Aranka Race

by ArgenisDBarrios

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Aranka

Ability Scores. Choose any +2; choose any other +1; choose any other +1
Size. Medium
Speed. 30 ft, Climb equal to your walking speed.
Age. Aranka mature at the same rate as humans and live up to a century
Superior Darkvision: Accustomed to the depths of the mountains, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Arankan Nature: You have proficiency in the Intimidation skill and Weaver's Tools
Web Walker: you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. Your climb speed is equal to your walking speed. Additionally you ignore the movement restrictions caused by webbing.
Web Swing: As a bonus action you can cast a web onto a solid surface and propel yourself 30 feet to a location you can see within range. You can use this trait a number of times equal to your proficiency bonus. You regain all uses of this trait after a long rest.
Arachnid Magic: You know the Thorn Whip cantrip. When you cast this cantrip it appears as web sling rather than a vine-like whip. Starting at 3rd level, you can cast the Ensnaring Strike spell with this trait. Starting at 5th level, you can also cast the Web spell with this trait. Once you cast those spells with this trait, you can't cast them with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Languages: You can speak, read and write Aemyrian and Uhndric

The Spider Spirit

The Aranka, are beings attuned to the various arachnid spirits of the realm. They tend to stay out of direct sunlight and thus usually live within the mountain cities like Mordos and Kartos. They live in large colonies with a matriarchal society. They are calculating, smart, cunning, and vicious. Many find them to be off-putting and intimidating, but they can be quite invested in their personal lives, with a great focus on following their passions. There are many secrets within the mountain cities around the realm and many Aranka often find seeking them and uncovering them to be quite fruitful and something that they can easily achieve in their lifetime. Normally if they discover anything within the sprawling tunnels of the undermountains they will share it with their society in an attempt to understand it. Within the great reliquary in Kartos, many Arankan delvers collect their finds and make their names known across the history of their society.

Aranka Racial Feats

Calling of the Weavers

Prerequisite: Aranka
The Spirit of the Spider crawls truly within your core. You gain the following benefits:

  • Increase your Strength, Dexterity, or Constitution score by 1, up to your maximum in that score.

  • You are able to quickly weave a net from web. Whenever you take the attack action you may replace one of your attacks with a throw of one of your nets instead. You can throw the net a number of feet equal to 10 x your proficiency bonus. The target makes a Dexterity saving throw against a DC equal to 8 + your proficiency bonus + your Dexterity or Strength modifier (you choose when you gain this feat). The target succeeds automatically if it is Huge or Larger. On a failed save, the target is restrained until it escapes the Net. To escape, the target must use its action to make a Strength (Athletics) check DC equal to 8 + your proficiency bonus + your Constitution modifier, escaping on a success. A creature within 5 feet of the target can use its action to attempt the same thing. Destroying the Net (AC 10 + your Constitution modifier; 5 + your level in HP; immunity to Bludgeoning, Poison, and Psychic damage) also frees the target, ending the effect.

Greatness of the Weavers

Prerequisite: 4th level Aranka, Calling of the Weavers feat
The spirit of the Spider regards you highly. You gain the following benefits:

  • Increase your Strength, Dexterity, or Constitution score by 1, up to your maximum in that score.

  • You are able to net Huge creatures.

  • Stunning Net. When you trap a creature with one of your nets, you may try to immobilize them further and attempt to stun them. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn. You may use this ability a number of times equal to your proficiency bonus and regain all uses after a long rest.

Artist Credit
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