Druid Circle
Circle of Many Masks
Druids of Many Masks are tricksters, mischievous wardens of nature that represent the unpredictable elements of the wilds. Calling upon tricksy magic through masks, they commune with the spirits of nature through them, channeling their power.
Circle of Many Masks Features
| Druid Level | Feature |
|---|---|
| 2nd | Circle Spells, Flawless Disguise |
| 6th | Favored Mask |
| 10th | Improved Flawless Diguise |
| 14th | Trustworthy Trickster |
Circle Spells
When you join this circle at 2nd level, you commune with the spirits of masks. Your link with these spirits grants you access to some spells when you reach certain levels in this class, as shown on the Circle of Many Masks Spells table.
Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the Druid Spell List, the spell is nonetheless a druid spell for you.
Circle of Many Masks Spells
| Druid Level | Spell |
|---|---|
| 2nd | bane, disguise self |
| 3rd | crown of madness, phantasmal force |
| 5th | hypnotic pattern, major image |
| 7th | confusion, phantasmal killer |
| 9th | mislead, modify memory |
Flawless Disguise
Also at 2nd level, you gain the ability to disguise yourself with impressive accuracy. When you cast the Disguise Self spell, you can expend a use of your Wild Shape in place of a spell slot. In doing so, you gain the following benefits:
- Your disguise lasts for 8 hours
- Creatures attempting to discern your disguise have disadvantage on their Intelligence (Investigation) checks to do so
- You can perfectly mimic the voice of someone you are disguising yourself as so long as you've heard them speak before
- If a person you are disguised as fails the Intelligence (Investigation) check to discern your disguise, they become frightened of you for 1 minute, or until you dispel the disguise as a bonus action
Favored Mask
At 6th level, you gain benefits from specific masks of spirits. After a long rest, choose a mask pertaining to a spirit to attune to. You can only be attuned to one mask at a time.
Mask of the Craftsman
While attuned to this mask, you can recover one expended spell slot of 5th level or lower, so long as you are outside of combat. You cannot use this ability again until you finish a long rest.
Mask of the Guardian
While attuned to this mask, you gain a +2 to your AC. In addition, when a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll.
Mask of the Hunter
While attuned to this mask, you have a +1 to attack and damage rolls on ranged weapon and ranged spell attacks.
Mask of the Quickfoot
While attuned to this mask, you may dash as a bonus action and your movement is no longer hindered by difficult terrain.
Mask of the Reaper
While attuned to this mask, when you kill an enemy, you gain a number of temporary hit points equal to half your druid level rounded down + your Wisdom modifier.
Improved Flawless Disguise
At 10th level, your Flawless Disguise feature can be used on other targets, unwilling or otherwise.
If the target is unwilling, the target must succeed a Charisma saving throw against your spell save DC, becoming under the effects of the Disguise Self spell on a failed save and taking an appearance of your choosing for 1 hour or until you dispel it as a bonus action. A target disguised in this way does not know its appearance has changed unless they see themselves in a reflection.
If the target is willing, they can choose to fail the saving throw outright. A target disguised in this way knows its appearance has changed and can dispel the disguise with a bonus action on their turn.
Trustworthy Trickster
At 14th level, your disguise is so potent that your very words are easily trusted. You can cast the Suggestion spell without expending a spell slot, and when you do so while under the effects of your Flawless Disguise, you ignore a target's immunity to being charmed when casting this spell.
You can use this feature twice and regain all uses on a short or long rest.