**Hit Points** **Hit Dice** 1d10 per Demon Hunter Level **Hit points at 1st level** 10 + your Constitution modifier **Hit points at higher levels** 1d10 (or 6) + your Constitution modifier per Demon Hunter level after first. #### Proficiencies **Armor** Light, Medium Armor **Weapons** Simple and Martial weapons **Tools** Exorcist's Kit **Saving Throws** Dexterity, Intelligence **Skills** Choose two from Acrobatics, Arcana, Deception, Insight, Intimidation, Investigation, Perception, Religion, and Survival. #### Starting Equipment You start with the following equipment, in addition to the equipment granted by your background: - (a) Two Shortswords or (b) one martial melee weapon - (a) Leather armor or (b) scale mail armor - A longbow and 20 arrows - An exorcist's kit (purified salt, candles, incense) - (a) a Dungeoneer’s pack or (b) an Explorer’s Pack
**Ability Score Minimum.** As a multiclass character, you must have a Dexterity and Intelligence score of at least 13 to take a level in this class, or to take a level in another class if you are already a demon hunter.
**Proficiencies Gained.** If demon hunter isn't your initial class, here are the proficiencies you gain when you take your first level as a demon hunter: light armor, medium armor, simple and martial weapons.
**Spell Slots.** Add half your levels (rounded down) in the demon hunter class to the appropriate levels from other classes to determine your available spell slots.