foes from above with devastating blows. While you are climbing, you can jump off the surface you are climbing, and you only start taking fall damage if you fall more than 30 feet.
Additionally, if you fall more than 10 feet and hit a creature that is within 5 feet of where you land with a melee attack, the attack is a sneak attack, and it deals 1d6 bonus damage for each 10 feet you've fallen. You're still limited to one sneak attack per turn.
Vanishing Riposte
13th-level Shinobi feature
Your proficiency of shinobi techniques allows you to evade attacks and respond with swift counters. When you are hit by an attack, you can use your reaction to drop a smoke bomb. The 5-foot square you occupy when you drop the bomb becomes heavily obscured until the end of the current turn. You gain +5 to your AC, potentially causing the attack to miss, and can immediately move up to half your movement speed without provoking opportunity attacks. If the attack missed, you are invisible to the creature that attacked you until the end of the turn or until you attack them. Regardless of whether the attack hit you or missed you, you can immediately make a thrown weapon attack against the creature that attacked you.
You can use this feature a number of times up to your proficiency bonus, and regain all expended uses when you finish a long rest. You can't use this feature if you don't have thieves tools with you.
Master Shinobi
17th-level Shinobi feature
You have reached maximum expertise in pyrotechnics. When you use your Shinobi Tricks or Vanishing Riposte features, you can choose to apply one of the following additional benefits depending on the option you chose:
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Smoke Bomb; Firecrackers: You can make your bombs and firecrackers explode in a burst of fire. Creatures in a 10-foot cone originating from you must make a Dexterity saving throw against your Shinobi Tricks save DC, taking 6d6 fire damage on a failed save or half as much damage on a successful one.
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Smoke Bomb: You combine your pyrotechnic distractions with feats of uncanny agility. When you
choose this shinobi trick, you can teleport to an
unoccupied space within 30 feet of you instead of
moving half your movement speed.
- Firecrackers: Your firecrackers hold more explosive power, further hindering your opponents actions. Creatures that fail their Constitution saving throw against this shinobi trick are stunned until the end of their next turn.
Additionally, when you hit a creature with a thrown weapon attack, the attack is a sneak attack unless you had disadvantage on the attack roll. You're still limited to one sneak attack per turn.
You can only use the options from this feature a number of times equal to your proficiency bonus. You regain expended uses when you finish a long rest.
Changelog
Version 1.1
- The Smoke Bomb shinobi trick now can't be used within reach of hostile creatures, as it would give a free disengage.
- The wording of the Smoke Bomb shinobi trick was changed to properly address the rules for hiding.
- The Master Shinobi feature has been given a finite number of uses.
- The damage of the explosive option of the Master Shinobi feature was changed to 6d6 to compensate for the limited uses of the feature.
- The smoke bomb option of the Master Shinobi feature now doesn't create a larger obscured area, but allows to teleport when used.