My Documents
Become a Patron!
Revenant
\pagebreak ## Revenant Warriors killed in battle, or unjustly... being raised again only with the sole desire to finish what they died for... Perhaps an exhibition of a necromantic force still undiscovered? or brought by a necromancer for an as yet unknown task? The only thing that is certain is that they will not hesitate to destroy those who stand in their way. ### Undead Nature *3rd-level Revenant feature* Undeath changes your nature, making you a different being than you used to be. You gain the following benefits and changes:
* Your creature type changes to Undead * You don't need to eat, drink, or breathe. * You are immune to disease. * You are immune to poison damage and the poisoned condition.
Additionally, you to benefit from several spells that normally don't affect Undead. ### Undeath Warlord *3rd-level Revenant feature* You have spell slots, although you do not have spellcasting abilities, these spell slots can be used in the following ways:
* As an action, you can expend a spell slot to regain hit points equal to 1d6 + your constitution modifier. Additionally you can expend a hit die to regain additional hit points.
* As a bonus action, you can expend a spell slot to turn your body into a dark mist by moving a number of feet equal to ten times the expended spell level.
* When you are reduced to 0 hit points but not killed outright, you can expend a spell slot to drop a number of hit points equal to 5 times the expended slot level.
* When a creature you can see is reduced to 0 hit points, you can expend a spell slot to use your reaction to make the creature immediately move up to its speed and make a weapon attack. ### Undeath Pact *7th-level Revenant feature* When you use *Second Wind* you can decide not to heal yourself, but instead roll 1d10 + your fighter level, until the start of your next turn each damage you deal goes into a temporary pool known as *Pact Points* taking the result of this says roll as the *Goal*. When your *Pact Points* exceed the *Goal* they return to 0 and if there are any points left, they continue to be added to this new pool. At the beginning of your next turn you recover a number of expended spell slots equal to the number of times you have reached the *Goal*, the level of these spell slots is chosen by you. If you miss the *Goal* even once, you take necrotic damage equal to the *Goal*, this damage cannot be reduced in any way. You cannot use this ability again if you expend *Second Wind* to heal yourself, or if you fail to reach the *Goal*. \columnbreak
### Final Bonebreaker *10th-level Revenant feature* When you are reduced to 0 hit points, you can make one attack before falling unconscious, if the attack roll hits it is automatically a critical hit. ### Continuous Pact *15th-level Revenant feature* You demonstrate loyalty to your master, gaining his favor more often. You can now use *Undeath Pact* even if you fail to reach the *Goal*. ### Immortal Spirit *18th-level Revenant feature* When you die or are killed by a creature. You possess the body of a creature of your choice that is familiar to you and that voluntarily allows it, otherwise by making a DC 20 charisma saving throw, on a failure it will be possessed by your spirit. Upon finishing a long rest in this body, you regain all the abilities you had in the previous body that was killed and the soul of the possessed creature is trapped by you.
##### Spell Slots | Level | 1st | 2nd | 3rt | 4th | |:---:|:---:|:---:|:---:|:---:| | 3rd | 2 | ─ | — | — | | 4th | 3 | ─ | — | — | | 5th | 3 | ─ | ─ | — | | 6th | 3 | ─ | ─ | — | | 7th | 4 | 2 | ─ | — | | 8th | 4 | 2 | ─ | — | | 9th | 4 | 2 | ─ | — | | 10th | 4 | 3 | ─ | — | | 11th | 4 | 3 | ─ | — | | 12th | 4 | 3 | ─ | — | | 13th | 4 | 3 | 2 | — | | 14th | 4 | 3 | 2 | — | | 15th | 4 | 3 | 2 | — | | 16th | 4 | 3 | 3 | — | | 17th | 4 | 3 | 3 | — | | 18th | 4 | 3 | 3 | — | | 19th | 4 | 3 | 3 | 1 | | 20th | 4 | 3 | 3 | 1 |
**Created By:** Amon, for "Reino de Arkania"