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**Winter Wolf** *Large monstrosity, neutral evil* **Armor Class** 13 (natural armor) **Hit Points** 75 (10d10 + 20) **Speed** 50 ft. STR 18 (+4) DEX 13 (+1) CON 15 (+2) INT 9 (-1) WIS 13 (+1) CHA 10 (+0) **Skills** Perception +3, Stealth +3 **Senses** darkvision 60 ft., passive Perception 13 **Languages** Giant, Common **Challenge** 3 (700 XP) **Traits** - **Keen Hearing and Smell.** The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. - **Pack Tactics.** The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. **Actions** - **Bite.** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 4) piercing damage plus 7 (2d6) cold damage. - **Cold Breath (Recharge 5-6).** The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one. - **Trip.** If the wolf hits with its bite attack, the target must succeed on a DC 14 Strength saving throw or be knocked prone. **Reactions** - **Frost Bite.** When the wolf hits with its bite attack, the target takes an extra 7 (2d6) cold damage.