Booze Diversity

by artegalhest

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Booze Diversity

Alcohol, the beginning and end of all problems, or so they say.

The general image of adventurers is often of people who consume alcohol, like to celebrate their victories, and lament their defeats. The great feasts of adventurers after a major mission are a constant. So why not give them more options to drink alcohol? Not limited to the typical generic options, which are usually no more than 10.

This supplement was created with the intention of offering these options. Initially, only 10 options for elvish wines and dwarven beers were added, but after the excellent reception and suggestions, I added 10 high-alcohol beverages in this update. Most interestingly, following the idea of u/Zwei_Anderson, I also added 5 beverages with special mechanics, some more complex than others.

While planning this, I thought it would be very boring to just offer the drinks without any way to use them, so I will include a simple mechanic for drinking, getting drunk, and the consequences. For this, I will draw inspiration from a post by u/MilitantLobster on r/DnD, as well as the supplements "Booze Rules" by CupidFaust and "Drinking & Intoxication" by an unknown author, both found on GMBinder.

Additionally, in this edition, we will meet Elaria Darkwood, an adventurer who has traveled the world in search of these beverages, with the idea of eventually changing this supplement to "Elaria’s Curiosity Bar" if you like her character and her role in the supplement.

I hope you enjoy this update.

Table of Contents
Section Page
Who am I? Just Elaria 2
Intoxication Rules 3
Dwarven Beers 5
Elvish Wines 8
Dangerous Drinks 11
Special Drinks 14

Document written by Artegal Hest.



Images created using MidJourney.


This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.

Who am I? Just Elaria

So, it’s me, my name is Elaria Darkwood. And who is Elaria Darkwood? Elaria is just me, and just Elaria is fine.

You know... the other day I was listening to an ode about me sung by a bard. It went something like this:


  • Oh, adventurer with hair like fire!
  • Who has traveled the world, facing the dire,
  • Conquering hardships in lands so strange,
  • You've granted us legends, in night and day.

  • You’ve climbed the peaks, with courage unmatched,
  • Forged bonds with people at their doorstep’s latch,
  • Recluses and sages, in their isolated lands,
  • Have shared their secrets, their golden stories.

Bah, Nonsense! At that moment I started laughing in his face. I was just there for the good alcohol. If those secrets and golden stories mean a night of drinking and a week-long hangover, then yes, I’ve been given plenty of them.

So, who is Elaria? Who am I? Just an adventurer who has traveled the world tasting alcohol.

I've traversed the elven forests where, in many of them, they looked at me with disdain for having dirty blood, but I didn't care; their wines were the most interesting.

The intricate caves that house the dwarven cities are no mystery to me either. Master craftsmen and, of course, master brewers. It's a reputation they will never lose.

From the high mountains dominated by giants to the hidden places of the Underdark, I have visited numerous places just in search of those fine liquors and spirits.

Now I invite you to discover those flavors with me, to explore those remote corners of the world where everyone shares one thing: their love for good alcohol, for celebration, for rituals, for paying honors. Alcohol, the thread that connects the myriad ways people behave and relate to each other.

Alcohol, the beginning and the end of all problems. The beginning of mine and what will possibly take me to the grave one of these days.

Oh, by the way, and although I laughed in that bard's face, I got the last verses of his song, which I share for a good laugh:


  • Oh, heroine with an indomitable and strong spirit,
  • Who faces destiny, defying death’s limit,
  • Your name echoes in taverns and valleys,
  • In the forest’s whispers and high mountain rallies.

  • May your deeds endure in song and verse,
  • In the hearts of those who seek the universe,
  • May your fiery flame never cease to light,
  • Oh, brave adventurer, your legend shines bright!

Intoxication Rules

The process of drinking alcohol and getting drunk has several considerations:

  • The strength of the alcoholic drink, determining how easily the drink can intoxicate.
  • The level of intoxication, determining how drunk someone is.

Depending on the level of intoxication, there can be consequences that will increase, and of course, a hangover that could even last several days.

Weakness to Intoxication

A character's resistance to alcohol is primarily determined by their Constitution modifier. However, at the DM's discretion, one or both of the following additional modifiers can be added:

  • A modifier based on race, linage, or culture, which can range from -2 to +2 according to the DM's consideration. For example, for archetypal dwarves, a -2 could be assigned in this area because they do not have a weakness to alcohol; quite the opposite.
  • A background modifier, which is more linked to experience with drinking. This should be determined personally based on the table "Modifier for Drinking Experience."
Modifier for Drinking Experience
Experience Bonus
Never drank +1
Drank at least once 0
Occasional drinker -1
Experienced drinker -2

Drink strength

Each drink has a strength that indicates the amount of alcohol and the impact on the characters who drink it. This strength is reflected through intoxication points. This classification can be seen in the table "Alcoholic Drink Strength".

Alcoholic Drink Strength
Strength Intoxication Points
Diluted 1
Mild 2
Moderate 3
Strong 4
Very Strong 5
Dangerous 6

Intoxication Level

As a character continues drinking, their level of intoxication will increase, which is reflected in their intoxication level. Each level brings immediate consequences, as shown in the table "Intoxication Levels".

Intoxication Levels
Level Caption Effect
0 Sober No effect.
1 Tipsy Disadvantage on Intelligence checks and saving throws. Advantage on Charisma checks and saving throws.
2 Buzzed Disadvantage on Dexterity checks and saving throws. Advantage on Strength checks and saving throws.
3 Drunk Disadvantage on attack rolls, ability checks, and saving throws.
4 Black Out Poisoned condition. No memory of actions during this stage.
5 Passed Out Unconscious condition.

Consuming an Alcoholic Drink

When a character drinks an alcoholic beverage, they must pass a Constitution saving throw DC 10 + weakness to intoxication + drink strength + intoxication level. The intoxication modifier is considered in the result of the roll if applicable.

If they fail, their intoxication level will increase by drink strength - Constitution modifier (minimum 1).

For example, Adventurer A has a Constitution modifier of +2 and a weakness to intoxication of -1 for being an occasional drinker. When they start drinking, their intoxication level is 0.

Adventurer A drinks a glass of Drink A, which is considered Moderate strength, so they must pass a Constitution saving throw DC 12. The roll results in 16, passing the test without problems and remaining sober.

Now they drink a glass of Drink B, which is considered Strong strength, so they must pass a Constitution saving throw DC 13. The roll results in 10, so they fail the test. The drink was Strong, so its strength is 4, and Adventurer A Constitution modifier is +2, so they would increase two intoxication levels, now being intoxicated.

After that, they decide to leave the bar before getting even more drunk.

Hangover

Typically, it is considered that a character recovers from their drunkenness after a long rest. As an optional rule, a hangover can be treated as another character condition.

The hangover begins 6 hours after stopping alcohol consumption, whether a long rest has been taken or not. The intoxication level becomes the hangover level, losing the effects caused by the intoxication level. However, while in a hangover, the character has a negative modifier equal to their hangover level on all Constitution and Intelligence checks and saving throws, except those made to remove hangover levels.

Every two hours from the start of the hangover, the character must pass a Constitution saving throw DC 10 + hangover level. On a successful roll, they lose one hangover level. When the hangover level is reduced to 0, any negative effects caused by it are removed.

Dwarven Beers

Ah, dwarven beers, a true treasure. Their craftsmanship is unparalleled, and each sip is a masterpiece of flavor and strength. Dwarves have perfected the art of brewing like no other. I have wandered through their intricate caverns, where every home is also a brewery, and every dwarf a master brewer. There, beer is not just a drink, but a legacy passed down through generations.

Below, I will provide a list of 10 dwarven beers. The complete list can be found in the "Dwarven Beers" table, which also includes a suggested cost per gallon and per mug.

Next, I will give you the details for each beer, including an image and a description. Additionally, I will include its strength, so you can choose only those within your abilities


Dwarven Beers
Beer Cost per Gallon Cost per Mug
Amber Eye 4 sp 8 cp
Fire Forged 5 sp 1 sp
Grumblemug 2 gp 4 sp
Ironrock 4 gp 8 sp
Living Stone 2 sp 4 cp
Mountain Blood 10 gp 2 gp
Smithbrew 1 gp 2 sp
Steelthroat 2 sp 4 cp
Stonespine 8 sp 16 cp
Thunderhammer 5 gp 1 gp

Amber Eye


  • Adventuring gear (drink)
  • Properties: Strong (4)

Amber Eye Ale, captivating with its smoothness and mystery. Crafted with caramelized malts and floral hops from secret valleys, it delivers a delicate flavor with hints of golden honey and wildflowers. The choice of wise dwarves and explorers, cherished for its complexity and the legacy of knowledge it evokes.

Fire Forged


  • Adventuring gear (drink)
  • Properties: Very Strong (5)

Fire Forged Amber Ale, embodying the warmth of the dwarven hearth. Brewed with malt smoked over oak embers and hops from volcanic foothills, it delivers an intense flavor with hints of toasted caramel and a touch of spice. A favorite among dwarf miners and smiths, prized for its comforting warmth and revitalizing power.

Grumblemug


  • Adventuring gear (drink)
  • Properties: Strong (4)

Immerse yourself in the intensity of Grumblemug, a dark beer with a robust and deep flavor. Crafted deep within the mountains by master dwarven brewers, it blends roasted malts and select hops to create a unique balance of bitterness and toasted notes. Renowned for its strong character, it's the choice of dwarves in the most demanding celebrations.

Living Stone


  • Adventuring gear (drink)
  • Properties: Mild (2)

Living Stone Lager, celebrating the vitality of dwarven earth. Crafted with pale malts and pure spring waters from the deepest caverns, it delivers a crisp flavor with subtle hints of lemon and aromatic herbs. The refreshing choice of dwarves seeking to renew their energy and connection with nature.

Smithbrew


  • Adventuring gear (drink)
  • Properties: Moderate (3)

Forge-master's Ale, a golden ale embodying the dwarven craftsmanship spirit. Brewed with top-quality malts and aromatic hops from highland fields, it delivers a balanced flavor with hints of honey and a touch of spice. Cherished by master artisans and dwarven warriors alike, it epitomizes nobility and tradition.

Steelthroat


  • Adventuring gear (drink)
  • Properties: Mild (2)

Steelthroat Stout, a robust brew evoking the strength and determination of dwarf warriors. Brewed with roasted malts over charcoal fire and bitter hops from deep valleys, it delivers an intense flavor with notes of dark coffee and bitter chocolate. The bold choice of dwarves in battle taverns, symbolizing their unyielding tenacity and courage.

Stonespine


  • Adventuring gear (drink)
  • Properties: Moderate (3)

Stonespine Lager, a crystal-clear brew echoing the strength of ancient mountains. Crafted with pure spring water and golden grain malt, it delivers a refreshing taste with subtle caramel notes and a clean finish. A perfect choice for dwarves seeking a drink that reflects their resilience and deep connection to the earth.

Thunderhammer


  • Adventuring gear (drink)
  • Properties: Moderate (3)

Thunderhammer Barleywine, a golden brew exuding dwarven power and tradition. Brewed with barley malts aged in oak barrels and aromatic hops from high mountains, it delivers a complex flavor with hints of ripe fruits, honey, and a warm vanilla finish. The choice of dwarven noble clans, cherished for its depth and elegance.

Ironrock


  • Adventuring gear (drink)
  • Properties: Moderate (3)

Ironrock Stout, embodying the strength and resilience of dwarven mountains. Brewed with roasted malts over oak embers and bitter hops from deep valleys, it delivers an intense flavor with notes of dark coffee and bitter chocolate. The choice of dwarves who value the strength and traditions of their ancestors.

Mountain Blood


  • Adventuring gear (drink)
  • Properties: Very Strong (4)

Mountain Blood Red Ale, flowing with the strength of dwarven alpine peaks. Crafted with specialty malts and aromatic hops from the highest summits, it delivers a bold flavor with hints of ripe fruits and a light touch of spices. The choice of dwarves who honor the land and ancestral traditions, reflecting the passion and bravery of their forebears.

Elvish Wines

Elvish wines, now that is a chapter on its own. In the elven forests, where many looked at me with disdain for my mixed blood, I found wines that are true masterpieces. The elves, with their elegance and meticulousness, have perfected viticulture to achieve perfection. Each sip is a symphony of flavors.

I have walked through their vineyards under the starry sky, where each grape is cultivated with exquisite care. The elves treat wine as a sacred art, a heritage that transcends centuries.

Next, I will provide a list of 10 elvish wines. The complete list can be found in the "Elvish Wines" table, which also includes a suggested cost per bottle and per glass.

I will then give you the details for each wine, including an image and a description. Additionally, I will include its strength, so you can choose only those within your abilities.


Elvish Wines
Wine Cost per bottle Cost per glass
Crystal Flower 8 gp 4 gp
Dawnlight 15 gp 7 gp
Ebony Elixir 35 gp 17 gp
Enchanted Mist 20 gp 10 gp
Golden Forest 15 gp 7 gp
Midnight Sun 5 gp 2 gp
Moons Nectar 10 gp 5 gp
Mystic Dew 30 gp 15 gp
Tears of Dawn 25 gp 12 gp
Wind Melody 5 gp 2 gp

Crystal Flower


  • Adventuring gear (drink)
  • Properties: Mild (2)

Elegant white wine from the elven forests, distilled from the purest grapes under the full moon's light. Known for its clarity and brilliance, this wine is crafted with spring water and aged in enchanted crystal barrels. Each sip reveals subtle notes of wildflowers and aromatic herbs, a tribute to elven elegance and tradition. It is a symbol of festivity and harmony at elven feasts.

Dawnlight


  • Adventuring gear (drink)
  • Properties: Mild (2)

Delicate white wine crafted from golden grapes of enchanted valleys. Harvested at dawn, these grapes absorb the magic of the first sunlight. Slowly fermented in maple barrels, the wine has a soft, slightly sweet flavor. Used in elven renewal ceremonies, "Dawnlight" revitalizes the spirit and brings serenity.

Ebony Elixir


  • Adventuring gear (drink)
  • Properties: Strong (4)

Mysterious dark red wine made from black grapes growing in the depths of shadowy forests. The grapes are harvested only on moonless nights, absorbing the shadows and the forest's energy. Fermented in ebony barrels, the wine develops an intense, deep flavor with notes of blackberry and spices. It is a wine reserved for ancient rituals and nights of introspection.

Enchanted Mist


  • Adventuring gear (drink)
  • Properties: Moderate (3)

Delicate rosé wine crafted from white and red grapes grown in misty hills. Harvested in the early morning hours, these grapes are infused with the mist's magic. Fermented in enchanted crystal barrels, the wine has a light, ethereal flavor. It is a celebratory wine, used in night festivals under the full moon.

Golden Forest


  • Adventuring gear (drink)
  • Properties: Moderate (3)

Rich red wine crafted from black grapes growing in ancient forests. These grapes are harvested at twilight, absorbing the forest's magic. Fermented in oak barrels, the wine has a robust, earthy flavor. Elves drink it during harvest celebrations and autumn festivals, evoking an ancestral connection to nature.

Midnight Sun


  • Adventuring gear (drink)
  • Properties: Strong (4)

Intense red wine, crafted under the silver moonlight in the highest hills of elven domains. Made from mature grapes harvested during the longest nights, this wine is aged in black oak barrels, infusing robust notes of black cherries and exotic spices. Its deep flavor and silky texture capture the magic of eternal nights. It is the perfect companion for nocturnal feasts and celebratory rituals.

Moons Nectar


  • Adventuring gear (drink)
  • Properties: Strong (4)

Deep red wine, distilled under the light of the three elven moons. Made from dark grapes grown on magical nights and aged in onyx barrels, this wine has a rich, velvety texture. Its notes of dark fruits and mysterious spices reflect the mystique of elven nights. It is cherished at nocturnal ceremonies and gatherings under the starry sky.

Mystic Dew


  • Adventuring gear (drink)
  • Properties: Moderate (3)

Refreshing sparkling white wine made from grapes picked at dawn in the oldest valleys. Fermented in pure crystal barrels, this wine captures the freshness of morning dew and the magic of the first sunlight. Its delicate bubbles and notes of green apple and mint evoke the purity and charm of elven landscapes. Ideal for sacred ceremonies and celebrations in forest clearings.

Tears of Dawn


  • Adventuring gear (drink)
  • Properties: Mild (2)

Delicate rosé wine, born in the first light of dawn in the elven valleys. Crafted from grapes selected at dawn and fermented in silver barrels, this wine captures the essence of misty mornings. Its notes of red fruits and a slight hint of morning dew evoke the serenity and beauty of elven landscapes. It is the chosen wine for morning celebrations and renewal rituals.

Wind Melody


  • Adventuring gear (drink)
  • Properties: Moderate (3)

Captivating elven sparkling wine, capturing the essence of winds whispering through enchanted forests. Made from grapes harvested on breezy days and fermented in enchanted wooden barrels, this wine offers light and fresh bubbles. Its citrus and floral notes evoke the freedom and music of the wind. It is a favorite at outdoor celebrations and elven dance festivals.

Dangerous Drinks

I’m just an adventurer who has traversed the world with a single purpose: to find the strongest drinks that exist. I’ve tasted spirits so potent that they could even bring down a giant.

These drinks are not for the faint of heart. From the orcish deserts to the depths of the Underdark, I’ve searched for these liquid gems that challenge even the most seasoned drinkers. Thus, my journey continues, always in pursuit of that perfect sip that only the brave can endure.

Next, I will provide a list of 10 liquors and spirits from my selection categorized among the strongest in the world. The complete list can be found in the "Dangerous Drinks" table, which also includes a suggested cost per bottle and per glass.

I will then give you the details for each liquor, including an image and a description. Additionally, I will include its strength, so you can choose only those within your abilities.


Dangerous Drinks
Liquors Cost per bottle Cost per glass
Breeze of the Earth 15 gp 5 gp
Fire of Zaracara 35 gp 11 gp
Illusion of the Mystic Fox 30 gp 10 gp
Incandescent Essence 60 gp 20 gp
Nectar of Eternity 20 gp 6 gp
Perpetual Reserve 80 gp 26 gp
Roar of the Desert 25 gp 8 gp
Shadows of Oblivion 30 gp 10 gp
Tears of the Spider Queen 45 gp 15 gp
Titan's Breath 40 gp 13 gp

Breeze of the Earth


  • Adventuring gear (drink)
  • Properties: Dangerous (6)

A drink produced by enslaved peoples in a fiery infernal plane, as a yearning to remember their life in the earthly planes. This exceptionally strong spirit captures the essence of the lands they left behind with a blend of fresh and earthy flavors, evoking green fields and crystal-clear rivers, with notes of freshness and naturalness. It provides a momentary respite from the infernal heat and a nostalgic connection to the past.

Fire of Zaracara


  • Adventuring gear (drink)
  • Properties: Dangerous (6)

Exotic fruit liqueur, distilled from the mystical Zaracara fruit that grows in dense tropical forests and jungles. With its golden skin and bright red pulp, Zaracara is known for its juiciness and sweet, spicy flavor. This liqueur, crafted through a meticulous process of fermentation and distillation, captures the vibrant and fiery essence of the fruit. Each sip delivers an explosion of flavor, a warmth that spreads like fire, appreciated only by the most intrepid adventurers.

Illusion of the Mystic Fox


  • Adventuring gear (drink)
  • Properties: Dangerous (6)

Sake distilled by the enigmatic fox spirits of distant lands. Although a milder version than the legendary "Secret of the Fox Deity," this sake retains a high alcoholic content and a deep, sophisticated flavor. Crafted from special rice and filtered through ancient methods, it offers a unique tasting experience, with notes of exotic ingredients and a hint of mysticism.

Incandescent Essence


  • Adventuring gear (drink)
  • Properties: Dangerous (6)

Draconic's liquor of exquisite strength, distilled with a drop of dragon's blood, an ingredient as rare as it is powerful. Only those with an ancestral connection to these majestic creatures have access to this unique drink. With a blazing red color and a flavor that evokes the fire of dragons, it is a symbol of draconic heritage, reserved for celebrations and moments of great honor.

Nectar of Eternity


  • Adventuring gear (drink)
  • Properties: Dangerous (6)

Spirit distilled by gnomes using the mythical everbloom, a plant that never withers. Through complex alchemical processes, the gnomes remove the healing properties of the everbloom, amplifying its flavor. This golden liquor, with a sweet and floral taste, grants the drinker a sensation of immortality and power. Considered an elixir of audacity, it is cherished in rituals and celebrations where bravery and greatness are exalted.

Perpetual Reserve


  • Adventuring gear (drink)
  • Properties: Dangerous (6)

Whisky produced by Alaric Brimstone, a master distiller who gained the favor of a deity and lives eternally crafting alcohol for it. In his spare time, he creates this exquisite whisky, highly valued in the market for its unparalleled quality. Aged in enchanted barrels and made with the finest grains and water from magical springs, it offers a deep and complex flavor with notes of oak, caramel, and spices.

Roar of the Desert


  • Adventuring gear (drink)
  • Properties: Dangerous (6)

Robust mezcal produced by the orcs who inhabit the vast and arid regions of the western desert. Distilled from wild agave growing in the inhospitable terrain, this mezcal captures the essence of the desert landscape with its smoky and earthy flavor. It offers an intense and fiery experience, evoking the strength and resilience of the orcs. Perfect for those seeking a drink with character and a deep connection to the land.

Shadows of Oblivion


  • Adventuring gear (drink)
  • Properties: Dangerous (6)

Ancestral drink produced by the peoples enslaved by the aberrations that inhabit the planes. This incredibly strong beverage offers a momentary relief from the generational trauma they endure. While it is a milder version of "Eclipse of Pain," lacking the psionic effects of the latter, it allows drinkers to temporarily forget their sorrows. It has an intense and bitter flavor, reflecting the harsh conditions in which it was created and the resilience of those who drink it.

Tears of the Spider Queen


  • Adventuring gear (drink)
  • Properties: Dangerous (6)

Exquisite distillate produced by the drow in the depths of the Underdark. Made with rare and mystical ingredients found only in this subterranean realm, this dark and seductive elixir has an intense and deep flavor, with notes of luminescent fungi and subterranean roots. Consumed in secret ceremonies and celebrations, this liquor provides a unique experience that reflects the mysterious and dangerous beauty of the Underdark.

Titan's Breath


  • Adventuring gear (drink)
  • Properties: Dangerous (6)

Vodka distilled by the immense inhabitants of the relentless frozen mountains. Using pure glacier water and cold-resistant grains, this crystalline vodka is a testament to the strength and endurance of its people. Its distillation process, perfected over generations, produces a drink of unparalleled purity, with a potent kick that only the bravest can endure.

Special Drinks

While traveling, I developed an interest in finding those so-called special drinks, the ones with such strange effects that only the boldest dare to try. I have traversed the world in search of these liquid rarities, those that, if you're not careful, could even kill you or leave you disturbed for life.

My journey continues, in search of those drinks that not only challenge the palate but also the mind and spirit. One sip of these elixirs and your life could change forever, if you survive to tell the tale.

Next, I will provide a list of 5 liqueurs or spirits that I categorize as special. The full list can be found in the "Special Drinks" table, which also includes a suggested cost per bottle and per glass.

I will then give details for each liqueur or spirits, with an image and description. Besides including its strength, I will list the effects they may cause upon drinking, so you should exercise caution if you choose to take the risk.

Special Drinks
Liquors Cost per bottle Cost per glass
Cave Absinthe 80 gp 26 gp
Chalice of the Mystic Twilight 100 gp 33 gp
Eclipse of Pain 50 gp 16 gp
Sanctuary of Calm 200 gp 66 gp
Secret of the Fox Deity 300 gp 100 gp

Cave Absinthe


  • Adventuring gear (drink)
  • Properties: Dangerous (6)

In the depths of the world, the drow create this potent drink distilled from poisonous plants grown in the shadows. This elixir, with its intense flavor and deep emerald green, is used both to develop a supernatural resistance to poison and to experience extreme sensations. Its creation is a dark art, combining arcane and botanical knowledge to offer a challenge to both body and mind.


That damned emerald wonder. The first time I tried it was in a hidden city where the shadows seemed to have a life of their own. I had been warned about its effects and the danger it posed, but my curiosity got the better of me. The first sip plunged me into an abyss of sensations so intense that I almost lost track of time. I felt every fiber of my being vibrate with a dark, seductive energy.

It was an experience as overwhelming as it was fascinating, a true journey to the edge of sanity and ecstasy.

Effects

A drink with effects similar to the drow poison. When consumed, if the saving throw to avoid increasing the intoxication level is failed, the user will be poisoned regardless of their intoxication level.

The poisoning effect will not end until both intoxication levels and hangover levels are removed.

Chalice of the Mystic Twilight


  • Adventuring gear (drink)
  • Properties: Moderate (3)

In the hidden corners of the Feywild, elves produce this exquisite wine made with water from secret and magical lakes. This enchanted nectar, with its delicate flavor and ethereal nuances, is imbued with ancient magic that triggers profound enchantment effects. Elves enjoy it in sacred ceremonies, but those without fey lineage become vulnerable to its powerful spells, sinking into a state of fascination and awe.


A marvel from the elves of the Feywild. I tasted it during a sacred ceremony, surrounded by trees whispering ancient secrets. The first sip flooded me with an ethereal calm, a sensation so delicate it seemed to float between the whispers of the wind and the lights of fireflies. It was as if the world slowed down and every detail came alive with magical brilliance. Perhaps due to my mixed blood, despite being part of the fey lineage, I felt the spells take hold of me, plunging me into a trance of fascination where every moment became eternal.

It was as enchanting as it was dangerous, a true delight for the senses and the spirit.

Effects

The first effect when drinking it is hearing fey voices whispering in your ear. This effect, while it may disturb some, is not truly dangerous; these voices will persist as long as intoxication continues, regardless of its level. Upon drinking, if you have an intoxication level lower than 2, you directly obtain this intoxication level.

If you have fey ancestry, you will enter a state similar to an elven trance, where you can continue drinking and enjoying the effects.

If you do not have fey lineage, you must succeed on a Wisdom saving throw with a DC equal to the current intoxication level or become enchanted by the fey words. You will leave the area and seek the nearest object rooted in nature, usually a tree, trying to commune with it and not separating from it until the intoxication ends.

Eclipse of Pain


  • Adventuring gear (drink)
  • Properties: Strong (4)

Produced in the dark depths of the Underdark, this liquor is distilled by the peoples enslaved by the aberrations inhabiting the planes. This potent brew, made with rare and secret ingredients, awakens intense psionic effects in those who taste it. Its production is a ritual in itself, using ancient techniques to channel mental energy. This liquor becomes a refuge of oblivion and strength for those who have known torment, transforming pain into power.


That drink from the subterranean depths left a mark I will never forget. The first time I tried it, I was surrounded by the whispers of those who had suffered beyond imagination. I felt a torrent of psionic energy flood my mind, unleashing visions and emotions so intense that I could barely distinguish reality from delirium. It was a journey to the heart of torment, where each sip transformed suffering into a strange and powerful fortitude. That brew taught me that pain, when properly channeled, can be a source of unimaginable power.

Effects

The first effect when drinking it is hearing cacophonies of soft whispers and bubbling sounds in your mind. Upon drinking, if you have an intoxication level lower than 3, you directly obtain this intoxication level.

You must succeed on an Intelligence saving throw with a DC equal to the current intoxication level. If you succeed, you will be able to cast Mind Sliver (DC equal to the current intoxication level) while you are intoxicated or suffering from hangover. If you fail, you will be enveloped by darkness that will leave you blind. No light, magical or otherwise, can illuminate the area. The darkness moves with you and will last for the duration of the intoxication.

Sanctuary of Calm


  • Adventuring gear (drink)
  • Properties: Mild (2)

In the depths of that creatures' lairs, this secret liquor is used to soothe their omnipresent paranoia. Distilled from rare herb essences and energies of eternal tranquility, this liquor provides deep relief and immense serenity to those who consume it. However, its potency is such that it can be dangerously calming for other creatures, leading them to a state of lethargy that could threaten their lives.


An elixir I was fortunate to taste in one of the most unusual places: the dark lairs. There, surrounded by their unsettling vigilance, I drank this liquor with a mix of fear and fascination. At the first sip, a profound peace took hold of my being, a relief so immense that I almost forgot where I was. Any feelings I had vanished, replaced by a serenity so intense that it threatened to plunge me into a dangerous lethargy.

It was a unique experience, where each drop was a reminder of the fine line between absolute calm and unconsciousness.

Effects

When consumed, if the saving throw to avoid increasing the level of intoxication is failed, the user will gain exhaustion levels equal to the intoxication level + 1. If consumed at intoxication level 4 and the saving throw is failed, it will result in death. During this time, the person will not actually feel any exhaustion; instead, they will feel as if everything is and will be fine.

The levels of exhaustion will be lost as the levels of intoxication decrease. If in hangover, they will retain it while in hangover. These levels of exhaustion will not affect any saving throws to reduce hangover levels.

Secret of the Fox Deity


  • Adventuring gear (drink)
  • Properties: Moderate (3)

In the heart of the enchanted forests, mystical foxes distill an ethereal sake that unleashes illusions as intense as the forest itself. Made with silver rice that grows under the light of the moon and fermented with sacred spring water, this sake reveals a world of dreams and visions. Ideal for meditation ceremonies or enchanted feasts, each sip is a journey to the very essence of fox mysticism.


Ah, a sake I tried on a full moon night, surrounded by the mysterious mystical foxes. Each sip transported me to a realm of dreams and visions, where the forest itself seemed to come alive in a kaleidoscope of colors and shapes. I felt the magic of the silver rice and sacred water, a combination so potent that the real world faded away, leaving only the essence of fox mysticism.

It was as fascinating as it was bewildering, a journey deep into meditation and illusion, where each moment was an ethereal work of art.

Effects

This drink immerses you in deep illusions where your mind travels entirely to a different plane. These illusions prevent you from taking any actions outside the illusion, and your body remains inert during this time. Additionally, physical needs are suspended during the illusion, with no need to eat, drink, or sleep, and no accumulation of exhaustion levels due to this effect. When you exit the illusion, the level of intoxication remains the same as when you entered.

When consumed, if the saving throw to avoid increasing the level of intoxication is failed, in addition to increasing the intoxication level, you will enter the corresponding illusion for the level, for the duration shown in the "Fox Deity Illusions" table. If you are at an intoxication level greater than 0 when you first drink, you will experience the illusions of all levels one after the other.

Fox Deity Illusions
Level Duration
1 1 minute
2 10 minutes
3 30 minutes
4 4 hours
5 2 days
  • Level 1. You see yourself in a forest approaching a small altar, bowing before it.
  • Level 2. The trees behind the altar move, creating a path that you start to walk along, while doing so, spiritual foxes join your side.
  • Level 3. You feel your vision narrowing, seeing everything almost at ground level. You try to speak, but only animal noises come out. The foxes are now walking right beside you, at your height.
  • Level 4. You reach a lake in the forest clearing where you start to play with the other foxes, a nearly childlike euphoria fills you. The play stops, and from the full moon descends a gigantic fox with multiple tails standing over the lake. The sight is so incredible that you are left stunned, admiring it for what seems like an eternity.
  • Level 5 The giant fox speaks to you. Its voice seems calm, but then it reveals to you everything it knows about you, insensitively recounting one of your most traumatic experiences. Afterward, it calms you again. If you haven’t entered this illusion in the last 30 days, it will give you a riddle. Either way, when this concludes, you will exit the illusion. If you solve the riddle, you will find an item next to you according to the "Fox Deity Reward" table upon awakening.
Fox Deity Reward
d20 Reward
1-10 Rations for 7 days
11-15 Sake (5 gp)
16-19 Illusion of the Mystic Fox Sake
20 Fox Deity Talisman

*The talisman can be used to cast Counterspell or Dispel Magic at level 5 once, then it is destroyed.

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