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___ > ## Occult Partner >*Tiny, aberration, celestial, or fiend* > ___ > - **Armor Class** 13 (natural armor) > - **Hit Points** 1 + your Intelligence modifier + your occultist level (the Occult Partner has a number of Hit Dice [d4s] equal to your occultist level) > - **Speed** 20 ft., fly 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >| 5 (-3)|15 (+2)|12 (+1)|7 (-2)|10 (+0)|10 (+0)| >___ > - **Saving Throws** Dex +2 plus PB > - **Skills** Perception +0 plus PB × 2, Stealth +2 plus PB > > - **Damage Resistances** Resistances > - **Damage Immunities** poison > - **Condition Immunities** poisoned > - **Senses** darkvision 60 ft., passive Perception 10 + (PB × 2) > - **Languages** understands the languages you speak > - **Challenge** - > ___ >**Evasion**. If the Occult Partner is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated. > ### Actions > > > ***Cursed Strike.*** Ranged Weapon Attack: your proficiency bonus + your Intelligence modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + PB psychic (aberation), necrotic (celestial), or fire (fiend) damage. > > > ### Reactions > ***Curse Bearer.*** The occult partner can deliver one of your focus feature curses to a creature it damages. You spend focus as normal.