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Divine Domain
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Prophecy Domain
The gods are thought to be omniscient, all-knowing, and all-seeing, but few gods can claim to see the fabric of time to ascertain events that have yet to happen. Clerics of the Prophecy Domain seek these gods out and seek their powers of foresight. These often speak in ominous platitudes when they get serious, and have the weight of the events of the future on their shoulders. #####
Prophecy Domain Features
| Cleric Level |Feature| |:--:|:-----| | 1st | Domain Spells, Delayed Future | | 2nd | Channel Divinity: *Limited Foresight* | | 6th | Echoes of the Future | | 8th | Potent Spellcasting | | 17th| Oracle Sight | ###
Domain Spells
You gain domain spells at the cleric levels listed in the Prophecy Domain Spells table. See the Divine Domain class feature for how domain spells work. ##### Prophecy Domain Spells | Cleric Level |Spells| |:--:|:-----| | 1st | *detect magic,* *dissonant whispers* | | 3rd | *augury, detect thoughts* | | 5th | *clairvoyance, sending* | | 7th | *divination, locate creature* | | 9th| *rary's telepathic bond, scrying* | ###
Delayed Future
When you choose this divine domain at 1st level, your limited view of the future allows you to bend it to your will, if only slightly. As a reaction when a creature you can see within 60 feet is hit by an attack, you can instead cause the attack to miss. However, at the start of your next turn, the attack is made against its original target, using the same damage as the original attack. Unless the creature who originally made the attack is dead, the attack automatically succeeds. Once you use this reaction, you must finish a short or long rest before you can use it again. If you have no uses left, you can expend a spell slot of 1st-level or higher to use it again. \columnbreak ###
Channel Divinity: *Limited Foresight*
At 2nd level, you can use your Channel Divinity to channel the gift of prophecy into your being, making your eyes glow with divine foresight. When you finish a short or long rest, you can roll a d6 and record the result. As a reaction (including yourself), when a creature makes a skill check, saving throw, or attack roll, you can add or subtract the result of the die you rolled to the skill check, saving throw, or attack roll. This die increases to a d8 at 6th level and to a d12 at 18th level. When you finish a long rest, you lose any rolled results made using this feature. ###
Echoes of the Future
At 6th level, your foresight has ripples through the futures of others. When another creature you can see makes a skill check, you can record the number on the die. When a creature you can see (including yourself) makes a skill check afterward, you can replace the number rolled with the one you recorded. At the dawn of the next day, the number you recorded using this feature cannot be used. You can use this feature a number of times equal to your Wisdom modifier per long rest. ###
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier (minimum of +1) to the damage you deal with any cleric cantrip. ###
Oracle Sight
At 17th level, you embody the very gift of prophecy that you yearn for. Once per day, you can cast the Foresight spell on yourself with a duration of 4 hours without expending a spell slot. Additionally, when you use the last remaining use of your Channel Divinity: *Limited Foresight* feature, you have resistance to nonmagical bludgeoning, piercing, and slashing damage for 1 minute.