Sorcerous Origin: The Wishgranter

by Hastur

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Sorcerous Origin: The Wishgranter

Through distant or direct lineage, a chance encounter, or perhaps from a wish itself, your power hails from that of the elemental genies; the power to give other beings that which they desire. Despite being gifted the great power to grant wishes, you are unable to grant wishes for yourself. Some Wishgranters act as benevolent figures, using their magic to grant blessings to those in need of a savior. Others will grant others access to their magical repertoire for the right price. Some even seek to find loopholes to their magic, manipulating others into wishing for things that they themselves want. Regardless of how you use your gift, there is one constant: Your power requires people, and can perhaps lead to a power over people.

As a Wishgranter sorcerer, you decide how you got your powers. Does your power come from the blood in your veins? Or was something more magical responsible for your gifts? Consult the Wishgranter Origins table for a possible origin of your power or create one for yourself.

Wishgranter Origins

d6 - Origin
1 You are descended from a genie, either directly or as a distant ancestor. Your blood grants you phenomenal cosmic power.
2 A deity or another creature capable of casting the Wish spell blessed you when you were an infant, granting you powers to use to benefit others.
3 One of your ancestors drew the Moon card from the Deck of Many Things and its magic left a mark that passed on to you.
4 You are the result of an archmage's experiment to find a loophole to the restrictions of the Wish spell. You escaped and now look to find a way for yourself with your strange powers.
5 A genie granted you a fraction of their immense power, instructing you to go grant wishes in their stead.
6 You are, in fact, a product of a Wish spell; someone wished for you to come into being.

Bonus Language

Starting at 1st level, you can speak, read, and write Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.

Wishgranter Spells

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Wishgranter Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration or a transmutation spell from the sorcerer, warlock, or wizard spell list without a range of self. If the spell can target a creature, you cannot be the target.

Sorcerer Level Spells
1st Bless, Cure Wounds
3rd Invisibility, Lesser Restoration
5th Create Food and Water, Haste
7th Greater Invisibility, Summon Elemental
9th Greater Restoration, Skill Empowerment

As You Wish

Starting at 1st level, you gain the ability to answer a creature’s wish with your spells, using their wish as a verbal spellcasting component. The creature must be incapable of granting wishes themselves. At any time, including during your turn, a creature that does not have the charmed condition or is under the influence of dominating effects such as the spell Suggestion within 60 feet of you can say “I wish” and wish for something. You are under no compulsion to grant the creature’s wish. You must be able to hear and understand the wish to use it as a verbal component for the spell.

A spell that doesn’t normally have a verbal component gains one when cast using this ability. A wish doesn’t need to mention the name of a specific spell, but must describe an outcome that can be accomplished by casting a spell you know and have spell slots for (for example, wishing to be faster could supply the verbal component for haste). You may cast the spell as a reaction if the spell has a casting time of 1 action or 1 bonus action, but you cannot include yourself as a target of such spells. You can be affected by such a spell if it affects an area rather than a target or targets. Once you grant a creature’s wish using this ability, you cannot use this ability to grant that creature any further wishes until you finish a long rest. Additionally, when you use this feature, you can't cast spells other than cantrips until the end of your next turn.

Wishing Talismans

Starting at 6th level, when you use your As You Wish feature, you can open a free hand and cause a tiny magical talisman to appear there: a wishing talisman. If you don't have any hands free, you may have the talisman fall to the ground at your feet. The DM determines the talisman's form or you may roll on the talisman table below. You can have a maximum number of wishing talismans equal to your proficiency bonus, and you can't create one while at your maximum.

You can use wishing talismans in the following ways:

  • While you have a wishing talisman on your person, you have advantage on Charisma (Persuasion) and Charisma (Deception) checks.
  • As an action, you may destroy a wishing talisman you hold to gain proficiency in one skill of your choice for 10 minutes. If you are already proficient in the chosen skill, you gain expertise in the skill, adding twice your proficiency modifier to ability checks made with it. If you destroy a talisman in this way while under these effects, you lose the previous proficiency. Starting at 14th level, you may have two of these proficiencies active at the same time; if you destroy a third talisman in this way while under the effects of two, you lose one of the previous proficiencies of your choice.
  • Whenever you cast a spell of 1st level or higher, you may destroy a wishing talisman to regain hit points equal to 3 times the spell’s level. Starting at 14th level, this increases to 5 times the spell's level.
  • (14th level or higher) Whenever you make an attack roll or a saving throw, you can destroy a wishing talisman to roll an additional d20 and choose which of the d20s to use. You can choose to destroy your wishing talisman after you roll the die, but before the outcome is determined.
Roll 1d10 Wishing Talisman
1 A wax candle.
2 A translucent blood-red stone.
3 A ribbon with the creating wish written on it.
4 A dandelion.
5 A silver coin.
6 A wax seal stamp.
7 A small tooth of the species of the wishing creature.
8 A gold ring.
9 A holy symbol of a deity worshiped by the wishing creature (reroll if the creature does not worship a deity).
10 A fish made of gold.

Warped Desires

Starting at 14th level, you can coax the truest desires out of mortals. As a bonus action, you can force a creature within 30 feet of you to make a Wisdom save against your spell save DC. Regardless of if the save succeeds or fails, you cannot target that creature with Warped Desires again until you finish a long rest. On a failed save, the creature must immediately wish aloud in a clear voice for something it truly desires. This counts as a wish for the purposes of your As You Wish feature and you may cast a spell that fulfills the wish. If you cast a spell in this way, the creature counts as a willing creature and any initial saving throw made to resist the spell’s effects is made at disadvantage. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Apex of Wishes

Starting at 18th level, you have perfected your wish granting abilities to where now you can alter reality at the request of others. You learn the Wish spell but it doesn't count against the number of sorcerer spells you know. You may only cast Wish using your As You Wish feature. When you cast Wish using your As You Wish feature, you may use one of the spell’s other effects without undergoing casting stress. If you use Wish to produce any effect other than duplicating another spell, you cannot use this feature again until 7 days have passed and the creature may only have their wish granted in this way once. (A creature may have their wish granted multiple times if those wishes can be granted through duplicating a spell of 8th level or lower.)

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Artist Credit

"Zahid, Djinn of the Lamp" by Magali Villeneuve

 

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