##### Tinkerer
|Level|Proficiency
Bonus|Features|Infusions
Known|Infused
Items|Cantrips
Known| |1st| |2nd| |3rd| |4th| |5th
—Spell Slots per Spell Level—
|
|:---:|:--:|:-------------------------|:-:|:-:|:-:|-|:-:|-|:-:|-|:-:|-|:-:|-|:-:|
| 1st | +2 | Quick Crafting, Spellcasting |—|—|2||2||—||—||—||—|
| 2nd | +2 | Focused Analysis, Infuse Item |4|2|2||2||—||—||—||—|
| 3rd | +2 | Infrared Goggles, Tinkerer Specialization |4|2|2||3||—||—||—||—|
| 4th | +2 | Ability Score Improvement |4|2|2||3||—||—||—||—|
| 5th | +3 | Tinkerer Specialization Feature |4|2|2||4||2||—||—||—|
| 6th | +3 | Mechanical Drone, Tool Expertise |6|3|2||4||2||—||—||—|
| 7th | +3 | Flash of Genius |6|3|2||4||3||—||—||—|
| 8th | +3 | Ability Score Improvement |6|3|2||4||3||—||—||—|
| 9th | +4 | Tinkerer Specialization Feature |6|3|2||4||3||2||—||—|
| 10th| +4 | Magic Item Adept |8|4|3||4||3||2||—||—|
| 11th| +4 | Spell Storing Item, Drone Upgrade (2) |8|4|3||4||3||3||—||—|
| 12th| +4 | Ability Score Improvement |8|4|3||4||3||3||—||—|
| 13th| +5 | — |8|4|3||4||3||3||1||—|
| 14th| +5 | Magic Item Savant |10|5|4||4||3||3||1||—|
| 15th| +5 | Tinkerer Specialization Feature |10|5|4||4||3||3||2||—|
| 16th| +5 | Ability Score Improvement |10|5|4||4||3||3||2||—|
| 17th| +6 | Overclock |10|5|4||4||3||3||3||1|
| 18th| +6 | Magic Item Master |12|6|4||4||3||3||3||1|
| 19th| +6 | Ability Score Improvement |12|6|4||4||3||3||3||2|
| 20th| +6 | Soul of Artifice |12|6|4||4||3||3||3||2|
### Saving Throws
Some of your features and abilities require your target to make a saving throw to resist their effects. The saving throw DC is calculated as follows:
##### Cantrips
- Acid Splash
- Booming Blade
- Create Bonfire
- Dancing Lights
- Fire Bolt
- Frostbite
- Green-Flame Blade
- Guidance
- Light
- Lightning Lure
- Mage Hand
- Magic Stone
- Mending
- Message
- Poison Spray
- Prestidigitation
- Ray of Frost
- Resistance
- Shocking Grasp
- Spare the Dying
- Sword Burst
- Thorn Whip
- Thunderclap
##### 1st level
- Absorb Elements
- Alarm
- Catapult
- Cure Wounds
- Detect Magic
- Disguise Self
- Expeditious Retreat
- Faerie Fire
- False Life
- Feather Fall
- Gift of Alacrity
- Grease
- Identify
- Jump
- Longstrider
- Purify Food and Drink
- Sanctuary
- Snare
- Tasha's Caustic Brew
##### 2nd level
- Aid
- Air Bubble
- Altar Self
- Arcane Lock
- Blur
- Continual Flame
- Darkvision
- Enhance Ability
- Enlarge/Reduce
- Heat Metal
- Immovable Object
- Invisibility
- Kinetic Jaunt
- Lesser Restoration
- Levitate
- Magic Mouth
- Magic Weapon
- Protection from Poison
- Pyrotechnics
- Rope Trick
- See Invisibility
- Sky Write
- Spider Climb
- Vortex Warp
- Web
- Wristpocket
##### 3rd level
- Ashardalon's Stride
- Blink
- Create Food and Water
- Dispel Magic
- Elemental Weapon
- Flame Arrows
- Fly
- Glyph of Warding
- Haste
- Intellect Fortress
- Leomund's Tiny Hut
- Protection from Energy
- Revivify
- Stinking Cloud
- Tiny Servant
- Water Breathing
- Water Walk
##### 4th level
- Arcane Eye
- Elemental Bane
- Fabricate
- Freedom of Movement
- Leomund's Secret Chest
- Mordenkainen's Faithful Hound
- Mordenkainen's Private Sanctum
- Otiluke's Resilient Sphere
- Stone Shape
- Stoneskin
- Summon Construct
##### 5th level
- Animate Objects
- Bigby's Hand
- Creation
- Greater Restoration
- Skill Empowerment
- Transmute Rock
- Wall of Stone
\pagebreakNum
## Talents
Beginning at 5th level, you gain a talent from the following list. You gain additional talents at 10th and 15th level. You must meet the prerequisite for a talent to learn it.
#### Battlefield Analysis Module
**Prerequisite:** *5th level*