Paladin
Sacred Oath
At 3rd level, a paladin gains the Sacred Oath feature, which offers you the choice of a subclass. The Oath of Archival is available to you when making that choice.
Oath of Archival
Knowledge is power. Like all sources of power, it must be protected and prevented from falling into the wrong hands. Paladins who swear an oath of archival are usually in the service of a library or archive, or are part of the faith of a god of knowledge. These paladins hold knowledge as the highest virtue of all — as knowing the history of the world keeps one from repeating its worst mistakes.
A paladin sworn to an oath of archival may not necessarily be found at every library in the world. They instead protect the halls of the largest repositories of knowledge in the world's many realms, or guard sacred or cursed artifacts not meant for mortal hands.
Tenets of Archival
A paladin who takes the Oath of Archival swears to safeguard knowledge from those who may misuse it.
Knowledge is Power. Knowledge is the greatest source of power there is. Do not give those who would abuse it or destroy it any quarter.
Kindle the Flame of Knowledge. Always be willing to teach those who are willing to learn, and be an advocate for those who are not.
Act with Wisdom, but Act. Always take the successes and failures of those who came before you into account when making a decision, but never hesitate when decisive action is necessary.
The World is the Wisest Teacher. Despite your wisdom or intellect, the world is perpetually teaching its denizens. Always accept the lessons it teaches you graciously.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Archival Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Archival Spells
| Paladin Level | Spell |
|---|---|
| 3rd | comprehend languages, identify |
| 5th | borrowed knowledge, locate object |
| 9th | glyph of warding, intellect fortress |
| 13th | arcane eye, Mordenkainen's private sanctum |
| 17th | legend lore, scrying |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Body of Research. As an action, you can use your Channel Divinity to augment your intellectual capabilities. You grant yourself a +5 bonus to either Intelligence (Arcana) or Intelligence (History) checks for the next hour.
Divine Revelation. Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action to receive a revelation about that creature. Alternatively, you can choose one creature affected by your Divine Sense feature that you can see. You learn the following attributes about the target: Damage Vulnerabilities, Damage Resistances, Damage Immunities, Condition Immunities, Saving Throw Proficiencies, and Senses.
Aura of Discovery
At 7th level, you emanate an aura that heightens your and your companions' senses. You and friendly creatures within 10 feet of you gain a bonus to Intelligence (Investigation) and Wisdom (Perception) checks equal to your Charisma modifier while you're not incapacitated.
At 18th level, the range of this aura increases to 30 feet.
Peace of Mind
At 15th level, your mental fortitude becomes inexorable. You gain proficiency in Intelligence saving throws.
Precognitive Apotheosis
At 20th level, your commitment to the preservation of knowledge is made manifest, you can temporarily peer behind the very fabric of reality and grant yourself precognitive abilities. As a bonus action, you gain the following benefits for 1 minute:
- You gain truesight out to a range of 120 feet.
- You cannot be surprised.
- You have advantage on saving throws, and other creatures have disadvantage on attack rolls against you.
- When a creature other than you that you can see within 60 feet of you succeeds or fails on an attack roll or saving throw, you can use your reaction to force that creature to reroll their attack roll or saving throw. An unwilling creature must succeed a Wisdom saving throw against your paladin spell save DC in order to avoid this effect.
Once you use this feature, you can't use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.