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## Mallard ### Unknown Origins ___ Nobody knows where the mallards came from - some claim they once owned a mighty island realm thousands of years ago, and were cast adrift upon the winds of fate when it was swallowed by the sea. Others say they're the work of some bumbling magician or that they fell from the sky forever after an influential god took their wings and bound them to the ground. If the mallards know, they aren't telling. ### Aggressive Sales Tactics ___ Possessing fierce tempers and a knack for trade, they are often found in positions where they can make their fortunes - whether that be as a merchant, brigand, pirate or mercenary. Despite being looked down upon, none with any real amount of wits laughs at a mallard, for their murderous rage is the stuff of legend. ### Bill and Feather ___ Mallards resemble bipedal, flightless, humanoid ducks - not great in size, about roughly the same stature as a dwarf or a halfling, but fierce in spirit and deceptively strong-armed. Their bodies are covered in feathers that vary in colors ranging from white to plain brown or gray to brightly colored with intricate patterns. ### Mallard Traits ___ Your Mallard character has the following racial traits. **Ability Score Increase.** When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20. **Creature Type.** You are a Humanoid. **Size.** Mallards are between 3 and 4 feet tall and weigh around 50 pounds. Your size is Small. **Speed.** Your base walking speed is 30 feet. You also have a swimming speed equal to your walking speed. **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. **Acid Resistance.** Liquids slide off you like water off a duck's back. You have resistance to acid damage. **Aggressive.** As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started. **Barterer.** You have proficiency in the Insight and Persuasion skills. **Hold Breath.** You can hold your breath for up to 1 hour. **Migratory.** Like ducks, Mallards have an innate sense of direction. You always know which way is north. **Languages.** Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign. #### Detect Balance ___ The Mallard scores a 31 on [Detect Balance](https://docs.google.com/spreadsheets/d/1vq1kz6PRAbw5LHy6amH-bNb4OuB8DBXL1RsZROt03Sc/edit#gid=872807765) by Eleazzaar and a 32 on [Detect Greater Balance](https://docs.google.com/spreadsheets/d/1XQ9shwsH5tu2s4Nt4J2Lie-pY4_G8CYhjB-yuJ7FlTk/htmlview) by thoroughlysketchy. #### Art Credit ___ Art by [Johan Egerkrans](https://www.johanegerkrans.com/) from Free League Publishing's [*Dragonbane*](https://freeleaguepublishing.com/games/dragonbane/) RPG.