Constructor
Constructors are Artificers that specialize in creating structures and golems to do their bidding in battle. These Obelisks and Constructs can be used in battle to help turn the tides and establish dominance on the battlefield. Unlike traditional Golems, Constructor Golem's can have invocations put inside them to help in battle.
Tool Proficiency
When you adopt this specialization at 3rd level, you gain proficiency with blacksmithing tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.
Constructor Spells
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Construtor Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Artificer Level - Constructor Spells
- 3rd - Earth Tremor, Identify
- 5th - Heat Metal, Web
- 9th - Animate Dead, Leomund's Tiny Hut
- 13th - Spirit of Death, Stoneskin
- 17th - Raise Dead, Mislead
Construction
Starting at 3rd level, you gain the ability to craft and control Golems and Obelisks. You can spend time and resources to upgrade your golem, which serves as a loyal companion that follows your commands You also gain proficiency with artisan's tools (smith's tinker's tools, or jeweler's tools), when you use to craft golem parts. You are capable of riding the Golem.
Crafting a Golem Type
Below are the four types of Golem's that can be made. Clay, Flesh, Iron and Stone. Each Golem type has its own strengths and weaknesses.
Golem Combat
The Golem has its own actions to attack and move. The Golem makes one Slam attack which is 1d8. The Golem uses your spell attack modifier to hit and your proficiency bonus added to the damage roll. The Golem is capable of using Martial Melee Weapons. The Golem takes its own turn in initiative. To rebuild a Golem you need 30 gp and 8 hours worth of down time.
Control a Golem
Once a golem is created, it will follow your commands. Using a range of up to 60 feet for verbal commands or up to 30 feet for non-verbal commands. You can also program a golem with a limited set of instructions, which it will follow until given further commands. It takes one hour to program a golem. The golem will act on its own when the Constructor is unconscious but maintains the alignment of the Constructor that made it.
Obelisk
You have learned to mimic two different types of Obelisks that are found in the realms. These different Obelisk types are found in the description below, but as of now you are able two different types of Obelisks. As an action you place an Obelisk on the ground. Only one Obelisk can be built at a time. The Obelisk uses your bonus action to attack creatures with its laser.
Obelisk Blue Prints
Your Constructor has a unique specialization for how they build a Obelisk. Obelisks are magical constructs that have varying effects that you have implemented. Below are the different types of Obelisks you can build:
Sentry Obelisk
Sentry Obelisks are constructs that are able to sense and attack enemies further from a distance.
Medium Construct, any alignment (same as Constructor)
- Armor Class 12
- Hit Points 10 Hit Points total
- Condition Immunities sleep, poison
- Senses passive Perception 17
- Skills None
- Languages Any spoken by Constructor
- Laser Use spell attack modifier to hit and deals 2d4 + proficiency bonus force damage. Range of 15ft.
- Can sense the presence of creatures within 30 feet invisible or not, alerting nearby allies with a 10-foot radius of dim light.
Consecrated Obelisk
Consecrated Obelisks are constructs that are able to provide cover for allies and healing.
Medium Construct, any alignment (same as Constructor)
- Armor Class 14
- Hit Points 5 Hit Points total.
- Condition Immunities sleep, poison
- Senses passive Perception 15
- Skills None
- Languages Any spoken by Constructor
- Laser Use spell attack modifier to hit and deals 2d4 + proficiency bonus 2d4 force damage. Range of 15ft.
- Healing Radiance Friendly creatures within 10ft recover 1d4 hit points and while within the range of the Consecrated Obelisk have advantage on Saving throws. Healing Radiance has a total of charges equal to the Constructor's proficiency bonus.
Clay Golem
This golem is a crude, hulking figure crafted from damp, earthy clay. Its body is roughly humanoid in shape, with thick globular limbs and a featureless face. The clay seems to writhe and twist across its surface, as if it were still alive and in the process of being molded into its final form.
As a clay golem your golem frame gains the following stats:
Clay Golem Stats
Medium Construct, any alignment (same as Constructor)
- Armor Class 15
- Hit Points 45 Hit Points total
- Speed 30ft.
STR DEX CON INT WIS CHA 15
12
14
13
14
8
- Vulnerabilities Magic and magic damage
- Condition Immunities sleep, poison
- Damage Resistance Bludgeoning, Piercing, Slashing
- Senses passive Perception 12
- Skills None
- Languages Any spoken by Constructor
Clay Golem Abilities and Weaknesses
Malleable Body The clay golem can change its shape to mimic any creature or object it can see within 30 feet. It can maintain this disguise for up to 1 minute, and can use its bonus action to change the disguise. Has resistance to non-magical bludgeoning, piercing and slashing damage, but weak to magic damage
Slippery Surface The clay golem gains a bonus to its Dexterity saving throws equal to the Constructor's Intelligence modifier.
Earthly Sense The clay golem gains advantage on Wisdom (Survival) checks and can communicate with plants and animals.
Flesh Golem
The Flesh Golem stands at an imposing 7 feet tall, its body composed of stitched-together pieces of human flesh. Its skin is a sickly grayish-white color, with visible sutures and scars crisscrossing its torso. Its eyes glow with an unnatural, eerie light, as if the very essence of life has been drained from its gaze. The Golem's muscles are visible beneath its pale skin, flexing and relaxing as it moves with an unnatural stiffness.
As a flesh golem your golem frame gains the following stats:
Flesh Golem Stats
Medium Construct, any alignment (same as Constructor)
- Armor Class 14
- Hit Points 50 Hit Points total
- Speed 30ft.
STR DEX CON INT WIS CHA 12
15
14
13
15
8
- Vulnerabilities Bludgeoning, Piercing, Slashing
- Condition Immunities sleep, poison
- Damage Resistance Necrotic and Radiant
- Senses passive Perception 13
- Skills None
- Languages Any spoken by Constructor
Flesh Golem Abilities and Weaknesses
Fleshly Regeneration The Flesh Golem regains 10 hit points at the start of its turn. The Flesh Golem is weak to normal physical attacks.
Golem's Fury As a bonus action, the Flesh Golem can enter a state of fury, gaining advantage on Strength checks and dealing an additional 2d4 damage with its attacks for 3 rounds of combat. The Flesh Golem can only use this ability once every long rest.
Grip of the Undead Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) bludgeoning damage.
Iron Golem
Iron golems are imposing and intimidating figures, with a bulky, hulking appearance and a slow deliberate movement. They are typically created for specific purposes, such as serving as guardians, defenders or servants. Despite their mechanical nature, iron golems often possess some degree of intelligence and can be programmed to follow specific instructions or carry out tasks.
Iron Golem Stats
Medium Construct, any alignment (same as Constructor)
- Armor Class 17
- Hit Points 60 Hit Points total
- Speed 30ft.
STR DEX CON INT WIS CHA 16
11
15
12
11
8
- Vulnerabilities Fire damage, Magical fire damage and Heat Metal
- Condition Immunities sleep, poison
- Damage Resistance Bludgeoning, Piercing, Slashing, Cold
- Senses passive Perception 10
- Skills None
- Languages Any spoken by Constructor
Iron Golem Abilities and Weaknesses
Metallic Body The iron golem gains resistance to cold damage and has advantage on saving throws against mind control. Vulnerable to Fire damage.
Electric Surge The iron golem can release a burst of electricity that deals 1d6 lightning damage to all creatures within 5 feet of it should they fail a charisma saving throw. No damage on a success. It can use this ability equal to the Constructor's Intelligence modifier as a bonus action once per long rest.
Gearwork The iron golem can use its action to repair damaged gear or machinery within 10 feet of it. It can also use its action to lock down doors, trap mechanisms, or similar devices.
Stone Golem
Stone golems are often associated with ancient civilizations and mythological cultures, where they are said to be created by powerful sorcerers or deities to serve as guardians of sacred places, tombs, or temples. In some cases, stone golems are said to be created from the bodies of the dead, imbued with magical energy and brought to life through the power of necromancy.
Stone Golem Stats
Medium Construct, any alignment (same as Constructor)
- Armor Class 16
- Hit Points 55 Hit Points
- Speed 30ft.
STR DEX CON INT WIS CHA 17
10
14
13
12
8
- Vulnerabilities Bludgeoning damage
- Condition Immunities sleep, poison
- Damage Resistance Magical damage
- Senses passive Perception 10
- Skills None
- Languages Any spoken by Constructor
Stone Golem Abilities and Weaknesses
Stone Skin The stone golem gains a bonus to its Armor Class equal to its Constitution modifier. Additionally, it has resitance to magic damage. Vulnerable to bludgeoning damage.
Rocky Terrain The stone golem can create a 10-foot radius of difficult terrain within 30 feet of itself. The terrain lasts for 1 minute and can be used as a shleter or to slow down enemies.
Ston Sense The stone golem gains advantage on Wisdom (Perception) checks that rely on sight or hearing, and can seee invisible creatures.