My Documents
Become a Patron!
## Banneret This Banneret buff is meant for any DM who enjoys the flavor of the Banneret as a charismatic leader of men, but finds the execution of it flawed. It seeks to preserve the current Banneret as supplied in the Sword Coast Adventure Guide's themes and class abilites, while buffing their usage a bit and adding an extra flavorful feature at level 3 which could be used more often and contribute to the feeling of an actual military commander, rather then a simple buff-monkey. ### Features #### Battlefield Command Starting when you choose this archetype at level 3. you gain the ability to use a bonus action to allow one willing ally who can hear you to move up to their speed towards a location of your choosing. At level 7, you may do so for a number of allies, up to your Charisma Modifier (minimum 1). #### Rallying Cry Same as the original ability, except you may add your Cha modifier to the amount of hit points healed by your allies. #### Royal Envoy No change. #### Inspiring Surge Same as the original ability, except that it works on a number of allies equal to your Charisma Modifier. The level 17 improvement is no longer in play. #### Bulwark This ability is no longer in play, and replaced with the following ability: #### Safeguard Starting at level 15, you may use your reaction to safeguard an ally who can hear you within 60 feet, allowing them to reroll a saving throw they just failed. You may use this ability a number of times equal to your Charisma modifier (minimum 1) per long rest. #### Supreme Banneret From level 18, whenever you use your *Inspiring Surge*, affected allies can use their full attack action as a reaction, instead of making a single attack. Additionally, whenever you use the Battlefield Command ability, one of the affected allies may use their reaction to make a single weapon attack at the end of their movement.