Elden Ring 5e Conversion: Consumables

by geoh6

Search GM Binder Visit User Profile
Consumables

Contents

Foreword

Credit

All Elden Ring art, images and original concepts are created by and attributed to From Software.

Additional Rules

Conditions

Certain effects apply conditions, all of which are listed below. Elden Ring status effects such as sleep, bleed, and poison have been converted over to work without needing conditions.

Deathblight

Some creatures and objects can cause a special condition called deathblight. Deathblight is measured in six levels. An effect can give a creature one or more levels of deathblight, specified in the effect's description.

Deathblight levels have no effect until a creature has 6 levels, at which point it dies.

If a creature with a level of deathblight suffers another effect that causes deathblight, its current level of deathblight increases by the amount specified in the effect's description.

Finishing a long or short rest removes all deathblight levels from a creature.

Frenzied Madness

Some creatures and objects can cause a special condition called frenzied madness. Frenzied madness is measured in three levels. An effect can give a creature one or more levels of frenzied madness, specified in the effect's description.

Frenzied madness levels have no effect until a creature has 3 levels. When a creature gains its third level, it takes psychic damage equal to 1d12 + its level or CR (whichever is applicable), and if it has spell slots, its highest level spell slot is expended. Additionally, it is stunned until the end of its next turn. After suffering these effects, the creature loses all its levels of frenzied madness.

If a creature with a level of frenzied madness suffers another effect that causes frenzied madness, its current level of frenzied madness increases by the amount specified in the effect's description.

Finishing a long or short rest removes all frenzied madness levels from a creature.

Frostbitten

  • A frostbitten creature's speed is halved.
  • The creature can take its action or bonus action, but not both.
  • Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn.
  • If the creature takes fire damage, the condition ends.

Scarlet Rot

  • A creature that starts its turn with Scarlet Rot takes necrotic damage equal to its proficiency bonus.
Immunity

Non-humanoid creatures are usually immune to Frenzied Madness and Deathblight, and creatures with resistance or immunity to cold damage are usually immune to being frostbitten.

Crafting

Crafting Items

You can use these optional crafting rules as a way for your players to access these items using their downtime and character skills. Unless otherwise stated, each crafting recipe takes ten minutes to craft. Some recipes may require a tool proficiency.

Books

Each craftable item can only be made if one has acquired their recipe from a particular book. A crafting recipe cannot be used if one does not have immediate access to the book - recipes are so arcane and ancient that copying them would be an arduous task, one fit for only the most erudite of scholars.

These cookbooks are kept as prized possessions by most, making them hard to come by. They are often sold by nomadic merchants or found in the world. Each cookbook has different volumes, which have been separated over time; it is rare to find more than one volume together.

Without cookbooks you can craft: fire pots, bone darts, rowa raisins and rainbow stones.

Nomadic Warrior's Cookbook

Cookbook, rare


The expansive nomadic warrior's cookbook was once a record of recipes useful to those who wander in scarcity, ever seeking the next hunt or conquest.

Now, it is split into copious volumes, peddled by merchants and held tight by dying adventurers. Each volume contains the following recipes:

Volume 1:

  • Bone Arrow.
  • Bone Bolt.

Volume 2:

  • Glowstone.
  • Invigorating Cured Meat.
  • Invigorating White Cured Meat.

Volume 3:

  • Pickled Turtle Neck.
  • Poisonbone Arrow.
  • Poisonbone Bolt.

Volume 4:

  • Fetid Pot.
  • Roped Fetid Pot.

Volume 5:

  • Beastlure Pot.

Volume 6:

  • Blood Grease.
  • Drawstring Blood Grease.
  • Bloodbone Arrow.
  • Bloodbone Bolt.

Volume 7:

  • Stanching Boluses.
  • Soft Cotton.
  • Rainbow Stone Arrow.

Volume 8:

  • Poison Grease.
  • Drawstring Poison Grease.

Volume 9:

  • Rancor Pot.

Volume 10:

  • Stormwing Bow Arrow.

Volume 11:

  • Crystal Dart.
  • Spellproof Dried Liver.
  • Shattershard Arrow.

Volume 12:

  • Cursed-Blood Pot.

Volume 13:

  • Bone Great Arrow.

Volume 14:

  • Poison Pot.
  • Roped Poison Pot.
  • Poisonbone Dart.

Volume 15:

  • Rotbone Arrow.
  • Rotbone Bolt.

Volume 16:

  • Thawfrost Boluses.
  • Stimulating Boluses.

Volume 17:

  • Soap.
  • Oil Pot.

Volume 18:

  • Dappled Cured Meat.
  • Dappled White Cured Meat.

Volume 19:

  • Sweet Raisin.
  • Warming Stone.

Volume 20:

  • Volcano Pot.

Volume 21:

  • Alluring Pot.

Volume 22:

  • Rot Pot.
  • Rot Grease.
  • Drawstring Rot Grease.

Volume 23:

  • Frozen Raisin.
  • Clarifying Cured Meat.
  • Clarifying White Cured Meat.

Volume 24:

  • Swarm Pot.

Armourer's Cookbook

Cookbook, rare


Once, an armourer in service to General Radahn left knowledge in his wake in the form of this cookbook, which serves to mitigate scarlet rot and poison with the use of fire.

It is split into many volumes, almost all of which are spread between Limgrave and Redmane castle. Each volume contains the following recipes:

Volume 1:

  • Fire Grease.
  • Drawstring Fire Grease.
  • Fireproof Dried Liver.

Volume 2:

  • Firebone Arrow.
  • Firebone Bolt.
  • Neutralising Boluses.

Volume 3:

  • Exalted Flesh.

Volume 4:

  • Redmane Fire Pot.

Volume 5:

  • Immunising Cured Meat.
  • Immunising White Cured Meat.

Volume 6:

  • Preserving Boluses.

Glintstone Craftsman's
Cookbook

Cookbook, rare


A craftsman in service of the Academy of Raya Lucaria founded techniques that would eventually be called 'faux sorceires'. While one may be inclined to think of mimicry, the recipes in this cookbook are useful in their own right.

It is split into many volumes, held close by prospective sorcerers in Liurnia of the Lakes, although the eighth volume is coveted by the albinaurics and may be lost in a distant land. Each volume contains the following recipes:

Volume 1:

  • Cuckoo Glintstone.

Volume 2:

  • Freezing Grease.

Volume 3:

  • Albinauric Pot.

Volume 4:

  • Magic Pot.
  • Shield Grease.

Volume 5:

  • Magic Grease.
  • Drawstring Magic Grease.
  • Magicbone Arrow.
  • Magicbone Bolt.

Volume 6:

  • Freezing Pot.

Volume 7:

  • Coldbone Arrow.
  • Coldbone Bolt.

Volume 8:

  • Academy Magic Pot.

Missionary's Cookbook

Cookbook, rare


The missionary's cookbook was written by a man who lacked the will to become a Finger Maiden, instead dedicating himself to spreading his faith through work. The recipes within channel the power of sacred materials.

The book is now split into many volumes across all the Lands Between, as faith reaches even the darkest corners of the world. Each volume contains the following recipes:

Volume 1:

  • Holy Water Pot.

Volume 2:

  • Grace Mimic.
  • Gold-Pickled Fowl Foot.

Volume 3:

  • Silver-Pickled Fowl Foot.

Volume 4:

  • Holy Grease.
  • Drawstring Holy Grease.
  • Haligbone Arrow.
  • Haligbone Bolt

Volume 5:

  • Sacred Order Pot.

Volume 6:

  • Holyproof Dried Liver.

Volume 7:

  • Rejuvenating Boluses.

Ancient Dragon Apostle's
Cookbook

Cookbook, rare


The ancient dragon cult situated in Leyndell kept a record of their artisanry, collectively providing future cultists with the means to imitate the power of dragons.

Now, it is split into a four volumes, which have been separated and lost. Each volume contains the following recipes:

Volume 1:

  • Lightning Grease.
  • Drawstring Lightning Grease.
  • Lightningbone Arrow.
  • Lightningbone Bolt.

Volume 2:

  • Lightning Pot.

Volume 3:

  • Dragonwound Grease.

Volume 4:

  • Ancient Dragonbolt Pot.
  • Lightningproof Dried Liver.

Perfumer's Cookbook

Cookbook, rare


The perfumer's cookbook was once an essential guide for the training of military perfumers who fought in the Shattering.

Now, the four volumes are spread across the Lands Between, guarded by perfumers and explorers alike. Each volume contains the following recipes:

Volume 1:

  • Spark Aromatic.
  • Uplifting Aromatic.

Volume 2:

  • Poison Spraymist.
  • Bloodboil Aromatic.

Volume 3:

  • Ironjar Aromatic.

Volume 4:

  • Acid Spraymist.

Fevor's Cookbook

Cookbook, rare


Fevor, a man enthralled by St. Trina, who searched for her while he slept, wrote his cookbook with hope that it would help him achieve his goal.

It is split into three volumes, hidden in strange alcoves and kept by collectors. Each volume contains the following recipes:

Volume 1:

  • Sleep Pot.

Volume 2:

  • Soporific Grease.
  • Drawstring Soporific Grease.
  • Sleepbone Arrow.
  • Sleepbone Bolt.

Volume 3:

  • Bewitching Branch.

Frenzied's Cookbook

Cookbook, rare


In their desperation, those affected by the Frenzied Flame kept a record of their techniques, both to venerate and to escape their affliction.

The frenzied's cookbook is split into two volumes, the first containing a complex set of instructions to alleviate oneself of frenzied madness, and the second to create a stone that heals the frenzied and drives others mad.

Volume 1:

  • Clarifying Boluses.

Volume 2:

  • Frenzyflame Stone.

Materials

All crafting recipes require materials, some of which are not readily available. The Materials table details information about each material, including its location, the skill required to harvest it, and the total yield. Failing a skill check made to obtain a material results in no yield.

Additionally, yields will sometimes be marked hourly - this means that the material can be repeatedly searched for, and a skill check should be made to achieve each hourly yield.

A DM can rule that a location's resources have been depleted if this reasonably might occur - for example, harvesting too many butterflies from one area over time could decimate the local population. Such rulings should be exercised with caution - all but the rarest resources should be available to players if they also have access to the location, and resource depletion should only be used as an incentive for players to move on to new locations.

When searching for or harvesting materials, a player can use their tool proficiency in place of the suggested skill on the Materials table. In this case, the DC should be reduced by 3. Each tool proficiency corresponds with a certain kind of material - herbalism kits can be used to find plants, mason's tools to identify rocks, et cetera.

Harvestable Materials
Material Location Suggested Skill Yield
Aeonian Butterfly Near scarlet rot lakes Intelligence (Investigation) or Wisdom (Perception), DC 17 1 hourly
Albinauric Bloodclot Albinauric corpses Wisdom (Medicine), DC 15 1
Altus Bloom Within Altus Plateau Intelligence (Nature) or Wisdom (Perception), DC 5 2d4 hourly
Arteria Leaf Sparsely found throughout the Lands Between None 1
Beast Blood Corpses of wild carnivorous beasts Wisdom (Medicine), DC 10 1
Beast Liver Corpses of herbivorous animals Wisdom (Medicine), DC 15 1
Blood-Tainted Excrement Mohgwyn Palace Intelligence (Investigation) or Wisdom (Perception), DC 5 2 hourly
Bloodrose Grounds soaked in blood, such as battlefields and corpses Intelligence (Nature) or Wisdom (Perception), DC 15 2 hourly
Budding Cave Moss Within dark caves Intelligence (Nature) or Wisdom (Perception), DC 7 1d4 hourly
Budding Horn Corpses of horned beasts or people Wisdom (Medicine), DC 15 1d2
Cave Moss Within dark caves Intelligence (Nature) or Wisdom (Perception), DC 5 2d4 hourly
Crab Eggs Crab nests or corpses Wisdom (Medicine) or Dexterity (Sleight of Hand), DC 12 1d4
Cracked Crystal Within crystalline caves Strength (Athletics) or Dexterity (Sleight of Hand), DC 7 1d6 hourly
Crystal Bud Within Liurnia Intelligence (Nature) or Wisdom (Perception), DC 5 2d4 hourly
Crystal Cave Moss Within crystalline caves, and sometimes in other caves Intelligence (Nature) or Wisdom (Perception), DC 7 1d4 hourly
Dewkissed Herba In or around Eternal Cities Intelligence (Nature) or Wisdom (Perception), DC 5 2d4 hourly
Erdleaf Flower All lands where the Erdtree can be seen None 3d4 hourly
Eye of Yelough Lands afflicted by frenzy Intelligence (Nature) or Wisdom (Perception), DC 15 1d4 hourly
Faded Erdleaf Flower Erdleaf flower locations that are afflicted with scarlet rot Intelligence (Nature) or Wisdom (Perception), DC 5 3d4 hourly
Fire Blossom Within the Mountaintops of the Giants Intelligence (Nature) or Wisdom (Perception), DC 7 2d4 hourly
Flight Pinion Corpses of large birds Dexterity (Sleight of Hand), DC 5 3d6
Formic Rock Places where giant ants live, usually underground Intelligence (Investigation) or Wisdom (Perception), DC 15 1 hourly
Corpses of giant ants Wisdom (Medicine), DC 20 1
Four-Toed Fowl Foot Corpses of birds d100, 25 or lower 1d2
Fulgurbloom In lands struck by lightning Intelligence (Investigation) or Wisdom (Perception), DC 10 4d4
Glintstone Firefly Within Liurnia Dexterity (Acrobatics), DC 10 2d4 hourly
Gold Firefly In bodies of water close to Minor Erdtrees Dexterity (Acrobatics), DC 10 2d4 hourly
Gold-Tinged Excrement Hidden in woods and thickets Intelligence (Investigation) or Wisdom (Perception), DC 12 1d4 hourly
Golden Centipede Near golden order churches and holy sites Intelligence (Investigation) or Wisdom (Perception), DC 10 3d4
Golden Rowa Within Altus Plateau Intelligence (Nature) or Wisdom (Perception), DC 5 2d4 hourly
Grave Violet In graveyards and crypts Intelligence (Nature) or Wisdom (Perception), DC 5 1d6 hourly
Gravel Stone In Farum Azula, land of the ancient dragons Intelligence (Investigation) or Wisdom (Perception), DC 15 1d4 hourly
Great Dragonfly Head Corpses of great dragonflies Wisdom (Medicine), DC 5 1
Hefty Beast Bone Corpses of abnormally large beasts Wisdom (Medicine), DC 7 1d4
Herba Throughout Limgrave, the Weeping Peninsula and Liurnia None Intelligence (Nature) or Wisdom (Perception), DC 10
Human Bone Shard Bodies of Those Who Live In Death None 2d4
Land Octopus Ovary Corpses of land octopus Wisdom (Medicine), DC 15 1
Living Jar Shard Corpses of living jars None 1d4
Lump of Flesh Corpses of carnivorous beasts None 1d4
Melted Mushroom In or around eternal cities Intelligence (Nature) or Wisdom (Perception), DC 5 2d4 hourly
Miquella's Lily Rarely found throughout the Lands Between None 1d10
Miranda Powder Corpses of Miranda Sprouts Intelligence (Nature), DC 12 1d4
Mushroom Found in damp places all over the Lands Between Intelligence (Nature) or Wisdom (Perception), DC 5 3d6 hourly
Nascent Butterfly Rarely found, often underground near rivers Intelligence (Investigation) or Wisdom (Perception), DC 17 2 hourly
Old Fang Corpses of carnivorous beasts or misbegotten Wisdom (Medicine), DC 12 1d2
Poisonbloom Around poisoned grounds Intelligence (Nature) or Wisdom (Perception), DC 5 2d4 hourly
Rimed Crystal Bud Found commonly in cold regions Intelligence (Nature) or Wisdom (Perception), DC 5 2d4 hourly
Rimed Rowa Within the Mountaintops of the Giants Intelligence (Nature) or Wisdom (Perception), DC 5 3d4 hourly
Rowa Fruit Throughout the lands between None 3d4 hourly
Root Resin Near the roots of the Erdtree Intelligence (Investigation) or Wisdom (Perception), DC 5 1d4 hourly
Ruin Fragment Upon and near ruins that fell from the sky Strength (Athletics), DC 5 4d6 hourly
Sacramental Bud Rarely throughout the Lands Between None 1d6
Sanctuary Stone Rarely found near fallen ruins Intelligence (Investigation) or Wisdom (Perception), DC 10 2 hourly
Silver Firefly Found near bodies of cold water that have never seen sunlight Intelligence (Investigation) or Wisdom (Perception), DC 10 2d4 hourly
Silver Tear Husk In and around Eternal Cities, where silver tears live Intelligence (Investigation) or Wisdom (Perception), DC 12 1d4 hourly
Sliver of Meat Corpses of herbivorous beasts None 1d4
Slumbering Egg Owl nests in forested areas Intelligence (Investigation) or Wisdom (Perception), DC 15 1d4 hourly
Smoldering Butterfly Found where fire burns Intelligence (Investigation) or Wisdom (Perception), DC 10 1d4 hourly
Stormhawk Feather Corpses of stormhawks in Stormveil Dexterity (Sleight of Hand), DC 5 1d4
String Commonly found in populated areas None 3d6 hourly
Strip of White Flesh Corpses of bloodless creatures, like crayfish, turtles or octopi Wisdom (Medicine), DC 5 1d4
Tarnished Golden Sunflower Near Minor Erdtrees None 3d4 hourly
Thin Beast Bones Corpses of beasts Wisdom (Medicine), DC 5 1d4
Toxic Mushroom Within lands afflicted with Scarlet Rot Intelligence (Nature) or Wisdom (Perception), DC 5 3d4 hourly
Trina's Lily Rarely throughout the lands between None 1d10
Turtle Neck Meet Corpses of turtles Wisdom (Medicine), DC 5 1d2
Volcanic Stone Within Mt. Gelmir Intelligence (Investigation) or Wisdom (Perception), DC 5 3d4 hourly
Yellow Ember Around frenzied lands Intelligence (Investigation) or Wisdom (Perception), DC 12 1d4 hourly
Rare Materials

Some rare materials cannot be reliably harvested, and are found randomly and rarely throughout the world. A DM should give these materials out as rewards or place them occasionally in the world. Finding such a material is a notable event, and difficult to recreate with an active search.

Material Location Note Rarity
Arteria Leaf Sparsely found throughout the Lands Between Sometimes found growing naturally, other times from people that previously had them Rare
Miquella's Lily Rarely found throughout the Lands Between Sometimes grow in patches of up to 10 lilies Very Rare
Sacramental Bud Sparsely found throughout hte Lands Between Larger crops can be found in places of sacrament Rare
Trina's Lily Rarely found throughout the Lands Between Large amounts are often found near areas where creatures sleep, such as the lair of a hibernating runebear Very Rare
Perfume Bottle Kept by perfumers and collectors A perfume bottle is used to craft aromatics, and can be reused Very rare
Ritual Pot Kepy by living jars, collectors, and artisans Ritual pots mend themselves when broken. They are used and reused to craft pots Rare
Cracked Pot Found throughout the lands between Cracked pots mend themselves when broken. They are used and reused to craft lesser pots Rare

Alternative Sources

Merchants will often sell materials, basing the prices upon the yield, rarity, or the levels of depravity required to harvest the materials. Some groups, like perfumers or miners, hoard and use certain materials, and can be robbed dead or alive for their goods.

Materials might also be found in chests, storage rooms and the like. People keep them for all sorts of reasons, not just crafting. Also, keep in mind that the Materials table is used for an active search - sometimes, player characters might just see a natural resource, such as a butterfly floating by, even if they are not looking.

Consumables


When consuming (eating, drinking or imbibing) an item, it generally takes an action unless otherwise specified, similar to potions.

Ammunition

Ammunition with special properties lose these properties after they are fired. When crafting arrows, you can optionally choose to add a flight pinion to the recipe. Arrows crafted without a flight pinion reduce the long range of weapons they are fired from by 30 feet, as they lack fletching.

Black Key Bolt

Ammunition, rare


When you hit a creature with this bolt, it must make a Constitution saving throw with a DC of 15. On a failed save, it is afflicted with scarlet rot until the end of its next turn.

Bloodbone Arrow/Bolt

Ammunition


If you score a critical hit against a creature using this ammunition, it takes an additional 5d4 piercing damage.

Crafting Recipe (x10):

Does not require a tool proficiency.

  • 3 thin beast bones.
  • 1 bloodrose.

Bone Arrow/Bolt

Ammunition


Crafting Recipe (x10):

Does not require a tool proficiency.

  • 3 thin beast bones.

Bone Great Arrow

Ammunition


Crafting Recipe (x5):

Does not require a tool proficiency.

  • 1 hefty beast bone.

Burred Bolt

Ammunition, rare


If you score a critical hit against a creature using this bolt, it takes an additional 10d4 piercing damage.

Coldbone Arrow/Bolt

Ammunition


When you hit a creature with this ammunition, it must make a Constitution saving throw with a DC of 15 to avoid being frostbitten until the end of its next turn.

Crafting Recipe (x10):

Does not require a tool proficiency.

  • 3 thin beast bones.
  • 3 rimed crystal buds.

Dwelling Arrow

Ammunition, uncommon


This arrow deals force damage instead of piercing.

Explosive Bolt

Ammunition, uncommon


When you hit a creature with this bolt, it explodes, dealing an extra 1d6 fire damage. Each creature within 5 feet of the target must succeed a Dexterity saving throw with a DC of 10 or take the same amount of fire damage.

Fire Arrow/Flaming Bolt

Ammunition, common


This ammunition deals fire damage instead of piercing.

Firebone Arrow/Bolt

Ammunition


When you hit a creature with this ammunition, it takes an extra 1d4 fire damage.

Crafting Recipe (x10):

Does not require a tool proficiency.

  • 3 thin beast bones.
  • 1 smoldering butterfly.

Golden Arrow/Bolt/Great Arrow

Ammunition, rare


When you hit a creature with this ammunition, it takes an additional 1d6 radiant damage. If Those Who Live In Death are slain with this ammunition, they cannot return to life by any means short of the Elden Ring itself.

Golem's Great Arrow

Ammunition, uncommon


A creature that is Large or smaller hit with this great arrow must make a Strength saving throw with a DC of 15. Upon failure, they are knocked prone and pushed back 10 feet by the tempestuous winds creature by the arrow.

Golem's Magic Arrow

Ammunition, rare


When you hit a creature with this great arrow, it takes an extra 1d6 force damage.

Haligbone Arrow/Bolt

Ammunition


When you hit a creature with this ammunition, it takes an extra 1d4 radiant damage.

Crafting Recipe (x10):

Does not require a tool proficiency.

  • 3 thin beast bones.
  • 2 golden sunflowers.

Lightning Bolt

Ammunition, rare


When you hit a creature with this bolt, it takes an extra 1d6 lightning damage.

Lightningbone Arrow/Bolt

Ammunition


When you hit a creature with this ammunition, it takes an extra 1d4 lightning damage.

Crafting Recipe (x10):

Does not require a tool proficiency.

  • 3 thin beast bones.
  • 1 fulgurbloom.

Magicbone Arrow/Bolt

Ammunition


When you hit a creature with this ammunition, it takes an extra 1d4 force damage.

Crafting Recipe (x10):

Does not require a tool proficiency.

  • 3 thin beast bones.
  • 2 glintstone fireflies.

Meteor Bolt

Ammunition, rare


When you hit a creature with this bolt, it takes an extra 1d6 force damage. The bolt leaves a trail like a shooting star when fired.

Perfumer's Bolt

Ammunition, rare


When you hit a creature with this bolt, it takes an extra 1d6 fire damage. This damage is increased by the Perfumer's Talisman.

Poisonbone Arrow/Bolt

Ammunition


When you hit a creature with this ammunition, it takes 1 additional poison damage. A creature that takes this damage must succeed a Constitution saving throw with a DC of 10 or be poisoned until the end of its next turn.

Crafting Recipe (x10):

Does not require a tool proficiency.

  • 3 thin beast bones.
  • 1 poisonbloom.

Radahn's Spear

Ammunition, very rare


When this great arrow is fired from the Lion Greatbow, you have advantage on the attack roll and deal an extra 1d6 piercing damage on a hit as the arrow is carried by gravitational magic.

Additionally, when you hit an aberration with this great arrow, it takes an extra 1d6 piercing damage.

Rainbow Stone Arrow

Ammunition


When you hit a creature or object with this arrow, the rainbow stone attached to the arrow dislodges and attaches to the target.

The rainbow stone emits randomly-coloured bright light in a 10-foot radius, and dim light out to a 20-foot radius. The light fades after 1 minute.

Crafting Recipe (x10):

Does not require a tool proficiency.

  • 3 thin beast bones.
  • 3 ruin fragments.

Rotbone Arrow/Bolt

Ammunition


When you hit a creature with this ammunition, it must succeed on DC 15 Constitution saving throw or suffer from scarlet rot for 1 minute.

At the end of each of its turns, the creature can repeat the saving throw - on a success, the condition ends.

Crafting Recipe (x10):

Does not require a tool proficiency.

  • 3 thin beast bones.
  • 1 aeonian butterfly.

Serpent Arrow

Ammunition, rare


When you hit a creature with this arrow, it takes an extra 1d4 poison damage. A creature that takes this damage must succeed a Constitution saving throw with a DC of 10 or be poisoned until the end of its next turn.

Shattershard Arrow

Ammunition


When this arrow hits a surface or target, it creates a loud resonating noise at the point of impact that can be heard up to 300 feet away.

Crafting Recipe (x10):

Does not require a tool proficiency.

  • 3 thin beast bones.
  • 2 cracked crystal.

Sleepbone Arrow/Bolt

Ammunition


When you hit a creature with this ammunition, it must succeed on DC 15 Constitution saving throw or fall into a magical slumber for one minute.

If the creature takes damage or someone uses an action to shake or slap it, it wakes up.

Crafting Recipe (x10):

Does not require a tool proficiency.

  • 3 thin beast bones.
  • 1 trina's lily.

Spiritflame Arrow

Ammunition, rare


When you hit a creature with this arrow, it takes an extra 1d4 necrotic damage and 1d4 cold damage.

A creature that takes the cold damage must succeed a Constitution saving throw with a DC of 10 or be frostbitten until the end of its next turn.

St. Trina's Arrow

Ammunition, very rare


When you hit a creature with this arrow, it must succeed on DC 18 Constitution saving throw or fall into a magical slumber for one minute.

If the creature takes damage or someone uses an action to shake or slap it, it wakes up.

Stormwing Bone Arrow

Ammunition


A creature that is Large or smaller hit with this arrow must make a Strength saving throw with a DC of 15. Upon failure, they are knocked prone by the storm winds enshrouding the arrow.

Additionally, when this arrow is fired from a weapon, its long range is increased by 100 feet for that attack.

Crafting Recipe (x10):

Does not require a tool proficiency. A flight pinion is not required to fletch this arrow.

  • 3 thin beast bones.
  • 1 stormhawk feather.

Aromatics

Acid Spraymist

Aromatic


As an action, you can consume this aromatic, then breathe out a cloud of acidic mist. Each creature in a 20-foot cone must make a Constitution saving throw with a DC of 16.

On a failure, a creature takes 2d6 acid damage and has -3 to all weapon attack rolls for one minute.

Crafting Recipe (x1):

Requires proficiency in alchemist's supplies.

  • 1 perfume bottle.
  • 1 altus bloom.
  • 1 miranda powder.
  • 4 formic rocks.

Bloodboil Aromatic

Aromatic


As an action, you consume this aromatic. entering a temporary fervorous state. For one minute, you have advantage on weapon attack rolls, but attacks made against you are made at advantage.

Crafting Recipe (x1):

Requires proficiency in alchemist's supplies.

  • 1 perfume bottle.
  • 2 altus blooms.
  • 1 budding cave moss.
  • 1 land octopus ovary.
  • 1 arteria leaf.

Ironjar Aromatic

Aromatic


As an action, you can consume this aromatic, turning your body into steel. For one minute, you gain the following effects:

  • You are resistant to bludgeoning, piercing, slashing, and poison damage.
  • You cannot be knocked prone or moved against your will.
  • You are vulnerable to lightning damage.
  • Your movement speed is halved.

Crafting Recipe (x1):

Requires proficiency in alchemist's supplies.

  • 1 perfume bottle.
  • 2 altus blooms.
  • 1 budding cave moss.
  • 3 living jar shards.

Poison Spraymist

Aromatic


As an action, you can consume this aromatic, then breathe out a cloud of poisonous mist. Each creature in a 20-foot cone must make a Constitution saving throw with a DC of 16.

On a failure, a creature takes 1d6 poison damage at the start of each of its turns and is poisoned for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Crafting Recipe (x1):

Requires proficiency in alchemist's supplies.

  • 1 perfume bottle.
  • 1 altus bloom.
  • 1 miranda powder.
  • 1 poisonbloom.

Spark Aromatic

Aromatic


As an action, you can shake this aromatic, scattering sparks in a 20-foot cone in front of you. Each creature in the area must make a Dexterity saving throw with a DC of 13.

A creature takes 6d6 fire damage on a failed save, or half as much damage on a successful one.

Crafting Recipe (x1):

Requires proficiency in alchemist's supplies.

  • 1 perfume bottle.
  • 1 altus bloom.
  • 1 miranda powder.

Uplifting Aromatic

Aromatic


As an action, you shake this aromatic, making all creatures within 5 feet of you fearless in the face of danger. For one minute, affected creatures gain a +2 bonus to their AC and are immune to being frightened.

Additionally, during this minute, the first time an affected creature takes damage, it is reduced by 20.

Crafting Recipe (x1):

Requires proficiency in alchemist's supplies.

  • 1 perfume bottle.
  • 1 altus blooms.
  • 1 budding cave moss.
  • 1 silver tear husk.
  • 1 arteria leaf.

Boluses

When crafting boluses, one must place the ingredients in their mouth and chew them up, spitting them out into a ball.

Clarifying Boluses

Bolus


When you consume this bolus, your level of frenzied madness is reduced by one.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 crystal cave moss.
  • 2 dewkissed herba.
  • 1 eye of yelough.

Neutralising Boluses

Bolus


When you consume this bolus, you are cured of the poisoned condition. Additionally, you are immune to being poisoned for 1 minute.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 cave moss.
  • 1 herba.
  • 1 great dragonfly head.

Preserving Boluses

Bolus


When you consume this bolus, you are cured of the scarlet rot condition. Additionally, you are immune to being afflicted by scarlet rot for 1 minute.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 crystal cave moss.
  • 2 dewkissed herba.
  • 1 sacramental bud.

Rejuvenating Boluses

Bolus


When you consume this bolus, your level of deathblight is reduced by one.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 crystal cave moss.
  • 2 dewkissed herba.
  • 1 golden centipede.

Staunching Boluses

Bolus


When you consume this bolus, you gain resistance to piercing damage for 1 minute.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 cave moss.
  • 1 herba.
  • 1 land octopus ovary.

Stimulating Boluses

Bolus


When you consume this bolus, magic can't put you to sleep for 1 minute.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 cave moss.
  • 1 herba.
  • 1 slumbering egg.

Thawfrost Boluses

Bolus


When you consume this bolus, the frostbite condition is removed from you. Additionally, you are immune to being frostbitten for 1 minute.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 cave moss.
  • 1 herba.
  • 1 slumbering egg.

Cured Meats

Clarifying Cured Meat

Food and drink


When you consume this meat, you gain advantage on Wisdom saving throws for 1 minute.

Crafting Recipe (x1):

Requires proficiency in cook's utensils.

  • 5 rimed rowa.
  • 1 sliver of meat.
  • 1 slumbering egg.
  • 1 eye of yelough.

Clarifying White Cured Meat

Food and drink


When you consume this meat, you gain a +2 bonus to Wisdom saving throws for 2 minutes.

Crafting Recipe (x1):

Requires proficiency in cook's utensils.

  • 5 rimed rowa.
  • 1 strip of white flesh.
  • 1 slumbering egg.
  • 1 eye of yelough.

Dappled Cured Meat

Food and drink


When you consume this meat, you gain advantage on Strength, Constitution and Wisdom saving throws for 1 minute.

Crafting Recipe (x1):

Requires proficiency in cook's utensils.

  • 5 golden rowa.
  • 1 sliver of meat.
  • 1 budding horn.
  • 1 nascent butterfly.

Dappled White Cured Meat

Food and drink


When you consume this meat, you gain a +2 bonus to Strength, Constitution and Wisdom saving throws for 2 minutes.

Crafting Recipe (x1):

Requires proficiency in cook's utensils.

  • 5 golden rowa.
  • 1 sliver of meat.
  • 1 budding horn.
  • 1 nascent butterfly.

Immunising Cured Meat

Food and drink


When you consume this meat, you gain advantage on Constitution saving throws for 1 minute.

Crafting Recipe (x1):

Requires proficiency in cook's utensils.

  • 5 rowa fruit.
  • 1 sliver of meat.
  • 1 great dragonfly head.
  • 1 smoldering butterfly.

Immunising White Cured Meat

Food and drink


When you consume this meat, you gain a +2 bonus to Constitution saving throws for 1 minute.

Crafting Recipe (x1):

Requires proficiency in cook's utensils.

  • 3 rowa fruit.
  • 1 strip of white flesh.
  • 1 great dragonfly head.
  • 1 smoldering butterfly.

Invigorating Cured Meat

Food and drink


When you consume this meat, you gain advantage on Strength saving throws for 1 minute.

Crafting Recipe (x1):

Requires proficiency in cook's utensils.

  • 3 golden rowa.
  • 1 sliver of meat.
  • 1 crab eggs.
  • 1 land octopus ovary.

Invigorating White Cured Meat

Food and drink


When you consume this meat, you gain a +2 bonus to Strength saving throws for 1 minute.

Crafting Recipe (x1):

Requires proficiency in cook's utensils.

  • 3 golden rowa.
  • 1 strip of white flesh.
  • 1 crab eggs.
  • 1 land octopus ovary.

Darts

Bone Dart

Dart


Crafting Recipe (x5):

Does not require a tool proficiency.

  • 2 thin beast bones.

Crystal Dart

Dart


This dart deals force damage instead of piercing.

Crafting Recipe (x5):

Does not require a tool proficiency.

  • 3 cracked crystals.

Fan Dagger

Fan dagger


As an action, you can throw these daggers in a wave, covering a 20-foot cone in front of you. Each creature within the area must succeed a Dexterity saving throw with a DC of 12 or take 5d4 piercing damage.

Kukri

Dagger (1d6)


When you score a critical hit throwing this weapon, it deals an additional 5d4 piercing damage.

Poisonbone Dart

Dart


This dart deals an extra 1 poison damage. Additionally, when a creature is hit by this dart, it must succeed on a Consitution saving throw with a DC of 10 or be poisoned until the end of their next turn.

Crafting Recipe (x5):

Does not require a tool proficiency.

  • 2 thin beast bones.
  • 1 poisonbloom.

Dried Livers

Fireproof Dried Liver

Food and drink


When you consume this liver, you gain resistance to fire damage for 2 minutes.

Crafting Recipe (x1):

Requires proficiency in cook's utensils.

  • 3 rowa fruit.
  • 1 beast liver.
  • 1 smoldering butterfly.

Holyproof Dried Liver

Food and drink


When you consume this liver, you gain resistance to radiant damage for 2 minutes.

Crafting Recipe (x1):

Requires proficiency in cook's utensils.

  • 5 golden rowa.
  • 1 beast liver.
  • 3 golden sunflowers.

Lightningproof Dried Liver

Food and drink


When you consume this liver, you gain resistance to lightning damage for 2 minutes.

Crafting Recipe (x1):

Requires proficiency in cook's utensils.

  • 3 rowa fruit.
  • 1 beast liver.
  • 2 fulgurbloom.

Spellproof Dried Liver

Food and drink


When you consume this liver, choose between force, necrotic, cold and thunder. You gain resistance to the chosen damage type for 2 minutes.

Crafting Recipe (x1):

Requires proficiency in cook's utensils.

  • 3 rowa fruit.
  • 1 beast liver.
  • 2 glintstone firefly.

Greases

When crafting grease, you can attach a string to turn it into a drawstring grease. Drawstring versions of greases take a bonus action to apply instead of an action, and any damage die used is increased by one size. Additionally, the duration of any effects applied by the grease is reduced to one round (until the end of the creature's next turn).

Blood Grease

Grease


As an action, you can coat a nonmagical melee weapon with this grease, turning into a magic weapon for one minute.

For the duration, attacks made with this weapon deal an additional 1d4 piercing damage, and when you score a critical hit with the weapon, it deals an extra 5d4 piercing damage.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 root resin.
  • 1 bloodrose.

Dragonwound Grease

Grease


As an action, you can coat a nonmagical melee weapon with this grease, turning into a magic weapon for one minute.

For the duration, attacks made with this weapon deal an additional 2d6 damage to dragons.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 root resin.
  • 1 beast blood.
  • 1 gravel stone.

Fire Grease

Grease


As an action, you can coat a nonmagical melee weapon with this grease, turning into a magic weapon for one minute.

For the duration, attacks made with this weapon deal an additional 1d6 fire damage.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 root resin.
  • 1 smoldering butterfly.

Freezing Grease

Grease


As an action, you can coat a nonmagical melee weapon with this grease, turning into a magic weapon for one minute.

For the duration, attacks made with this weapon deal an additional 1d4 cold damage. A creature that take this damage must succeed a DC 10 Constitution saving throw or be frostbitten until the end of its next turn.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 root resin.
  • 1 rimed crystal bud.

Holy Grease

Grease


As an action, you can coat a nonmagical melee weapon with this grease, turning into a magic weapon for one minute.

For the duration, attacks made with this weapon deal an additional 1d6 radiant damage.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 root resin.
  • 1 golden sunflower.

Lightning Grease

Grease


As an action, you can coat a nonmagical melee weapon with this grease, turning into a magic weapon for one minute.

For the duration, attacks made with this weapon deal an additional 1d6 lightning damage.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 root resin.
  • 1 fulgurbloom.

Magic Grease

Grease


As an action, you can coat a nonmagical melee weapon with this grease, turning into a magic weapon for one minute.

For the duration, attacks made with this weapon deal an additional 1d6 force damage.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 root resin.
  • 1 crystal bud.

Poison Grease

Grease


As an action, you can coat a nonmagical melee weapon with this grease, turning into a magic weapon for one minute.

For the duration, attacks made with this weapon deal an additional 1d4 poison damage. A creature that take this damage must succeed a DC 12 Constitution saving throw or be poisoned until the end of its next turn.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 root resin.
  • 1 poisonbloom.

Rot Grease

Grease


As an action, you can coat a nonmagical melee weapon with this grease, turning into a magic weapon for one minute.

For the duration, a creature hit by this weapon must succeed a DC 13 Constitution saving throw or be afflicted with scarlet rot for one minute. At the end of each its turns, the creature can repeat the saving throw - on a success, the condition ends.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 root resin.
  • 1 aeonian butterfly.

Shield Grease

Grease


As an action, you can coat a shield with this grease, imbuing it with power. For one minute, the shield gains a +1 bonus to its AC.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 root resin.
  • 1 silver tear husk.
  • 1 crystal bud.

Soporific Grease

Grease


As an action, you can coat a nonmagical melee weapon with this grease, turning into a magic weapon for one minute.

For the duration, when you hit a creature with this weapon, it must succeed a Constitution saving throw with a DC of 15 or fall into a magical slumber for one minute. If the creature takes damage or someone uses an action to shake or slap the creature, it wakes up.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 root resin.
  • 1 aeonian butterfly.

Magic Stones

Cuckoo Glintstone

Magic stone


As an action, you can throw this stone at a point within 15 feet, shattering it on impact. You create five glowing darts of magical force.

Each dart hits a creature of your choice that you can see within 30 feet of the point. A dart deals 1d4 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

Crafting Recipe (x5):

Does not require a tool proficiency.

  • 1 crystal bud.
  • 1 cracked crystal.

Explosive Stone

Magic stone, common


You can throw this stone up to 30 feet. Make a ranged attack against a target, treating the stone as an improvised weapon.

On a hit, the target takes 1d8 fire damage.

Explosive Stone Clump

Magic stone, uncommon


You can throw this stone up to 30 feet. Make a ranged attack against a target, treating the stone as an improvised weapon.

On a hit, the target and any creatures within 5 feet of it take 1d8 fire damage.

Frenzyflame Stone

Magic stone


As an action, you can drop this stone at your feet. Each creature suffering from frenzied madness within 10 feet of the stone gains 1d6 hit points at the start of each of their turns.

If a creature that starts its turn within 10 feet of the stone is not suffering from long-term or indefinite frenzied madness, they must make a Wisdom saving throw with a DC of 20 or gain one level of frenzied madness. The stone’s warmth fades and no longer provides benefits after five rounds.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 yellow ember.
  • 1 sanctuary stone.

Glintstone Scrap

Magic stone, common


As an action, you break this stone in your hand, creating one glowing dart of magical force. The dart hits a creature of your choice that you can see within 30 feet of you. It deals 1d4 force damage to its target.

Glowstone

Magic stone


A glowstone shines a bright radiant white. This glow creates bright light in a 20-foot radius, and dim light for an additional 20 feet.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 ruin fragment.
  • 1 dewkissed herba.

Gravity Stone Chunk

Magic stone, common


As an action, you can throw this stone to a point within 30 feet of you; the stone then explodes. Each creature within 5 feet of the point must succeed a Dexterity saving throw with a DC of 13 or take 1d8 force damage. If the creature is Large or smaller, it is knocked prone.

Gravity Stone Fan

Magic stone, common


As an action, you can break this stone under your foot. Each creature in a 30-foot cone must succeed a Dexterity saving throw with a DC of 13, or take 1d8 force damage.

Large Glintstone Scrap

Magic stone, uncommon


As an action, you break this stone in your hand, creating three glowing darts of magical force. Each dart hits a creature of your choice that you can see within 30 feet of you.

A dart deals 1d4 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

Poisoned Stone

Magic stone, common


As an action, you can throw this stone to a point within 30 feet of you; the stone then explodes. Each creature within 5 feet of the point must make a Constitution saving throw with a DC of 13 or be poisoned for 1 minute.

Poisoned Stone Clump

Magic stone, uncommon


As an action, you can throw this stone to a point within 30 feet of you; the stone then explodes. Each creature within 10 feet of the point must make a Constitution saving throw with a DC of 15 or be poisoned for 1 minute.

Rainbow Stone

Magic stone


A rainbow stone glows a vibrant colour, such as viridian or cerulean. This glow creates bright light in a 10-foot radius, and dim light for an additional 10 feet.

If the stone is dropped, it makes a noise: the higher pitched the noise, the longer the stone fell. The colourful light fades after 1 minute if the stone fell more than 10 feet.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 ruin fragment.

Warming Stone

Magic stone


As an action, you can drop this stone at your feet, emanating a warm glow. Each creature within 10 feet of the stone gains 1d4 hit points at the start of their turn.

The stone’s warmth fades and no longer provides benefits after five rounds.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 erdleaf flower.
  • 1 smoldering butterfly.
  • 1 sanctuary stone.

Miscellaneous

Baldachin's Blessing

Wondrous item, rare


As an action, you may absorb the blessing, strengthening your physical form. Until the end of your next turn, you are immune to being grappled and gain a +3 bonus to your Athletics checks.

Curse. This item is cursed. While it is on your person, your maximum hit points are reduced by an amount equal to your character level.

Bewitching Branch

Wondrous item


As an action, you can stab a creature within 5 feet of you with this branch, breaking it. The creature must succeed on a Wisdom saving throw with a DC of 15 or be charmed by you for one minute.

The charmed creature regards you as a trusted ally, and will immediately attack any creatures hostile to you. Each time the creature takes damage from you or your allies, it makes a new Wisdom saving throw against the same DC. If the saving throw succeeds, the effect ends.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 sacramental bud.
  • 1 miquella's lily.

Boiled Crab

Food and drink, legendary


When you consume this crab meat, you gain resistance to bludgeoning, piercing and slashing damage for 1 minute.

Boiled Prawn

Food and drink, very rare


When you consume this prawn, you gain resistance to non-magical bludgeoning, piercing and slashing damage for 1 minute.

Time for Crab

While these items may seem simple, only the most masterful of chefs can create such a prime specimen of plump and moist meat. Perhaps, as a player, you might meet one. Perhaps not.

Exalted Flesh

Wondrous item


When you consume this flesh, all attacks made with a weapon deal extra damage equal to your proficiency bonus for 1 minute.

Crafting Recipe (x1):

Requires proficiency in cook's utensils.

  • 5 rowa fruit.
  • 1 lump of flesh.
  • 1 hefty beast bone.
  • 1 arteria leaf.

Frozen Raisin

Food and drink


When this raisin is consumed by a beast, it regains 8d4+8 hit points. You can use your action to feed the raisin to a beast that is friendly to you.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 rimed rowa.

Gold-Pickled Fowl Foot

Wondrous item


As an action, you can bite this foot, snapping it. For one minute, you can sense the direction to the location of runes and objects containing runes within 240 feet of you.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 3 rowa fruit.
  • 1 four-toed fowl foot.
  • 1 gold firefly.

Grace Mimic

Wondrous item


As an action, you can shatter the grace mimic, creating an illusory, non-functional Site of Grace in front of you. Guiding radiant light flows from the grace into a random direction.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 erdleaf flower.
  • 1 human bone shard.

Pickled Turtle Neck

Food and drink


When you consume this pickled neck, your movement speed cannot be reduced to any amount above 0 for 1 minute.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 3 rowa fruit.
  • 1 turtle neck meat.
  • 1 herba.

Radiant Baldachin's Blessing

Wondrous item, very rare


As an action, you may absorb the blessing, strengthening your physical form. For one minute, you are immune to being grappled and gain a +3 bonus to your Athletics checks.

Raw Meat Dumpling

Food and drink, uncommon


When you eat this dumpling, you regain 2d4+2 hit points, and you are poisoned for one minute.

Rowa Raisin

Food and drink


When this raisin is consumed by a beast, it regains 2d4+2 hit points. You can use your action to feed the raisin to a beast that is friendly to you.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 rowa fruit.

Soap

Adventuring gear


You can spend 1 minute applying soap at the end of a long or short rest. You are cured of the poisoned condition, and you have advantage on saving throws made to resist being poisoned or afflicted with scarlet rot.

If you are afflicted with scarlet rot, poisoned or take a long rest, you no longer gain this benefit.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 2 melted mushrooms.

Soft Cotton

Adventuring gear


As an action, you can attach this cotton to your feet. You can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your proficiency bonus. This benefit lasts for 1 minute.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 3 rowa fruit.
  • 1 smoldering butterfly.

Starlight Shard

Wondrous item, rare


As an action, you can shatter this shard in your hand, absorbing the primaeval starlight within, recovering expended spell slots.

The spell slots can have a combined level that is equal to or less than half your character level (rounded up), and none of the slots can be 3rd level or higher.

Sweet Raisin

Food and drink


When this raisin is consumed by a beast, it regains 4d4+4 hit points. You can use your action to feed the raisin to a beast that is friendly to you.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 golden rowa.

Pots

When throwing an object as an improvised weapon, you would normally use Strength. However, in the case of pots, you can use Dexterity or Strength. The attribute modifier that you add to the damage depends on the pot thrown.

Academy Magic Pot

Pot


You can throw this pot up to 30 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the pot as an improvised weapon.

On a hit, the target takes 3d6 + your Intelligence modifier force damage, and other creatures within 5 feet of the target take 1d6 force damage.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 ritual pot.
  • 2 glintstone fireflies.
  • 1 old fang.

Albinauric Pot

Pot


You can throw this pot at a point within 30 feet, shattering it on impact. Each creature within 5 feet of the point must make a Dexterity saving throw with a DC of 15.

On a failure, humanoids are unable to heal using a Flask of Crimson Tears for one minute.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 ritual pot.
  • 2 mushrooms.
  • 1 albinauric bloodclot.

Alluring Pot

Pot


You can throw this pot at a point within 30 feet, shattering it on impact. Each hostile humanoid within 60 feet of the point must make a Wisdom saving throw with a DC of 15.

A humanoid with an Intelligence score of 8 or lower has disadvantage on the saving throw. On a failure, an affected creature must use its movement on its next turn to move towards the point.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 ritual pot.
  • 1 albinauric bloodclot.
  • 5 human bone shards.

Ancient Dragonbolt Pot

Pot


You can throw this pot up to 30 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the pot as an improvised weapon.

On a hit, the target takes 3d6 + your Dexterity modifier lightning damage, and other creatures within 5 feet of the target take 1d6 lightning damage.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 ritual pot.
  • 2 mushroom.
  • 1 fulgurbloom.
  • 1 gravel stone.

Beastlure Pot

Pot


You can throw this pot at a point within 30 feet, shattering it on impact. Each hostile beast within 60 feet of the point must make a Wisdom saving throw with a DC of 15.

A beast with an Intelligence score of 8 or lower automatically fails the saving throw. On a failure, an affected creature must use its movement on its next turn to move towards the point.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 ritual pot.
  • 1 beast blood.
  • 2 hefty beast bones.

Cursed-Blood Pot

Pot


You can throw this pot up to 30 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the pot as an improvised weapon.

On a hit, the target is doused in cursed blood. All allied spirit summons are enraged, and must spend their next turn attacking that target. Their attack rolls have advantage and their damage rolls gain a +3 bonus.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 ritual pot.
  • 2 mushroom.
  • 1 beast blood.
  • 1 bloodrose.

Fetid Pot

Pot


You can throw this pot at a point within 30 feet, shattering it on impact. Each creature within 5 feet of the point must make a Constitution saving throw with a DC of 15.

On a failure, creatures are poisoned for one minute. A creature poisoned by this pot takes 1d4 poison damage at the start of each its turns. At the end of each of its turns, it can repeat the saving throw - on a success, the condition ends.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 cracked pot.
  • 1 mushroom.
  • 1 gold-tinged excrement.

Freezing Pot

Pot


You can throw this pot up to 30 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the pot as an improvised weapon.

On a hit, the target takes 2d6 cold damage, and other creatures within 5 feet of the target take 1d6 cold damage. Each creature that takes this damage must succeed on a Constitution saving throw with a DC of 15 or be frostbitten for one minute. An affected creature repeats the saving throw at the end of each of its turns, ending the condition on a success.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 ritual pot.
  • 1 rimed crystal buds.

Fire Pot

Pot


You can throw this pot up to 30 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the pot as an improvised weapon.

On a hit, the target takes 1d6 + your Strength modifier fire damage, and other creatures within 5 feet of the target take 1d6 fire damage.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 cracked pot.
  • 1 mushroom.
  • 1 smoldering butterfly.

Giantsflame Fire Pot

Pot


You can throw this pot up to 30 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the pot as an improvised weapon.

On a hit, the target takes is set on fire, taking 3d6 + your Strength modifier fire damage, and other creatures within 5 feet of the target take 1d6 fire damage. At the start of each of the target's turns, it must succeed on a Dexterity saving throw with a DC of 15 or take 1d6 fire damage. On a successful save, the flames are extinguished.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 ritual pot.
  • 2 fire blossoms.

Holy Water Pot

Pot


You can throw this pot up to 30 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the pot as an improvised weapon.

On a hit, the target takes radiant damage equal to 1d6 + your Wisdom or Charisma modifier (your choice), and other creatures within 5 feet of the target take 1d6 radiant damage. Against Those Who Live In Death, this pot deals an extra 1d6 damage. If they are slain with this damage, they cannot return to life by any means short of the Elden Ring itself.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 cracked pot.
  • 1 mushroom.
  • 1 tarnished golden sunflower.

Lightning Pot

Pot


You can throw this pot up to 30 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the pot as an improvised weapon.

On a hit, the target takes 1d6 + your Dexterity modifier lightning damage, and other creatures within 5 feet of the target take 1d6 lightning damage.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 cracked pot.
  • 1 mushroom.
  • 1 fulgurbloom.

Magic Pot

Pot


You can throw this pot up to 30 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the pot as an improvised weapon.

On a hit, the target takes 1d6 + your Intelligence modifier force damage, and other creatures within 5 feet of the target take 1d6 force damage.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 cracked pot.
  • 2 glintstone fireflies.

Oil Pot

Pot


You can throw this pot up to 30 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon.

On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 cracked pot.
  • 1 melted mushroom.

Poison Pot

Pot


You can throw this pot at a point within 30 feet, shattering it on impact. Each creature within 5 feet of the point must make a Constitution saving throw with a DC of 18.

On a failure, creatures are poisoned for one minute. At the end of each of its turns, it can repeat the saving throw - on a success, the condition ends.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 cracked pot.
  • 1 toxic mushroom.
  • 1 poisonbloom.

Rancor Pot

Pot


You can throw this pot at a point within 30 feet, shattering it on impact. Four vengeful spirits emerge from the shattered pot to chase down a creature within 15 feet of the target.

Make a ranged spell attack using your Intelligence, Wisdom or Charisma modifier (your choice) for each spirit. On a hit, the spirit deals 1d6 necrotic damage.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 cracked pot.
  • 2 grave violets.
  • 1 human bone shard.

Redmane Fire Pot

Pot


You can throw this pot up to 30 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the pot as an improvised weapon.

On a hit, the target takes 3d6 + your Strength modifier fire damage, and other creatures within 5 feet of the target take 1d6 fire damage.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 ritual pot.
  • 1 mushroom.
  • 1 smoldering butterfly.
  • 1 old fang.

Rot Pot

Pot


You can throw this pot at a point within 30 feet, shattering it on impact. Each creature within 5 feet of the point must make a Constitution saving throw with a DC of 15.

On a failure, creatures are afflicted with scarlet rot for one minute. At the end of each of its turns, it can repeat the saving throw - on a success, the condition ends.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 ritual pot.
  • 2 toxic mushroom.
  • 2 faded erdleaf flower.
  • 1 aeonian butterfly.

Sacred Order Pot

Pot


You can throw this pot up to 30 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the pot as an improvised weapon.

On a hit, the target takes radiant damage equal to 3d6 + your Wisdom or Charisma modifier (your choice), and other creatures within 5 feet of the target take 1d6 radiant damage. Against Those Who Live In Death, this pot deals an extra 1d6 damage. If they are slain with this damage, they cannot return to life by any means short of the Elden Ring itself.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 ritual pot.
  • 2 mushrooms.
  • 1 golden sunflower.
  • 1 golden centipede.

Sleep Pot

Pot


You can throw this pot at a point within 30 feet, shattering it on impact. Each creature within 5 feet of the point must make a Constitution saving throw with a DC of 15.

On a failure, a creature falls into a magical slumber for one minute. If the creature takes damage or someone uses an action to shake or slap the creature, it wakes up.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 cracked pot.
  • 1 mushroom.
  • 1 trina's lily.

Swarm Pot

Pot


You can throw this pot at a point within 30 feet, shattering it on impact. Each creature within 5 feet of the point must make a Dexterity saving throw with a DC of 15.

On a failed save, a creature takes 5d4 piercing damage.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 cracked pot.
  • 1 mushroom.
  • 1 trina's lily.

Volcano Pot

Pot


You can throw this pot at a point within 30 feet, shattering it on impact. Magma spreads in a 5-foot radius around the point, lasting until the end of your next turn.

Any creature that enters the magma for the first time on a turn or starts its turn there takes 2d6 fire damage.

Crafting Recipe (x1):

Does not require a tool proficiency.

  • 1 cracked pot.
  • 1 volcanic stones.

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.