Dark Ranger
Silent footsteps play along the wet Forrest as the undead elf chases her pray. Huffing and puffing a human slumps behind a tree daring only a quick glance behind him. Only to see leaves fall above him, and a figured glad in black flys from the tree above him flipping through the air gracefully. His final moment meeting the bright red eyes glaring at him down the shaft of an arrow engulfed with whirling purple and black energy then darkness.
Sliding the hood from his head overlooking the Forrest from above, a human runs his fingers over a undead hound sitting at his side as it lets out a low unnatural growl at the intruders walking into the Cloakwood Forrest. Pulling the bow from his back he slowly rises with a smile across his lips. “Fetch”.
Plants and trees wither unnaturally around him as the half elf makes his way to the remaining orc. The orc wounded clutching his stomach grips his club tightly, and curses at the man. “Nothing personal”. The half elf says approaching the orc. The orc looks up to see the little damage they had inflicted upon the man mending and his hand now abalaze in a eerie light blue light. “It is natures way to cull the weak from the strong.” He says gently as he wisps the remaining life force from the orc.
Dark Rangers are Rangers that use necromancy and blight along with their skills as a ranger to enforce the ultimate truth of nature. All that lives dies, and only that which is strong remains. They are not evil nor are they good they only follow what they believe to be the ultimate truth of nature.
Natural Predators
Their roots born of Rangers who fell and were brought back in undeath, dark rangers know better then most the truth of the world.
Cold Indifference
Coming soon...
Creating a Dark Ranger
Coming soon...
Class Features
As a Dark Ranger, you gain the following class features
Hit Points
- Hit Dice: 1d10 per Dark Ranger level
- Hit Points at 1st Level: 10 + your Constitution modifier.
- Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Dark Ranger level after 1st.
Proficiencies
- Armor: Light Armor, Medium Armor
- Weapons: Simple Weapons, Martial Weapons
- Tools: None
- Saving Throws: Strength, Dexterity
- Skills: Choose two from Athletics, Insight, Stealth, Survival, Intimidation, Sleight of Hand
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- Shortsword
- Longbow
- Health Potion
- Lightning Arrow
Black Arrow
Beginning at 1st level, you gain 3 Black Arrow charges allowing you to cast various verisons of Black Arrow each taking up a seperate charges. You gain a additional charge at Dark Ranger levels 4 and 10.
- Black Arrow: Minor - (1: Charge) deals 2 * Darkranger level Necrotic damage.
- Black Arrow: Moderate - (2: Charges) deals 3* Darkranger level Necrotic Damage.
- Black Arrow: Major - (3: Charges) deals 4* Darkranger level Necrotic Damage.
Cull the Weak
Beginning at 1st level, you gain advantage on all attack rolls made upon a enemy who is below 50% health, as well your critical strike roll requirement being reduced by 1 every 3 levels until 9.
Fighting Style
at 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options.
- Archery
- Defense
- Dueling
- Two Weapon Fighting
Dark Ranger Subclasses
at 3rd level, you choose an archetype that you strive to emulate.
Extra Attack
Begging at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Land's Stride
Starting at level 8, Difficult Terrian no longer slows you down.
Hide in Plain Sight
Starting at level 10, become Invisibile and gain +10 bonus to Stealth Checks as long as you stand still.
Spellcasting
By the time you reach 2nd level, you have learned to use magical essence of the darker side of nature to cast spells.
Spell Slots
The Dark Ranger table shows how many spell slots you have to cast your Dark ranger spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell Inflict Wound and have a 1st-level and a 2nd-level spell slot available, you can cast Inflict Wound using either slot.
Spells Known of 1st Level and Higher
You know two 1st-level spells of your choice from the ranger spell list.
The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability
Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.
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Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
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Spell attack modifier = your proficiency bonus + your Wisdom modifier
Cantrips
You start with Chilling Touch
Class Name
| Level | Proficiency Bonus | Features | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1st | +2 | Something | — | — | — | — | — | — | — | — | — | — | — |
| 2nd | ─ | ─ | — | — | — | — | — | — | — | — | — | — | — |
| 3rd | ─ | ─ | ─ | ─ | ─ | — | — | — | — | — | — | — | — |
| 4rd | ─ | ─ | ─ | ─ | ─ | — | — | — | — | — | — | — | — |
| 5th | ─ | ─ | ─ | ─ | ─ | — | — | — | — | — | — | — | — |
| 6th | ─ | ─ | ─ | ─ | ─ | — | — | — | — | — | — | — | — |
| 7th | ─ | ─ | ─ | ─ | ─ | — | — | — | — | — | — | — | — |
| 8th | ─ | ─ | ─ | ─ | ─ | — | — | — | — | — | — | — | — |
| 9th | ─ | ─ | ─ | ─ | ─ | — | — | — | — | — | — | — | — |
| 10th | ─ | ─ | ─ | ─ | ─ | — | — | — | — | — | — | — | — |
| 11th | ─ | ─ | ─ | ─ | ─ | — | — | — | — | — | — | — | — |
| 12th | ─ | ─ | ─ | ─ | ─ | — | — | — | — | — | — | — | — |
| 13th | ─ | ─ | ─ | ─ | ─ | — | — | — | — | — | — | — | — |
| 14th | ─ | ─ | ─ | ─ | ─ | — | — | — | — | — | — | — | — |
| 15th | ─ | ─ | ─ | ─ | ─ | — | — | — | — | — | — | — | — |
| 16th | ─ | ─ | ─ | ─ | ─ | — | — | — | — | — | — | — | — |
| 17th | ─ | ─ | ─ | ─ | ─ | — | — | — | — | — | — | — | — |
| 18th | ─ | ─ | ─ | ─ | ─ | — | — | — | — | — | — | — | — |
| 19th | ─ | ─ | ─ | ─ | ─ | — | — | — | — | — | — | — | — |
| 20th | ─ | ─ | ─ | ─ | ─ | ─ | ─ | ─ | ─ | — | — | — | — |
Dark Ranger Subclasses
Additional paths you may take upon your journey as a Dark Ranger.
Cloakwood Warden
This works exactly as Beast Master, with the exception of having new pets.
- Blight Blight (Bear Replacement)
- Vine Blight (Bore Replacement)
- Grave Spider (Spider Replacement)
- Shadow Raven (Raven Replacement)
- Death Hound (Wolf Replacement)
Feature
Coming Soon...
Dark Hunter
This works exactly like Hunter
Feature
Coming soon...
Dark Stalker
This works exactly like Gloom Stalker
Feature
Coming Soon...
Wraith Touched
This is not yet avalible, there will be three custom sub classes including this one that will be introduced once the class and its initial subclasses are balanced / bug free.
Feature
Coming Soon...