Olfmir
Ability Scores. Choose any +2; choose any other +1; choose any other +1
Size. Medium
Speed. 35 ft
Age. Olfmir mature at the same rate as humans and live up to 200 years
Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Olfmir Instincts: You gain proficiency in the Stealth and Survival Skills.
Entropic Protection: You have resistance to necrotic damage.
Swift Spirit: The agile nature of the Olfmir makes you naturally faster than others, your movement speed is increased by 5 feet (40 ft) so long as you're not wearing heavy armor. Additionally, when you take the dash action you may move an additional amount of feet equal to 5 times your proficiency bonus.
Spiritual Messenger: The great spirits of the world have blessed you with the innate ability to connect to the Endless Ways of the Ame'ril. You know the Guidance cantrip. Starting at 3rd level, you can cast the Borrowed KnowledgeSCC spell with this trait. Starting at 5th level, you can also cast the Speak with Dead spell with this trait. Once you cast those spells with this trait, you can't cast them with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Languages: You can speak, read and write Aemyrian, Gardian, and Maarelian
The Canine Spirit
The Olfmir, are the people touched by the canine spirits of the realm, believed to be the messengers of the great spirits and beyond. But they are loyal people who put their trust in those they consider to be family. They are Honest, Upfront, Confident, and Agile.
Messengers of the Ame'ril
The realm of the Ame'ril is watched over by the two guardian comets that orbit around the world. They provide the day and night cycle as their incredibly bright daylight and sooting calm light both alight the skies above. These two comets are known as Amansae & Ominos, both are two wolf great Ame'ril and the parent spirits to the Olfmir. They are often called the Guardian Sun-Comet and the Guardian Moon-Comet respectively, while others call them the Lovers. In direct service to them, the first Olfmir to walk the land served as their messengers between them and the other great Ame'ril who set the foundation for the Realm as it is known today.
Olfmir Racial Feats
Messenger Howl
Prerequisite: Olfmir
Once the messengers of the great Ame'ril, some of that honored past clings to your spirit. You gain the following benefits:
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Increase your Intelligence, Wisdom, or Charisma score by 1, up to your maximum in that score.
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You learn the message cantrip, However, your range is now equal to 100 feet x your proficiency bonus and you may do so now as a bonus action or an action. Additionally you need only know that the creature is within your range and you are familiar with them.
Companion of the Comets
Prerequisite: 4th level Olfmir
The guardian spirits of Amansae and Ominos look upon you. You gain the following benefits:
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Increase your Intelligence, Wisdom, or Charisma score by 1, up to your maximum in that score.
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Guardian Wolf. You learn the Summon Beast spell. When you cast this spell using this feat you don't require concentration, and the beast must be of the land as it appears as a medium wolf. Additionally the wolf remains for an additional number of hours equal to your proficiency bonus. You may cast this spell this way once with this feat without spending a spell slot. You can also cast the spell as normal using any spell slots you have of the appropriate level. Your spellcasting ability is the same as the ability score you chose to increase when you gained this feat.
Pack of the Comets
Prerequisite: 8th level Olfmir. Companion of the Comets feat
Your pack grows. You gain the following benefits:
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Increase your Intelligence, Wisdom, or Charisma score by 1, up to your maximum in that score.
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Leader of the Pack. When you use your Summon Beast spell to call on your Guardian Wolf you now summon two large wolves to come to your aid. Additionally you may use your bonus action to command your guardian wolves to take the Dash, Disengage, or Help action
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