##### Oracle
| Level | Proficiency Bonus | Features | Revelations Known| Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 1st | +2 | Spellcasting, Orcale's Curse, Channel Curse | -|3 | 2| 2 | — | — | — | — | — | — | — | — |
| 2nd | +2 | Revelations |2| 3 | 3 | 3 | — | — | — | — | — | — | — | — |
| 3rd | +2 | Mystery Feature, Epiphany | 2 | 3 | 4 | 4 | 2 | — | — | — | — | — | — | — |
| 4th | +2 | Ability Score Improvement | 2 | 4 | 5 | 4 | 3 | — | — | — | — | — | — | — |
| 5th| +3 | Curse Feature | 5 |4 | 6| 4 | 3 | 2 | — | — | — | — | — | — |
| 6th| +3 | Mystery Feature | 3 | 4 | 7 | 4| 3| 3 | — | — | — | — | — | — |
| 7th | +3 | Epiphany (Divination) | 4 | 4 | 8 | 4 | 3 | 3 | 1 | — | — | — | — | — |
| 8th | +3 | Ability Score Improvement | 4 | 4 | 9 | 4 | 3 | 3 | 2 | — | — | — | — | — |
| 9th | +4 | ─ |5| 4 | 10 | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
| 10th | +4 | Curse Feature | 5 | 5 | 11 | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
| 11th | +4 | ─ | 5|5 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 12th | +4 | Ability Score Improvement | 6 | 5 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 13rd | +5 | Epiphany (Commune) | 6|5 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 14th | +5 | Mystery Feature |6| 5 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | — |
| 15th | +5 | Curse Feature | 7|5 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 16th| +5 | Ability Score Improvement |7| 5 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 17th | +6 | ─ |7| 5 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18th | +6 | Mystery Feature |8| 5 | 15 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19th | +6 | Ability Score Improvement |8| 5 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20th | +6 | The Answer |8| 5 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
## Class Features
As a Oracle, you gain the following class features
#### Hit Points
___
- **Hit Dice:** 1d8 per Oracle level
- **Hit Points at 1st Level:** 8 + Your Constitution modifier
- **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per oracle level after 1st.
#### Proficiencies
___
- **Armor:** None
- **Weapons:** Simple weapons
- **Tools:** A gaming set or musical instrument of your choice, likely connected to or used in your oracular divination
___
- **Saving Throws:** Wisdom, Charisma
- **Skills:** Choose two skills from Arcana, History, Insight, Intimidation, Nature, Perception, Persuasion and Religion
\columnbreak
#### Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a light crossbow and 20 bolts or (b) any simple weapon
- (a) a priest's pack or (b) an explorer's pack
- (a) a component pouch or (b) an oracular focus
- Leather armor and two daggers
- The gaming set or musical instrument you chose proficiency in
### Spellcasting
Beginning at 1st level, you cast spells drawn from a multitude of divine sources.
#### Cantrips
At 1st level, you know three cantrips of your choice from the oracle spell list. You learn additional oracle cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Oracle table.
\pagebreakNum
#### Spell Slots
The Oracle table shows how many spell slots you have to cast your Oracle spells of 1st level and higher. To cast one of these Oracle spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
The Spells Known column of the Oracle table shows when you learn more Oracle spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the Oracle spells you know and replace it with another spell from the Oracle spell list, which also must be of a level for which you have spell slots.
#### Spellcasting Ability
Wisdom is your spellcasting ability for your Oracle spells, since the power of your magic relies on your ability feel the divine weave. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a Oracle spell you cast and when making an attack roll with one.
| d20 | Effect |
|:---:|:-----------:|
| 1 | Ability checks, saves, and attacks are reduced by 1d4 for 1 minute.|
| 2 | Subtract 5 from the next d20 roll|
| 3 | You lose some money on you -5 of any of your currency. |
|4| You drop a object you were holding |
|5| You start uncontrollably sneezing. You can't use your bonus action for 1 turn. |
|6| You step in something awful. You have a smell on you that stays until clean. You have disadvantage on stealth (dex) or Persuasion (Charisma) check But advantage on Imtimidation (Charisma) checks.||
|7| A rainstorm forms locally on you... Somehow. If you are indoors, there are leaks in the ceiling. The rainstorm lasts for 1d12 minutes.|
|8| The next time a mundane tool is used, it breaks completely|
|9| You somehow trip and fall prone.|
|10| A creature lightly burns themselves by accident, taking 1 point of fire damage.|
|11| Birds bother you for 1d4 hours. Stealth is made at disadvantage as long as they are around|
|12 | You get a cramp in your leg. Your movement speed is halfed for 1 round.|
|13|Something gets in your eye. You are blinded for 1 round.|
|14| A rodent is mad at you for some strange reason. The rodent will attempt to grapple you and make 1 slashing damage at you until you use an action, bonus action, reaction, or 10ft of your movement to get it off.|
|15| Your defenses are weakened in some way. Your AC is reduced by half of your wisdom modifier (Round down, minimum of 1). |
|16| You can't get any sleep. Treat the next Long Rest as a Short Rest.|
|17| You find a gold piece on the ground! It takes an action to get as it tries to get away.|
|18| You get sick. You gain one level of exhaustion
|19| The next time you attempt to work, interact or fix something non-magical it completely breaks.|
|20| The curse is lifted for 1 day. |
\pagebreakNum
### Channel Curse
##### Cantrips (0 Level)
- Chill Touch
- Create Bonfire
- Dancing Lights
- Friends
- Guidance
- Gust
- Infestation
- Light
- Mage Hand
- Magic Stone
- Mending
- Message
- Mind Sliver
- Minor Illusion
- Mold Earth
- Prestidigitation
- Produce Flame
- Sacred Flame
- Shape Water
- Spare The Dying
- Thaumaturgy
- Toll the Dead
- Word of Radiance
##### 1st Level
- Alarm
- Animal Friendship
- Bane
- Beast Bond
- Bless
- Burning Hands
- Catapult
- Cause Fear
- Ceremony
- Charm Person
- Color Spray
- Comprehend Languages
- Create or Destroy Water
- Cure Wounds
- Detect Good & Evil
- Detect Poison & Disease
- Dissonant Whispers
- Distort Value
- Divine Favor
- Earth Tremor
- Faerie Fire
- False Life
- Fog Cloud
- Gift of Alacrity
- Guiding Bolt
- Healing Word
- Heroism
- Identify
- Illusory Script
- Inflict Wounds
- Magic Missile
- Protection from Good or Evil
- Pulse Wave
- Purify Food & Drink
- Ray of Sickness
- Sanctuary
- Sheild of Faith
- Silent Image
- Slivery Barbs
- Sleep
- Tasha's Caustic Brew
- Tasha's Hideous Laughter
- Witch Bolt
##### 2nd Level
- Aganazzar's Scorcher
- Aid
- Animal Messager
- Arcane Lock
- Augury
- Blindness/Deafness
- Borrowed Knowledge
- Calm Emotions
- Cloud of Daggers
- Continual Flame
- Crown of Madness
- Darkness
- Darkvision
- Detect Thoughts
- Enhance Ability
- Enthrall
- Find Traps
- Flaming Sphere
- Flock of Famiiliars
- Fortune's Favor
- Gentle Repose
- Gift of Gab
- Gust of Wind
- Healing Spirit
- Heat Metal
- Hold Person
- Knock
- Lesser Restoration
- Levitate
- Locate Animals or Plants
- Locate Object
- Magic Mouth
- Magic Weapon
- Mind Spike
- Mirror Image
- Nathair's Mischief
- Phantasmal Force
- Prayer of Healing
- Protection from Poison
- Rope Trick
- See Invisibility
- Shadow Blade
- Silence
- Skywrite
- Suggestion
- Warding Bond
- Warding Wind
- Warp Sense
- Wither & Bloom
- Zone of Truth
##### 3rd Level
- Bestow Curse
- Beacon of Hope
- Blink
- Clairvoyance
- Counterspell
- Call Lightning
- Dispel Magic
- Fear
- Fly
- Gaseous Form
- Haste
- Hypnotic Pattern
- Life Transference
- Magic Circle
- Mass Healing Word
- Nondetection
- Plant Growth
- Remove Curse
- Sending
- Sleet Storm
- Slow
- Spirit Guardians
- Spirit Shroud
- Vampiric Touch
- Water Breathing
- Water Walk
- Wind Wall
##### 4th Level
- Aura of Life
- Arcane Eye
- Banishment
- Black Tentacles
- Blight
- Compulsion
- Confusion
- Conjure Minor Elementals
- Conjure Woodland Beings
- Control Water
- Divination
- Elemental Bane
- Greater Invisibility
- Hallucinatory Terrain
- Ice Storm
- Locate Creature
- Phantasmal Killer
- Raulothim's Psychic Lance
- Secret Chest
- Wall of Fire
##### 5th Level
- Animate Objects
- Awaken
- Beacon of Hope
- Bestow Hope
- Cloudkill
- Commune with Nature
- Conjure Elemental
- Contact Other Plane
- Contagion
- Creation
- Dawn
- Dispel Evil and Good
- Dominate Person
- Enervation
- Far Step
- Flame Strike
- Geas
- Greater Restoration
- Hallow
- Hold Monster
- Holy Weapon
- Insect Plague
- Legend Lore
- Mass Cure Wounds
- Planar Binding
- Raise Dead
- Scrying
- Seeming
- Skill Empowerment
- Temporal Shunt
- Wall of Light
\pagebreakNum
##### 6th Level
- Circle of Death
- Create Undead
- Eyebite
- Find the Path
- Forbiddance
- Globe of Invulnerability
- Harm
- Heal
- Heroes' Feast
- Investiture of Flame
- Investiture of Ice
- Investiture of Stone
- Investiture of Wind
- Mass Suggestion
- Mental Prison
- Planar Ally
- Soul Cage
- Sunbeam
- Tasha's Otherworldly Guise
- True Seeing
- Word of Recall
##### 7th Level
- Crown of Stars
- Divine Word
- Dream of the Blue Veil
- Etherealness
- Finger of Death
- Fire Storm
- Mirage Arcane
- Plane Shift
- Power Word Pain
- Prismatic Spray
- Regenerate
- Symbol
- Teleport
- Temple of the Gods
##### 8th Level
- Antimagic Field
- Control Weather
- Dominate Monster
- Holy Aura
- Maddening Darkness
- Mind Blank
- Power Word Stun
- Reality Break
- Sunburst
- Telepathy
##### 9th Level
- Astral Projection
- Foresight
- Gate
- Mass Heal
- Power Word Kill
- Prismatic Wall
- Time Stop
- Time Ravage
- True Resurrection
- Weird
- Wish
\pagebreakNum
The path of the Oracle is following what is told of them, the answer you find is up to you but you must ultimately find your own path, future seer.
##### Artist Credits
Page 1 - *Daemancer* Art by [Y - Mir](https://www.artstation.com/artwork/B3bRk)
Page 7 - *Onmyoji* - Art by [Suzuhiko Hime](https://cdna.artstation.com/p/assets/images/images/045/628/830/large/asen-liy-7951f227gy1gyqw1yxhdxj21hc0u0ajz.jpg?1643167903)
Page 8 - *Crackle with Power* by [Micah Epstien](https://media.wizards.com/2021/images/daily/c4rd4r7_U3Ds3dDesS.jpg)
Page 9 - *Chandra, Flame's Catalyst* by [Grzegorz Rutkowski](https://www.artofmtg.com/art/chandra-flames-catalyst/)
Page 10 - *Marcille Donato* Art by [Eilene Cherie](https://www.artstation.com/artwork/RyPaZW)
Page 12 - *Relentless Pursuit* Art by [Magali Villeneuve](https://www.artofmtg.com/art/relentless-pursuit/)
Page 13 - *Guilty Gear Strive Dizzy Promo Art*
Page 14 - *War Oracle* Art by [Steve Prescott](https://www.artofmtg.com/art/war-oracle/)
Page 15 - *DragonFall Puzzles Golden Armor Knight* by [Edward Chee](https://www.artstation.com/artwork/lDamVo)
Page 17 - Oracle From Pathfinder
Page 21 - *Gaia Render from Final Fantasy XIC* by Tetsuya Nomura
Page 22 - *Divination from Born of the Gods.* [Art by Willian Murai.](https://mtgfan.tumblr.com/post/79417223081/mtg-realm-magic-the-gathering-arts)
Page 23 - *Hand of the Gods: prescience* by [Eksafael](https://www.deviantart.com/eksafael/art/Hand-of-the-Gods-Prescience-700499880)
Page 24 - *Oracle’s Insight* from Born of the Gods. [Art by Raymond Swanland.](https://mtgfan.tumblr.com/post/79417223081/mtg-realm-magic-the-gathering-arts)
Page 25 - *Sea Gate Oracle* Art by Daniel Ljunggren
\columnbreak