Occult Partner

by ArgenisDBarrios

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Occult Partner

Tiny, aberration, celestial, or fiend


  • Armor Class 13 (natural armor)
  • Hit Points 1 + your Intelligence modifier + your occultist level (the Occult Partner has a number of Hit Dice [d4s] equal to your occultist level)
  • Speed 20 ft., fly 30 ft.

STR DEX CON INT WIS CHA
5 (-3) 15 (+2) 12 (+1) 7 (-2) 10 (+0) 10 (+0)

  • Saving Throws Dex +2 plus PB

  • Skills Perception +0 plus PB × 2, Stealth +2 plus PB

  • Damage Resistances Resistances

  • Damage Immunities poison

  • Condition Immunities poisoned

  • Senses darkvision 60 ft., passive Perception 10 + (PB × 2)

  • Languages understands the languages you speak

  • Challenge -


Evasion. If the Occult Partner is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.

Actions

Cursed Strike. Ranged Weapon Attack: your proficiency bonus + your Intelligence modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + PB psychic (aberation), necrotic (celestial), or fire (fiend) damage.

Reactions

Curse Bearer. The occult partner can deliver one of your focus feature curses to a creature it damages. You spend focus as normal.

 

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