](#p20).
##### Table 21: Invitation to Join Options
| d20 | A: Event | B: Description |
|:---:|:--------:|:--------------:|
| 1 | A statue dedication | Is very exclusive |
| 2 | A skiff race | The will promise to make it worth your while |
| 3 | A giant hamster race | To bring your favorite drink |
| 4 | A gambling tournament | To come in your best attire |
| 5 | A `` banquet | Won't take "no" for an answer |
| 6 | An inn reopening | To bring lots of gold pieces |
| 7 | A gladitorial contest | Will cover your living expenses while you attend |
| 8 | Their luxury yacht | Wants your endorsement |
| 9 | An exotic zoo opening | Has a part for your to participate in |
| 10 | An opera performance | Wants you to kick back for a bit |
| 11 | A public execution | Is excited to see you |
| 12 | A museum event | Is giving you the best seats |
| 13 | A survival game | Is throwing a great banquet in your honor |
| 14 | A new ship launch | Has a lovely surprise for you |
| 15 | A sporting event | Guarantees you won't want to miss it |
| 16 | A weapons convention | There will be an illusory element to it |
| 17 | A crime syndicate council | An escort will pick you up in one hour |
| 18 | A trial of a relative | Come armed |
| 19 | A new resort opening | Don't bring your weapons |
| 20 | A big game hunt | `Roll twice and use both` |
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# Step 6: Complications
Seldom will a job ever go as planned! In an Edge of the Empire game, there are many ways add a level of extra danger to even the most mundane tasks. Adding excitement through conflict or complications will make the end result more fulfilling and adventurous for the players. These complications could be related to the main plot,
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or completely unrelated. The following table has a variety of scenes, encounters, and triggers that can be infused in the job the PCs have accepted to do. Use your imagination and creativity to find ways to incorporate these added difficulties to your game. Who is behind this added complication? How does it fit into the timeline of the job? Explore these questions and use Table 22: Complications as your inspiration.
##### Table 22: Complications
| d20 | Complication |
|:---:|:---------:|
| 1 | **Ambush/Trap.** Someone is setting up for the PCs to take the bait. Double-crossed allies, blame pointing to the ambushed, and capture can all become a part of this complication. |
| 2 | **Captured.** The PCs might become prisoners, and escaping may be their only option. They are sure to experience elaborate plans, diversions, stealth, and crackerjack timing to get out of this one. |
| 3 | **Disaster.** Planet-wide earthquakes, killer plagues, deadly meteor showers, and rampaging rancors are unavoidable, and the PCs will have to deal with it the best they can. |
| 4 | **Environment Difficulty.** Unending rain storms, toxic atmosphere, frigid mountain ranges, and bug-infested swamps can make completing the PCs job a constant hardship.|
| 5 | **Mistaken Identity** One of the PCs, or the whole group, have an uncanny resemblance to someone else that may be wanted for criminal activity, or owe a huge debt that won't be forgiven.|
| 6 | **Pirates/Raiders.** Pirates, thugs, or raiders abound throughout the sphere, and the PCs just happen to be their next target. |
| 7 | **Chase.** The PCs are being chased by someone, or the PCs are in pursuit of someone else. This could mean foot races, narrow escapes, and/or thrilling vehicle speeds. |
| 8 | **Contest/gambling.** Competitions, gladiatorial rings, and a big-stakes sabacc game all are examples of this type of complication. The group may come away with fame, or less gold, or both! |
| 9 | **Assault/Skirmish.** Some hostile group is ready to fight the PCs one way or another. This could also mean that the PCs have an opportunity to take the fight to a long-time adversary. |
| 10 | **Diplomacy/Political intrigue.** The PCs might inadvertently find themselves in the middle of rival politicians, visiting diplomats, or in courts that are not welcoming to their line of work. |
| 11 | **Debt to a syndicate.** A powerful crime syndicate will be in a position to offer relief, aide, or task completion, but will in turn make sure that the PCs know they own them. Big time. |
| 12 | **Difficult Journey.** Getting there will not be easy. Blockades, arduous desert treks, perilous ocean voyages, traversing creature infested swamps, and space anomalies might all be in their path. |
| 13 | **Imperial Patrols.** No matter if you are traveling a main trade route, or in a city trying to find a cantina, Imperial Stormtroopers are everywhere, sticking their nose in everyone's business! |
| 14 | **Resistance.** Some underdog faction is fighting against those in power! PCs might become involved with surprise raids, guerrilla tactics, and underground operations before they complete their task. |
| 15 | **Additional regulation or fees.** A person can't go anywhere these days without some border checkpoint, customs agent, or docking fee that was previously unknown. Hope they can pay it. |
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| d20 | Complication |
|:---:|:---------:|
| 16 | **Survival.** The PCs find themselves without basic resources to sustain life, and they need to survive, or help others survive, whether in their own ship or on a barren planet. |
| 17 | **War/Battles.** Great battles and conflict are raging, and the PCs will have to take into consideration the factions vying for power and conquest as they try to finish their job. |
| 18 | **Unsettling Rumors.** Rumors are spread about a location, person, or event that might require more fear checks, keen eyes, and cool dispositions to make it through. |
| 19 | **Another group is interfering.** Another crew, jealous of the PCs or just desirous of their assign-ment, keeps getting in their way, and causes more problems than desired. |
| 20 | **Proper Credentials Needed.** Whether forged or official, "Credentials at the ready" is something the PCs are sure to hear a lot of. |
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# Step 7: Keep the Crew Hungry
Life in the Outer Rim, or being wrapped up with the scum and villainy of the galaxy, can be a dangerous way to live. Although it comes with a certain amount of freedom, there’s a greater deal of uncertainty when you pursue this line of work. On page 151 of the Edge of the Empire Core rulebook, there’s a sidebar titled “Keep the Crew Hungry.” Take a look, and glean ways you can use those suggestions in your game. Not only is this a great way to manage the economy of the game and its players, but it also introduces various ways to inject more drama and adventure into a game.
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How will it fit the current job? When could it happen into the game? Is there a key NPC that will need to be prepared for this extra scene? Select from the following list of ideas found on Table 23: Ways to Keep the Crew Hungry, and determine how the crew will manage the unforeseen difficulties and expenses that will come there way during their current employment. Some of these suggestions could be an encounter all itself. Or if could be little amounts chipping away during the course of the job. Part of these ideas could only affect the PCs bank account, while others could hit their ship and equipment more, and demand some needed repairs.
##### Ways to Keep the Crew Hungry
| d12 | Type |
|:---:|:----:|
| 1 | **Drinks and food.** They gotta eat and drink. It’s just a bit pricey here. |
| 2 | **Information.** For a few more gold pieces, more knowledge will be shared. |
| 3 | **Gambling.** You just might come away richer. Or not. It’s always the gamble. |
| 4 | **Obligation.** Extra need is required, which means time and resources spent elsewhere. |
| 5 | **Ship repairs from battle.** You didn’t want to fight those raiders, but their was little choice. |
| 6 | **Ship repairs from asteroids or debris.** That’s the last time we let the pilot drive! |
| 7 | **Ship repairs from old parts wearing out.** Things need replaced from time to time. |
| 8 | **Ship docking/resuuplying.** The docking technicians know when they see fresh, gullible spacers. |
| 9 | **Favors and Debts.** Friends need some extra gold pieces, debtors need their funds. |
| 10 | **Imperial regulation/fees.** Everyone has to pay for the Empire’s expanding arsenal. |
| 11 | **Robbed.** Big payouts attract big criminals that would like to take a piece for themselves. |
| 12| **Medical bill.** Sickness, injury, and accidents may require a paid professional. |
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# XP Rewards
As the players find adventure in the various jobs they’re hired to do, the in-game rewards will range from gold, to new contacts that might promise greater financial security. It’s also a good idea to keep in mind the experience points that will be reward after sessions. In the Edge of the Empire Core Rulebook, page 301, you’ll find suggestions on how to award players with XP, and decide how much to give for milestones or job completions. Along with those suggestions, we highlight a few supporting ideas here.
### PLAYER MOTIVATION
To encourage role playing from your players, reward them with XP as they make their character’s motivation a part of the unfolding story. How do the jobs they take affect their motivations and outlook? Are they more motivated to take on certain types of jobs over others? Encourage these character moments to bring a level of depth to the stories, and brings their characters to life, as well as earn more experience for growth!
### GOALS OR DESIRES
Tied closely with motivations are goals and desires. There may be times where players will share their character’s desires out loud. As a GM, encourage to go after those goals, and be prepared to reward the PCs with extra XP or some other type of equipment or gear. If a player discovers a cantina run by a bunch of hot headed thugs, and they say “I’d sure love to clear out that cantina... but we have this job to do,” let them know that if they want to move forward with that idea, they are welcome to do so. A carrot, in the form of XP or a valued weapon, may need to be dangled in front of them to get them to take on an extra encounter.
### NEW OBLIGATION
Obligation is a valuable mechanic in an Edge of the Empire game. Some players forget that it can be acquired during a game session too, especially in times of great need. Entice your players with new obligation moments, and be sure to reward them with additional XP for taking it on. If they just accept that deal with that shop dealer, or promise the Hutt that they’ll assist when called, they have a few more XP this session. Not only does it give the PCs more XP to help their characters grow, but it also gives the story more hooks and potential plots.
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# Extra Tables
Although the previous sections should give you enough information to create fun and exciting encounters for your PCs, here are a couple extra tables in case you are needing a bit more help with a person the group is interacting with, or a location that isn’t listed on other tables in this supplement.
##### Table 24: Species
| d20 | Option 1 | Option 2 |
|:---:|:---------:|:-------:|
| 1 | Human | Elf |
| 2 | Halfling | Giff |
| 3 | Astral Elf | Gnome |
| 4 | Dragonborn | Half-orc |
| 5 | Thri-Kreen | Githyanki |
| 6 | Autognome | Plasmoid |
| 7 | Githzerai | Dwarf |
| 8 | Half-elf | Dohwar |
| 9 | Tiefling | Hadozee |
| 10 | Minotaur | Scro |
| 11 | Harengon | Warforged |
| 12 | Loxodon | Aasimar |
| 13 | Centaur | Goblin |
| 14 | Duergar | Drow |
| 15 | Goliath | Lizardfolk |
| 16 | Shifter | Shadar-Kai |
| 17 | Illithid | Neogi |
| 18 | Plasmoid | Astral Elf |
| 19 | Dohwar | Thri-kreen |
| 20 | Elf | Human |
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##### Table 25: Planets and Locations
| d12 | Realmspace | Shatterspace |
|:---:|:---------:|:-------:|
| 1 | Anadia | Avarien |
| 2 | Coliar | Calimar |
| 3 | Toril | Dalmania |
| 4 | Karpri | Rock of Bral |
| 5 | Chandos | The Golden Girdle |
| 6 | Glyth | Highport |
| 7 | Garden | The Inner Ring |
| 8 | H'Catha | The Shakalman Group |
| 9 | The Rings of Glyth | Ushathrandra |
| 10 | Selûne | The Dark Group |
| 11 | Tears of Selûne | Drachengard |
| 12 | Rock of Bral | Cerekazadh |
##### Table 26: Factions
| d12 | Faction |
|:---:|:---------:|
| 1 | The Elven Imperial Fleet |
| 2 | The Company of the Chalice |
| 3 | The Pragmatic Order of Thought |
| 4 | The Tenth Pit |
| 5 | The Trading Company |
| 6 | The Smith's Coster |
| 7 | Gaspar Reclamations |
| 8 | The Sindiath Line |
| 9 | The Chainmen |
| 10 | The Seekers |
| 11 | The Xenos |
| 12 | The Shapers |
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# Job Worksheet (Example)
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# Job Worksheet
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# Blank d20 Tables
On this worksheet, you can create your own d20 tables to roll on! Simply add a header (or headers) for the columns you want and start filling in values!
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# Blank d12 Tables
On this worksheet, you can create your own d12 tables to roll on! Simply add a header (or headers) for the columns you want and start filling in values!
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# Blank d6 Tables
On this worksheet, you can create your own d6 tables to roll on! Simply add a header (or headers) for the columns you want and start filling in values!
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It can be difficult to generate fresh ideas for adventures in the Spelljammer setting while preventing railroads and redundancy. This book serves as a way to help you generate new ideas for adventures which can then be fleshed out to fit your game exactly.
Also included are worksheets which can be used to draw up your own random tables for generating adventures!
So go ahead and be inspired to create new and exciting adventures on the fly for your Spelljammer game!
[WWW.GMBINDER.COM](https://www.gmbinder.com)
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