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# PF 1e - Joint House Rules
### Character Creation & Leveling - Any first party [class](https://aonprd.com/Classes.aspx) is allowed, as well as any first party [core race](https://aonprd.com/Races.aspx?Category=Core). [Other races](https://aonprd.com/Races.aspx?Category=NonCore), along with any third party or homebrew material, require explicit GM approval. - Unchained [barbarian](https://aonprd.com/ClassDisplay.aspx?ItemName=Barbarian%20(Unchained)), [monk](https://aonprd.com/ClassDisplay.aspx?ItemName=Monk%20(Unchained)), [rogue](https://aonprd.com/ClassDisplay.aspx?ItemName=Rogue%20(Unchained)), and [summoner](https://aonprd.com/ClassDisplay.aspx?ItemName=Summoner%20(Unchained)) should always be used over the normal, "chained" versions of those classes, unless the player wants a chained archetype that can't easily be converted; the player should talk to the GM about this. - Level-based attack and save bonuses are given by the [unchained fractional base bonuses](https://aonprd.com/Rules.aspx?Name=Fractional%20Base%20Bonuses&Category=Pathfinder%20Unchained) variant rules. (Characters with a single class are completely unaffected, but multiclassing characters now round their base attack and save bonuses _after_ adding all of their class bonuses instead of _before_, so their progression isn't ruined if they have any levels in non-full-BAB classes.) - d12 HD classes like Barbarian gain 1.25 BAB per level (since d10 = 1, d8 = 0.75, d6 = 0.5). - Ability scores are generated with a 20 point buy, rather than the usual 15 point buy or 4d6kh3 rolls. - Saving throws use the higher modifier of the two associated ability scores: Str or Con for Fort, Dex or Int for Ref, Wis or Cha for Will. - Feats are gained at 1st, 2nd, 3rd, etc. instead of 1st, 3rd, 5th, etc. - Ability score increases happen at 2nd, 4th, 6th, etc. instead of 4th, 8th, 12th, etc. - The party levels up as a group when the GM decides it's appropriate, rather than leveling (individually or together) by collecting a certain number of experience points. ### Rolling - Rather than just automatically missing, rolling a natural 1 on an attack also threatens a critical failure, or fumble (the opposite of a critical hit, or crit). It confirms similarly: the attack is rolled again, and if it misses then the fumble is confirmed. Fumble effects vary based on the situation, either set by the GM or pulled from the fumble deck. Optionally, crits can also pull effects from the crit deck instead of doing extra damage (higher multipliers = more choices from the deck). - Most 1d20 rolls can instead use 2d10 if the player wishes, with fumbles/crits requiring min/max on both dice. - Initiative rolls use 1d12 instead of 1d20. ### Combat Actions - At the GM's discretion, players can choose to trade longer actions for shorter actions. Not just the normal move action in place of a standard action, but also potentially a swift action in place of a move or standard action. - Performing a coup de grace requires at least 5 BAB. - Acrobatics cannot be used to avoid provoking attacks of opportunity while moving through difficult terrain. ### Magic Weapons & Armor - Magic [weapons](https://aonprd.com/MagicWeapons.aspx) and [armor](https://aonprd.com/MagicArmor.aspx) only need to be masterwork (rather than having at least a +1 enhancement) before acquiring any special abilities. ### Equalizing Extras - Characters with a set of abilities to choose from, like witch [hexes](https://aonprd.com/WitchHexes.aspx), barbarian [rage powers](https://aonprd.com/BarbarianRagePowers.aspx), etc. generally have a feat that lets them get an additional one, like [Extra Hex](https://www.aonprd.com/FeatDisplay.aspx?ItemName=Extra%20Hex) or [Extra Rage Power](https://aonprd.com/FeatDisplay.aspx?ItemName=Extra%20Rage%20Power)... any classes with a class feature like this that don't already have a similar feat now get the option of choosing one. Thus, Extra Ki Power, Extra Vigilante Talent, etc. are now valid feats and can be used to select any power or talent for which the character meets the prerequisites. - [Extra Wild Talent](https://aonprd.com/FeatDisplay.aspx?ItemName=Extra%20Wild%20Talent) no longer has a level requirement or forces the chosen talent to always be 2 levels lower than what could normally be taken (to put it in line with every single other Extra [Class Feature] feat). Characters must still meet all of the talent's prerequisites, meaning the talent would still have to be at least 2 levels lower if it comes from an expanded element, but that restriction should not apply to their primary element.
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### Genie Racial Traits Instead of providing its normal effect, the air affinity racial trait provides the following effect: a [sylph](https://www.d20pfsrd.com/races/other-races/featured-races/arg-sylph/) that possesses either the [elemental (air) bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/elemental-bloodline) or the [djinni bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/djinni-bloodline/) is treated as though their [caster level](https://www.d20pfsrd.com/magic#TOC-Caster-Level) were six levels higher whenever they cast a [bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/) spell or use a [bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/) power. Additionally, a [sylph](https://www.d20pfsrd.com/races/other-races/featured-races/arg-sylph/) spellcaster that possesses the [air domain](https://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/air-domain/) is treated as though their [caster level](https://www.d20pfsrd.com/magic#TOC-Caster-Level) were six levels higher whenever they cast a [domain](https://www.d20pfsrd.com/classes/core-classes/cleric/domains) spell or use a [domain](https://www.d20pfsrd.com/classes/core-classes/cleric/domains) power. Instead of providing its normal effect, the fire affinity racial trait provides the following effect: an [ifrit](https://www.d20pfsrd.com/races/other-races/featured-races/arg-ifrit) that possesses either the [elemental (fire) bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/elemental-bloodline) or the [efreeti bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/efreeti-bloodline/) is treated as though their [caster level](https://www.d20pfsrd.com/magic#TOC-Caster-Level) were six levels higher whenever they cast a [bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/) spell or use a [bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/) power. Additionally, an [ifrit](https://www.d20pfsrd.com/races/other-races/featured-races/arg-ifrit) spellcaster that possesses the [fire domain](https://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/fire-domain/) is treated as though their [caster level](https://www.d20pfsrd.com/magic#TOC-Caster-Level) were six levels higher whenever they cast a [domain](https://www.d20pfsrd.com/classes/core-classes/cleric/domains) spell or use a [domain](https://www.d20pfsrd.com/classes/core-classes/cleric/domains) power. Instead of providing its normal effect, the earth affinity racial trait provides the following effect: an [oread](https://www.d20pfsrd.com/races/other-races/featured-races/arg-oread/) that possesses either the [elemental (earth) bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/elemental-bloodline) or the [shaitan bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/shaitan-bloodline/) is treated as though their [caster level](https://www.d20pfsrd.com/magic#TOC-Caster-Level) were six levels higher whenever they cast a [bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/) spell or use a [bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/) power. Additionally, an [oread](https://www.d20pfsrd.com/races/other-races/featured-races/arg-oread/) spellcaster that possesses the [earth domain](https://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/earth-domain/) is treated as though their [caster level](https://www.d20pfsrd.com/magic#TOC-Caster-Level) were six levels higher whenever they cast a [domain](https://www.d20pfsrd.com/classes/core-classes/cleric/domains) spell or use a [domain](https://www.d20pfsrd.com/classes/core-classes/cleric/domains) power. Instead of providing its normal effect, the water affinity racial trait provides the following effect: an [undine](https://www.d20pfsrd.com/races/other-races/featured-races/arg-undine/) that possesses either the [elemental (water) bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/elemental-bloodline) or the [marid bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/marid-bloodline/) is treated as though their [caster level](https://www.d20pfsrd.com/magic#TOC-Caster-Level) were six levels higher whenever they cast a [bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/) spell or use a [bloodline](https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/) power. Additionally, an [undine](https://www.d20pfsrd.com/races/other-races/featured-races/arg-undine/) spellcaster that possesses the [water domain](https://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/water-domain/) is treated as though their [caster level](https://www.d20pfsrd.com/magic#TOC-Caster-Level) were six levels higher whenever they cast a [domain](https://www.d20pfsrd.com/classes/core-classes/cleric/domains) spell or use a [domain](https://www.d20pfsrd.com/classes/core-classes/cleric/domains) power.