### **Improved Feint**
At 3rd level, beguilers gain Improved Feint as a bonus feat. If they already possess it, they gain Greater Feint as a bonus feat.
### **Occult lore (Ex)**
At 4th level and every 4 levels thereafter, a beguiler learns a new spell they can add to their arsenal, after study and experimentation made it compatible with their personal spellcasting style. This must be a wizard or witch spell of a circle they can already cast, and must be of the illusion or enchantment school without express DM permission. From this point forward, that spell is considered to be on the beguiler spell list at the same spell circle for this beguiler's purposes. This does not transfer to other beguilers without significant further study and experimentation. Once chosen, this spell cannot be changed.
### **Silent spells (Ex)**
At 6th level, beguilers gain Silent Spell as a bonus feat. While casting a single-target spell that affects only a creature who is subject to the beguiler's cloaked casting, Silent Spell does not increase the casting time of that spell. If the beguiler already has Silent Spell, they may gain another metamagic feat they qualify for as a bonus feat instead.
### **Still spells (Ex)**
At 10th level, beguilers gain Still Spell as a bonus feat. While casting a single-target spell that affects only a creature who is subject to the beguiler's cloaked casting, Still Spell does not increase the casting time of that spell. If the beguiler already has Still Spell, they may gain another metamagic feat they qualify for as a bonus feat instead.
### **Swift feint (Ex)**
From 11th level onward, the beguiler may feint as a swift action.
### **Unreal mind (Su)**
While they have a close look at the body and soul of their targets, an expert beguiler can affect their mind even if they'd ordinarily be immune. From 14th level, as long as the target creature is within 10 ft. of the beguiler, they may target that creature with compulsions and mind-affecting spells as though it was not immune to them, though it gets a bonus on its Will saves equal to half the spell's circle rounded up. Mindless creatures remain immune.
### **Greater Feint**
At 15th level, beguilers gain Greater Feint as a bonus feat. If they already possess it, they may gain any one feat they qualify for which requires Improved Feint as a prerequisite as a bonus feat. For this purpose, they count as possessing Combat Expertise.
### **Surreal minds (Su)**
From 18th level, the beguiler may use *unreal mind* even on mindless creatures. They may also affect groups of normally-immune creatures, as long as though creatures aren't mindless - any spell the beguiler casts bypasses immunity to mind-affecting on all creatures within a 30 ft. radius of the beguiler, not just targeted spells.
### **Phantom fortification (Su)**
At 19th level, beguilers benefit from a constant shadow glamer that conceals and alters their weak points by making their nature partially unreal. As an immediate action before damage is rolled, they may change their form slightly, negating the extra damage. The attacker may make a Will save (DC 10 + 1/2 beguiler level + beguiler's Int modifier) to see through the attempt and deal the critical or precision damage anyway.
\pagebreak
# Spell List
## Cantrips
dancing lights, daze, detect magic, ghost sound, light, message, open/close, read magic, prestidigitation.
## 1st circle
alarm, charm person, colour spray, comprehend languages, disguise self, expeditious retreat, hypnotism, invigorate, mage armor, magic aura, obscuring mist, silent image, sleep, undetectable alignment, unnatural lust, vanish.
## 2nd circle
blur, daze monster, detect thoughts, dust of twilight, fog cloud, glitterdust, hypnotic pattern, invisibility, knock, minor image, mirror image, misdirection, miserable pity, see invisibility, silence, spider climb, touch of idiocy, web.
## 3rd circle
arcane sight, clairaudience/clairvoyance, deep slumber, dispel magic, displacement, glibness, heroism, hold person, invisibility sphere, loathsome veil, major image, malicious spite, nondetection, slow, suggestion, witness, zone of silence.
## 4th circle
charm monster, confusion, crushing despair, enchantment foil, fear, freedom of movement, greater invisibility, hallucinatory terrain, mass daze, mass invigorate, overwhelming grief, rainbow pattern, solid fog, tongues.
## 5th circle
break enchantment, dominate person, feeblemind, foe to friend, hold person, mass heroism, mind fog, persistent image, seeming, smug narcissism, symbol of sleep, telepathic bond.
## 6th circle
defensive visualization, greater dispel magic, greater heroism, mass suggestion, mislead, permanent image, programmed image, repulsion, shadow walk, true seeing, veil.
## 7th circle
ethereal jaunt, greater arcane sight, insanity, mass hold person, mass invisibility, phase door, power word blind, project image, sequester, sword-path visualization.
## 8th circle
demand, irresistible dance, mass defensive visualization, mass greater heroism, mind blank, power word stun, scintillating pattern, screen.
## 9th circle
communal mind blank, dominate monster, etherealness, mass greater invisibility, mass hold monster, mass sword-path visualization, overwhelming presence, power word kill, weird
*: New spell, see below
# New Spells:
**Sword-Path Visualization**
*School* illusion(phantasm); *Level* beguiler 7?, sorcerer/wizard 7?
*Casting Time* 1 standard action
*Components* V, S
*Range* touch
*Target* one willing ally
*Duration* 1 minute/level
*Saving Throw* none; *Spell Resistance* yes (harmless)
Every time the affected creature initiates an attack or considers doing so, they see translucent images of the path their attack will take in relation to their target, including projections of how their target will move in response. This does not interfere with their normal senses and is obviously unreal. This grants them an insight bonus on all attack rolls, combat maneuver rolls, and Bluff checks to feint equal to +1 per four caster levels.
**Sword-Path Visualization, Mass**
*School* illusion(phantasm) [mind-affecting]; *Level* beguiler 9?, sorcerer/wizard 9?
*Range* touch
*Target* one willing ally per five caster levels
This spell functions identically to *sword-path visualization* except as noted.
**Defensive Visualization**
*School* illusion(phantasm) [mind-affecting]; *Level* beguiler 6?, sorcerer/wizard 6?
*Casting Time* 1 standard action
*Components* V, S
*Range* touch
*Target* one willing ally
*Duration* 1 minute/level
*Saving Throw* none; *Spell Resistance* yes (harmless)
Every time an enemy begins to attack the affected creature, they see translucent images of the path the attack will take, showing them how to evade it. This does not interfere with their normal senses and is obviously unreal. This grants the affected creature an insight bonus to AC and all Reflex saves equal to +1 per four caster levels.
**Defensive Visualization, Mass**
*School* illusion(phantasm) [mind-affecting]; *Level* beguiler 8?, sorcerer/wizard 8?
*Target* one willing ally per five caster levels
This spell functions exactly like *defensive visualization* except as noted.
**Heroism, Mass**
*School* enchantment (compulsion) [mind-affecting]; *Level* bard/skald 4, beguiler 5, sorcerer/wizard 5, witch 5
*Target* one creature per three caster levels
This spell functions exactly like *heroism* except as noted.
**Heroism, Mass Greater**
*School* enchantment (compulsion) [mind-affecting]; *Level* beguiler 8, sorcerer/wizard 8, witch 8
*Target* one creature per five caster levels
This spell functions exactly like *greater heroism* except as noted.
**Invisibility, Mass Greater**
*School* illusion (glamer); *Level* beguiler 9, sorcerer/wizard 9
*Casting Time* 1 standard action
*Components* V, S, M/DF (an eyelash encased in gum arabic)
*Range* medium (100 ft. + 10 ft./level)
*Target* any number of creatures, no two of which can be more than 60 ft. apart
*Duration* 1 round/level (D)
*Saving Throw* Will negates (harmless); *Spell Resistance* yes (harmless)
This spell functions like *mass invisibility* except as noted. It is not broken when an affected creature attacks, but any target who moves more than 60 ft. from the furthest other affected creature has the spell break for that target.
Beguiler
Class